Difference between revisions of "Kata"

1,004 bytes removed ,  03:19, 15 July 2022
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{{SkillTableRow|Forms|Inept|50|Design your own kata attacks.}}
{{SkillTableRow|Forms|Inept|50|Design your own kata attacks.}}
{{SkillTableRow|Hold|Inept|75|The most basic grapple.}}
{{SkillTableRow|Hold|Inept|75|The most basic grapple.}}
{{SkillTableRow|Throw|Novice|25|Hurl someone to the ground.}}
{{SkillTableRow|Throw|Novice|0|Hurl someone to the ground.}}
{{SkillTableRow|Choke|Novice|33|An asphyxiating grapple.}}
{{SkillTableRow|Choke|Novice|33|An asphyxiating grapple.}}
{{SkillTableRow|*CentipedeStance|Novice|66|The basic defensive stance}}
{{SkillTableRow|*CentipedeStance|Novice|66|The basic defensive stance}}
Line 31: Line 31:
[[Image:Kata.jpg|thumb|Open Handed Monk (by Kuroi)]]
[[Image:Kata.jpg|thumb|Open Handed Monk (by Kuroi)]]


==Punch==
{{AB
 
|skillname = Punch
{|
|syntax = KA PUNCH <target> <bodypart> RIGHT|LEFT (For players)<br>
|-
KA PUNCH <target> RIGHT|LEFT (For bashing NPCs)
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Kata: Action<br>
|-
Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br>
| style="background:lightblue"|<tt>KA PUNCH <target> <bodypart> RIGHT|LEFT</tt> (For players)<br/>
<tt>KA PUNCH <target> RIGHT|LEFT</tt> (For bashing NPCs.)
|-
|style="background:pink"|Kata:     Action<br/>
Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br/>
Can Target Denizens
Can Target Denizens
|-
|description = The typical punch is a standard kata action.
|}
{{sub|syntax = KA STANCEMSG <ON/OFF>}}
 
As you advance and regress momentum from Kata attacks, you will be notified. To turn this off/on, use <tt>KA STANCEMSG ON/OFF</tt>.
The typical punch is a standard kata action. <br/>
{{sub|syntax = KA DEFAULTHIGH <ON/OFF>}}
 
Configuring this to be on will have you automatically move to the high stance form each time unless otherwise specified. Otherwise you will move into the low stance form each time unless otherwise specified.
{|
}}
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA STANCEMSG <ON/OFF></tt><br/>
|}
 
As you advance and regress momentum from Kata attacks, you will be
notified. To turn this off/on, use KA STANCEMSG ON/OFF.
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA DEFAULTHIGH <ON/OFF></tt><br/>
|}
 
Configuring this to be on will have you automatically move to the high
stance form each time unless otherwise specified. Otherwise you will
move into the low stance form each time unless otherwise specified.
 
 
==Kick==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA KICK <target> <bodypart> RIGHT|LEFT</tt> (For players)<br/>
<tt>KA KICK <target> RIGHT|LEFT</tt> (For bashing NPCs.)
|-
|style="background:pink"|Kata:  Leg Action<br/>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg <br/>
Can Target Denizens <br/>
Stance:    Base
|-
|}
 
The typical kick is a standard kata action.
 
==Forms==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"| <tt>KATA STUDY <form name> <stance></tt><br/>
<tt>KATA FORMS</tt><br/>
<tt>KATA FORGET <form name> <stance></tt><br/>
<tt>KATA DEVELOP <form name> <stance> ACTION <action #> <commands></tt><br/>
<tt>KATA DEVELOP <form name> <stance> ACTION <action #> NONE</tt><br/>
<tt>KATA REVIEW <form name></tt><br/>
<tt>KATA PERFORM <target> =]<form>+] <arg>] <arg>] ...</tt><br/>
<tt>KATA TEACH <form name> TO <person></tt><br/>
<tt>KATA COPY <form name> TO <new form name></tt><br/>
<tt>KATA RENAME <form name> TO <new form name></tt><br/>
<tt>KA STAYSTANCE</tt><br/>
<tt>KA PUNCH <target> <bodypart> RIGHT|LEFT (For players)</tt><br/>
<tt>KA PUNCH <target> RIGHT|LEFT (For bashing NPCs)</tt><br/>
<tt>KA STANCEMSG <ON/OFF></tt><br/>
<tt>KA DEFAULTHIGH <ON/OFF></tt><br/>
<tt>KA CLEAR</tt><br/>
|-
|style="background:pink"|Bodyparts:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg <br/>
|-
|}
As you progress in kata and its specializations, you can develop more
and more of your own personal kata forms. To make a new form, begin with
KATA STUDY and to forget a form, use KATA FORGET. KATA FORMS will list
all of your forms. KATA REVIEW <form> will review a specific form. The
actions are the same as any KA attacks, minus the KA and target. For
example, KA PUNCH GALT HEAD LEFT would translate to an action as PUNCH
HEAD LEFT.
 
