Telekinesis
Telekinesis is the psionic specialization that focuses on creating fields of force with the power of thought that can be used to manipulate matter. Using telekinesis as a weapon can be a terribly effective, as the psionicist can burst veins and otherwise harm the physical body of their enemies. The upper levels of telekinesis can use these force fields to create substantial defenses. |
Trip | Master | A simple telekinetic hook at the legs. |
Burst | Master +33% | A slight squeeze of the heart will burst blood vessels. |
LegLock | Master +66% | Mentally freeze the leg muscles of another. |
Pyre | Gifted | Fan flames by exciting the air with your mind. |
ForceFeed | Gifted +50% | Mentally lift up food and shove it down the throat. |
PsychicLift | Expert | Lift forth the corpses of your victims. |
AnimateDagger | Expert +33% | Telekinetically use a dagger as a weapon. |
Fling | Expert +66% | Toss someone up high in the sky. |
Choke | Virtuoso | Wrap a band of force around the neck and tighten. |
PsychicFist | Virtuoso +33% | Snap the bones of your victim with a psychic fist. |
Clot | Virtuoso +66% | Burst vessels may be clotted for unpleasant effects. |
ThroatLock | Fabled | Prevent swallowing by pinching the esophagus. |
Magnetize | Fabled +33% | A magnetic field around a weapon makes it slower. |
Sweat | Fabled +66% | Massage sweat glands, causing a slippery mess. |
ForceField | Mythical | Protect yourself with a telekinetic force field. |
Barrier | Mythical +50% | Raise a force barrier, sealing off exits. |
Heartburst | Transcendent | Cause a weakened heart to explode. |
Trip
Syntax: |
PSI <channel> TRIP <target> |
Channels: Substratus, Id |
Send a telekinetic hook around the legs of your target and pull, knocking them down.
Burst
Syntax: |
PSI <channel> BURST <target> |
Channels: Substratus |
With a telekinetic squeeze of the heart, blood vessels will burst and cause internal bleeding.
LegLock
Syntax: |
PSI <channel> LEGLOCK <target> |
Channels: Superstratus |
Freeze the muscles of the legs with telekinetic force, preventing movement.
Additional Notes: |
The lock will periodically reinstate itself as long as the target is within range and the channel remains locked. |
Pyre
Syntax: |
PSI <channel> PYRE <target> |
Channels: Substratus |
If your target is on fire and you excite the air around them, the flames will turn into a blazing pyre.
ForceFeed
Syntax: |
PSI <channel> FORCEFEED <target> WITH <food> |
Channels: Substratus, Id |
Telekinetically shove food down the throat of your target.
PsychicLift
Syntax: |
PSI <channel> PSYCHICLIFT [ON/OFF] |
Channels: Id |
Automatically lift corpses of your slain victims into your hands.
AnimateDagger
Syntax: |
PSI <channel> ANIMATEDAGGER <target> <dagger#> |
Channels: Id |
Psychically wield a dagger, repeatedly attacking your opponent. The dagger may be poisoned. NOTE: Attack speed is based off the channel locked.
Fling
Syntax: |
PSI <channel> FLING <target> |
Channels: Superstratus Power: 3 (any) |
Telekinetically fling your opponent high into the air. If there is a ceiling in the room, your target will, of course, hit that first.
Choke
Syntax: |
PSI <channel> CHOKE <target> [HERE] |
Channels: Superstratus Damage Type: 100% Asphyxiation |
By creating a telekinetic ring of force around the throat of an opponent, you can tighten it and choke them. This ability has a range that depends on your psionic skill, up to a maximum of 5 rooms away.
Specifying "Here" following the target will restrict the ability to only look for targets in the same room.
PsychicFist
Syntax: |
PSI <channel> PSYCHICFIST <target> <bodypart> |
Channels: Superstratus, Id |
Cause pain to your enemies with the power of a psychic fist.
- Head: Broken jaw, chance of confusion.
- Chest: Snapped rib, chance of stunning.
- LArm/RArm: Broken arm, chance to unwield gripped weapons.
- LLeg/RLeg: Broken leg, chance to sprawl.
Clot
Syntax: |
PSI <channel> CLOT <target> |
Channels: Id |
By using burst blood vessels to create malignant blood clots in a victim, you will render it impossible to cure those burst blood vessels as well as affecting the body so it requires a longer balance to use potions. There must be 2 burst vessels to form a clot. For there to be 2 clots, there must be 4 burst vessels, etc. There can only ever be a maximum of 4 of these dangerous blood clots in a person.
ThroatLock
Syntax: |
PSI <channel> THROATLOCK <target> |
Channels: Superstratus, Id |
You can pinch the throat of a target, preventing any type of swallowing.
Magnetize
Syntax: |
PSI <channel> MAGNETIZE <target> [RIGHT|LEFT] |
Channels: Substratus, Superstratus |
Magnetize a wielded weapon, causing it to become heavier.
Sweat
Syntax: |
PSI <channel> SWEAT <target> |
Channels: Substratus, Id |
Telekinetically massage their sweat glands, causing them to sweat uncontrollably.
ForceField
Syntax: |
PSI <channel> FORCEFIELD |
Channels: Substratus, Superstratus, Id |
Create a force field of psychic energy around you, preventing damage. Any damage prevented in this way, will reduce your ego. NOTE: If you run out of ego, you will suffer burnout.
Barrier
Syntax: |
PSI <channel> BARRIER |
Channels: Substratus Power: 10 (any) |
Create a telekinetic field that prevents physical movement out of the room. It does not effect non-corporeal bodies. It will also cause walls around it to crumble under their own weight.
Heartburst
Syntax: |
PSI <channel> HEARTBURST <target> |
Channels: Superstratus, Id Power: 5 (any) |
Those with over twelve burst blood vessels have weak hearts. You can take advantage of this and slay them instantly.