Difference between revisions of "Tinkering"

From Archives of Lusternian Lore
Jump to navigation Jump to search
m (removed from category Skills because it is already a member of the subcategory Class Skills)
 
(2 intermediate revisions by 2 users not shown)
Line 2: Line 2:
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
|-
|-
| style="background:lightyellow"|In the month of Klangiary, 232 years after the coming of Estarra, the Dwarves of Rockholm and Southgard celebrated the ancient dwarven festival of Klangfest. Not to be outdone, the Gnomes announced that it was also the date of their Scrapgiving celebration, a holiday which commemorates the murky bowels of early gnomish history. At the conclusion of festivities, the gnomes' envoy, Sparky Tooter, Keeper of the Tinatorune Secrets imparted the gnomish science of Tinkering to Llandros of the Cacophony for penning the jingle "Gnomish Grand Idea".
| style="background:lightyellow"|In the month of Klangiary, 232 years after the coming of [[Estarra]], the [[dwarf|Dwarves]] of [[Rockholm]] and [[Southgard]] celebrated the ancient dwarven festival of Klangfest. Not to be outdone, the [[gnome|Gnomes]] announced that it was also the date of their Scrapgiving celebration, a holiday which commemorates the murky bowels of early gnomish history. At the conclusion of festivities, the gnomes' envoy, Sparky Tooter, Keeper of the Tinatorune Secrets imparted the gnomish science of [[Tinkering]] to Llandros of the [[Cacophony]] for penning the jingle "Gnomish Grand Idea".


Tinkering involves the enchantment of horns, boxes, glasses and other similar items for various useful gnomish purposes. Tinkering is a specialism of enchantment, but it can only be learned by Bards well-versed in High Magic.
Tinkering involves the enchantment of horns, boxes, glasses and other similar items for various useful gnomish purposes. Tinkering is a specialism of enchantment, but it can only be learned by Bards well-versed in [[Highmagic]].
|-
|-
|}
|}
Line 13: Line 13:
{{SkillTableRow|Tempo|Gifted|0|Manipulate time to lengthen your performance.}}
{{SkillTableRow|Tempo|Gifted|0|Manipulate time to lengthen your performance.}}
{{SkillTableRow|GoldenHorn|Gifted|33|Raise your spirits with a cheerful trumpeting.}}
{{SkillTableRow|GoldenHorn|Gifted|33|Raise your spirits with a cheerful trumpeting.}}
{{SkillTableRow|Disjunction|Gifted|66|Disrupt the notes of a music box with your mighty horn!}}
{{SkillTableRow|Revelations|Expert|0|Peer into the workings of a mage or druid's demesne.}}
{{SkillTableRow|Revelations|Expert|0|Peer into the workings of a mage or druid's demesne.}}
{{SkillTableRow|Largo|Expert|25|Magic etchings strengthen your music.}}
{{SkillTableRow|Largo|Expert|25|Magic etchings strengthen your music.}}
{{SkillTableRow|MusicBoxes|Expert|50|Lend power to the notes of the music box.}}
{{SkillTableRow|MusicBoxes|Expert|50|Lend power to the notes of the music box.}}
{{SkillTableRow|Regulator|Expert|75|Construct a mechanism to recharge your enchantments.}}
{{SkillTableRow|Regulator|Expert|50|Construct a mechanism to recharge your enchantments.}}
{{SkillTableRow|EmeraldBox|Virtuoso|0|Disrupt bodily regeneration with this sickly melody.}}
{{SkillTableRow|EmeraldBox|Virtuoso|0|Disrupt bodily regeneration with this sickly melody.}}
{{SkillTableRow|AvariceHorn|Virtuoso|25|Instill in yourself a need for gold.}}
{{SkillTableRow|AvariceHorn|Virtuoso|25|Instill in yourself a need for gold.}}
Line 32: Line 33:
[[Image:Tinkering.jpg|thumb|Megalithian Glow  (by Feyrll)]]
[[Image:Tinkering.jpg|thumb|Megalithian Glow  (by Feyrll)]]


==Horns==
{{AB
|skillname = Horns
|description = You can now charge horns, which can hold 30 charges.<br>See <tt>[[Enchantment#Rings|AB ENCHANTMENT RINGS]]</tt>.
}}


You can now charge horns, which can hold 30 charges.<br/>
{{AB
See <tt>[[Enchantment#Rings|AB ENCHANTMENT RINGS]]</tt>.
|skillname = PiperHorn
|syntax = BLOW <horn> (once enchanted)
|description = You can only enchant this spell on horns. It will cause more vermin to come to the room it is blown in for a short time.
|notes = Similar to [[Music#PerfectFourth|PerfectFourth]]. Also: Not all "horns" are horns and may be flutes. BLOW HORN is still the required syntax.
}}


