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Afflictions are a complex interlocking system of (mostly) detrimental effects inflicted by adventurer combat abilities and more powerful denizens. They are grouped according to how they are cured.
<div style="float:right">__TOC__</div>
===Mental Afflictions (Drink Lucidity Slush)===
{|style="width:60%"
|[[addiction]]||[[clumsiness]]||[[paranoia]]||[[temporaryinsanity]]
|-
|-
|style="background:lightblue" |'''Affliction'''
|[[allergies]]||[[confusion]]||[[recklessness]]
|style="background:lightblue" |'''Diagnosis'''
|style="background:lightblue" |'''Cure'''
|style="background:lightblue" |'''Effect'''
|-
|-
|Ablaze
|[[anorexia]]||[[epilepsy]]||[[sensitivity]]||
|<tt>ablaze.</tt>
|Frost; Cleanse; Freeze; staying in water
|Causes damage periodically.  Increases damage of some skills.
|-
|-
|Absinthe
|[[ataxia]]||[[hallucinations]]||[[stupidity]]
|<tt>feeling good with absinthe flowing in the blood.</tt>
|}
|passage of time
 
|Significant boost for dreamweavers, but causes bad trips otherwise.
===Spiritual Afflictions (Smoke Soothing Steam)===
{|style="width:60%"
|[[achromaticaura]]||[[disloyalty]]||[[jinx]]||[[powerspikes]]
|-
|-
|Achromatic Aura
|[[aeon]]||[[egovice]]||[[luminosity]]||[[slickness]]
|<tt>afflicted with an achromatic aura.</tt>
|Horehound
|Increases damage 10% from all magic-sourced attacks.
|-
|-
|Addiction
|[[cloudcoils]]||[[healthleech]]||[[manabarbs]]||[[timewarp]]
|<tt>addicted to elixirs.</tt>
|Galingale; Focus Mind
|Slows sip balance recovery; consumes potions faster.
|-
|-
|Aeon
|[[deaf]]||[[holyfire]]||[[pacifism]]||[[warpedaura]]
|<tt>afflicted with the curse of the Aeon.</tt>
|}
|Phlegmatic; Reishi; passage of time
 
|Causes a one-second delay before actions take effect; another action during that time will preclude the previous one.  Prevented by the Quicksilver defense.
===Internal Afflictions (Eat, Purity Dust)===
{|style="width:100%"
|[[asthenia]]||[[deathmark]]||[[haemophilia]]||[[powersap]]||[[scabies]]
|-
|-
|Afterimage
|[[asthma]]||[[dysentery]]||[[infestation]]||[[pox]]||[[shivering]]
|<tt>suffering from a dazzling afterimage.</tt>
|20 seconds
|Prevents raising the sixth sense defense.
|-
|-
|Agoraphobia
|[[blind]]||[[frostbite]]||[[paralysis]]||[[relapsing]]||[[sickening]]
|<tt>agoraphobic.</tt>
|Wormwood; Focus Mind
|Victim will avoid going from indoors to outdoors.
|-
|-
|Amnesia
|[[clot]]||[[frozen]]||[[particulates]]||[[rigormortis]]||[[vomiting]]
|<tt>suffering from amnesia.</tt>
|}
|None
 
|One command entered doesn't take effect.
===Physical Afflictions (Apply, Restorative Ice)===
{|style="width:100%"
|[[ablaze]]||[[damagedleftarm]]||[[damagedrightleg]]||[[mutilatedleftarm]]
|-
|-
|Amputated Limb
|[[burns]]||[[damagedleftleg]]||[[damagedskull]]||[[mutilatedleftleg]]
|<tt>without a left/right arm/leg.</tt>
|Regeneration
|Prevents many actions that require the limb, such as standing, movement, and tumbling.  When cured, the new limb is mangled.
|-
|-
|Anorexia
|[[collapsedlung]]||[[damagedorgans]]||[[damagedthroat]]||[[mutilatedrightarm]]
|<tt>anorexic.</tt>
|Coltsfoot; Focus mind
|Victim cannot eat or drink, including cures.
|-
|-
|Antlers
|[[crushedchest]]||[[damagedrightarm]]||[[internalbleeding]]||[[mutilatedrightleg]]
|<tt>afflicted by the Antlers sphere.</tt>
|}
|variable amount of time; have opposing sphere cast on you
 
|Reduced dexterity
===Restrictive Afflictions (Writhe)===
{|style="width:100%"
|[[clampedleftarm]]||[[entangled]]||[[hoisted]]
|-
|-
|Anxious
|[[clampedrightarm]]||[[gored]]||[[impaled]]
|<tt>feeling anxious in a debate.</tt>
|Attitude Saintly; Rub Focus
|Makes victim more vulnerable to pettifoggery.
|-
|-
|Asthma
|[[crucified]]||[[grapple]]||[[transfixed]]
|<tt>afflicted by horrible asthma.</tt>
|}
|Melancholic to chest
 
