Difference between revisions of "Dreamweaving"

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(New and correct skilltable, sans correct learning levels.)
(templated skills +2 new)
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{{SkillTableRow|Dreamrealm|Unknown|?|Enter the dreamrealm.}}
{{SkillTableRow|Dreamrealm|Unknown|?|Enter the dreamrealm.}}
{{SkillTableRow|DreamSearch|Unknown|?|Scan the dreamworld for other dreambodies.}}
{{SkillTableRow|DreamSearch|Unknown|?|Scan the dreamworld for other dreambodies.}}
{{SkillTableRow|Anchor|Unknown|?|Create an anchor to return to Nirvana.}}
{{SkillTableRow|Haunt|Unknown|?|Plague the waking with ghostly noises, sights and feelings.}}
{{SkillTableRow|Haunt|Unknown|?|Plague the waking with ghostly noises, sights and feelings.}}
{{SkillTableRow|Dreamspeak|Unknown|?|Communicate with the corporeal.}}
{{SkillTableRow|Dreamspeak|Unknown|?|Communicate with the corporeal.}}
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|}
|}
[[Image:Dreamweaving.jpg|thumb|Merian Dreamweaver (by Mederrach)]]
[[Image:Dreamweaving.jpg|thumb|Merian Dreamweaver (by Mederrach)]]
{{AB
|skillname = Dreambody
|syntax = DREAMWEAVE LEAVEBODY <br>
DREAMWEAVE UNITEBODY
|description = This basic dreamweaving ability allows the dreamwalker to leave his or her physical body and enter  the dreambody, and also to unite them together again. The dreamwalker must be asleep and the  physical body left behind. While in the dreambody, a dreamwalker will be able to see other dreamwalkers and also people in other non-corporeal forms. It is extremely important that the physical body is protected and in a safe location as if it dies, so too will the dreamwalker. Most dreamweaving abilities only function while you are in the dreambody.
<br>
Note that you cannot maintain the connection between your dreambody and physical one if they are on different planes of existence.
}}


==DreamBody==
{{AB
|skillname = Burst
|syntax = DREAMWEAVE BURST <target>
|cost = Damage Type: 100% Magic
|description = By weaving a burst of pure dream energy, you can attack other people while they are in dreambody form as well as other insubstantial forms.
<br>
This ability is only usable in dreamform. Does more damage when in the dreamrealm.
}}


{|
{{AB
|-
|skillname = Evaluate
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = DREAMWEAVE EVALUATE <target>
|-
|description = By evaluating the corporeal form of another, you will gain an understanding of their level of tiredness and state of consciousness. If you are in dreambody, you will also gain an understanding of the target's vitals.
| style="background:lightblue"|<tt>DREAMWEAVE LEAVEBODY</tt><br/>
}}
<tt>DREAMWEAVE UNITEBODY</tt>
|-
|}
This basic dreamweaving ability allows the dreamwalker to leave his or her physical body and enter the dreambody, and also to unite them together again. The dreamwalker must be asleep and the physical body left behind. While in the dreambody, a dreamwalker will be able to see other dreamwalkers and also people in other non-corporeal forms. It is extremely important that the physical body is protected and in a safe location as if it dies, so too will the dreamwalker. Most dreamweaving abilities only function while you are in the dreambody.
 
==Burst==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DREAMWEAVE BURST <target></tt>
|-
|style="background:pink"|Damage Type: 100% Magic<br/>
Damage Source: Magical
|-
|}
By weaving a burst of pure dream energy, you can attack other people while they are in dreambody form as well as other insubstantial forms.
 
This ability is only usable in dreamform.
 
==Evaluate==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DREAMWEAVE EVALUATE <target></tt>
|-
|}
By evaluating the corporeal form of another, you will gain an understanding of their level of tiredness. If you are in dreambody, you will also gain an understanding of the target's health and mana.
 
==Slumber==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DREAMWEAVE SLUMBER <target></tt>
|-
|}
This spell will attempt to put others to sleep. It may be cast regardless of if you are in dreamform or not.


==Hallucination==
{{AB
{|
|skillname = Slumber
|-
|syntax = DREAMWEAVE SLUMBER <target>
| style="background:darkblue; color:white"|'''Syntax:'''
|description = This spell will attempt to put others to sleep. It may be cast regardless of if you are in dreamform or not. While in the Dream Realm it will stun.
|-
}}
| style="background:lightblue"|<tt>DREAMWEAVE HALLUCINATION (to create a mote)</tt><br/>
<tt>DREAMCAST HALLUCINATION <target> <hallucination text></tt>
|-
|style="background:pink"|Power: 1 (any) (to create a mote)
|-
|}
You can weave a hallucination dream mote, which can then be cast at others.