To perform kata maneuvers, you execute KATA PERFORM. You can only
execute a single form at a time.


To teach forms to others, you can use KATA TEACH.
{{AB
|skillname = Kick
|syntax = KA KICK <target> <bodypart> RIGHT|LEFT
|cost = Kata: Leg Action<br>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br>
Can Target Denizens<br>
Stance: Base
|description = The typical kick is a standard kata action.
}}


Stances There are five types of kata stances:
{{AB
|skillname = Forms
|syntax = KATA STUDY <form name> <stance><br>
KATA FORMS<br>
KATA FORGET <form name> <stance><br>
KATA DEVELOP <form name> <stance> ACTION <action #> <commands><br>
KATA DEVELOP <form name> <stance> ACTION <action #> NONE<br>
KATA REVIEW <form name><br>
KATA PERFORM <target> =]<form>+] <arg>] <arg>] ...<br>
KATA TEACH <form name> TO <person><br>
KATA COPY <form name> TO <new form name><br>
KATA RENAME <form name> TO <new form name><br>
KA STAYSTANCE<br>
KA PUNCH <target> <bodypart> RIGHT|LEFT (For players)<br>
KA PUNCH <target> RIGHT|LEFT (For bashing NPCs)<br>
KA STANCEMSG <ON/OFF><br>
KA DEFAULTHIGH <ON/OFF><br>
KA CLEAR
|cost = Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
|description = As you progress in kata and its specializations, you can develop more and more of your own personal kata forms. To make a new form, begin with <tt>KATA STUDY</tt> and to forget a form, use <tt>KATA FORGET</tt>. <tt>KATA FORMS</tt> will list all of your forms. <tt>KATA REVIEW <form></tt> will review a specific form. The actions are the same as any <tt>KA</tt> attacks, minus the <tt>KA</tt> and target. For example, <tt>KA PUNCH GALT HEAD LEFT</tt> would translate to an action as <tt>PUNCH HEAD LEFT</tt>.
<br><br>
To perform kata maneuvers, you execute <tt>KATA PERFORM</tt>. You can only execute a single form at a time.
<br><br>
To teach forms to others, you can use <tt>KATA TEACH</tt>.
<br><br>
Stances There are five types of kata stances:<br>
Base --> Twist(High/Low) --> Centred --> Surge(High/Low) --> Killer.
Base --> Twist(High/Low) --> Centred --> Surge(High/Low) --> Killer.
<br><br>
Each kata form advances you through the kata stances naturally. For stances that have high and low forms, you will naturally choose the low stance. To use the low stance, add <tt>LOW</tt> or <tt>L</tt> as an argument for your kata form. You can also specify <tt>HIGH</tt> or <tt>H</tt>. For example, if you do <tt>KATA PERFORM GALT SMITE LOW</tt> while you are in the Base stance, when your form is finished you will end up in the TwistLow stance. When you perform a kata in the killer stance, you will end up in the Base stance.
<br><br>
You may also change the behaviour for forms to default to the high stance by using <tt>KA DEFAULTHIGH ON</tt>.
<br><br>
You can also regress in stances by using the [[#UrchinStance|<tt>URCHIN</tt>]] argument in your form. This will move you back in the stance progression albeit for a balance cost. You can again use <tt>LOW</tt> or <tt>HIGH</tt> to specify which of those stances to use.
<br><br>
For example, you can create a form with two stance levels like this:<br>
<tt>KATA STUDY SMITE BASE</tt><br>
<tt>KATA STUDY SMITE SURGEHIGH</tt>
<br><br>
Then you can fill in the desired attacks using the <tt>KATA DEVELOP</tt> syntax for <tt>BASE</tt> stance, and also for <tt>SURGEHIGH</tt> stance. Now if you perform <tt>SMITE</tt> against a foe and are moving into the <tt>SURGEHIGH</tt> stance or higher then you will perform the attack defined for that variation of the form. If lower then it will fall back to the attacks defined for <tt>BASE</tt> stance.
<br><br>
Lastly, if you wish to have a form that just does one thing for later stances, you can do this. Make a BASE stance but leave it empty. Then proceed to make a stance for the level you desire and fill it in. If you are not at the correct level, the form will simply fail without taking balance because the Base stance will be invalid.
<br><br>
Lastly, as long as you have [[masochism]], you can <tt>KA CLEAR</tt> to remove your current stance and start over.
}}