|Victim cannot smoke pipes.  Swift movement causes damage.
===Timed Afflictions (automatically expire)===
{|style="width:100%"
|[[amorous]]||[[Mark of Corruption|corruptionmark]]||[[ectoplasm]]||[[paradox]]
|-
|-
|Attraction
|[[Bat Bane|batbane]]||[[crystalspire]]||[[Herb Bane|herbbane]]||[[Rainbow Pattern|rainbowpattern]]
|<tt>attracted to <person>.</tt>
|Earwort and leaving the room
|Prevents the victim from voluntarily leaving the bard's presence.
|-
|-
|Aura Warp
|[[Bent Aura|bentaura]]||[[Mark of Damnation|damnationmark]]||[[Hypnotic Pattern|hypnoticpattern]]||[[Snake Bane|snakebane]]
|<tt>suffering under a warped aura of infirmity.</tt>
|Leave the room, then Reishi or Focus Spirit
|Periodically causes periods of Homeostasis.
|-
|-
|Bad Trip
|[[blackout]]||[[Mark of Darkness|darknessmark]]||[[omen]]||[[stun]]
|<tt>having a bad trip.</tt>
|passage of time
|Spams victim with odd visions.
|-
|-
|BatBane
|[[Chronic Loop|chronicloop]]||[[Mark of Despair|despairmark]]||[[oracle]]||[[succumb]]
|<tt>cursed with Bat Bane.</tt>
|60 seconds
|Increases damage from attacks caused by sound.
|-
|Bedevil
|<tt>plagued by a bedeviling sickness.</tt>
|Leave, then Focus Spirit
|When you cure one affliction, other afflictions replace it.
|-
|Binah
|<tt>surrounded by the Binah Sphere.</tt>
|Focus Spirit; passage of time
|Reduces constitution.
|-
|Black Lung
|<tt>coughing up dreadful black phlegm.</tt>
|Melancholic to chest
|Steals balance occasionally.
|-
|Blackout
|<tt>devoid of senses.</tt>
|Allheale
|Blocks seeing the prompt and most messages.
|-
|Blindness
|<tt>blind.</tt>
|Myrtle; Faeleaf; Health to head
|Can't see anything, including targets, unless Sixth Sense defense is up.  Protects against many visual attacks such as illusions.
|-
|Blood Clot
|<tt>afflicted with a blood clot in the left/right shoulder/hip.</tt>
|Yarrow
|Prevents curing blood vessels.
|-
|Blues
|<tt>suffering from the blues.</tt>
|Focus Mind
|No effect.
|-
|Broken Chest
|<tt>suffering from a broken chest.</tt>
|Arnica to chest
|Drains endurance.
|-
|Broken Jaw
|<tt>suffering from a broken jaw.</tt>
|Mending to head
|Causes a small amount of damage on eating and drinking.
|-
|Broken Limb
|<tt>afflicted by a crippled left/right arm/leg.</tt>
|Mending
|Prevents actions that require the limb, such as attacks or movement.  Can cause items to be unwielded.
|-
|Broken Nose
|<tt>suffering a broken nose.</tt>
|Arnica to head
|Causes some bleeding, and prevents snorting wiccan spores.
|-
|Broken Wrist
|<tt>suffering a broken left/right wrist.</tt>
|Mending to arms
|Causes unwielding and prevents wielding.
|-
|Bubble
|<tt>trapped inside a bubble.</tt>
|passage of time
|Prevents most actions and protects against most attacks.
|-
|Bumblebee
|<tt>afflicted by the Bumblebee sphere.</tt>
|variable amount of time; have opposing sphere cast on you
|Slows focus body time.
|-
|Burning Censer
|<tt>afflicted by the Burning Censer sphere.</tt>
|variable amount of time; have opposing sphere cast on you
|Increased vulnerability to asphyxiation damage.
|-
|Burnout
|<tt>suffering from psionic/ecologic/healing burnout.</tt>
|passage of time
|Prevents using the relevant skills.
|-
|Burst Organs
|<tt>suffering from massive organ failure.</tt>
|Regeneration to gut
|Kills in twelve seconds if not cured.
|-
|Burst Vessels
|<tt>suffering <number> burst blood vessels.</tt>
|Sparkleberry; Health
|Lots of bleeding; makes you vulnerable to [[Telekinesis]] instakill.
|-
|Captivation
|<tt>captivated by the music of <person>.</tt>
|Earwort; Leaving the room for 6 seconds
|The victim is only affected by the captivating bard's song effects, not those of other bards.
|-
|Chest Pain
|<tt>experiencing heavy chest pain.</tt>
|Regeneration to chest
|Prepares the victim for Gahtirak'sho (see [[Tahtetso]]).
|-
|Choke
|<tt>choked by shadows.</tt>
|Leave the caster's presence for 3 seconds; passage of time
|Causes a one-second delay before actions take effect; another action during that time will preclude the previous one.
|-
|Circuitous
|<tt>confounded by circuitous logic in a debate.</tt>
|Attitude Zealotry; Rub Focus
|Makes victim more vulnerable to pontification.
|-
|Clamped Arm
|<tt>clamped on the left/right arm by a hound's jaws.</tt>
|Writhe
|Prevents many actions, especially those using that arm.
|-
|Claustrophobia
|<tt>claustrophobic.</tt>
|Wormwood; Focus Mind
|Prevents moving from indoor to outdoor areas.
|-
|Clumsiness
|<tt>afflicted with clumsiness.</tt>
