Difference between revisions of "Poisons"

From Archives of Lusternian Lore
Jump to navigation Jump to search
m
m (Category)
Line 310: Line 310:
|}
|}
By taking a dose of poison, you will be able to train your body to become majorly resistant to poison. This is not an instantaneous process. Once your body is prepared to <tt>IMMUNIZE</tt> itself, you must take a sip of the poison you wish to be immune to. Then, at the beginning of the next month, you will find yourself greatly immune from its effects. Note that this only works against poisons, not against other spells that may give the same effect.
By taking a dose of poison, you will be able to train your body to become majorly resistant to poison. This is not an instantaneous process. Once your body is prepared to <tt>IMMUNIZE</tt> itself, you must take a sip of the poison you wish to be immune to. Then, at the beginning of the next month, you will find yourself greatly immune from its effects. Note that this only works against poisons, not against other spells that may give the same effect.
[[category:Outdated]]

Revision as of 21:11, 23 March 2017

Because of the need to recognize the auras of animals, low magic is a prerequisite for this skill. Once you master a poison, you will be able to discern what creatures produce the poison. You will need to kill the creature in order to extract poison from it. Note that the more skilled you are in poisons, the more poison you will be able to extract.
Extracting Inept Basic ability to extract venoms from poisonous creatures.
Identification Inept +33% Identify creatures with known poisons.
Anatine Inept +66% Causes terrible muscular spasms.
Niricol Novice Causes the pupils to completely close.
Mactans Novice +50% A spider venom that gives chills.
Contortrin Apprentice Also known as hero's bane, found within graves.
Aleutian Apprentice +33% Strangely affects the emotions, causing paranoia.
Mantakaya Apprentice +66% A dangerous toxin that causes paralysis.
Dendroxin Capable Causes muscles in the arms to shrivel.
Saxitin Capable +50% Only found in the deepest sea creatures who hate sunlight.
Ibululu Adept This snake venom causes an unnatural sensitivity to pain.
Hadrudin Adept +33% Usually found in scorpions, causes terrible disfigurement.
Mellitin Adept +66% Weakness afflicts those infected with this poison.
Botulinum Master A poison that causes terrible gastrointestinal convulsions.
Pyrotoxin Master +33% Strips fire protection or gives a burst of fiery damage.
Haemotox Master +66% Afflicts with haemophilia, making blood hard to clot.
Calcise Gifted Targets the bones of the legs, with crippling effect.
Inyoka Gifted +33% Dizziness is the main effect of this salamander venom.
Tetrodin Gifted +66% A dark poison that that saps the health of its victim.
Crotamine Expert Unless quickly cured, this poison means a certain death.
Morphite Expert +50% Only found in certain elemental creatures, causes sleep.
Escozul Virtuoso An energy draining poison from the astral depths.
Chansu Virtuoso +33% A terrible toxin that causes respiratory illness.
Charybdon Virtuoso +66% Another astral poison, the effects are always mutating.
Miniatures Fabled Dip figurines into poison to give it a breath attack.
Dulak Fabled +50% This poison attacks the brain, causing unnatural stupidity.
Senso Mythical A poison that causes profuse oily sweating.
Constructs Mythical +33% Use crotamine to allow constructs a special attack.
Anerod Mythical +66% This poison thins the blood and reduces the immune system.
Immunity Transcendent Immunize yourself against the effects of one poison.
A F(r)iend from Balach (by Enero)

Extracting

Syntax:
EXTRACT <creature> INTO <vial>

You may extract known poisons of venomous creatures into vials. The amount you will be able to extract will increase as your skill in poisons increases.

Identification

When you probe a creature, you will be able to discern if it is venomous and what poison it produces. You will only be able to identify creatures with poisons known to you.

Additional Notes:
These poisons will cause these afflictions. Note that only unlinked astral creatures produce poison, though linked ones still give the same afflictions.
Poison Effect Cure Source Location
Aleutian Paranoia Coltsfoot/Phlegmatic Pythons Balach Swamp
Anatine Clumsiness Kombu/Sanguine Adders Oleanvir Valley
Anerod Relapse Yarrow/Sanguine Bats Glomdoring Chasm
Garnet Scorpions Scorpion Caves
Botulinum Vomiting Choleric Blue-Ringed Octopii Inner Sea
Calcise Withered Legs Mending Platypii Rivers
Chansu Asthma Melancholic Nagaradjas Southern Mountains
Aerial Stalkers Plane of Air
Charybdon Random Effect Varies Red Scorpions Astral - Scorpio
Contortrin Recklessness Horehound Queen Gravedigger Blasted Lands
Crotamine Death Countdown Antidote Lindwyrms Earth Plane
Dendroxin Withered Arms Mending Eyelash Vipers Hills in Southeast, Northeast
Amethyst Scorpions Scorpion Caves
Dulak Stupidity Pennyroyal Gila Lizards Skarch Desert
Escozul Powersap Antidote Bloated Parasites Astral - Pisces
Hadrudin Disloyalty Love Black Scorpions Blasted Lands
Muhagli Caverns of Muhanlesh
Haemotox Haemophilia Yarrow Rattlesnakes Hifarae Hills
Ibululu Sensitivity Myrtle/Melancholic Cobras Skarch Desert
Inyoka Dizziness Myrtle/Melancohoic Red Salamanders Rivers
Mactans Chills Fire Black Widows Glomdoring Forest
Onyx Scorpions Scorpion Caves
Mantakaya Paralysis Focus Body Manta Rays Inner Sea
Adoraths Undervault
Mellitin Weakness Marjoram Wasps Glomdoring Forest
Jade Scorpions Scorpion Caves
Morphite Sleep Wake Dreamleeches Water Plane
Niricol Blindness Faeleaf Cockatrices Hills near Glomdoring
Pyrotoxin Fire Frost Manticores Grey Moors
Saxitin Sun Allergy Liniment Sea Anemone Inner Sea
Senso Slickness Calamus Stoneghasts Earth Plane
Tetrodin Healthleech Sanguine Tree Frogs Serenwilde
Frogs Tolborolla Valley

Miniatures

Syntax:
DIP <figurine> IN <crotamine>

You can dip miniatures in a vial of crotamine, making the figurine occasionally breathe a powerful corrosive cloud. The figurine will absorb the equivalent of 50 doses.
NOTE: Figurines coated in crotamine cannot also be coated in quicksilver nor can it wear knuckles/helmet.

Constructs

Syntax:
PREPARE CROTAMINE JELLY FROM <vial of crotamine>

Crotamine jelly can be put into a construct or colossus to enable the operator to attack his or her targets with a poison attack that does up to twice the damage to the target, at a cost of half damage to his or her own construct or colossus.

Immunity

Syntax:
IMMUNIZE

By taking a dose of poison, you will be able to train your body to become majorly resistant to poison. This is not an instantaneous process. Once your body is prepared to IMMUNIZE itself, you must take a sip of the poison you wish to be immune to. Then, at the beginning of the next month, you will find yourself greatly immune from its effects. Note that this only works against poisons, not against other spells that may give the same effect.