{{AB
|skillname = Hallucination
|syntax = DREAMWEAVE HALLUCINATION (to create a mote) <br>
DREAMCAST HALLUCINATION <target> <hallucination text>
|cost = Power: 1 (any) (to create a mote)
|description = You can weave a hallucination dream mote, which can then be cast at others.
<br>
Note on dream motes in general: all dream motes may be cast regardless of if you are in dreamform, though they can only be created while you are a dreamwalker. Also, all dream motes will successfully strike a person if he or she is in dreamform (provided you also are) or if the target is asleep.
Note on dream motes in general: all dream motes may be cast regardless of if you are in dreamform, though they can only be created while you are a dreamwalker. Also, all dream motes will successfully strike a person if he or she is in dreamform (provided you also are) or if the target is asleep.
}}


==Puncture==
{{AB
 
|skillname = Puncture
{|
|syntax = DREAMWEAVE PUNCTURE <target> [EMPOWERED]
|-
|cost = Power: 1 (Any) (Only if Empowered)
| style="background:darkblue; color:white"|'''Syntax:'''
|description = You can puncture someone's aura, enabling you to cast dream motes that will embed in your victim's aura, even if the target is awake. Note that this spell is not available while dreamwalking. Also note that pucturing is not necessary when in the dreamrealm since everyone there is truly asleep, so motes will work without puncturing.
|-
<br>
| style="background:lightblue"|<tt>DREAMWEAVE PUNCTURE <target> [EMPOWERED]</tt>
|-
|style="background:pink"|Power: 1 (Any) (Only if Empowered)
|-
|}
You can puncture someone's aura, enabling you to cast dream motes that will embed in your victim's aura, even if the target is awake. Note that this spell is not available while dreamwalking.
 
If empowered, puncturing will not take balance upon use.
If empowered, puncturing will not take balance upon use.
}}


==Dreamcatchers==
{{AB
|skillname = Dreamcatchers
|syntax = INDR <number> <mote> <br>
OUTDR <number> <mote> <br>
DRL/DREAMCATCHERLIST (to view contents of dreamcatchers)
|description = This ability allows the use of magical dreamcatchers to hold your valuable dream motes. When you have a dreamcatcher, you can see what it contains by probing it. INDR (for INDREAMCATCHER) <mote> will stick a mote on the dreamcatcher and OUTDR <mote> will pull it off again. You may INDR and OUTDR up to 50 motes at once by doing INDR 50 HALLUCINATION, or OUTDR 50 HALLUCINATION for instance.
}}


{|
{{AB
|-
|skillname = Bodysnap
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = DREAMWEAVE BODYSNAP
|-
|cost = Power: 3 (Any)
| style="background:lightblue"|<tt>INDR <number> <mote></tt><br/>
|description = This will allow you to snap your dreambody back into your physical body, no matter how far away you are. Be prepared for a very long equilibrium loss.
<tt>OUTDR <number> <mote></tt><br/>
}}
<tt>DRL/DREAMCATCHERLIST (to view contents of dreamcatchers)</tt>
|-
|}
This ability allows the use of magical dreamcatchers to hold your valuable dream motes. When you have a dreamcatcher, you can see what it contains by probing it. <tt>INDR</tt> (for <tt>INDREAMCATCHER</tt>) <mote> will stick a mote on the dreamcatcher and <tt>OUTDR <mote></tt> will pull it off again. You may <tt>INDR</tt> and <tt>OUTDR</tt> up to 50 motes at once by doing <tt>INDR 50 HALLUCINATION</tt>, or <tt>OUTDR 50 HALLUCINATION</tt> for instance.


{|
{{AB
|-
|skillname = Pacification
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = DREAMWEAVE PACIFICATION (to create a mote) <br>
|-
DREAMCAST PACIFICATION <target>
| style="background:lightgreen"|Enchanters make dreamcatchers.
|cost = Power: 1 (any) (to create a mote)
|-
|description = You can weave a pacification dream mote, which can then be cast at others.
|}
}}


==Bodysnap==
{{AB
|skillname = Dreamrealm
|syntax = DREAMWEAVE SLIP
|description = When in dreamform, you can now slip to and from the dreamrealm. While in the realm of dreams, you will still be in dreamform but will have access to all the attacks of your corporeal body. As you progress in Dreamweaving, you will discover some abilities that are stronger when in the dreamrealm or can only be cast there.
<br>
Note: This is not usable from arenas.
}}


{|
{{AB
|-
|skillname = DreamSearch
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = DREAMSEARCH
|-
|description = You can now search the dream world for signs of other dreambodies near you.
| style="background:lightblue"|<tt>DREAMWEAVE BODYSNAP</tt>
}}
|-
|style="background:pink"|Power: 3 (Any)
|-
|}
This will allow you to snap your dreambody back into your physical body, no matter how far away you are. Be prepared for a very long equilibrium loss.
 
==Spook==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DREAMWEAVE SPOOK <mount|target></tt>
|-
|}
With a slight twist of someone's aura, you can spook him or her into running in abject fear. When used on a mount, it will panic the steed, causing it to throw the rider.
 
This ability is only usable in dreamform.
 
==Pacification==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DREAMWEAVE PACIFICATION (to create a mote)</tt><br/>
<tt>DREAMCAST PACIFICATION <target></tt>
|-
|style="background:pink"|Power: 1 (any) (to create a mote)
|-
|}
You can weave a pacification dream mote, which can then be cast at others.
 
==Haunt==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DREAMWEAVE HAUNT <target></tt>
|-
|}
You can weave a haunt and send it at another, which inflicts various ailments of the mind.