|Kombu
|Makes warriors and monks miss more often and do less damage.  Lets the victim attack himself.
|-
|Collapsed Lungs
|<tt>suffering from collapsed lungs.</tt>
|Regeneration to chest
|Causes blackout periodically.  Prevents smoking pipes.  When cured, the lungs are punctured.
|-
|Collapsed Nerves
|<tt>suffering from a collapsed left/right arm nerve.</tt>
|Regeneration to arms
|Periodically causes epilepsy.
|-
|Concussion
|<tt>has a serious concussion.</tt>
|Regeneration to head
|Periodically causes amnesia.  When cured, the head is still damaged.
|-
|Confusion
|<tt>confused.</tt>
|Pennyroyal; Sanguine; Focus Mind
|Doubles equilibrium recovery time.
|-
|Cracked Elbow
|<tt>inflicted with a cracked left/right elbow.</tt>
|Regeneration to arms
|Makes [[Combat]] parries not take effect.
|-
|Cracked Kneecap
|<tt>inflicted with a cracked left/right kneecap.</tt>
|Regeneration to legs
|Makes[[Combat]] stances not take effect.
|-
|Crocodile
|<tt>afflicted by the Crocodile sphere.</tt>
|variable amount of time; have opposing sphere cast on you
|Increased vulnerability to physical damage.
|-
|Crotamine
|<tt>dying from crotamine.</tt>
|Antidote
|Kills in twenty-five seconds.
|-
|Crucified
|<tt>crucified.</tt>
|Writhe
|Can't do most actions.  Periodically breaks limbs.
|-
|Crushed Chest
|<tt>suffering a crushed chest.</tt>
|Regeneration to chest
|Drains endurance quickly.
|-
|Crushed Foot
|<tt>limping on a crushed left/right foot.</tt>
|Arnica to legs
|Slows movement.
|-
|Crushed Windpipe
|<tt>muted by a crushed windpipe.</tt>
|Myrtle; Arnica to head
|Prevents speaking, and eating and drinking.
|-
|Damaged Head
|<tt>has a partially damaged head.</tt>
|Regeneration to head
|Periodically causes concussion.
|-
|Dark Moon
|<tt>under the curse of the dark moon.</tt>
|Focus Spirit; passage of time
|Periodically strips defenses or causes disease afflictions.
|-
|Darkseed
|<tt>afflicted with the darkseed implanted beneath the skin.</tt>
|30 seconds
|Periodically entangles and causes damage.
|-
|Daydreaming
|<tt>plagued by childish daydreams.</tt>
|Kafe
|Periodically causes loss of balance.
|-
|Deadening
|<tt>of a deadened mind.</tt>
|Kombu
|Slows the recovery of focus balance.
|-
|Dead Reckoning
|<tt>cursed to suffer the reckoning of the dead by <God>.</tt>
|passage of time
|Victim is haunted by the dead who randomly attack, insult, knock down, and spam the victim, or cause him to do or say stupid things.
|-
|Deafness
|<tt>deaf.</tt>
|Myrtle; Earwort; Health to head
|Prevents hearing speech and channels, and periodically causes dizziness, except with Truehearing defense.  Protects against musical attacks.
|-
|Death
|<tt>afflicted by death.</tt>
|Pray For Salvation
|There’s usually only one thing you can do: go through his clothes and look for loose change.
|-
|Death Mark
|<tt>marked by a small stain/murky blotch/dark mark/jagged scar/black miasma on the throat.</tt>
|Cleanse
|Various effects including slower crucify writhing and more vulnerability to contagion.  See [[Necromancy]].
|-
|Dementia
|<tt>demented.</tt>
|Pennyroyal
|Shows randomly-selected and false locations, objects, and players.
|-
|Dionamus
|<tt>cursed by the Spire of Dionamus.</tt>
|Counterquest
|Reduces the effect of Mercy, Perfection, and Beauty enchantments
|-
|Disembowelment
|<tt>disemboweled.</tt>
|Regeneration to gut
|Kills in twelve seconds if not cured.
|-
|Dislocated Limb
|<tt>suffering from a dislocated left/right arm/leg.</tt>
|Marjoram
|Causes deep wounds to increase passively.
|-
|Disloyalty
|<tt>has an aura of repugnance.</tt>
|Love
|Prevents ordering loyal denizens, and causes them to attack the victim.
|-
|Dizziness
|<tt>overcome by dizziness.</tt>
|Kombu; Focus Mind; Melancholic to head
|Causes victim to fall down when moving sometimes.
|-
|Dolphin
|<tt>afflicted by the Dolphin sphere.</tt>
|variable amount of time; have opposing sphere cast on you
|Reduces intelligence.
|-
|Dragon
|<tt>afflicted by the Dragon sphere.</tt>
|variable amount of time; have opposing sphere cast on you
|Increased vulnerability to magical damage.
|-
|Dysentery
|<tt>suffering from a bad bout of dysentery.</tt>
|Choleric
|Periodically causes damage; increases hunger levels.
|-
|Earache
|<tt>suffering from the effects of blank note.</tt>
|6-8 seconds
|Prevents raising the Truehearing defense.
|-
|Ectoplasm
|<tt>covered in ectoplasm.</tt>
|Cleanse
|Slows the recovery of balance.
|-
|Egovice
|<tt>cursed by ego vice.</tt>
|Horehound