Each kata form advances you through the kata stances naturally. For
{{AB
stances that have high and low forms, you will naturally choose the high
|skillname = Hold
stance. To use the low stance, add LOW or L as an argument for your kata
|syntax = KA HOLD <target><br>
form. You can also specify HIGH or H. For example, if you do KATA
KA RELEASE
PERFORM GALT SMITE LOW while you are in the Base stance, when your form
|cost = Kata: Grapple<br>
is finished you will end up in the TwistLow stance. When you perform a
Bodyparts: Whole Body<br>
kata in the killer stance, you will end up in the Base stance.
Stance: Base
 
|description = A basic [[grapple]]. Binds your target with your arm. Unlike most grapples you will learn in the future, this grapple will prevent the target from standing.
You can also regress in stances by using the URCHIN argument in your
<br><br>
form. This will move you back in the stance progression albeit for a
This grapple, and future ones you will learn, will delay [[tumbling]] much like being [[paralysis|paralyzed]] would.
balance cost. You can again use LOW or HIGH to specify which of those
|notes = [[Grapple]]s require both arms to perform, and last until the victim writhes free or you use your hands again.  Their main purpose is to prevent the victim from walking away.
stances to use.
}}
 
For example, you can create a form with two stance levels like this:
KATA STUDY SMITE BASE
KATA STUDY SMITE SURGEHIGH
 
Then you can fill in the desired attacks using the KATA DEVELOP syntax
for BASE stance, and also for SURGEHIGH stance. Now if you perform SMITE
against a foe and are moving into the SURGEHIGH stance or higher then
you will perform the attack defined for that variation of the form. If
lower then it will fall back to the attacks defined for BASE stance.
 
Lastly, if you wish to have a form that just does one thing for later
stances, you can do this. Make a BASE stance but leave it empty. Then
proceed to make a stance for the level you desire and fill it in. If you
are not at the correct level, the form will simply fail without taking
balance because the Base stance will be invalid.
 
Lastly, as long as you have masochism, you can KA CLEAR to remove your
current stance and start over.
==Hold==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA HOLD <target></tt><br/>
<tt>KA RELEASE</tt>
|-
|style="background:pink"|
Kata:     Grapple<br/>
Bodyparts: Whole Body<br/>
Stance:   Base<br/>
|-
|}
 
A basic grapple. Binds your target with your arm. Unlike most grapples you will learn in the future, this grapple will prevent the target from standing.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Grapples require both arms to perform, and last until the victim writhes free or you use your hands again.  Their main purpose is to prevent the victim from walking away.
|-
|}
 
 
==Throw==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA THROW <target></tt>
|-
|style="background:pink"|Kata:      Grapple Ender<br/>
Bodyparts: Head, Chest, Gut, Larm, Rarm, Lleg, Rleg<br/>
Stance:    Base
|-
|}
 
If your target is in some grapple, you can throw them to the ground,
damaging and possibly stunning them in the process. A prone target will
be more susceptible to damage from kata attacks.
 