{{AB
|skillname = Haunt
|syntax = DREAMWEAVE HAUNT <target>
|description = You can weave a haunt and send it at another, which inflicts various ailments of the mind.
<br>
This ability is usable only while in dreamform.
This ability is usable only while in dreamform.
}}


==Dreamspeak==
{{AB
 
|skillname = DreamSpeak
{|
|syntax = DREAMSPEAK <target> <text>
|-
|description = You can speak into the minds of those awake while you are dreamwalking. They will not, however, be able to tell who is speaking to them.
| style="background:darkblue; color:white"|'''Syntax:'''
}}
|-
| style="background:lightblue"|<tt>DREAMSPEAK <target> <text></tt>
|-
|}
You can speak into the minds of those awake while you are dreamwalking. They will not, however, be able to tell who is speaking to them.
 
==Control==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DREAMWEAVE CONTROL</tt>
|-
|}
You have progressed in the arts of weaving dreams to the point where you have almost total control over when you need to sleep.
 
==Daydreaming==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DREAMWEAVE DAYDREAMING (to create a mote)</tt><br/>
<tt>DREAMCAST DAYDREAMING <target></tt>
|-
|style="background:pink"|Power: 1 (any) (to create a mote)
|-
|}
You can weave a daydreaming dream mote, which can then be cast at others.
 
==Nightmare==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DREAMWEAVE NIGHTMARE <target></tt>
|-
|}
If your target is sleeping, you can inflict nightmares upon him or her, damaging them.
 
This ability is only usable while in dreamform.
 
==Illusion==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DREAMWEAVE ILLUSION <illusion></tt>
|-
|}
From the realm of dreams, you can create illusions and push them into reality.


==Envelop==
{{AB
|skillname = Control
|syntax = DREAMWEAVE CONTROL
|description = You have progressed in the arts of weaving dreams to the point where you have almost total control over when you need to sleep.
<br>
With this ability active you may use the command DEEPSLEEP to enter a state of sleep from which you shall not attempt to wake naturally: only damage, death or the WAKE command will bring you from it. This cannot be forced.
}}


{|
{{AB
|-
|skillname = Stupidity
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = DREAMWEAVE STUPIDITY (to create a mote) <br>
|-
DREAMCAST STUPIDITY <target>  
| style="background:lightblue"|<tt>ENVELOP <item></tt>
|cost = Power: 1 (any) (to create a mote)
|-
|description = You can weave a stupidity dream mote which can then be cast at others. This will cause stupidity.
|}
}}
Your aura is now strong enough that you can envelop items, which can be taken back with you to your corporeal body.


{{AB
|skillname = Nightmare
|syntax =  DREAMWEAVE NIGHTMARE <target>
|cost = Damage Type: 100% Psychic
|description = If your target is sleeping, you can inflict nightmares upon him, damaging him. Note that in the dreamrealm it is always castable since everyone there is asleep.
<br>
This ability is only usable while in dreamform.
This ability is only usable while in dreamform.
}}


==Amnesia==
{{AB
|skillname = Illusion
|syntax = DREAMWEAVE ILLUSION <illusion>
|description = While walking within the realm of dreams, you can create illusions and push them into reality.
}}


{|
{{AB
|-
|skillname = Interpretation
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = DREAMWEAVE INTERPRETATION
|-
|cost = Defense: 1/7 <br>
| style="background:lightblue"|<tt>DREAMWEAVE AMNESIA (to create a mote)</tt><br/>
<tt>DREAMCAST AMNESIA <target></tt>
|-
|style="background:pink"|Power: 1 (any) (to create a mote)
|-
|}
You can weave an amnesia dream mote, which can then be cast at others.
 
==Channel==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DREAMWEAVE CHANNEL <target></tt>
|-
|}
You can channel mana from the waking mind. If in a dream state, you will restore your own mana in the process.


==Sap==
Types: <br>
WARFARE (cutting/blunt) <br>
CALAMITY (cold/fire/electric) <br>
MYSTERY (magic/psychic)
|description = While wandering the dreamrealm as a dreambody, you can encourage your mind to receive dreams of  possible futures. By the careful interpretation of these visions, you will discover ways to protect yourself from these events should similar things happen to you in the corporeal realm.
|notes = When cast, you will recieve a random dream of one of the noted three types, and will benefit from that defensive set until you cast interpretation again.
}}


{|
{{AB
|-
|skillname = Envelop
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = ENVELOP <item>
|-
|description = Your aura is now strong enough that you can envelop items, which can be taken back with you to your corporeal body.
| style="background:lightblue"|<tt>DREAMWEAVE SAP <target></tt>
<br>
|-
This ability is only usable while in dreamform. Note that in the dreamrealm you can just use the normal GET command.
|}
}}
While dreamwalking, you can channel health from the waking body to restore your own.


