Difference between revisions of "Alchemy"
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{{SkillTableRow|Mending|Apprentice|75|Bones knit with this powerful salve.}} | {{SkillTableRow|Mending|Apprentice|75|Bones knit with this powerful salve.}} | ||
{{SkillTableRow|Love|Capable|0|For those who want to love or be loved.}} | {{SkillTableRow|Love|Capable|0|For those who want to love or be loved.}} | ||
{{SkillTableRow|Miniatures|Capable| | {{SkillTableRow|Miniatures|Capable|25|Invest your figurines with celerity.}} | ||
{{SkillTableRow|RestorativeIce|Capable| | {{SkillTableRow|Regeneration|Capable|50|Grow back lost limbs -- a must-have! | ||
{{SkillTableRow|RestorativeIce|Capable|75|Soothing ice that restores physical health.}} | |||
{{SkillTableRow|Allheale|Adept|0|Can't drink often, but cures almost anything.}} | {{SkillTableRow|Allheale|Adept|0|Can't drink often, but cures almost anything.}} | ||
{{SkillTableRow|CloudberryTea|Adept| | {{SkillTableRow|CloudberryTea|Adept|33|A cold yet refreshingly civilised tea.}} | ||
{{SkillTableRow|Unholywater|Adept| | {{SkillTableRow|Unholywater|Adept|33|Fiery water empowered by the Demon Lords.}} | ||
{{SkillTableRow|MoonWater|Adept| | {{SkillTableRow|MoonWater|Adept|33|Sweet healing water bathed in the light of Mother Moon.}} | ||
{{SkillTableRow|HolyWater|Adept| | {{SkillTableRow|HolyWater|Adept|33|Sparkling water blessed by Holy Supernals.}} | ||
{{SkillTableRow|FireMead|Adept| | {{SkillTableRow|FireMead|Adept|33|An intensely strong and fiery brew.}} | ||
{{SkillTableRow|Nightsweats|Adept| | {{SkillTableRow|Nightsweats|Adept|33|Dark potion infused with the power of Mother Night.}} | ||
{{SkillTableRow|LuciditySlush|Adept| | {{SkillTableRow|LuciditySlush|Adept|66|Cool slushy potion to cure mental maladies.}} | ||
{{SkillTableRow|Master|Master|0|Move on to a master specialization.}} | {{SkillTableRow|Master|Master|0|Move on to a master specialization.}} | ||
|} | |} | ||
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|description = You can dip miniatures in a vial of quicksilver, making the figurine attack faster. The figurine will absorb the equivalent of 50 sips.<br> | |description = You can dip miniatures in a vial of quicksilver, making the figurine attack faster. The figurine will absorb the equivalent of 50 sips.<br> | ||
NOTE: Figurines coated in quicksilver cannot also be coated in poison nor can it wear [[Forging#Miniatures|knuckles/helmet]]. | NOTE: Figurines coated in quicksilver cannot also be coated in poison nor can it wear [[Forging#Miniatures|knuckles/helmet]]. | ||
}} | |||
{{AB | |||
|skillname = Regeneration | |||
|syntax = APPLY REGENERATION | |||
|cost = Amalgamation Cost: 3 percent of power reserve.<br> | |||
Ingredients: arnica 5 flax 5 mistletoe 3 sparkleberry 2 chervil 2 kombu 1 | |||
|description = Regenerate lost or mangled limbs, a crushed chest, burst organs, fully collapsed lungs, and even disembowelments. | |||
}} | }} | ||
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|description = At this point in your training of Alchemy, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations. | |description = At this point in your training of Alchemy, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations. | ||
}} | }} | ||
[[Category:Trade Skills]] | |||
[[Category: Trade Skills]] |
Revision as of 03:06, 10 January 2022
Only bards practised in low magic, or those who have learned the nature skill may learn the alchemist's trade. Alchemy is the process of amalgating certain herbs, and sometimes minerals, into a variety of highly useful potions and purgatives. Once you have acquired the necessary ingredients from an herbalist, you must find an alembic to use. First, ADD <ingredient> into the alembic and then AMALGAMATE <potion> to create the brew. It's always a good idea to FLUSH ALEMBIC after each working to make sure it is pristinely clean. You may create up to ten batches of any specific potion by adding the proportional number of ingredients. To remove finished potions from an alembic, you must have an empty vial in your inventory, then simply FILL VIAL. |
Skill | Learned At | Description |
---|---|---|
AetherPotions | Inept+0% | Craft curios potions with aethergoop. |
Salt | Inept+0% | Cast a protection circle with fortified salt. |