==Choke==
{{AB
|skillname = Throw
|syntax = KA THROW <target>
|cost = Kata: Grapple Ender<br>
Bodyparts: Head, Chest, Gut, Larm, Rarm, Lleg, Rleg<br>
Stance: Base
|description = If your target is in some [[grapple]], you can throw them to the ground, damaging and possibly [[stun]]ning them in the process. A [[sprawled|prone]] target will be more susceptible to damage from kata attacks.
}}


{|
{{AB
|-
|skillname = Choke
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = KA CHOKE <target> <bodypart>
|-
|cost = Kata: Grapple<br>
| style="background:lightblue"|<tt>KA CHOKE <target> <bodypart></tt>
Bodypart: Head<br>
|-
Stance: Base
|style="background:pink"|Kata:     Grapple<br/>
|description = An advanced [[grapple]] that chokes the target, asphyxiating them. He will periodically take damage until it is released or otherwise removed.
Bodypart: Head<br/>
}}
Stance:   Base
|-
|}


An advanced grapple that chokes the target, asphyxiating them. He will
{{AB
periodically take damage until it is released or otherwise removed.
|skillname = *CentipedeStance
|cost = Effect: 1/5 Universal Resistance<br>
Bonus Effect: 2/10 Universal Resistance for 10 seconds.<br>
Stance: Base
|description = This is the Base stance of the Kata forms. It is a basic defensive stance that allows you to reduce any damage received.
<br><br>
If you enter the Centered stance within 8 seconds of hitting base stance, you will be able to gain a greater resistance to damage for a period of time.
}}


==*CentipedeStance==
{{AB
|skillname = Lock
|syntax = KA LOCK <target> <bodypart>
|cost = Kata: Grapple Action<br>
Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br>
Stance: Base
|description = A [[grapple]] that locks and disables a specific body part. For bodyparts that aren't directly affected by locking, such as the head, chest, or gut, it opens up advanced techniques you will learn later.
}}


{|
{{AB
|-
|skillname = *CavefisherStance
|style="background:pink"|Effect:       1/5 Universal Resistance<br/>
|cost = Effect: 3/7 Cutting/Blunt Damage Buff<br>
Bonus Effect: 2/10 Universal Resistance for 10 seconds.<br/>
Bonus Effect: 5/10 Universal Damage Buff for 10 seconds.<br>
Stance:       Base
Stance: Twist High
|-
|description = This is the Twist High stance of the Kata forms. It is a basic offensive stance that allows you to attack with more power.
|}
<br><br>
If you enter any Surge stance within 8 seconds of hitting twist high stance, you will be able to gain a greater power to damage for a period of time.
}}


This is the Base stance of the Kata forms. It is a basic defensive
{{AB
stance that allows you to reduce any damage received.
|skillname = Snap
 
|syntax = KA SNAP <target>
If you enter the Centered stance within 8 seconds of hitting base
|cost = Kata: Grapple Ender<br>
stance, you will be able to gain a greater resistance to damage for a
Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br>
period of time.
Stance: Base
 
|description = End a kata [[grapple]] by snapping a particular bodypart, causing effects
==Lock==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA LOCK <target> <bodypart></tt>
|-
|style="background:pink"|Kata:      Grapple Action<br/>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br/>
Stance:    Base
|-
|}
 
A grapple that locks and disables a specific body part. For bodyparts
that aren't directly affected by locking, such as the head, chest, or
gut, it opens up advanced techniques you will learn later.
 
==*CavefisherStance==
 
{|
|-
|style="background:pink"|Effect:        3/7 Cutting/Blunt Damage Buff<br/>
Bonus Effect:  5/10 Universal Damage Buff for 10 seconds.<br/>
Stance:        Twist High
|-
|}
 
This is the Twist High stance of the Kata forms. It is a basic offensive
stance that allows you to attack with more power.
 
If you enter any Surge stance within 8 seconds of hitting twist high
stance, you will be able to gain a greater power to damage for a
period of time.
 
==Snap==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA SNAP <target></tt>
|-
|style="background:pink"|Kata:     Grapple Ender <br/>
Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br/>
Stance:   Base<br/>
|-
|}
 
End a kata grapple by snapping a particular bodypart, causing effects
such as blackout and broken limbs.
such as blackout and broken limbs.
 