==Link==
{{AB
{|
|skillname = DreamJack
|-
|syntax = DREAMWEAVE JACK <target>
| style="background:darkblue; color:white"|'''Syntax:'''
|description = You can now slip into the dreamrealm and force someone to come along with you. Your target will be forced into dreamform and taken to the dreamrealm, unable to escape while you remain there with him.
|-
<br>
| style="background:lightblue"|<tt>DREAMWEAVE LINK <target></tt>
When you cast this, your target will have some time to escape into a new area. He can also slow the spell by dropping an eye sigil where you stand.
|-
<br>
|}
Note: in PK restricted zones (Prime Material Plane, not in enemy territory, etc.) it cannot be used unless your target initiated the attack against you.
By linking yourself to a corporeal person's soul while dreamwalking, you will follow him or her around.
}}


==Epilepsy==
{{AB
|skillname = Amnesia
|syntax = DREAMWEAVE AMNESIA (to create a mote) <br>
DREAMCAST AMNESIA <target>
|cost = Power: 1 (any) (to create a mote)
|description = You can weave an amnesia dream mote, which can then be cast at others.
}}


{|
{{AB
|-
|skillname = Channel
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = DREAMWEAVE CHANNEL <target>
|-
|description = You can channel ego from your enemies. If in a dream state, you will restore your own ego in the process.
| style="background:lightblue"|<tt>DREAMWEAVE EPILEPSY (to create a mote)</tt><br/>
}}
<tt>DREAMCAST EPILEPSY <target></tt>
|-
|style="background:pink"|Power: 1 (any) (to create a mote)
|-
|}
You can weave an epilepsy dream mote, which can then be cast at others.


==Embed==
{{AB
|skillname = Tether
|syntax = DREAMWEAVE TETHER <ally> <br>
DREAMWEAVE TETHER WALK
|cost = Power:  1 (any)
|description = By forming a tether to a conscious ally, you will join your dreambody to their corporeal one. At any time, you may walk back along the tether to quickly arrive by their side.
}}


{|
{{AB
|-
|skillname = Sap
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = DREAMWEAVE SAP <target>
|-
|cost = Damage Type: 100% Magic
| style="background:lightblue"|<tt>DREAMCAST <mote> HERE</tt><br>
|description = While dreamwalking, you can channel health from the waking body to restore your own.
<tt>DREAMCAST <mote> WITHDRAW</tt>
}}
|-
|}
While standing in your demesne, you now can cast any of your dream motes to your current location rather than just at individual people. The mote will embed into your demesne and strike any enemies at that location upon a regular time interval. A mote cannot be embedded twice in the same location, and your magics are unable to support more than 6 motes per location. To remove a mote from the location and return it to your inventory, you can withdraw it.


For hallucination mote, the syntax is:<br/>
{{AB
<tt>DREAMCAST HALLUCINATION HERE <hallucination text></tt>
|skillname = Link
|syntax = DREAMWEAVE LINK <target>
|description = By linking yourself to a corporeal person's soul while dreamwalking, you will follow him or her around.
}}


==Drowse==
{{AB
|skillname = Epilepsy
|syntax = DREAMWEAVE EPILEPSY (to create a mote) <br>
DREAMCAST EPILEPSY <target>
|cost = Power: 1 (any) (to create a mote)
|description = You can weave an epilepsy dream mote, which can then be cast at others.
}}


{|
{{AB
|-
|skillname = Induce
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = INDUCE <person> <br>  
|-
ORDER <person> <action>
| style="background:lightblue"|<tt>DREAMWEAVE DROWSE <target></tt>
|description = A suitably drowsy mind can be incredibly susceptible to follow orders given by a commanding, confident individual. The closer your target is to falling asleep, the quicker you can manipulate them. You can only focus on inducing one person at a time.
|-
}}
|}
While dreamwalking, you can force someone to become sleepier.


==Sleepsense==
{{AB
|skillname = SleepSense
|syntax = DREAMWEAVE SLEEPSENSE
|description = Seek out those who are sleeping anywhere on the plane. This spell can be cast regardless of whether or not you are in dreambody.
}}


{|
{{AB
|-
|skillname = Memoryloss
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = DREAMWEAVE MEMORYLOSS (to create a mote) <br>
|-
DREAMCAST MEMORYLOSS <target>
| style="background:lightblue"|<tt>DREAMWEAVE SLEEPSENSE</tt>
|cost = Power: 1 (any) (to create a mote)
|-
|description = You can weave a memory loss dream mote which can then be cast at others. This will cause mental blackouts.
|}
}}
Seek out those who are sleeping anywhere on the plane. This spell can be cast regardless of whether or not you are in dreambody.


==DeepSleep==
{{AB
|skillname = MindSoothe
|syntax = DREAMWEAVE MINDSOOTHE (to create a mote) <br>
DREAMCAST MINDSOOTHE <target>
|cost = Power: 1 (any) (to create a mote)
|description = You can weave a mote that cures mental afflictions.
}}


{|
{{AB
|-
|skillname = DreamBlade
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = DREAMWEAVE BLADE <target>
|-
|description = Only castable while in the dreamrealm. Summon a disembodied blade that will passively attack your opponent. It cannot follow you into another room if you move.
| style="background:lightblue"|<tt>DREAMWEAVE DEEPSLEEP <target></tt>
}}
|-
|style="background:pink"|Power: 3 (any)
|-
|}
This is the most powerful form of inducing sleep known. It both induces sleep and increases the target's tiredness level, making it more difficult to awaken. This spell may be cast regardless of if you are in dreambody or not.