|Causes health damage whenever ego is used or damaged.
|-
|Enfeeble
|<tt>enfeebled.</tt>
|passage of time
|Reduces strength.
|-
|Entanglement
|<tt>entangled.</tt>
|Writhe
|Can't do most actions.
|-
|Epilepsy
|<tt>suffering from epilepsy.</tt>
|Kombu; Focus Mind
|Periodically steals balance.
|-
|Eyepeck
|<tt>without a left/right eye.</tt>
|Regeneration to head
|Causes bleeding.  If both eyes are lost, victim is blind and cannot cure blindness until the eyes are regrown.
|-
|FaerieFire
|<tt>surrounded by a colourful light.</tt>
|Focus Spirit; passage of time
|Temporarily cancels being shrouded.
|-
|Fear
|<tt>afflicted by fear.</tt>
|Compose
|Periodically moves you in random directions.
|-
|Fleshstone
|<tt>turned into a statue.</tt>
|passage of time
|Prevents most actions and protects against most attacks.
|-
|Fractured Arm
|<tt>suffering from a fractured left/right arm.</tt>
|Arnica to arms
|Slows recovery of arm balance.
|-
|Fractured Skull
|<tt>suffering from a fractured skull.</tt>
|Mending to head
|One third of commands fail to take effect.
|-
|Frozen
|<tt>frozen stiff.</tt>
|Fire
|Slows movement.  When cured, victim is still shivering.
|-
|Furrowed Brow
|<tt>bleeding through a furrowed brow.</tt>
|Sanguine
|Bleeding, plus periodic blindness.
|-
|Gashed Cheek
|<tt>twitching in the face due to a gash.</tt>
|Marjoram
|Periodically steals balance.
|-
|Generosity
|<tt>extremely generous.</tt>
|Galingale; Phlegmatic
|Victim randomly gives away things from the inventory.
|-
|Glacier
|<tt>afflicted by the Glacier sphere.</tt>
|variable amount of time; have opposing sphere cast on you
|Increased vulnerability to cold damage.
|-
|Gluttony
|<tt>gluttonous.</tt>
|Galingale
|Victim periodically eats a random edible thing in his inventory.
|-
|Grappled
|<tt>grappled by <person>. </tt>
|Writhe
|Prevents most actions.  Requirement for many [[Kata]] attacks.
|-
|Gunk
|<tt>covered in vile sticky gunk.</tt>
|Cleanse
|Slows movement, and prevents movement over rubble.
|-
|Haemophilia
|<tt>afflicted by haemophilia.</tt>
|Yarrow; Sanguine
|Prevents clotting.
|-
|Hallucinations
|<tt>hallucinating.</tt>
|Pennyroyal
|Periodically stuns, causes fear, or knocks down.
|-
|Haunted
|<tt>haunted by the spirit/spirits of <number> of <person>'s ancestors.</tt>
|Leave the bard's presence
|No effect, but allows the bard to entangle, summon, damage, stun, or afflict the victim.
|-
|Healthleech
|<tt>cursed with the healthleech.</tt>
|Horehound; Sanguine
|Drains health to random passersby.
|-
|Hemiplegy
|<tt>paralysed on the left/right side/lower body.</tt>
|Myrtle
|Hinders many actions on that side of the body.
|-
|HerbBane
|<tt>cursed with Herb Bane.</tt>
|60 seconds
|Causes a 50% chance the body will reject any herb, draining health instead.
|-
|Heretic
|<tt>marked with the aura of a heretic.</tt>
|passage of time
|Periodically gives random afflictions.  Prepares victim for [[Sacraments]] Inquisition.
|-
|Homeostasis
|<tt>ravaged by an imbalanced homeostasis.</tt>
|Cure Aura Warp
|Prevents all cures from working.
|-
|Hypersomnia
|<tt>hypersomnic.</tt>
|Choleric
|Prevents raising the Insomnia defense.
|-
|HypnoticPattern
|<tt>bewitched by hypnotic patterns of lights.</tt>
|Dispel Illusion; passage of time
|Periodically steals equilibrium.
|-
|Hypochondria
|<tt>a certified hypochondriac.</tt>
|Wormwood
|Gives affliction lines of random, fake afflictions.
|-
|Illusory Wounds
|<tt>plagued by illusory wounds.</tt>
|Dispel Illusion; passage of time
|Causes victim to seem more damaged than he really is.
|-
|Impaled
|<tt>impaled through the gut.</tt>
|Writhe
|Can't do most actions.  Periodically causes bleeding and damage.
|-
|Impatience
|<tt>impatient.</tt>
|Coltsfoot; Focus Mind
|Prevents focusing other than focusing mind.
|-
|Infidel
|<tt>marked with the aura of an infidel.</tt>
|Focus Spirit; passage of time
|Periodically gives random afflictions.  Prepares victim for [[Sacraments]] Inquisition.
|-
|Infiltration
|<tt>being infiltrated.</tt>
|None
|Allows caster to hear city/commune and guild aethers of victim.
|-
|Insomnia
|<tt>an insomniac.</tt>
|Coltsfoot
|Prevents sleeping.  Usually considered a defense.
|-
|Jinx
|<tt>cursed with a powerful jinx.</tt>
|cure other mental afflictions, then Reishi
|One third chance of commands failing to happen.
|-
|Justice
|<tt>surrounded by the aura of justice.</tt>
|Reishi
|10% of damage done by the victim rebounds on him.
|-
|Kneeling
|<tt>kneeling.</tt>
|Stand; Springup; almost any action
