Difference between revisions of "Blademaster"

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(Updating to templated skilltable.)
(Added mention that the modifiers don't work with daggers but will work with shortswords.)
 
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{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Blademastery|Master|0|Mastery of the one-handed sword weapons.}}
{{SkillTableRow|Blademastery|Master|0|Mastery of the one-handed sword weapons.}}
{{SkillTableRow|ArmArtery|Master|25|Strike the main artery of the arms.}}
{{SkillTableRow|PierceArm|Master|33|Induce clumsiness by damaging the arm.}}
{{SkillTableRow|LegArtery|Inept|50|Strike the main artery of the legs.}}
{{SkillTableRow|PierceLeg|Master|66|A damaging strike to the leg.}}
{{SkillTableRow|Maneuvers|Master|75|Refine your attacks with more focus.}}
{{SkillTableRow|PunctureChest|Gifted|0|Increased sensitivity to pain from a precision strike.}}
{{SkillTableRow|SliceForehead|Gifted|0|Slit the forehead open.}}
{{SkillTableRow|Disembowel|Gifted|25|Shred the innards of an enemy.}}
{{SkillTableRow|PierceArm|Gifted|25|Stick the arm with the point of your blade.}}
{{SkillTableRow|Lunge|Gifted|50|A forceful strike that bypasses defences.}}
{{SkillTableRow|PunctureLung|Gifted|50|Poke a hole in a lung.}}
{{SkillTableRow|BladeShield|Gifted|75|Protect yourself or an ally from attacks.}}
{{SkillTableRow|OpenGut|Gifted|75|Split open the gut.}}
{{SkillTableRow|SliceEar|Expert|0|Disfigure your target, inspiring disloyalty.}}
{{SkillTableRow|SliceEar|Expert|0|Chop off an ear.}}
{{SkillTableRow|Aggravate|Expert|25|Smart striking to aggravate existing ailments.}}
{{SkillTableRow|PunctureChest|Expert|20|Poke a hole in the chest.}}
{{SkillTableRow|Warcry|Expert|50|Bellow a furious roar to attract attention.}}
{{SkillTableRow|SepticWound|Expert|40|A deep wound into the bowels.}}
{{SkillTableRow|Poisonist|Expert|75|Strike precisely to increase the effectiveness of poisons}}
{{SkillTableRow|Scalp|Expert|60|Cut the scalp from the head.}}
{{SkillTableRow|WeakBlood|Expert|90|A blow to weaken the blood to make your poisons stick.}}
{{SkillTableRow|PierceLeg|Expert|80|Open a large hole in the leg.}}
{{SkillTableRow|CollapseNerve|Virtuoso|0|Prevent an opponent from fighting.}}
{{SkillTableRow|SeverNerve|Virtuoso|0|Cut apart a main nerve.}}
{{SkillTableRow|Coule|Virtuoso|25|Respond to a parry with a blow to the hands.}}
{{SkillTableRow|CollapseLungs|Virtuoso|20|Completely ruin the lungs.}}
{{SkillTableRow|SlitThroat|Virtuoso|50|Slice open a target's neck.}}
{{SkillTableRow|Lunge|Virtuoso|40|A forceful strike that bypasses defenses.}}
{{SkillTableRow|Stab|Virtuoso|75|Deliver poisons deep into someone's body.}}
{{SkillTableRow|SlitThroat|Virtuoso|60|Incapacitate communication by opening the throat.}}
{{SkillTableRow|Intensify|Fabled|0|Increased effectiveness against afflicted opponents.}}
{{SkillTableRow|GashChest|Virtuoso|80|Slash the chest to stun your bleeding target.}}
{{SkillTableRow|GashChest|Fabled|25|Slice open the midsection to cause paralysis.}}
{{SkillTableRow|PinLeg|Fabled|0|Impale a leg and hold it in place.}}
{{SkillTableRow|PunctureLung|Fabled|50|Make it difficult to breathe.}}
{{SkillTableRow|CollapseNerve|Fabled|20|Send the nervous system into complete disarray.}}
{{SkillTableRow|Remiss|Fabled|75|A strike delivering a delayed affliction.}}
{{SkillTableRow|Impale|Fabled|40|Impale someone to the hilt of your sword.}}
{{SkillTableRow|RavageGut|Mythical|0|Severe damage to the internal organs.}}
{{SkillTableRow|Coule|Fabled|60|Respond to a parry with a blow to the hands.}}
{{SkillTableRow|LegTendon|Mythical|33|A mutilating slice to the back of the leg.}}
{{SkillTableRow|Rend|Fabled|80|Viciously rip an impaled blade from your target's body.}}
{{SkillTableRow|Eviscerate|Mythical|66|Spill the guts of an afflicted opponent.}}
{{SkillTableRow|LegTendon|Mythical|0|Cut apart the leg tendons.}}
{{SkillTableRow|Impede|Mythical|75|Impede your opponents movement.}}
{{SkillTableRow|Disembowel|Mythical|25|Remove someone's innards.}}
{{SkillTableRow|HeartPierce|Mythical|50|Strike your enemy's most vital organs.}}
{{SkillTableRow|Behead|Mythical|75|Remove someone's head.}}
{{SkillTableRow|Haymaker|Transcendent|0|Strike with a flurry of blows.}}
{{SkillTableRow|Haymaker|Transcendent|0|Strike with a flurry of blows.}}
|}
|}
[[Image:Blademaster.jpg|thumb|Seren Huntress (by Reodan)]]
[[Image:Blademaster.jpg|thumb|Seren Huntress (by Reodan)]]
{{AB
|skillname = Blademastery
|syntax = STRIKE <target> [LEFT{{!}}RIGHT] [<bodypart>] [<modifier> [<modifier args>]]
|description = As a Blademaster, your skill with one-handed swords is such that you now attack even faster. Additionally, as you train in the Blademastery skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.
|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, <tt>STRIKE ROARK PIERCEARM</tt>.<br><br>
Modifiers do not work with daggers, but do work with shortswords.
}}
'''Changelog:'''
* Bonecrushers and Blademasters will no longer be able to use a modifier and still wound their target. '''#1140 on 2017-Nov-14'''