==PiperHorn==
{{AB
|skillname = Timepieces
|description = You can now charge timepieces, which can hold 40 charges.<br>See <tt>[[Enchantment#Rings|AB ENCHANTMENT RINGS]]</tt>.
}}


{|
{{AB
|-
|skillname = Tempo
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = WIND <timepiece> (once enchanted)
|-
|description = [[Bard]]s will find their musical aptitude improve with this spell, which increases the duration of a song.
| style="background:lightblue"|<tt>BLOW <horn></tt> (once enchanted)
|notes = This increases the duration of a song. May only be enchanted on timepieces.
|-
}}
|}
You can only enchant this spell on horns. It will cause more vermin to come to the room it is blown in for a short time.
 
==Timepieces==
 
You can now charge timepieces, which can hold 40 charges.<br/>
See <tt>[[Enchantment#Rings|AB ENCHANTMENT RINGS]]</tt>.
 
==Tempo==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>WIND <timepiece></tt> (once enchanted)
|-
|}
Bards will find their musical aptitude improve with this spell.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|This increases the duration of a song.
|-
|}
 
==GoldenHorn==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>BLOW <horn></tt> (once enchanted)
|-
|}
Blow the mighty golden horn to raise your spirits high!
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Cures ego, only on oneself.
|-
|}
 
==Disjunction==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>BLOW <horn> AT <target></tt> (once enchanted)
|-
|}
Blow the horn of disjunction to interrupt music boxes.
 
==Revelations==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>WIND <timepiece></tt> (once enchanted)
|-
|}
Sense what effects are melded into the demesne in which you stand.
 
==Largo==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ETCH LARGO ON <instrument></tt>
|-
|style="background:pink"|Commodities: 10 Magic Ink
|-
|}
Using magic ink, you can make a musical etching on an instrument which will make roulade and major third more effective.
 
==MusicBoxes==
 
You can now charge music boxes, which can hold 50 charges.<br/>
See <tt>[[Enchantment#Rings|AB ENCHANTMENT RINGS]]</tt>.
 
==Regulator==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>TINKER REGULATOR</tt>
|-
| style="background:lightblue"|<tt>ATTACH <regulator> TO <enchanted item></tt>
|-
|style="background:pink"|Outlay: 4 steel 2 gold 2 platinum
|-
|}
While in the arcane ritual chamber of enchanters, you may tinker together a clockwork regulator to attach to enchanted items. When that item discharges its enchantment, the regulator will automatically whirr into activity and try to recharge the item from an energy cube in your hands.
 
==EmeraldBox==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CRANK <box></tt> (once enchanted)
|-
|}
Lessen the health regeneration of enemies in the same room.
 
==AvariceHorn==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>BLOW <horn>></tt> (once enchanted)
|-
|}
Blowing this horn will instill in you a mighty, irresitable desire to hoard gold. You will automatically retrieve the gold dropped by any creatures you slay.


==RepairMiniatures==
{{AB
|skillname = GoldenHorn
|syntax = BLOW <horn> (once enchanted)
|description = Blow the mighty golden horn to raise your spirits high! This will help restore some of your lost ego.
|notes = Cures ego, only on oneself.
}}


{|
{{AB
|-
|skillname = Disjunction
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = BLOW <horn> AT <target> (once enchanted)
|-
|description = Blow the horn of disjunction to interrupt music boxes.
| style="background:lightblue"|<tt>REPAIR FIGURINE <fig> WITH <GOLD|SILVER|PLATINUM|MARBLE></tt>
}}
|-
|style="background:pink"|Outlay: 1 comm.
|-
|}
With love and careful attention to detail, you can fix some of the minute cracks that appear in a figurine after it has been involved in a battle, extending its lifespan. This ability will become less effective each time, until the figurine is beyond repair.


==Miniaturise==
{{AB
|skillname = Revelations
|syntax = WIND <timepiece> (once enchanted)
|description = Sense the presence of any demesnes in the area, and who owns them.
}}


{|
{{AB
|-
|skillname = Largo
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = ETCH LARGO ON <instrument>
|-
|cost = Commodities: 10 [[Brewmeister#MagicInk|Magic Ink]]
| style="background:lightblue"|<tt>MINIATURISE <figurine></tt>
|description = Using magic ink, you can make a musical etching on an instrument which will make [[Music#Roulade|roulade]] and [[Music#MajorThird|major third]] more effective.
|-
}}
|}
By carefully enchanting a spell of shrinking on a figurine, you can condense its power and enhance both the value of any stored esteem and the rate at which it will level up in miniature battles.  