==MemoryLoss==
{{AB
|skillname = DeepDreams
|syntax = DREAMWEAVE INTERPRETATION [<type>]
|cost = Types:<br>
ILLNESS (asphyxiation/poison) <br>
RETRIBUTION (divinus/excorable)
|description = You have mastered the dreamrealm to such an extend that you can now manifest dreams at will and while awake. Furthermore, you have an understanding of more advanced dream types.
}}


{|
{{AB
|-
|skillname = SleepMist
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = DREAMWEAVE SLEEPMIST [DEMESNE]
|-
|description = You can cause mists of sleep to rise up in your location or throughout your demesne. The mists will rise up to all elevations, from the ground to the skies. They will caress your personal enemies, making them tire quickly. Furthermore, if they move around in the sleepmist, their mental fortitude will be drained. This cannot be cast while in dreambody.
| style="background:lightblue"|<tt>DREAMWEAVE MEMORYLOSS (to create a mote)</tt><br/>
<br>
<tt>DREAMCAST MEMORYLOSS <target></tt>
Users of the elemental -chemantics abilities, as well as Wildewoods and Wyrdenwoods, can also make use of this ability; it will function analagously to expelled or grown reagents.
|-
}}
|style="background:pink"|Power: 1 (any) (to create a mote)
|-
|}
You can weave a memory loss dream mote which can then be cast at others. This will cause mental blackouts.


==MindSoothe==
{{AB
|skillname = Undoing
|syntax = DREAMWEAVE UNDOING (to create a mote) <br>
DREAMCAST UNDOING <target>
|cost = Power: 1 (any) (to create a mote)
|description = You can weave an undoing dream mote that strips defenses, which can then be cast at others.
}}


{|
{{AB
|-
|skillname = DreamTower
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = DREAMWEAVE TOWER
|-
|cost = Power: 5
| style="background:lightblue"|<tt>DREAMWEAVE MINDSOOTHE (to create a mote)</tt><br/>
|description = Only castable while in the dreamrealm. Summon a tower of dreams that makes all exits from the location impossible to find for a period of time.
<tt>DREAMCAST MINDSOOTHE <target></tt>
}}
|-
|style="background:pink"|Power: 1 (any) (to create a mote)
|-
|}
You can weave a mote that cures mental afflictions.


==Void==
{{AB
|skillname = Coalesce
|syntax = DREAMWEAVE COALESCE
|cost = Power: 5 (Any)
|description = Instead of snapping your dreambody back into your corporeal body, you can instead move your corporeal body to you and unite with it. Be prepared for a long equilibrium loss.
}}


{|
{{AB
|-
|skillname = DreamDrift
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = DREAMDRIFT <target>
|-
|cost = Power: 3 (any)
| style="background:lightblue"|<tt>DREAMWEAVE VOID <target></tt>
|description = Focusing in on another, you can drift your dreambody to a target on the same plane.
|-
}}
|}
You can create a void in the mind of another, causing him or her to occasionally 'blank out' and be unable to perform an action.


This ability can only be used while in dreamform.
{{AB
|skillname = EternalSleep
|syntax = DREAMWEAVE ETERNALSLEEP <target>
|cost = Power: 8 (any) 4 if target is asleep
|description = You can entice victims to wander deeper into the dream realm while in your normal body or dream body. If your target's ego is below 50% of its max, you will be able to draw him far enough into the dream  realm to sever his link with his body, killing his instantly.
}}


==Sleepmist==
{{AB
|skillname = DreamBeast
|syntax = DREAMWEAVE BEAST <target>
|description = Only castable while in the dreamrealm. Summon a dreambeast that will throw random motes at your opponent. It cannot follow you into another room if you move.
}}


{|
{{AB
|-
|skillname = Possess
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = DREAMWEAVE POSSESS <target>
|-
|cost = Power: 10 (any)
| style="background:lightblue"|<tt>DREAMWEAVE SLEEPMIST [demesne]</tt>
|description = The most feared power of the dreamwalker is the ability to possess the sleeping body of another. This can only be maintained for short periods of time, though the mischief that may be done during this time can be dramatic.
|-
}}
|}
You can cause mists of sleep to rise up in your location or throughout your demesne. The mists will rise up to all elevations, from the ground to the skies. They will caress your personal enemies, making them tire quickly. This cannot be cast while in dreambody.
 
==Undoing==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DREAMWEAVE UNDOING (to create a mote)</tt><br/>
<tt>DREAMCAST UNDOING <target></tt>
|-
|style="background:pink"|Power: 1 (any) (to create a mote)
|-
|}
You can weave an undoing dream mote that strips defenses, which can then be cast at others.
 
==Coalesce==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DREAMWEAVE COALESCE</tt>
|-
|style="background:pink"|Power: 5 (Any)
|-
|}
Instead of snapping your dreambody back into your corporeal body, you can instead move your corporeal body to you and unite with it. Be prepared for a long equilibrium loss.
 
==DreamDrift==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>Dreamdrift <target></tt>
|-
|style="background:pink"|Power: 3 (any)
|-
|}
Focusing in on another, you can drift your dreambody to a target on the same plane.
 
==Narcolepsy==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DREAMWEAVE NARCOLEPSY (to create a mote)</tt><br/>
<tt>DREAMCAST NARCOLEPSY <target></tt>
|-
|style="background:pink"|Power: 1 (any) (to create a mote)
|-
|}
You can weave a narcolepsy dream mote, which can then be cast at others.
 