==Blademastery==
{{AB
 
|skillname = PierceArm
You are now a master of one-handed sword weapons, and you will notice a drastic improvement while using them. See [[Knighthood]]'s slashing and targetting abilities for information on how to use cutting weapons.
|syntax = Modifier
 
|cost = Targetable Body Parts: Right arm, left arm<br>
==ArmArtery==
Requirements: Light wounds<br>
 
Effects: [[Clumsiness]] affliction
{|
|description = This modifier will pierce an opponent's arm, leaving them clumsy.
|-
}}
|style="background:pink"|Bodypart: Arm<br/>
Minimum Wound State: Negligible<br/>
Maneuver: Jab or swing, one-handed sword
|-
|}
Cutting a major artery in the arm induces major bleeding.
 
==LegArtery==
 
{|
|-
|style="background:pink"|Bodypart: Leg<br/>
Minimum Wound State: Negligible<br/>
Maneuver: Jab or swing, one-handed sword
|-
|}
Cutting a major artery in the leg induces major bleeding.
 
==Maneuvers==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>MANEUVER CREATE <name></tt><br/>
<tt>MANEUVER LIST</tt><br/>
<tt>MANEUVER DROP <name></tt><br/>
<tt>MANEUVER DEVELOP ACTION <maneuver> <attack></tt><br/>
<tt>MANEUVER DEVELOP WOUNDS <maneuver> <wound list, up to fifteen></tt><br/>
<tt>MANEUVER SHOW <maneuver></tt><br/>
<tt>MANEUVER PERFORM <maneuver> <inputs to maneuver's attack></tt>
|-
|}
You are now able to develop your own fighting maneuvers. You start with being able to develop a limited amount of maneuvers and gradually increase the number of maneuvers as your training in Combat and Knighthood specializations increase. Each maneuver consists of two variables: the action and the wounds. The action is the attack verb (slash, smash, strike, etc.) that will be executed during the maneuver. The wounds are a list of the specific wounds you are attempting to inflict. (Please note that it does not determine if you are able to execute the action or inflict the wound until you perform the maneuver.)
 