{{AB
|skillname = MusicBoxes
|description = You can now charge music boxes, which can hold 50 charges.<br>See <tt>[[Enchantment#Rings|AB ENCHANTMENT RINGS]]</tt>.
}}


{{AB
|skillname = Regulator
|syntax = TINKER REGULATOR<br>
ATTACH <regulator> TO <enchanted item>
|cost = Outlay: 4 steel 2 gold 2 platinum
|description = While in the arcane ritual chamber of enchanters, you may tinker together a clockwork regulator to attach to enchanted items. When that item discharges its enchantment, the regulator will automatically whirr into activity and try to recharge the item from an [[#Cubes|energy cube]] in your hands.
}}


==AzureBox==
{{AB
|skillname = EmeraldBox
|syntax = CRANK <box> (once enchanted)
|description = Lessen the health regeneration of enemies in the same room that you play the emeraldbox in.
}}


{|
{{AB
|-
|skillname = AvariceHorn
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = BLOW <horn> (once enchanted)
|-
|description = Blowing this horn will instill in you a mighty, irresitable desire to hoard gold. You will automatically retrieve the gold dropped by any creatures you slay.
| style="background:lightblue"|<tt>CRANK <box></tt> (once enchanted)
}}
|-
|}
Lessen the mana regeneration of enemies in the same room.


==Vivace==
{{AB
|skillname = RepairMiniatures
|syntax = REPAIR FIGURINE <fig> WITH <GOLD{{!}}SILVER{{!}}PLATINUM{{!}}MARBLE>
|cost = Outlay: 1 comm.
|description = With love and careful attention to detail, you can fix some of the minute cracks that appear in a figurine after it has been involve din a battle, extending its lifespan. This ability will become less effective each time, until the figurine is beyond repair.
|notes = See HELP MINIATURE BATTLES.
}}


{|
{{AB
|-
|skillname = Miniaturise
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = MINIATURISE <figurine>
|-
|description = By carefully enchanting a spell of shrinking on a figurine, you can condense its power and enhance both the value of any stored esteem and the rate at which it will level up in miniature battles.
| style="background:lightblue"|<tt>ETCH VIVACE ON <instrument></tt>
|notes = See HELP MINIATURE BATTLES.
|-
}}
|style="background:pink"|Commodities: 10 Magic Ink
|-
|}
Using magic ink, you can make a musical etching on an instrument which will make major second, tritone, and major seventh take less equilibrium to cast.


==PipeTank==
{{AB
|skillname = AzureBox
|syntax = crank <box> (once enchanted)
|description = Lessen the mana regeneration of enemies in the same room that you play the azurebox in.
}}


{|
{{AB
|-
|skillname = Vivace
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = ETCH VIVACE ON <instrument>
|-
|cost = Commodities: 10 [[Brewmeister#MagicInk|Magic Ink]]
| style="background:lightblue"|<tt>TINKER PIPETANK</tt>
|description = Using magic ink, you can make a musical etching on an instrument which will make [[Music#MajorSecond|major second]], [[Music#Tritone|tritone]], and [[Music#MajorSeventh|major seventh]] take less equilibrium to cast.
|-
}}
|style="background:pink"|Outlay: steel 4 gold 2 platinum 2
|-
|}
You can now construct an arcane pipetank, which can be attached to pipes. The mechanical chamber will pack another herb of the same type into the pipe when the last puff is smoked.


==BlastHorn==
{{AB
|skillname = PipeTank
|syntax = TINKER PIPETANK
|cost = Outlay: steel 4 gold 2 platinum 2
|description = You can now construct an arcane pipetank, which can be attached to pipes. The mechanical chamber will pack another herb of the same type into the pipe when the last puff is smoked.
}}


{|
{{AB
|-
|skillname = BlastHorn
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = BLOW <horn> AT <direction> (once enchanted>
|-
|description = Blow the blast horn to knock down walls around you.
| style="background:lightblue"|<tt>BLOW <horn> AT <direction></tt> (once enchanted)
|notes = Similar to [[Elementalism#Doorblast|Doorblast]].
|-
}}
|}
Blow the blast horn to knock down walls around you.