Sulfur | Inept+33% | Break down magical shields with a handful of sulfur. |
Liniment | Inept+66% | Sooth the skin with a specially prepared liniment. |
Health | Novice+0% | The basic healing potion can be drank or applied to wounds. |
Bromide | Novice+33% | Soothe the ego by swallowing bromides. |
Quicksilver | Novice+66% | Detoxify mercury and turn it into a potion of speed. |
Mana | Apprentice+0% | Replenish your stores of mana with this basic potion. |
Antidote | Apprentice+25% | The standard cure for deadly poisons. |
Reagents | Apprentice+50% | Create the powerful reagents useful to beastmasters. |
Mending | Apprentice+75% | Bones knit with this powerful salve. |
Love | Capable+0% | For those who want to love or be loved. |
Miniatures | Capable+25% | Invest your figurines with celerity. |
RestorativeIce | Capable+75% | Soothing ice that restores physical health. |
Allheale | Adept+0% | Can't drink often, but cures almost anything. |
CloudberryTea | Adept+33% | A cold yet refreshingly civilised tea. |
Unholywater | Adept+33% | Fiery water empowered by the Demon Lords. |
MoonWater | Adept+33% | Sweet healing water bathed in the light of Mother Moon. |
HolyWater | Adept+33% | Sparkling water blessed by Holy Supernals. |
FireMead | Adept+33% | An intensely strong and fiery brew. |
Nightsweats | Adept+33% | Dark potion infused with the power of Mother Night. |
LuciditySlush | Adept+66% | Cool slushy potion to cure mental maladies. |
Master | Master+0% | Move on to a master specialization. |
AetherPotions
Syntax |
AETHERGOOP AMALGAMATE <potion> - create potion AETHERGOOP BREAK POTION <amount> <potion type> DRINK <potion> ALCHEMY AETHERPOTIONS |
Amalgamation Cost: ?? Ingredients: aethergoop ?? gold ?? |
Aetherpotions are one time use only. The effects and costs vary and are listed under ALCHEMY AETHERPOTIONS. Aetherpotions are riftable.
Breaking aetherpotions cost 1 spice per potion and will return values worth 1/4 aethergoop and 1/10 gold of the cost of creating them.
Salt
Syntax |
SPRINKLE SALT [AROUND <target>] |
Amalgamation Cost: Half a percent of power reserve. Ingredients: salt 1 |
Turn ordinary salt into magical salt, which can then be sprinkled in a circle around you to form a magical shield.
Sulfur
Syntax |
SPRINKLE SULFUR AT <target> |
Amalgamation Cost: Half a percent of power reserve. Ingredients: sulfur 1 |
Magically charged sulfur will bring down magical shields.
Liniment
Syntax |
APPLY LINIMENT |
Amalgamation Cost: 1 percent of power reserve. Ingredients: arnica 4 chervil 2 yarrow 2 horehound 1 flax 2 |
A specially prepared liniment will cure those diseases or ailments that affect the skin, including sun allergies, pox, scabies, and itching.
Health
Syntax |
DRINK HEALTH APPLY HEALTH <body part> |
Amalgamation Cost: 2 percent of power reserve. Ingredients: galingale 8 sargassum 2 juniper 1 yarrow 1 |
By drinking health potions, your wounds will be instantly healed. This viscous potion can also be applied to various body parts, which will heal deep wounds that may not be visible.
Bromide
Syntax |
DRINK BROMIDE |
Amalgamation Cost: 2 percent of power reserve. Ingredients: rosehips 3 marjoram 3 weed 3 calamus 2 reishi 2 |
When the ego suffers or is bruised, the best way is to inflate it is through soothing bromides.
Quicksilver
Syntax |
DRINK QUICKSILVER |
Amalgamation Cost: Half a percent of power reserve. Ingredients: kafe 4 pennyroyal 4 sage 4 mercury 1 |
This potion refines and purifies mercury, so that its quickening qualities can be safely consumed. It will speed your reflexes.
Additional Notes: |
Quicksilver provides a defense against aeon. |
Mana
Syntax |
DRINK MANA |
Amalgamation Cost: 2 percent of power reserve. Ingredients: marjoram 6 flax 4 reishi 1 kafe 1 |
Restore your mental strength by drinking a mana potion.
Antidote
Syntax |
DRINK ANTIDOTE |
Amalgamation Cost: 3 percent of power reserve. Ingredients: reishi 6 wormwood 6 myrtle 2 |
The antidote potion will purge the blood of extremely toxic substances, such as escozul poison and the deadly crotamine venom.
Reagents
Amalgamation Cost: 1 percent of power reserve. Ingredients (Mindoru): chervil 10 juniper 10 mistletoe 1 |
Beastmasters have need of special reagents to transform their beasts and ready them for special training.