When you perform a maneuver, you will focus all your mental attention on the wounds specified in the maneuver. This has two benefits. First, you will only inflict wounds from that list. So if you want to always inflict a lower level wound even if the target body part is in critical condition then a maneuver consisting only of that lower level wound will do just that. Secondly, provided your wound list is small, you will be able to concentrate more than normal on perfectly executing the attack. This increases your chance of exeuting that wound. Thus if you use a maneuver that consists only of a critical level wound, you lose the ability to do the lower level wounds, but in exchange you increase the likelihood of successfully making that critical wound happen.
 
==SliceForehead==
 
{|
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Negligible<br/>
Maneuver: Swing or Jab, one-handed sword
|-
|}
Deeply slicing into the forehead not only causes major bleeding but will hinder an opponent's ability to hit you due to the flow of blood into the eyes.
 
==PierceArm==
 
{|
|-
|style="background:pink"|Bodypart: Arm<br/>
Minimum Wound State: Light<br/>
Maneuver: Jab, one-handed sword
|-
|}
Cutting a nerve in the arm will slow the balance of that arm.
 
==PunctureLung==
{|
|-
|style="background:pink"|Bodypart: Chest<br/>
Minimum Wound State: Light<br/>
Maneuver: Jab, one-handed sword
|-
|}
A punctured lung will cause the victim to consume endurance at a very rapid rate.
 
==OpenGut==
 
{|
|-
|style="background:pink"|Bodypart: Gut<br/>
Minimum Wound State: Light<br/>
Maneuver: Jab or swing, one-handed sword
|-
|}
One of the surest ways to hinder an opponent is to slice open their gut. The bleeding from this wound may cause them to slip in their own blood.
 
==SliceEar==
 
{|
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Light<br/>
Maneuver: Swing, one-handed sword
|-
|}
A favorite maneuver for a few infamous warriors who like collecting trophies is cutting off an opponent's ear, which also fills the ear canal with blood causing bouts of vertigo.
 
==PunctureChest==
 
{|
|-
|style="background:pink"|Bodypart: Chest<br/>
Minimum Wound State: Medium<br/>
Maneuver: Jab, one-handed sword
|-
|}
Running a blade into your opponent's upper chest will induce bleeding and occassional blackouts.
 
==SepticWound==
{|
|-
|style="background:pink"|Bodypart: Gut<br/>
Minimum Wound State: Medium<br/>
Maneuver: Swing, one-handed sword
|-
|}
Twisting your blade in the gut can cause the intestines to rupture, polluting the bowels and resulting in dysentery.
 
==Scalp==
{|
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Medium<br/>
Maneuver: Swing, one-handed sword
|-
|}
Cutting the scalp off the head of your opponent not only causes major bleeding but nets you a rather gruesome trophy.
 
==PierceLeg==
 
{|
|-
|style="background:pink"|Bodypart: Leg<br/>
Minimum Wound State: Medium<br/>
Maneuver: Jab, one-handed sword
|-
|}
Cutting a nerve in the leg will cripple an opponent.
 
==SeverNerve==
 
{|
|-
|style="background:pink"|Bodypart: Arm<br/>
Minimum Wound State: Medium<br/>
Maneuver: Jab, one-handed sword
|-
|}
A precision strike to the nerve bundle near the shoulder can paralyse one side of the body.
 
==CollapseLungs==
 
{|
|-
|style="background:pink"|Bodypart: Chest<br/>
Minimum Wound State: Heavy<br/>
Maneuver: Jab, one-handed sword
|-
|}
If one lung is already punctured and the chest has taken heavy wounds, there is a chance of collapsing both lungs, causing the victim to use up far more endurance than normal, as well as giving them the inability to smoke.
 
==Lunge==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>LUNGE <target> <body part></tt>
|-
|style="background:pink"|Power: 2 (Any)
|-
|}
This precision strike will avoid most of your opponent's combat defences such as rebounding, and stances, and it will do more wounding than normal. This counts as a jab.