==EternalSleep==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DREAMWEAVE ETERNALSLEEP <target></tt>
|-
|style="background:pink"|Power: 8 (any)
|-
|}
You can entice sleeping or extremely tired victims to wander deeper into the dream realm while in your normal body or dream body. If their mental capacity (mana) is too high (over 50%), they will not fall for this trick. They must also be extremely tired. But if the you do manage to lure their spirit far enough away from their corporeal body, you can take the chance to sever the ties of their spirit to the body, killing  the person instantly.
 
==Possess==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DREAMWEAVE POSSESS <target></tt>
|-
|style="background:pink"|Power: 10 (any)
|-
|}
The most feared power of the dreamwalker is the ability to possess the sleeping body of another. This can only be maintained for short periods of time, though the mischief that may be done during this time can be dramatic.

Revision as of 20:54, 6 November 2016

Dreamweaving is a recently discovered skill, last truly mastered by Emperor Ladantine. The main art of weaving dreams is the ability to disengage the spiritual body from the corporeal body. In this form, a dreamwalker cannot be seen by normal methods and is free to roam about in this dreambody form. As skill progresses, the dreamweaver can craft dream motes out of the fabric of the dreamrealm and use them to afflict others. Dreamwalkers have very few methods to interacting with those awake, though they can be quite fearsome against those that are asleep. The most feared ability of a dreamweaver is that of being able to possess those that are sleeping. It should be noted that dreamweaving is overall not considered a very offensive skill, though those who master its subtle strategies can be greatly feared.
Skill Learned At Description
DreamBody Inept+0% Separate your dreambody from your corporeal.
Burst Unknown+?% An attack against noncorporeal beings.
Evaluate Unknown+?% You can evaluate the state of corporeal bodies.
Slumber Unknown+?% Bring sleep unto the waking.
Hallucination Unknown+?% Project an illusion into the mind of your subject.
Puncture Unknown+?% Puncture the aura of those awake so motes may pass through.
Dreamcatchers Unknown+?% Store your dream motes on a dreamcatcher.
Bodysnap Unknown+?% Snap back into your corporeal body from afar.
Pacification Unknown+?% Soothe all violent thoughts from your subject's mind.
Dreamrealm Unknown+?% Enter the dreamrealm.
DreamSearch Unknown+?% Scan the dreamworld for other dreambodies.
Haunt Unknown+?% Plague the waking with ghostly noises, sights and feelings.
Dreamspeak Unknown+?% Communicate with the corporeal.
Control Unknown+?% Gain complete control over your sleep.
Stupidity Unknown+?% Cause a loss in concentration by addling the mind.
Nightmare Unknown+?% Make your enemy's nightmares become reality!
Illusion Unknown+?% Create basic illusions while in the dreambody.
Interpretation Unknown+?% Analyse your dreams to prepare for ominous futures.
Envelop Unknown+?% Absorb items your dreambody encounters.
Dreamjack Unknown+?% Bring someone into the dreamrealm.
Amnesia Unknown+?% Induce temporary forgetfulness into your subject.
Channel Unknown+?% Extract ego from corporeal bodies to your dreambody.
Tether Unknown+?% Bind yourself to a friend.
Sap Unknown+?% Extract health from corporeal bodies to your dreambody.
Link Unknown+?% Join your dreambody to the spirit of others.
Epilepsy Unknown+?% Throw your victim's nervous system into disarray.
Induce Unknown+?% Force another to act upon your whims.
Sleepsense Unknown+?% Seek out and find all those who slumber.
MemoryLoss Unknown+?% Cause a short-lived, total blackout to your subject.
MindSoothe Unknown+?% Soothe the ailments of the mind.
Dreamblade Unknown+?% Create a disembodied blade in the dreamrealm.
DeepDreams Unknown+?% Your mind creates more powerful dreams, even if awake.
Sleepmist Unknown+?% Summon forth sleep-inducing mists in your demesne.
Undoing Unknown+?% Strip the defences of your opponent.
Dreamtower Unknown+?% Trap an opponent with a mystical dreamtower.
Coalesce Unknown+?% Make your corporeal self coalesce around your dreambody.
DreamDrift Unknown+?% Let your dreambody drift to meet a friend.
EternalSleep Unknown+?% Induce a "sleep" that lasts forever.
DreamBeast Unknown+?% Summon a monster from the dreamrealm.
Possess Transcendent+0% Take complete control of the sleeping body!
Merian Dreamweaver (by Mederrach)

Dreambody

Syntax
DREAMWEAVE LEAVEBODY

DREAMWEAVE UNITEBODY

This basic dreamweaving ability allows the dreamwalker to leave his or her physical body and enter the dreambody, and also to unite them together again. The dreamwalker must be asleep and the physical body left behind. While in the dreambody, a dreamwalker will be able to see other dreamwalkers and also people in other non-corporeal forms. It is extremely important that the physical body is protected and in a safe location as if it dies, so too will the dreamwalker. Most dreamweaving abilities only function while you are in the dreambody.
Note that you cannot maintain the connection between your dreambody and physical one if they are on different planes of existence.


Burst

Syntax
DREAMWEAVE BURST <target>
Damage Type: 100% Magic

By weaving a burst of pure dream energy, you can attack other people while they are in dreambody form as well as other insubstantial forms.
This ability is only usable in dreamform. Does more damage when in the dreamrealm.