|Prevents stances and parrying.
|-
|Lacerated Limb
|<tt>suffering from a lacerated left/right arm/leg.</tt>
|Yarrow
|Increases bleeding.
|-
|Lapsing Consciousness
|<tt>afflicted by lapses in consciousness.</tt>
|Allheale
|Periodically causes Unconsciousness.
|-
|Lethargy
|<tt>feeling rather lethargic.</tt>
|Yarrow; Sanguine
|Slows equilibrium recovery slightly.
|-
|Lion
|<tt>afflicted by the Lion sphere.</tt>
|variable amount of time; have opposing sphere cast on you
|Decreased charisma.
|-
|Locked Legs
|<tt>suffering locked leg muscles.</tt>
|Focus Body
|Prevents actions that use the legs.
|-
|Locked Throat
|<tt>suffering a locked throat.</tt>
|Focus Body
|Prevents eating and drinking.
|-
|Loneliness
|<tt>very lonely.</tt>
|Coltsfoot; Focus Mind
|Causes random movement until victim is in the same room as someone else.
|-
|Loophole
|<tt>trapped by a loophole in a debate.</tt>
|Attitude Lawyerly; Rub Focus
|Makes victim more vulnerable to passion.
|-
|Love Potion
|<tt>under the influence of a love potion.</tt>
|Choleric
|Periodically causes victim to lust (forced ally) random passersby, or them to lust the victim.
|-
|Lover's Curse
|<tt>Desperately in love with <name>.</tt>
|Galingale
|Prevents any attacks on the specified person.
|-
|Maggotting
|<tt>cursed as a revolting maggot by <God>.</tt>
|passage of time
|Replaces your race with the Maggot race with 1 in all stats.
|-
|Manabarbs
|<tt>cursed by manabarbs.</tt>
|Horehound
|Any use or loss of mana will cause health damage as well.
|-
|Manaleech
|<tt>a victim of manaleech.</tt>
|Allheale
|Periodically drains mana.
|-
|Mangled Limb
|<tt>has a mangled left/right arm/leg.</tt>
|Regeneration
|Prevents most use of the limb.  When cured, limb is still broken.
|-
|Mangled Tongue
|<tt>muted by a mangled tongue.</tt>
|Marjoram
|Prevents speech and singing.
|-
|Masochism
|<tt>masochistic.</tt>
|Coltsfoot; Focus Mind
|Periodically causes damage.
|-
|Mud
|<tt>covered in sticky mud.</tt>
|Cleanse
|Slows movement.
|-
|Muted
|<tt>cut off from communication.</tt>
|leave 5 room radius from caster, or when caster unlocks the channel
|Victim cannot speak or communicate.
|-
|Narcolepsy
|<tt>narcoleptic.</tt>
|Kafe
|Periodically causes sleep.
|-
|Numbed Limbs
|<tt>has a numbed head/chest/gut/left/right arm/leg.</tt>
|Health to limb
|Slows balance recovery of the afflicted limb.
|-
|Omen
|<tt>under an ill omen.</tt>
|20 seconds; Focus Spirit
|Doubles all suffered damage.
|-
|Omniphobia
|<tt>afraid of the world.</tt>
|Kombu
|Amplifies the effects of phobias; afflicts with new phobias.
|-
|Open Chest
|<tt>suffering a chest that has been opened up.</tt>
|Marjoram
|Slows balance recovery, and causes bleeding.
|-
|Open Gut
|<tt>suffering from a sliced open gut.</tt>
|Marjoram
|Periodically knocks down, and causes bleeding.
|-
|Pacification
|<tt>feeling unnaturally tranquil.</tt>
|Reishi; Focus Mind
|Victim is unable to take offensive action.
|-
|Papaxi
|<tt>health/mana/ego cursed by Papaxi.</tt>
|120 seconds; Focus Spirit
|Reduces maximum health, mana, or ego.
|-
|Paralysis
|<tt>paralysed.</tt>
|Focus Body
|Unable to move, attack, or do many actions.
|-
|Paranoia
|<tt>paranoid.</tt>
|Pennyroyal; Focus Mind
|Causes allies to be treated as enemies.
|-
|Peace
|<tt>pacified.</tt>
|Reishi
|Victim is unable to take offensive action.
|-
|Permasleep
|<tt>lost in the dreamrealm.</tt>
|passage of time
|Prevents awakening.
|-
|Phantom
|<tt>plagued by an illusory phantom.</tt>
|Dispel Illusion; passage of time
|Periodically gives mental afflictions.
|-
|Phantomspheres
|<tt>a host to <number> phantom sphere/spheres.</tt>
|leaving the caster's meld for 10 seconds per sphere
|Causes mental afflictions; strips shields; detonates to hurt the mage's enemies; instantly kills once victim has five spheres.
|-
|Pierced Limb
|<tt>suffering from a pierced left/right arm/leg.</tt>
|Myrtle
|Periodically knocks down or causes items to be unwielded.
|-
|Pinched Nerve
|<tt>has stiff face/chest/gut/left/right arm muscles.</tt>
|Marjoram
|Slows different curing balances depending on the affected body part.
|-
|Pinned Leg
|<tt>pinned at the left/right leg.</tt>
|Writhe
|Can't do most actions.  Periodically causes bleeding and damage.
|-
|Plague
|<tt>suffering from a severely warped aura.</tt>
|Healers radiating purity
|Prevents most cures.
|-
|Powersap
|<tt>being sapped of power.</tt>
|Antidote
|Periodically drains power.
|-
|Powersink
|<tt>afflicted with a mental powersink.</tt>