==SlitThroat==
{{AB
|skillname = PierceLeg
|syntax = Modifier
|cost = Targetable Body Parts: Right leg, left leg<br>
Requirements: Light wounds<br>
Effects: [[Damagedleftleg]] or [[damagedrightleg]] affliction
|description = This modifier will cause your strikes to damage your target's legs.
}}


{|
{{AB
|-
|skillname = PunctureChest
|style="background:pink"|Bodypart: Head<br/>
|syntax = Modifier
Minimum Wound State: Heavy<br/>
|cost = Targetable Body Parts: Chest <br>
Maneuver: Swing, one-handed sword
Requirements: Light wounds <br>
|-
Effects: [[Sensitivity]] affliction
|}
|description = This wound will puncture your target's chest, leaving them sensitive to pain.
Slitting the throat causes tremendous bleeding as well as preventing the capability to eat or speak.
}}


==GashChest==
{{AB
|skillname = Disembowel
|syntax = Modifier
|cost = Targetable Body Parts: Gut <br>
Requirements: Light wounds <br>
Effects: [[Internalbleeding]] affliction
|description = This modifier will damage the insides of your opponent, causing internal bleeding
}}


{|
{{AB
|-
|skillname = Lunge
|style="background:pink"|Bodypart: Chest<br/>
|syntax = Modifier
Minimum Wound State: Medium<br/>
|cost = Targetable Body Parts: Any<br>
Maneuver: Swing, one-handed sword
Requirements: None<br>
|-
Effects: Double wounding, bypass parry<br>
|}
Power: 2 (any)
Gashing the chest will briefly stun your target as well as causing them to bleed.
|description = This modifier will cause your strike to bypass [[Combat#Weaponparry|parry]], deal 25% more damage and deal double the wounds as a normal strike.
}}


==PinLeg==
{{AB
|skillname = Bladeshield
|syntax = BLADESHIELD [<target>{{!}}ME]
|cost = Power: 5 (Any) <br>
|description = Effect: You may protect an ally or yourself with your blades. Any attack against will be deflected and met with retaliatory strikes. Should you be [[sprawled]], [[entangled]] or separated from the person you are protecting, you will be unable to deflect attacks.<br><br>Additionally, all your focus must be on maintaining the bladeshield and any other action will prevent you from continuing it.
|notes=Lasts 10 seconds if not interrupted.
}}


{|
{{AB
|-
|skillname = SliceEar
|style="background:pink"|Bodypart: Leg<br/>
|syntax = Modifier
Minimum Wound State: Heavy<br/>
|cost = Targetable Body Parts: Head <br>
Maneuver: Jab, one-handed sword
Requirements: Light wounds <br>
|-
Effects: Afflicts with [[disloyalty]]
|}
|description = This modifier will disfigure your opponent, causing the disloyalty affliction.
Running your blade through the foot of an opponent will literally pin him or her to the floor, making it impossible to flee. The sword that you use for this pinning maneuver will not be able to be swung during this time.
}}


To remove your sword, you may use the following syntaxes:<br/>
{{AB
<tt>WITHDRAW<br/>
|skillname = Aggravate
WITHDRAW LEFT HAND<br/>
|description = This passive ability will increase the damage of your strikes for each of the following afflictions on your opponent: [[Damagedleftleg]], [[damagedrightleg]], [[damagedleftarm]], [[damagedrightarm]], [[disloyalty]], [[anorexia]], [[asthma]].
WITHDRAW RIGHT HAND</tt>
}}
 
==CollapseNerve==
{|
|-
|style="background:pink"|Bodypart:            Arm<br/>
Minimum Wound State: Heavy<br/>
Maneuver:            Jab, Swing, one-handed sword
|-
|}


This strike can only be performed on a person whose nervous system has already been exposed with a severed nerve. By striking into the shoulder to tear apart the exposed nerves, you can send the nervous system into complete disarray, which will cause periodic seizures until healed.
{{AB
|skillname = Warcry
|syntax = WARCRY
|description = Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or [[sprawled|on the floor]], and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.
}}


==Impale==
{{AB
|skillname = Poisonist
|syntax = COMBATSTYLE POISONIST
|description = Choosing a poisonist fighting style will increase the chance of delivering a [[Combat#Envenom|venom from your weapon]] at the expense of damage.
|notes = "at the expense of damage" means it applies a -1/-8 universal damage debuff.
}}
'''Changelog'''
*Blademaster Poisonist has been improved, it will increase the odds of applying a poison by 1.4x.
::- this will be a variable adjustment, the higher the chance, the more this increases it. '''(#2398 on 2021-Mar-15)'''