<br><br>
Head  - Blackout
Head  - [[Blackout]]<br>
Chest - CollapsedLung
Chest - [[CollapsedLung]]<br>
Gut  - Balance Loss
Gut  - Balance Loss<br>
Larm  - Damagedleftarm
Larm  - [[Damagedleftarm]]<br>
Rarm  - Damagedrightarm
Rarm  - [[Damagedrightarm]]<br>
Lleg  - Damagedleftleg
Lleg  - [[Damagedleftleg]]<br>
Rleg  - Damagedrightleg
Rleg  - [[Damagedrightleg]]<br>
Whole - Equilibrium Loss
Whole - Equilibrium Loss
}}


==*SpidionStance==
{{AB
 
|skillname = *SpidionStance
{|
|cost = Effect: 1/3 Balance Bonus<br>
|-
Bonus Effect: 2/5 Balance Bonus for 10 seconds.<br>
|style="background:pink"|Effect:       1/3 Balance Bonus<br/>
Stance: Twist Low
Bonus Effect: 2/5 Balance Bonus for 10 seconds.<br/>
|description = This is the Twist Low stance of the Kata forms. It is a basic agility stance that allows you to act quicker.
Stance:       Twist Low
<br><br>
|-
If you enter any Surged stance within 8 seconds of hitting twist low stance, you will be able to gain a greater speed for a period of time.
|}
}}


This is the Twist Low stance of the Kata forms. It is a basic agility
{{AB
stance that allows you to act quicker.
|skillname = *MantaStance
|cost = Effect: Avoid next affliction<br>
Stance: Centre
|description = This is the Centred stance of the Kata forms. It is a more advanced defensive stance that allows you to avoid the next affliction you may receive.
}}


If you enter any Surged stance within 8 seconds of hitting twist low
{{AB
stance, you will be able to gain a greater speed for a
|skillname = UrchinStance
period of time.
|syntax = KATA PERFORM <target> <form> URCHIN <arg><br>
KATA PERFORM <target> <form> <arg> URCHIN
|cost = Effect: Regress a stance<br>
Stance: Regression
|description = This is the Regression stance of the Kata forms. It allows you to move back to an earlier stance for an increased balance cost.
}}


==*MantaStance==
{{AB
|skillname = *EelStance
|cost = Effect: Still damages even if you hit a defensive stance.<br>
Stance: Surge High
|description = This is the Surge High stance of the Kata forms. It is a more advanced offensive stance that allows you bypass your opponents defenses and still damage them even if your attack was defensively stanced.
}}


{|
{{AB
|-
|skillname = Toss
|style="background:pink"|Effect:      Avoid next affliction<br/>
|syntax = KA TOSS <target>
Stance:      Centre
|cost = Kata: Grapple Ender<br>
|-
Bodyparts: Head, Chest, Gut, Larm, Rarm, Lleg, Rleg<br>
|}
Stance:Base
 
|description = When grappling with a person, you can toss them out of the room in a random direction. Using this on earlier actions can render later actions in the form useless as the target will have left the room.
This is the Centred stance of the Kata forms. It is a more advanced
|notes = [Old note, please verify] This only works from kata grapples, not those from its specializations.
defensive stance that allows you to avoid the next affliction you may
}}
receive.
 
==UrchinStance==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KATA PERFORM <target> <form> URCHIN <arg></tt><br/>
or <br/>
<tt>KATA PERFORM <target> <form> <arg> URCHIN </tt>
|-
|style="background:pink"|Effect:      Regress a stance<br/>
Stance:      Regression
|-
|}
 
This is the Regression stance of the Kata forms. It allows you to move
back to an earlier stance for an increased balance cost.
 
==*EelStance==
 
{|
|-
|style="background:pink"|Effect:  Still damages even if you hit parry<br/>
Stance:  Surge High
|-
|}
 
This is the Surge High stance of the Kata forms. It is a more advanced
offensive stance that allows you bypass your opponents defenses and
still damage them even if your attack was parried.
 
==Toss==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA TOSS <target></tt>
|-
|style="background:pink"|Kata:     Grapple Ender<br/>
Bodyparts: Head, Chest, Gut, Larm, Rarm, Lleg, Rleg<br/>
Stance:   Base
|-
|}
 
When grappling with a person, you can toss them out of the room in a
random direction. Using this on earlier actions can render later actions
in the form useless as the target will have left the room.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|This only works from kata grapples, not those from its specializations.
|-
|}


==Raze==
==Raze==
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