|Phlegmatic
|Periodically drains mana.
|-
|Powerspikes
|<tt>cursed by power spikes.</tt>
|Horehound; Focus Spirit
|Any use of power causes significant damage.
|-
|Pox
|<tt>suffering from a pox.</tt>
|Liniment
|Periodically causes damage and drains mana.
|-
|Punctured Aura
|<tt>punctured in the etheric substance of your aura.</tt>
|Reishi; Focus Spirit
|Does nothing in itself, but makes it easier for dreamweavers to afflict with motes.
|-
|Punctured Chest
|<tt>suffering from a punctured chest.</tt>
|Marjoram
|Periodically blacks out, and causes bleeding.
|-
|Punctured Lung
|<tt>suffering from a punctured lung.</tt>
|Melancholic to chest
|Quickly drains endurance.
|-
|Rainbow Pattern
|<tt>beset by dazzling rainbow coloured patterns.</tt>
|Dispel Illusion; passage of time
|Periodically gives afflictions.
|-
|Recklessness
|<tt>reckless.</tt>
|Horehound; Focus Mind
|Health, mana, and ego appear to be at full.
|-
|Relapsing
|<tt>afflicted by thin blood.</tt>
|Yarrow
|Poison afflictions recur after being cured.
|-
|Rigor Mortis
|<tt>turning stiff like a corpse.</tt>
|Marjoram
|Periodically breaks limbs.
|-
|Roped
|<tt>bound and tied.</tt>
|Writhe
|Prevents most actions.
|-
|Ruptured Stomach
|<tt>suffering from a ruptured stomach.</tt>
|Regeneration to gut
|Increases hunger level, and causes bleeding.
|-
|Sap
|<tt>covered in viscous sap.</tt>
|Cleanse
|Causes a half-second delay before actions take effect; another action during that time will preclude the previous one.
|-
|Scabies
|<tt>infected with scabies mites.</tt>
|Liniment
|Periodically steals balance; can be transmitted to others nearby.
|-
|Scalped
|<tt>scalped.</tt>
|Sanguine
|Causes a lot of bleeding.  When cured, victim has a sliced forehead.
|-
|Scarabs
|''none''
|60 seconds
|Becomes active and inactive repeatedly; while active, prevents eating and drinking, and causes damage.
|-
|Scrambled Brains
|<tt>has a scrambled brain.</tt>
|Pennyroyal
|Significantly increases willpower drains.
|-
|Sensitivity
|<tt>sensitive to pain.</tt>
|Myrtle; Melancholic to head
|Increases damage suffered by 33%.
|-
|Severed Artery
|<tt>suffering from a severed artery in the left/right arm/leg.</tt>
|Yarrow
|Periodically increases bleeding.
|-
|Severed Phrenic Nerve
|<tt>having difficulty breathing due to a severed phrenic nerve.</tt>
|Myrtle
|Increases endurance drains.  Prevents some smoked cures from working.
|-
|Severed Spine
|<tt>immobile due to a severed spine.</tt>
|Regeneration to gut
|Prevents most actions like paralysis.
|-
|Shackles
|<tt>shackled.</tt>
|Writhe
|Prevents most actions.
|-
|Shattered Ankle
|<tt>limping with a shattered left/right ankle.</tt>
|Regeneration to legs
|Prevents standing and hinders movement.
|-
|Shattered Ego
|<tt>with a shattered ego.</tt>
|10 minutes
|Prevents influencing, debating, and diverting.
|-
|Shattered Jaw
|<tt>suffering from a shattered jaw.</tt>
|Regeneration to head
|Eating or drinking causes bleeding.  When cured, victim has a broken jaw.
|-
|Shivering
|<tt>shivering.</tt>
|Fire
|Slows movement.
|-
|Shortened Breath
|<tt>very short of breath.</tt>
|Melancholic to chest
|Increases endurance drains.
|-
|Shrubbing
|<tt>cursed as a small shrubbery.</tt>
|None
|Victim can do little other than handle messages and rustle.
|-
|Shyness
|<tt>afflicted by unbearable shyness.</tt>
|Coltsfoot; Phlegmatic; Focus Mind
|Periodic random movement whenever in the presence of others.
|-
|Sickening
|<tt>sickened by the earth's taint.</tt>
|Focus Spirit; passage of time
|Reduces effectiveness of healing, mana, and bromide potions.
|-
|Sightstealer
|<tt>a host to a phantom sightstealer.</tt>
|Dispel Illusion; passage of time
|Allows the caster to see through the victim's eyes and send afflictions remotely.
|-
|Skull
|<tt>afflicted by the Skull sphere.</tt>
|variable amount of time; have opposing sphere cast on you
|Reduces constitution.
|-
|Sleep
|<tt>sleeping.</tt>
|Wake
|Prevents most actions; victim won't see some things happening around them.
|-
|Sliced Bicep
|<tt>inflicted with a sliced left/right bicep.</tt>
|Marjoram
|Weakens damage of weapons used in that hand.
|-
|Sliced Ear
|<tt>missing the left/right ear.</tt>
|Marjoram
|Periodically causes vertigo.  When cured, victim might gain deafness.
|-
|Sliced Forehead
|<tt>suffering from a sliced open forehead.</tt>
|Yarrow
|Reduces accuracy of weapon attacks; causes some bleeding.
|-
|Sliced Tendon
|<tt>suffering from a sliced tendon in the left/right leg.</tt>