Evaluate

Syntax
DREAMWEAVE EVALUATE <target>

By evaluating the corporeal form of another, you will gain an understanding of their level of tiredness and state of consciousness. If you are in dreambody, you will also gain an understanding of the target's vitals.


Slumber

Syntax
DREAMWEAVE SLUMBER <target>

This spell will attempt to put others to sleep. It may be cast regardless of if you are in dreamform or not. While in the Dream Realm it will stun.


Hallucination

Syntax
DREAMWEAVE HALLUCINATION (to create a mote)

DREAMCAST HALLUCINATION <target> <hallucination text>

Power: 1 (any) (to create a mote)

You can weave a hallucination dream mote, which can then be cast at others.
Note on dream motes in general: all dream motes may be cast regardless of if you are in dreamform, though they can only be created while you are a dreamwalker. Also, all dream motes will successfully strike a person if he or she is in dreamform (provided you also are) or if the target is asleep.


Puncture

Syntax
DREAMWEAVE PUNCTURE <target> [EMPOWERED]
Power: 1 (Any) (Only if Empowered)

You can puncture someone's aura, enabling you to cast dream motes that will embed in your victim's aura, even if the target is awake. Note that this spell is not available while dreamwalking. Also note that pucturing is not necessary when in the dreamrealm since everyone there is truly asleep, so motes will work without puncturing.
If empowered, puncturing will not take balance upon use.


Dreamcatchers

Syntax
INDR <number> <mote>

OUTDR <number> <mote>
DRL/DREAMCATCHERLIST (to view contents of dreamcatchers)

This ability allows the use of magical dreamcatchers to hold your valuable dream motes. When you have a dreamcatcher, you can see what it contains by probing it. INDR (for INDREAMCATCHER) <mote> will stick a mote on the dreamcatcher and OUTDR <mote> will pull it off again. You may INDR and OUTDR up to 50 motes at once by doing INDR 50 HALLUCINATION, or OUTDR 50 HALLUCINATION for instance.


Bodysnap

Syntax
DREAMWEAVE BODYSNAP
Power: 3 (Any)

This will allow you to snap your dreambody back into your physical body, no matter how far away you are. Be prepared for a very long equilibrium loss.


Pacification

Syntax
DREAMWEAVE PACIFICATION (to create a mote)

DREAMCAST PACIFICATION <target>

Power: 1 (any) (to create a mote)

You can weave a pacification dream mote, which can then be cast at others.


Dreamrealm

Syntax
DREAMWEAVE SLIP

When in dreamform, you can now slip to and from the dreamrealm. While in the realm of dreams, you will still be in dreamform but will have access to all the attacks of your corporeal body. As you progress in Dreamweaving, you will discover some abilities that are stronger when in the dreamrealm or can only be cast there.
Note: This is not usable from arenas.


DreamSearch

Syntax
DREAMSEARCH

You can now search the dream world for signs of other dreambodies near you.


Haunt

Syntax
DREAMWEAVE HAUNT <target>

You can weave a haunt and send it at another, which inflicts various ailments of the mind.
This ability is usable only while in dreamform.


DreamSpeak

Syntax
DREAMSPEAK <target> <text>

You can speak into the minds of those awake while you are dreamwalking. They will not, however, be able to tell who is speaking to them.


Control

Syntax
DREAMWEAVE CONTROL

You have progressed in the arts of weaving dreams to the point where you have almost total control over when you need to sleep.
With this ability active you may use the command DEEPSLEEP to enter a state of sleep from which you shall not attempt to wake naturally: only damage, death or the WAKE command will bring you from it. This cannot be forced.


Stupidity

Syntax
DREAMWEAVE STUPIDITY (to create a mote)

DREAMCAST STUPIDITY <target>

Power: 1 (any) (to create a mote)

You can weave a stupidity dream mote which can then be cast at others. This will cause stupidity.


Nightmare

Syntax
DREAMWEAVE NIGHTMARE <target>
Damage Type: 100% Psychic

If your target is sleeping, you can inflict nightmares upon him, damaging him. Note that in the dreamrealm it is always castable since everyone there is asleep.
This ability is only usable while in dreamform.


Illusion

Syntax
DREAMWEAVE ILLUSION <illusion>

While walking within the realm of dreams, you can create illusions and push them into reality.


Interpretation

Syntax
DREAMWEAVE INTERPRETATION
Defense: 1/7

Types:
WARFARE (cutting/blunt)
CALAMITY (cold/fire/electric)
MYSTERY (magic/psychic)

While wandering the dreamrealm as a dreambody, you can encourage your mind to receive dreams of possible futures. By the careful interpretation of these visions, you will discover ways to protect yourself from these events should similar things happen to you in the corporeal realm.

Additional Notes:
When cast, you will recieve a random dream of one of the noted three types, and will benefit from that defensive set until you cast interpretation again.


Envelop

Syntax
ENVELOP <item>

Your aura is now strong enough that you can envelop items, which can be taken back with you to your corporeal body.
This ability is only usable while in dreamform. Note that in the dreamrealm you can just use the normal GET command.