{|
{{AB
|-
|skillname = WeakBlood
|style="background:pink"|Bodypart: Gut<br/>
|syntax = Modifier
Minimum Wound State: Heavy<br/>
|cost = Power: 3 (Any) </br>
Maneuver: Jab, one-handed sword
Targetable Body Parts: Any </br>
|-
Effects: 2 hidden poison afflictions & target cannot shrug poisons for 10 seconds.
|}
|description = Two hidden [[Poisons#Identification|poison]] afflictions and the target will not be able to shrug poisons for the next 10 seconds.
This maneuver will drive a blade completely through your opponent's gut and impale him or her into the ground.
}}


To remove your sword, you may use the following syntaxes:<br/>
{{AB
<tt>WITHDRAW<br/>
|skillname = CollapseNerve
WITHDRAW LEFT HAND<br/>
|syntax = Modifier
WITHDRAW RIGHT HAND</tt>
|cost = Targetable Body Parts: Right arm, left arm <br>
Requirements: Heavy wounds <br>
Effects: [[Pacifism]] affliction
|description = This modifier will damage the nerves in your target's arm, leaving them unable to attack.
}}


==Coule==
{{AB
|skillname = Coule
|description = If you succeed in parrying an attack, your blade will automatically slide down the shaft of your opponent's weapon and strike their arms.
}}


If you succeed in fully parrying an attack, your blade will automatically slide down the shaft of your opponent's weapon and strike their arms. This counts as a swing.
{{AB
|skillname = SlitThroat
|syntax = Modifier
|cost = Targetable Body Parts: Head<br>
Requirements: Heavy wounds<br>
Effects: [[Damagedthroat]] affliction
|description = This modifier will slice open the throat of your target, damaging it.
}}


==Rend==
{{AB
|skillname = Stab
|syntax = Modifier
|cost = Targetable Body Parts: Any<br>
Requirements: None<br>
Effects: Guaranteed poison affliction
|description = This modifier will guarantee that your strike will deliver the next [[Combat#Envenom|venom on your sword]].
|notes = [Please verify] This modifier requires and uses balance for both arms.
}}
'''Changelog:'''
*Blademaster Stab will bypass immunity effects such as [[Nekotai (skill)#Spit|Nekotai Spit]] and [[Poisons|Poisons Immune]] '''(#2685 on 2022-06-04)'''


{|
{{AB
|-
|skillname = Intensify
| style="background:darkblue; color:white"|'''Syntax:'''
|description = This passive ability will increase the damage you deal with your strikes based on how many afflictions your target has.
|-
| style="background:lightblue"|<tt>REND</tt>
|-
|}
Instead of withdrawing your blade from your opponent, you can viciously rend it out of them, causing massive bleeding. In addition, venoms from your blade might afflict your victim.


==LegTendon==
<nowiki>*</nowiki>This does not include the [[lust]] affliction.
}}


{|
{{AB
|-
|skillname = GashChest
|style="background:pink"|Bodypart: Leg<br/>
|syntax = Modifier
Minimum Wound State: Critical<br/>
|cost = Targetable Body Parts: Chest<br>
Maneuver: Jab, one-handed sword
Requirements: Heavy wounds<br>
|-
Effects: [[Paralysis]] afflictions
|}
|description = This modifier will leave a painful gash across your target's chest, leaving them unable to move.
Severing the tendon of the leg just above the ankle is a vicious maneuver that will knock your foe down and prevent him from standing up.
}}


==Disembowel==
{{AB
|skillname = PunctureLung
|syntax = Modifier
|cost = Targetable Body Parts: Chest<br>
Requirements: Heavy wounds<br>
Effects: [[Asthma]] affliction
|description = This modifier will puncture your opponent's lung, leaving them gasping for breath.
}}