|Regeneration to legs
|Prevents standing and [[Combat]] stances, and slows movement.
|-
|Sliced Thigh
|<tt>inflicted with a sliced left/right thigh.</tt>
|Marjoram
|Periodically knocks down.
|-
|Slickness
|<tt>extremely oily.</tt>
|Calamus; Cleanse
|Prevents applying salves and arnica.
|-
|Slit Throat
|<tt>suffering from a slit throat.</tt>
|Mending to head
|Prevents speaking, eating, and drinking.
|-
|SnakeBane
|<tt>cursed with Snake Bane.</tt>
|60 seconds
|Decreases chance to shrug poisons.
|-
|Snapped Rib
|<tt>pained by a snapped rib.</tt>
|Arnica to chest
|Slows equilibrium recovery; causes bleeding when balance is used.
|-
|Spider
|<tt>afflicted by the Spider sphere.</tt>
|variable amount of time; have opposing sphere cast on you
|Slows writhing.
|-
|Sprawled
|<tt>sprawled on the ground.</tt>
|Stand; Springup
|Prevents movement and some actions.
|-
|Stars
|<tt>seeing illusory stars.</tt>
|Dispel Illusion; passage of time
|Spams victim with stars.
|-
|Stun
|<tt>stunned.</tt>
|passage of time
|Prevents all actions.
|-
|Stupidity
|<tt>unnaturally stupid.</tt>
|Pennyroyal; Focus Mind
|33% chance that commands will be replaced by random emotes or other actions.
|-
|Succumb
|<tt>succumbing to Mother Moon.</tt>
|Reishi
|Periodically drains mana.
|-
|Sun Allergy
|<tt>allergic to sunlight.</tt>
|Liniment
|Periodic damage when in sunlight; if left untreated long enough will cause death.
|-
|Thornlash
|<tt>left/right arm/leg lashed in thorny vines.</tt>
|Writhe; Ignite
|Slows arm balance; causes bleeding on movement; prevents flight; slows movement; if all four limbs are lashed, allows an instakill.
|-
|Thoughtstealer
|<tt>a host to a phantom thoughtstealer.</tt>
|Dispel Illusion; passage of time
|Allows the caster to hear what the victim hears.
|-
|Toadcurse
|<tt>cursed into the shape of a toad.</tt>
|being kissed; passage of time
|Strips all defenses; unable to do anything except move and ribbit; vulnerable to being stomped.
|-
|Transfixed
|<tt>transfixed.</tt>
|Writhe
|Prevents most actions.
|-
|Treebane
|<tt>hated by the trees.</tt>
|Focus Spirit; passage of time
|Periodically thrown to ground level when in the trees, with a chance to have limbs broken.
|-
|Trembling
|<tt>trembling weakly.</tt>
|Melancholic to chest
|Significantly increases endurance drain.
|-
|Tripping
|<tt>tripping hard.</tt>
|passage of time
|Has a chance of causing a Bad Trip.
|-
|Trussed
|<tt>tightly trussed up.</tt>
|Writhe
|Prevents most actions.
|-
|Twin Crystals
|<tt>afflicted by the Twin Crystals sphere.</tt>
|variable amount of time; have opposing sphere cast on you
|Increased vulnerability to psychic damage.
|-
|Twisted Limbs
|<tt>has a twisted left/right arm/leg.</tt>
|Mending to limb
|Periodically increases deep wounds.
|-
|Unconsciousness
|<tt>unconscious.</tt>
|passage of time, or being attacked
|Prevents most actions; victim won't see some things happening around them.
|-
|Vapors
|<tt>stricken by the vapors.</tt>
|Kombu; Melancholic to head
|Periodically gives blackout and knocks down.
|-
|Vertigo
|<tt>afraid of heights.</tt>
|Myrtle; Focus Mind
|Prevents climbing or flying to higher elevations.
|-
|Vestiphobia
|<tt>afraid of clothing.</tt>
|Wormwood
|Victim periodically removes clothing and throws it to the ground (the latter won't happen if you have the Selfishness defense).
|-
|Void
|<tt>infected with a parasite of the dreaming.</tt>
|Pennyroyal; Focus Mind
|High chance of commands failing to take effect.
|-
|Volcano
|<tt>afflicted by the Volcano sphere.</tt>
|variable amount of time; have opposing sphere cast on you
|Increased vulnerability to fire damage.
|-
|Vomiting
|<tt>violently ill.</tt>
|Choleric
|Periodically increases hunger and causes minor damage.
|-
|Vomiting Blood
|<tt>vomiting blood.</tt>
|Choleric
|Causes heavy bleeding.
|-
|Weakness
|<tt>wearied in body.</tt>
|Marjoram; Phlegmatic; Focus Mind
|Reduces damage of melee attacks; prevents sprinting and flying; slightly slows equilibrium recovery.
|-
|Worms
|<tt>infected with stomach worms.</tt>
|Choleric
|Prevents food from reducing hunger levels.
|-
|-
|[[concussion]]||[[echoes]]||[[Mark of Pain|painmark]]||[[Time Echoes|timeechoes]]
|}
===Uniquely Cured Afflictions (various cure methods)===
{|style="width:100%"
|[[amnesia]]||[[asleep]]||[[disrupted]]||[[enfeeble]]||[[fear]]||[[lust]]||[[sprawled]]
|}
===Cleanse Cured Afflictions (cleanse/scrub)===
{|style="width:100%"
|[[mucus]]||[[muddy]]
|}
|}
[[Category:Combat]]

