Difference between revisions of "Races"

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(It's not clear to me why the contents of this page were moved to the races category page and redirected there. The category page looks messy and unprofessional with the list of pages, this grid will do just fine, I think.)
m (→‎Non-playable Races: Forgot to make these into links.)
 
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With few exceptions, each of the mortal races of [[Lusternia]] carry a shard of divinity in them, having descended from the [[:Category:Elder Gods|Elder Gods]]. During the [[Elder Wars]], rather than be consumed by the [[:Category:Soulless Gods|Soulless Gods]], several Elder Gods splintered their bodies and souls. These fragments  
With few exceptions, each of the mortal races of [[Lusternia]] carry a shard of divinity in them, having descended from the [[Elder God]]s. During the [[Elder Wars]], rather than be consumed by the [[Soulless God]]s, several Elder Gods splintered their bodies and souls. These fragments became the mortal races. Though not all Elder Gods chose this path nor all mortal races came to be in this manner, it remains true that all Lusternians believe that within each of them is contained the fragment of a god. Thus it is said that the god-fragment within can potentially evolve through the cycles of birth and rebirth until perfection is achieved and the fragment is made whole, becoming a divine in its own right. Only once a mortal passes through the [[Portal of Fate]] is this potential unlocked.
became the mortal races. Though not all Elder Gods chose this path nor all mortal races came to be in this manner, it remains true that all Lusternians believe that within each of them is contained the fragment of a god. Thus it is said that the god-fragment within can potentially evolve through the cycles of birth and rebirth until perfection is achieved and the fragment is made whole, becoming a divine in its own right. Only once a mortal passes through the [[Portal of Fate]] is this potential unlocked.


{| class="wikitable" style="text-align:center; border-style:solid; border-width:4px 4px 4px 4px; background:ivory; font-size:16px;font-weight:bold;margin:auto"
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|style="border-width:0px 4px 4px 4px"| [[Viscanti]]
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==Special Races==
A handful of races are not available to at character creation and must be unlocked later through other means.
*Changeling - Less of a (proper, in-character) race and more of a special (slightly out-of-character) state: a way to hide what race the cameo's user is currently set to.
::Toggleable by wearing or removing the Changeling Cameo artifact (See <tt>ASHOP 13</tt>).
*[[Fink]] - Twisted matriarchal race born in [[aetherspace]].
::Unlocked via ''an exctremely smelly flobbergobble mushroom'' (See <tt>ASHOP 48</tt>)
*[[Gnome]] - Short, technological race who travel [[aetherspace]].
::Unlocked via ''a peculiar flobbergobble mushroom'' (See <tt>ASHOP 49</tt>)
*[[Nagasith]] - Snake-like planes travellers.
::Unlocked through assembling their racial [[curio]] set.
*[[Sileni]] - Six-fingered, goat-legged musicians.
::Unlocked through assembling their racial [[curio]] set.
*[[Wildewood]]
::Unlocked through being a [[Hartstone]] [[druid]] and adopting the Wildewood specialization in [[Nature]].
*[[Wyrdenwood]]
::Unlocked through being a [[Blacktalon]] [[druid]] and adopting the Wyrdenwood specialization in [[Nature]].
==Non-playable Races==
{{:Category:Non-playable Races}}
*[[Centaur]]
*[[Kaelye]]
*[[Livari]]
*[[Orc]]
[[Category: Races]]

Latest revision as of 22:17, 23 July 2022

With few exceptions, each of the mortal races of Lusternia carry a shard of divinity in them, having descended from the Elder Gods. During the Elder Wars, rather than be consumed by the Soulless Gods, several Elder Gods splintered their bodies and souls. These fragments became the mortal races. Though not all Elder Gods chose this path nor all mortal races came to be in this manner, it remains true that all Lusternians believe that within each of them is contained the fragment of a god. Thus it is said that the god-fragment within can potentially evolve through the cycles of birth and rebirth until perfection is achieved and the fragment is made whole, becoming a divine in its own right. Only once a mortal passes through the Portal of Fate is this potential unlocked.

Aslaran.gif Dracnari.gif Dwarf.gif Elfen.gif
Aslaran Dracnari Dwarf Elfen
Faeling.gif Furrikin.gif Human.gif Igasho.gif
Faeling Furrikin Human Igasho
Illithoid.gif Kephera.gif Krokani.gif Loboshigaru.gif
Illithoid Kephera Krokani Loboshigaru
Lucidian.gif Merian.gif Mugwump.gif Orclach.gif
Lucidian Merian Mugwump Orclach
Taedae.gif Taurian.gif Trill.gif Viscanti.gif
Tae'dae Taurian Trill Viscanti

Special Races

A handful of races are not available to at character creation and must be unlocked later through other means.

  • Changeling - Less of a (proper, in-character) race and more of a special (slightly out-of-character) state: a way to hide what race the cameo's user is currently set to.
Toggleable by wearing or removing the Changeling Cameo artifact (See ASHOP 13).
Unlocked via an exctremely smelly flobbergobble mushroom (See ASHOP 48)
Unlocked via a peculiar flobbergobble mushroom (See ASHOP 49)
  • Nagasith - Snake-like planes travellers.
Unlocked through assembling their racial curio set.
  • Sileni - Six-fingered, goat-legged musicians.
Unlocked through assembling their racial curio set.
Unlocked through being a Hartstone druid and adopting the Wildewood specialization in Nature.
Unlocked through being a Blacktalon druid and adopting the Wyrdenwood specialization in Nature.

Non-playable Races

Non-playable Races are races of mortal shards splintered from an Elder God that are not playable at the moment. This is largely an out-of-character category (in-character they're just other folks). The membership in also may change in time: gnomes and finks weren't playable for a long time.

CHRONICLER SPECULATION: perhaps they are incompatible with the Portal of Fate.