{|
{{AB
|-
|skillname = GoldenBox
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = CRANK <box> (once enchanted)
|-
|description = Lessen the ego regeneration of enemies in the same room that you play the goldenbox in.
| style="background:lightgreen"|Similar to Doorblast.
}}
|-
|}


==GoldenBox==
{{AB
|skillname = TrueTime
|syntax = WIND <timepiece> (once enchanted)
|description = For a short time, make yourself less affected by time-altering magic.
|notes = Slightly reduces the delay of [[aeon]].
}}


{|
{{AB
|-
|skillname = Cubes
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = ENCHANT CUBE
|-
|description = You now have the ability to channel raw power into energy cubes, which can then be used to recharge any magical item or scroll. Also see HELP CUBES.
| style="background:lightblue"|<tt>CRANK <box></tt> (once enchanted)
|notes = Each tick will drain 5% from your [[Jewelry#Powerstone|powerstone]]s or reserves and add 5 charges to the cube.
|-
*This skill charges cubes, but the [[Jewelry#EnergyCube|cubes]] themselves are made by jewelers.
|}
}}
Lessen the ego regeneration of enemies in the same room.
 
==TrueTime==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>WIND <timepiece></tt> (once enchanted)
|-
|}
For a short time, make yourself less affected by time-altering magic.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Slightly reduces the delay of aeon.
|-
|}
 
==Cubes==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ENCHANT CUBE</tt>
|-
|}
 
You now have the ability to channel raw power into energy cubes, which can then be used to recharge any magical item or scroll. Also see <tt>HELP CUBES</tt>.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Each tick will drain 5% from your powerstones or reserves and add 5 charges to the cube.
|-
|}
 
==RoseGlasses==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ENCHANT ROSEGLASSES</tt>
|-
|style="background:pink"|Commodities: 2 powerstones (full), 20 gold bars
|-
|}
Once worn, the rose glasses will color the maker's world in such a way that consuming ego will be reduced.


{{AB
|skillname = RoseGlasses
|syntax = ENCHANT ROSEGLASSES
|cost = Commodities: 2 [[Jewelry#Powerstone|powerstone]]s (full), 20 gold bars
|description = Once worn, the rose glasses will color the maker's world in such a way that consuming ego will be reduced.
}}


[[Category:Outdated]]
[[Category:Trade Skills]]

Latest revision as of 22:21, 23 July 2022

In the month of Klangiary, 232 years after the coming of Estarra, the Dwarves of Rockholm and Southgard celebrated the ancient dwarven festival of Klangfest. Not to be outdone, the Gnomes announced that it was also the date of their Scrapgiving celebration, a holiday which commemorates the murky bowels of early gnomish history. At the conclusion of festivities, the gnomes' envoy, Sparky Tooter, Keeper of the Tinatorune Secrets imparted the gnomish science of Tinkering to Llandros of the Cacophony for penning the jingle "Gnomish Grand Idea".

Tinkering involves the enchantment of horns, boxes, glasses and other similar items for various useful gnomish purposes. Tinkering is a specialism of enchantment, but it can only be learned by Bards well-versed in Highmagic.

Skill Learned At Description
Horns Master+0% Enchant horns to emit notes of untold power.
PiperHorn Master+33% The vermin of the world shall heed thy call.
Timepieces Master+66% Enchant watches with a variety of magical effects.
Tempo Gifted+0% Manipulate time to lengthen your performance.
GoldenHorn Gifted+33% Raise your spirits with a cheerful trumpeting.
Disjunction Gifted+66% Disrupt the notes of a music box with your mighty horn!
Revelations Expert+0% Peer into the workings of a mage or druid's demesne.
Largo Expert+25% Magic etchings strengthen your music.
MusicBoxes Expert+50% Lend power to the notes of the music box.
Regulator Expert+50% Construct a mechanism to recharge your enchantments.
EmeraldBox Virtuoso+0% Disrupt bodily regeneration with this sickly melody.
AvariceHorn Virtuoso+25% Instill in yourself a need for gold.
RepairMiniatures Virtuoso+50% Give your miniature the gift of a longer life.
Miniaturise Virtuoso+75% Shrink a figurine to focus its power.
AzureBox Fabled+0% Disrupt mental regeneration with an ear-splitting tune.
Vivace Fabled+25% Quicken certain performances with magical etchings.
PipeTank Fabled+50% Attach a refilling tank to your pipes
BlastHorn Fabled+75% Make the ground tremble with this mighty note.
GoldenBox Mythical+0% Ruin your foe's ego with this depressing aria.
TrueTime Mythical+50% Grant yourself protection from time altering magics.
Cubes Mythical+75% Energy cubes are special containers that hold raw energy.
RoseGlasses Transcendent+0% Craft spectacles to color your world.
Megalithian Glow (by Feyrll)


Horns

You can now charge horns, which can hold 30 charges.
See AB ENCHANTMENT RINGS.