Latest revision as of 23:49, 13 January 2024

Afflictions are a complex interlocking system of (mostly) detrimental effects inflicted by adventurer combat abilities and more powerful denizens. They are grouped according to how they are cured.

Mental Afflictions (Drink Lucidity Slush)

addiction clumsiness paranoia temporaryinsanity
allergies confusion recklessness
anorexia epilepsy sensitivity
ataxia hallucinations stupidity

Spiritual Afflictions (Smoke Soothing Steam)

achromaticaura disloyalty jinx powerspikes
aeon egovice luminosity slickness
cloudcoils healthleech manabarbs timewarp
deaf holyfire pacifism warpedaura

Internal Afflictions (Eat, Purity Dust)

asthenia deathmark haemophilia powersap scabies
asthma dysentery infestation pox shivering
blind frostbite paralysis relapsing sickening
clot frozen particulates rigormortis vomiting

Physical Afflictions (Apply, Restorative Ice)

ablaze damagedleftarm damagedrightleg mutilatedleftarm
burns damagedleftleg damagedskull mutilatedleftleg
collapsedlung damagedorgans damagedthroat mutilatedrightarm
crushedchest damagedrightarm internalbleeding mutilatedrightleg

Restrictive Afflictions (Writhe)

clampedleftarm entangled hoisted
clampedrightarm gored impaled
crucified grapple transfixed

Timed Afflictions (automatically expire)

amorous corruptionmark ectoplasm paradox
batbane crystalspire herbbane rainbowpattern
bentaura damnationmark hypnoticpattern snakebane
blackout darknessmark omen stun
chronicloop despairmark oracle succumb
concussion echoes painmark timeechoes

Uniquely Cured Afflictions (various cure methods)

amnesia asleep disrupted enfeeble fear lust sprawled

Cleanse Cured Afflictions (cleanse/scrub)

mucus muddy