Mending
Syntax |
APPLY MENDING <body part> |
Amalgamation Cost: 3 percent of power reserve. Ingredients: arnica 5 coltsfoot 5 juniper 5 rosehips 3 |
This salve will cause broken bones to knit back together, including those of the arms, legs, skull and jaw.
Love
Syntax |
DRINK LOVE |
Amalgamation Cost: 4 percent of power reserve. Ingredients: rosehips 5 weed 5 marjoram 3 coltsfoot 3 faeleaf 1 |
The love potion will cure repugnant auras that cause disloyalty. However, given to a healthy person, this mischievous potion will cause that person to fall in love with anyone in his or her location, as well as causing others to fall in love with him or her.
Changelog
- Sipping Love potion will either give or cure the effect. (#2584 on 2021-Dec-28)
Miniatures
Syntax |
DIP <figurine> IN <quicksilver> |
You can dip miniatures in a vial of quicksilver, making the figurine attack faster. The figurine will absorb the equivalent of 50 sips.
NOTE: Figurines coated in quicksilver cannot also be coated in poison nor can it wear knuckles/helmet.
Regeneration
Syntax |
APPLY REGENERATION |
Amalgamation Cost: 3 percent of power reserve. Ingredients: arnica 5 flax 5 mistletoe 3 sparkleberry 2 chervil 2 kombu 1 |
Regenerate lost or mangled limbs, a crushed chest, burst organs, fully collapsed lungs, and even disembowelments.
RestorativeIce
Syntax |
APPLY RESTORATIVEICE |
Amalgamation Cost: 2 percent of power reserves. Ingredients: flax 1 sage 2 marjoram 4 wormwood 1 juniper 8 |
This icy salve of blended herbs will address many physical ailments.
Allheale
Syntax |
DRINK ALLHEALE |
Amalgamation Cost: 5 percent of power reserves. Ingredients: reishi 7 kombu 6 sargassum 5 arnica 3 yarrow 2 pennyroyal 2 sparkleberry 2 merbloom 2 |
This amazing potion will cure the imbiber of almost any ailment. However, because of its potency, it cannot be drank often.
Unholywater
Syntax |
DRINK UNHOLYWATER |
Amalgamation Cost: 5 percent of power reserves. Ingredients: darkessence 4 |
Drinking unholy water will build within the power to return damage to those who damage you. Only usable by those in the City of Magnagora.
CloudberryTea
Syntax |
DRINK CLOUDBERRYTEA |
Amalgamation Cost: 5 percent of power reserves. Ingredients: cloudessence 4 |
This civilised iced tea is refreshingly cool. When attacked, make sure you have properly filed documents authorising you to emit clouds of frigid gas. The cloud will surround your attacker and warp them in time.
Additional Notes: |
Only usable by those in the City of Hallifax. |
Changelog:
- Cloudberry Tea will now cause a minor amount of timewarp upon damaging your target. (#1414 on 06-05-2018)
MoonWater
Syntax |
DRINK MOONWATER |
Amalgamation Cost: 5 percent of power reserves. Ingredients: silveressence 4 |
Drinking moonwater will build within the power to cure a random affliction when sipping a health, mana, or bromide potion. Only usable by those in the Serenwilde Commune.
HolyWater
Syntax |
DRINK HOLYWATER |
Amalgamation Cost: 5 percent of power reserves. Ingredients: lightessence 4 |
Drinking holy water will build within the power to greatly resist incoming damage. Only usable by those in the City of New Celest.
FireMead
Syntax |
DRINK FIREMEAD |
Amalgamation Cost: 5 percent of power reserves. Ingredients: fireessence 4 |
Drinking firemead is a dangerous past-time. The brew is highly alcoholic and you will surely suffer great intoxication while you keep it within you, which, as it happens, may not be for long... The result of the brew's finale will be stronger if you are dracnari.
Additional Notes: |
Only usable by those in the City of Gaudiguch. |
Nightsweats
Syntax |
DRINK NIGHTSWEATS |
Amalgamation Cost: 5 percent of power reserves. Ingredients: shadowessence 4 |
Drinking nightsweats will build within the power to deliver vicious bleeding when doing damage. Only usable by those in the Glomdoring Commune.
LuciditySlush
Syntax |
DRINK LUCIDITYSLUSH Ingredients: arnica 4 galingale 2 sargassum 3 kafe 4 pennyroyal 1 |
Amalgamation Cost: 3 percent of power reserve. |
This slushy potion of blended herbs will heal many mental maladies.
Master
At this point in your training of Alchemy, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see SKILLCHOICE LIST to see what is available. There may be a choice between two or more specializations.