PiperHorn

Syntax
BLOW <horn> (once enchanted)

You can only enchant this spell on horns. It will cause more vermin to come to the room it is blown in for a short time.

Additional Notes:
Similar to PerfectFourth. Also: Not all "horns" are horns and may be flutes. BLOW HORN is still the required syntax.


Timepieces

You can now charge timepieces, which can hold 40 charges.
See AB ENCHANTMENT RINGS.


Tempo

Syntax
WIND <timepiece> (once enchanted)

Bards will find their musical aptitude improve with this spell, which increases the duration of a song.

Additional Notes:
This increases the duration of a song. May only be enchanted on timepieces.


GoldenHorn

Syntax
BLOW <horn> (once enchanted)

Blow the mighty golden horn to raise your spirits high! This will help restore some of your lost ego.

Additional Notes:
Cures ego, only on oneself.


Disjunction

Syntax
BLOW <horn> AT <target> (once enchanted)

Blow the horn of disjunction to interrupt music boxes.


Revelations

Syntax
WIND <timepiece> (once enchanted)

Sense the presence of any demesnes in the area, and who owns them.


Largo

Syntax
ETCH LARGO ON <instrument>
Commodities: 10 Magic Ink

Using magic ink, you can make a musical etching on an instrument which will make roulade and major third more effective.


MusicBoxes

You can now charge music boxes, which can hold 50 charges.
See AB ENCHANTMENT RINGS.


Regulator

Syntax
TINKER REGULATOR

ATTACH <regulator> TO <enchanted item>

Outlay: 4 steel 2 gold 2 platinum

While in the arcane ritual chamber of enchanters, you may tinker together a clockwork regulator to attach to enchanted items. When that item discharges its enchantment, the regulator will automatically whirr into activity and try to recharge the item from an energy cube in your hands.


EmeraldBox

Syntax
CRANK <box> (once enchanted)

Lessen the health regeneration of enemies in the same room that you play the emeraldbox in.


AvariceHorn

Syntax
BLOW <horn> (once enchanted)

Blowing this horn will instill in you a mighty, irresitable desire to hoard gold. You will automatically retrieve the gold dropped by any creatures you slay.


RepairMiniatures

Syntax
REPAIR FIGURINE <fig> WITH <GOLD|SILVER|PLATINUM|MARBLE>
Outlay: 1 comm.

With love and careful attention to detail, you can fix some of the minute cracks that appear in a figurine after it has been involve din a battle, extending its lifespan. This ability will become less effective each time, until the figurine is beyond repair.

Additional Notes:
See HELP MINIATURE BATTLES.


Miniaturise

Syntax
MINIATURISE <figurine>

By carefully enchanting a spell of shrinking on a figurine, you can condense its power and enhance both the value of any stored esteem and the rate at which it will level up in miniature battles.

Additional Notes:
See HELP MINIATURE BATTLES.


AzureBox

Syntax
crank <box> (once enchanted)

Lessen the mana regeneration of enemies in the same room that you play the azurebox in.


Vivace

Syntax
ETCH VIVACE ON <instrument>
Commodities: 10 Magic Ink

Using magic ink, you can make a musical etching on an instrument which will make major second, tritone, and major seventh take less equilibrium to cast.


PipeTank

Syntax
TINKER PIPETANK
Outlay: steel 4 gold 2 platinum 2

You can now construct an arcane pipetank, which can be attached to pipes. The mechanical chamber will pack another herb of the same type into the pipe when the last puff is smoked.


BlastHorn

Syntax
BLOW <horn> AT <direction> (once enchanted>

Blow the blast horn to knock down walls around you.

Additional Notes:
Similar to Doorblast.


GoldenBox

Syntax
CRANK <box> (once enchanted)

Lessen the ego regeneration of enemies in the same room that you play the goldenbox in.


TrueTime

Syntax
WIND <timepiece> (once enchanted)

For a short time, make yourself less affected by time-altering magic.

Additional Notes:
Slightly reduces the delay of aeon.


Cubes

Syntax
ENCHANT CUBE

You now have the ability to channel raw power into energy cubes, which can then be used to recharge any magical item or scroll. Also see HELP CUBES.

Additional Notes:
Each tick will drain 5% from your powerstones or reserves and add 5 charges to the cube.
  • This skill charges cubes, but the cubes themselves are made by jewelers.


RoseGlasses

Syntax
ENCHANT ROSEGLASSES
Commodities: 2 powerstones (full), 20 gold bars

Once worn, the rose glasses will color the maker's world in such a way that consuming ego will be reduced.