{|
{{AB
|-
|skillname = Remiss
|style="background:pink"|Bodypart: Gut<br/>
|syntax = Modifier
Minimum Wound State: Critical<br/>
|cost = Targetable Body Parts: Any<br>
Maneuver: Swing, one-handed sword
Requirements: None<br>
|-
Effects: Delayed affliction<br>
|}
Power: 2 (any)<br>
Disemboweling is a mortal wound which will result in death if not immediately treated.
Allowed afflictions: [[Paralysis]], [[haemophilia]], [[damagedleftleg]], [[damagedrightleg]], [[damagedleftarm]], [[damagedrightarm]], [[sickening]]
|description = This modifier will apply one or two afflictions a few seconds after your strike lands. This requires and uses balance from both arms.
}}
'''Changelog:'''<br>
*Blademaster Remiss and Haymaker will now afflict with two afflictions from things like [[Night#Nightkiss|Nightkiss]], [[Crow#FesteringBlade|FesteringBlade]], [[Sacraments#RighteousBlade|RighteousBlade]], [[Necromancy#DeathWeapon|Deathweapon]], [[Stag#AncestralBlade|AncestralBlade]], [[Moon#Drawdown|Drawdown]], [[Paradigmatics#ChaosAura|Chaosaura]] and [[Aeonics#Timeflux|Timeflux]]. '''(#1933 on 2019-Dec-29)'''
*Blademaster Remiss no longer consumes puissant charges. '''(#1422 on 2018-Jun-11)'''


==HeartPierce==
{{AB
|skillname = RavageGut
|syntax = Modifier
|cost = Targetable Body Parts: Gut<br>
Requirements: Heavy wounds<br>
Effects: [[Damagedorgans]] affliction
|description = This modifier will damage the internal organs of your target.
|notes = [[Damagedorgans]] removes all poison shrugging chance.
}}


{|
{{AB
|-
|skillname = LegTendon
|style="background:pink"|Bodypart: Chest<br/>
|syntax = Modifier
Minimum Wound State: Critical<br/>
|cost = Targetable Body Parts: Right leg, left leg<br>
Maneuver: Jab, one-handed sword
Requirements: Critical wounds<br>
|-
Effects: [[Mutilatedrightleg]] or [[mutilatedleftleg]] affliction
|}
|description = This modifier will cause your strikes to mutilate your target's legs.
A strike that nicks your foe's most vital organ will cause a significant burst of damage in one blow.
}}


==Behead==
{{AB
|skillname = Eviscerate
|syntax = Modifier
|cost = Targetable Body Parts: Chest<br>
Requirements: Critical wounds, two [[:Category:Internal Afflictions|internal afflictions]], two [[:Category:Physical Afflictions|physical afflictions]]<br>
Effects: Death<br>
Power: 3 (any)
|description = If your target is sufficiently wounded and afflicted, you can modify your strike to rip their insides from their body, killing them.
}}


{|
{{AB
|-
|skillname = Impede
|style="background:pink"|Bodypart: Head<br/>
|syntax = IMPEDE <target>
Minimum Wound State: Critical<br/>
|cost = Power: 5 (Any)
Maneuver: Swing, one-handed sword
|description = Impeding a target will prevent that target from leaving for the next 8 seconds. You must focus entirely on impeding their progress and any other action will interrupt your ability to impede them.
|-
}}
|}
If you manage to get your opponent's head in critical condition, you have a chance of severing the head from the body. Needless to say, this results in instant death.


==Haymaker==
{{AB
|skillname = Haymaker
|syntax = Modifier
|cost = Targetable Body Parts: Any<br>
Requirements: None<br>
Effects: Damage based on total wounds<br>
Power: 5 (any)
|description = This modifier will cause you to launch into a series of brutal attacks against your opponent, delivering damage scaling up with the total number of wounds on your target. This modifier bypasses the [[Rune of Absorption]] and related effects.


{|
Should your target be under 25% of their maximum health and [[sprawled]] on the ground, Haymaker will instantly kill them.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
'''Changelog:'''
|-
*Blademaster Haymaker now requires the target to be prone instead of the warrior performing it. '''(#2138 on 2020-Jun-29)'''
| style="background:lightblue"|<tt>MAKEHAY <target> [<bodypart>]</tt>
*Blademaster Haymaker can no longer be used with one arm off balance. '''(#1406 on 2018-May-31)'''
|-
[[Category: Class Skills]]
|style="background:pink"|Power: 10 (Any)
|-
|}
You will need both blade-wielding arms in balance to execute the infamous haymaker maneuver. In a spurt of preternatural speed, you will twirl your swords in a blaze, attempting to strike your opponent four times. This counts as a swing. It will also strip any rebounding aura you might encounter.

