Difference between revisions of "Taurian"

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[[File:Taurian.gif|border|frameless|right]]
[[File:Taurian.gif|border|frameless|right]]
Descended from the [[:Category:Elder Gods|Elder Goddess]] [[Tauro]], the [[taurian|taurians]] are probably the
[[Splintering|Descended]] from the [[Elder God]]dess [[Tauro]], the '''taurians''' are probably the most naturally aggressive of all the mortal races. They have giant, well-muscled bodies with enormous bull heads. While they make superb fighters, most military leaders are loathe to rely on taurians in large numbers because of their volatile and tempestuous anger, which sometimes erupts for almost insignificant reasons. Added to that, when taurians are in a group of their own kind, the anger of one can set the rest off and a "stampede" of battle-frenzied taurians have been known to decimate their own allies. As a result, taurians are discouraged from forming groups in multi-racial civilizations and, therefore, tend to find employment as individual mercenaries.
most naturally aggressive of all the mortal races. They have giant,
 
well-muscled bodies with enormous bull heads. While they make superb
'''Languages''': Common, Taurian
fighters, most military leaders are loathe to rely on taurians in large
 
numbers because of their volatile and tempestuous anger, which sometimes
{{RacePerks
erupts for almost insignificant reasons. Added to that, when taurians are
|2/4 resistance to cutting damage.
in a group of their own kind, the anger of one can set the rest off and a
|2/4 resistance to electrical damage.
"stampede" of battle-frenzied taurians have been known to decimate their
|2/4 health regeneration
own allies. As a result, taurians are discouraged from forming groups in
|Ability ENRAGE. A toggled ability (<tt>ENRAGE ON/OFF</tt>) when activated the Taurian has a 10% chance per attack to lash out a second time, delivering a <tt>STRIKE</tt> attack to a random body part with their weapon, or <tt>PUNCH</tt> if they have no suitable weapon wielded. This has a 50% chance of hitting the same target and a 50% chance of hitting anyone else in the room. Has a 15% chance when attacking denizens to <tt>STRIKE/PUNCH</tt> a second time.<br />
multi-racial civilizations and, therefore, tend to find employment as
If the Taurian is wielding a shield and has <tt>SHIELDSTUN</tt> in [[Combat]], they will <tt>SHIELDSTUN</tt> their target rather than <tt>STRIKE</tt> or <tt>PUNCH</tt>. This will only occur once per [[kata]] form. [[Pureblade]], [[Axelord]] and [[Cavalier]]s will only see enrage occur at 5% due to wounding differences.
individual mercenaries.
|Improved Ability: Channeled aggression. Chance for Enrage's second attack to hit the intended target increased, now has a 75% chance of hitting the target again and 25% chance to hit anyone else on the Taurian's ENEMY list. If there are no valid targets, the Taurian will hit anyone else.
[[Category:Races]]
}}
 
[[Category: Races]]

Revision as of 13:55, 5 May 2022

Taurian.gif

Descended from the Elder Goddess Tauro, the taurians are probably the most naturally aggressive of all the mortal races. They have giant, well-muscled bodies with enormous bull heads. While they make superb fighters, most military leaders are loathe to rely on taurians in large numbers because of their volatile and tempestuous anger, which sometimes erupts for almost insignificant reasons. Added to that, when taurians are in a group of their own kind, the anger of one can set the rest off and a "stampede" of battle-frenzied taurians have been known to decimate their own allies. As a result, taurians are discouraged from forming groups in multi-racial civilizations and, therefore, tend to find employment as individual mercenaries.

Languages: Common, Taurian

Perks
Level 1 2/4 resistance to cutting damage.
Level 25 2/4 resistance to electrical damage.
Level 50 2/4 health regeneration
Demigod Ability ENRAGE. A toggled ability (ENRAGE ON/OFF) when activated the Taurian has a 10% chance per attack to lash out a second time, delivering a STRIKE attack to a random body part with their weapon, or PUNCH if they have no suitable weapon wielded. This has a 50% chance of hitting the same target and a 50% chance of hitting anyone else in the room. Has a 15% chance when attacking denizens to STRIKE/PUNCH a second time.

If the Taurian is wielding a shield and has SHIELDSTUN in Combat, they will SHIELDSTUN their target rather than STRIKE or PUNCH. This will only occur once per kata form. Pureblade, Axelord and Cavaliers will only see enrage occur at 5% due to wounding differences.

Demigod+ Improved Ability: Channeled aggression. Chance for Enrage's second attack to hit the intended target increased, now has a 75% chance of hitting the target again and 25% chance to hit anyone else on the Taurian's ENEMY list. If there are no valid targets, the Taurian will hit anyone else.