DreamJack

Syntax
DREAMWEAVE JACK <target>

You can now slip into the dreamrealm and force someone to come along with you. Your target will be forced into dreamform and taken to the dreamrealm, unable to escape while you remain there with him.
When you cast this, your target will have some time to escape into a new area. He can also slow the spell by dropping an eye sigil where you stand.
Note: in PK restricted zones (Prime Material Plane, not in enemy territory, etc.) it cannot be used unless your target initiated the attack against you.


Amnesia

Syntax
DREAMWEAVE AMNESIA (to create a mote)

DREAMCAST AMNESIA <target>

Power: 1 (any) (to create a mote)

You can weave an amnesia dream mote, which can then be cast at others.


Channel

Syntax
DREAMWEAVE CHANNEL <target>

You can channel ego from your enemies. If in a dream state, you will restore your own ego in the process.


Tether

Syntax
DREAMWEAVE TETHER <ally>

DREAMWEAVE TETHER WALK

Power: 1 (any)

By forming a tether to a conscious ally, you will join your dreambody to their corporeal one. At any time, you may walk back along the tether to quickly arrive by their side.


Sap

Syntax
DREAMWEAVE SAP <target>
Damage Type: 100% Magic

While dreamwalking, you can channel health from the waking body to restore your own.


Link

Syntax
DREAMWEAVE LINK <target>

By linking yourself to a corporeal person's soul while dreamwalking, you will follow him or her around.


Epilepsy

Syntax
DREAMWEAVE EPILEPSY (to create a mote)

DREAMCAST EPILEPSY <target>

Power: 1 (any) (to create a mote)

You can weave an epilepsy dream mote, which can then be cast at others.


Induce

Syntax
INDUCE <person>

ORDER <person> <action>

A suitably drowsy mind can be incredibly susceptible to follow orders given by a commanding, confident individual. The closer your target is to falling asleep, the quicker you can manipulate them. You can only focus on inducing one person at a time.


SleepSense

Syntax
DREAMWEAVE SLEEPSENSE

Seek out those who are sleeping anywhere on the plane. This spell can be cast regardless of whether or not you are in dreambody.


Memoryloss

Syntax
DREAMWEAVE MEMORYLOSS (to create a mote)

DREAMCAST MEMORYLOSS <target>

Power: 1 (any) (to create a mote)

You can weave a memory loss dream mote which can then be cast at others. This will cause mental blackouts.


MindSoothe

Syntax
DREAMWEAVE MINDSOOTHE (to create a mote)

DREAMCAST MINDSOOTHE <target>

Power: 1 (any) (to create a mote)

You can weave a mote that cures mental afflictions.


DreamBlade

Syntax
DREAMWEAVE BLADE <target>

Only castable while in the dreamrealm. Summon a disembodied blade that will passively attack your opponent. It cannot follow you into another room if you move.


DeepDreams

Syntax
DREAMWEAVE INTERPRETATION [<type>]
Types:

ILLNESS (asphyxiation/poison)
RETRIBUTION (divinus/excorable)

You have mastered the dreamrealm to such an extend that you can now manifest dreams at will and while awake. Furthermore, you have an understanding of more advanced dream types.


SleepMist

Syntax
DREAMWEAVE SLEEPMIST [DEMESNE]

You can cause mists of sleep to rise up in your location or throughout your demesne. The mists will rise up to all elevations, from the ground to the skies. They will caress your personal enemies, making them tire quickly. Furthermore, if they move around in the sleepmist, their mental fortitude will be drained. This cannot be cast while in dreambody.
Users of the elemental -chemantics abilities, as well as Wildewoods and Wyrdenwoods, can also make use of this ability; it will function analagously to expelled or grown reagents.


Undoing

Syntax
DREAMWEAVE UNDOING (to create a mote)

DREAMCAST UNDOING <target>

Power: 1 (any) (to create a mote)

You can weave an undoing dream mote that strips defenses, which can then be cast at others.


DreamTower

Syntax
DREAMWEAVE TOWER
Power: 5

Only castable while in the dreamrealm. Summon a tower of dreams that makes all exits from the location impossible to find for a period of time.


Coalesce

Syntax
DREAMWEAVE COALESCE
Power: 5 (Any)

Instead of snapping your dreambody back into your corporeal body, you can instead move your corporeal body to you and unite with it. Be prepared for a long equilibrium loss.


DreamDrift

Syntax
DREAMDRIFT <target>
Power: 3 (any)

Focusing in on another, you can drift your dreambody to a target on the same plane.


EternalSleep

Syntax
DREAMWEAVE ETERNALSLEEP <target>
Power: 8 (any) 4 if target is asleep

You can entice victims to wander deeper into the dream realm while in your normal body or dream body. If your target's ego is below 50% of its max, you will be able to draw him far enough into the dream realm to sever his link with his body, killing his instantly.


DreamBeast

Syntax
DREAMWEAVE BEAST <target>

Only castable while in the dreamrealm. Summon a dreambeast that will throw random motes at your opponent. It cannot follow you into another room if you move.


Possess

Syntax
DREAMWEAVE POSSESS <target>
Power: 10 (any)

The most feared power of the dreamwalker is the ability to possess the sleeping body of another. This can only be maintained for short periods of time, though the mischief that may be done during this time can be dramatic.