Latest revision as of 07:09, 17 August 2022

This specialization of Knighthood concentrates on one-handed bladed weapons. This bloody skill can not only sever arteries and tendons, but cut off parts of the opponent, like the ear or scalp. The higher the skill, the more deadly and varied the effects.
Skill Learned At Description
Blademastery Master+0% Mastery of the one-handed sword weapons.
PierceArm Master+33% Induce clumsiness by damaging the arm.
PierceLeg Master+66% A damaging strike to the leg.
PunctureChest Gifted+0% Increased sensitivity to pain from a precision strike.
Disembowel Gifted+25% Shred the innards of an enemy.
Lunge Gifted+50% A forceful strike that bypasses defences.
BladeShield Gifted+75% Protect yourself or an ally from attacks.
SliceEar Expert+0% Disfigure your target, inspiring disloyalty.
Aggravate Expert+25% Smart striking to aggravate existing ailments.
Warcry Expert+50% Bellow a furious roar to attract attention.
Poisonist Expert+75% Strike precisely to increase the effectiveness of poisons
WeakBlood Expert+90% A blow to weaken the blood to make your poisons stick.
CollapseNerve Virtuoso+0% Prevent an opponent from fighting.
Coule Virtuoso+25% Respond to a parry with a blow to the hands.
SlitThroat Virtuoso+50% Slice open a target's neck.
Stab Virtuoso+75% Deliver poisons deep into someone's body.
Intensify Fabled+0% Increased effectiveness against afflicted opponents.
GashChest Fabled+25% Slice open the midsection to cause paralysis.
PunctureLung Fabled+50% Make it difficult to breathe.
Remiss Fabled+75% A strike delivering a delayed affliction.
RavageGut Mythical+0% Severe damage to the internal organs.
LegTendon Mythical+33% A mutilating slice to the back of the leg.
Eviscerate Mythical+66% Spill the guts of an afflicted opponent.
Impede Mythical+75% Impede your opponents movement.
Haymaker Transcendent+0% Strike with a flurry of blows.
Seren Huntress (by Reodan)

Blademastery

Syntax
STRIKE <target> [LEFT|RIGHT] [<bodypart>] [<modifier> [<modifier args>]]

As a Blademaster, your skill with one-handed swords is such that you now attack even faster. Additionally, as you train in the Blademastery skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.

Additional Notes:
Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, STRIKE ROARK PIERCEARM.

Modifiers do not work with daggers, but do work with shortswords.

Changelog:

  • Bonecrushers and Blademasters will no longer be able to use a modifier and still wound their target. #1140 on 2017-Nov-14


PierceArm

Syntax
Modifier
Targetable Body Parts: Right arm, left arm

Requirements: Light wounds
Effects: Clumsiness affliction

This modifier will pierce an opponent's arm, leaving them clumsy.


PierceLeg

Syntax
Modifier
Targetable Body Parts: Right leg, left leg

Requirements: Light wounds
Effects: Damagedleftleg or damagedrightleg affliction

This modifier will cause your strikes to damage your target's legs.


PunctureChest

Syntax
Modifier
Targetable Body Parts: Chest

Requirements: Light wounds
Effects: Sensitivity affliction

This wound will puncture your target's chest, leaving them sensitive to pain.


Disembowel

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: Light wounds
Effects: Internalbleeding affliction

This modifier will damage the insides of your opponent, causing internal bleeding


Lunge

Syntax
Modifier
Targetable Body Parts: Any

Requirements: None
Effects: Double wounding, bypass parry
Power: 2 (any)

This modifier will cause your strike to bypass parry, deal 25% more damage and deal double the wounds as a normal strike.


Bladeshield

Syntax
BLADESHIELD [<target>|ME]
Power: 5 (Any)

Effect: You may protect an ally or yourself with your blades. Any attack against will be deflected and met with retaliatory strikes. Should you be sprawled, entangled or separated from the person you are protecting, you will be unable to deflect attacks.

Additionally, all your focus must be on maintaining the bladeshield and any other action will prevent you from continuing it.

Additional Notes:
Lasts 10 seconds if not interrupted.


SliceEar

Syntax
Modifier
Targetable Body Parts: Head

Requirements: Light wounds
Effects: Afflicts with disloyalty

This modifier will disfigure your opponent, causing the disloyalty affliction.


Aggravate

This passive ability will increase the damage of your strikes for each of the following afflictions on your opponent: Damagedleftleg, damagedrightleg, damagedleftarm, damagedrightarm, disloyalty, anorexia, asthma.


Warcry

Syntax
WARCRY

Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.


Poisonist

Syntax
COMBATSTYLE POISONIST

Choosing a poisonist fighting style will increase the chance of delivering a venom from your weapon at the expense of damage.

Additional Notes:
"at the expense of damage" means it applies a -1/-8 universal damage debuff.

Changelog

  • Blademaster Poisonist has been improved, it will increase the odds of applying a poison by 1.4x.
- this will be a variable adjustment, the higher the chance, the more this increases it. (#2398 on 2021-Mar-15)


WeakBlood

Syntax
Modifier
Power: 3 (Any)

Targetable Body Parts: Any
Effects: 2 hidden poison afflictions & target cannot shrug poisons for 10 seconds.

Two hidden poison afflictions and the target will not be able to shrug poisons for the next 10 seconds.


CollapseNerve

Syntax
Modifier
Targetable Body Parts: Right arm, left arm

Requirements: Heavy wounds
Effects: Pacifism affliction

This modifier will damage the nerves in your target's arm, leaving them unable to attack.


Coule

If you succeed in parrying an attack, your blade will automatically slide down the shaft of your opponent's weapon and strike their arms.


SlitThroat

Syntax
Modifier
Targetable Body Parts: Head

Requirements: Heavy wounds
Effects: Damagedthroat affliction

This modifier will slice open the throat of your target, damaging it.


Stab

Syntax
Modifier
Targetable Body Parts: Any

Requirements: None
Effects: Guaranteed poison affliction

This modifier will guarantee that your strike will deliver the next venom on your sword.

Additional Notes:
[Please verify] This modifier requires and uses balance for both arms.

Changelog:


Intensify

This passive ability will increase the damage you deal with your strikes based on how many afflictions your target has.

*This does not include the lust affliction.


GashChest

Syntax
Modifier
Targetable Body Parts: Chest

Requirements: Heavy wounds
Effects: Paralysis afflictions

This modifier will leave a painful gash across your target's chest, leaving them unable to move.


PunctureLung

Syntax
Modifier
Targetable Body Parts: Chest

Requirements: Heavy wounds
Effects: Asthma affliction

This modifier will puncture your opponent's lung, leaving them gasping for breath.


Remiss

Syntax
Modifier
Targetable Body Parts: Any

Requirements: None
Effects: Delayed affliction
Power: 2 (any)
Allowed afflictions: Paralysis, haemophilia, damagedleftleg, damagedrightleg, damagedleftarm, damagedrightarm, sickening

This modifier will apply one or two afflictions a few seconds after your strike lands. This requires and uses balance from both arms.

Changelog:


RavageGut

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: Heavy wounds
Effects: Damagedorgans affliction

This modifier will damage the internal organs of your target.

Additional Notes:
Damagedorgans removes all poison shrugging chance.


LegTendon

Syntax
Modifier
Targetable Body Parts: Right leg, left leg

Requirements: Critical wounds
Effects: Mutilatedrightleg or mutilatedleftleg affliction

This modifier will cause your strikes to mutilate your target's legs.


Eviscerate

Syntax
Modifier
Targetable Body Parts: Chest

Requirements: Critical wounds, two internal afflictions, two physical afflictions
Effects: Death
Power: 3 (any)

If your target is sufficiently wounded and afflicted, you can modify your strike to rip their insides from their body, killing them.


Impede

Syntax
IMPEDE <target>
Power: 5 (Any)

Impeding a target will prevent that target from leaving for the next 8 seconds. You must focus entirely on impeding their progress and any other action will interrupt your ability to impede them.


Haymaker

Syntax
Modifier
Targetable Body Parts: Any

Requirements: None
Effects: Damage based on total wounds
Power: 5 (any)

This modifier will cause you to launch into a series of brutal attacks against your opponent, delivering damage scaling up with the total number of wounds on your target. This modifier bypasses the Rune of Absorption and related effects.

Should your target be under 25% of their maximum health and sprawled on the ground, Haymaker will instantly kill them.

Changelog:

  • Blademaster Haymaker now requires the target to be prone instead of the warrior performing it. (#2138 on 2020-Jun-29)
  • Blademaster Haymaker can no longer be used with one arm off balance. (#1406 on 2018-May-31)