Difference between revisions of "Minstrelry"

From Archives of Lusternian Lore
Jump to navigation Jump to search
m (Fixed.)
(Skills in. Also, WTF, Captivate Audience? Why will you not format correctly. Screw it.)
Line 55: Line 55:
|-
|-
|}
|}
==Composition==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>COMPOSE NEW <song>
<br\>COMPOSE LIST<br\>COMPOSE <song> STANZA <number> LYRIC <text><br\>COMPOSE <song> STANZA <number> IMBUE [<power>|NONE]
<br\>COMPOSE <song> STANZA <number> DELETE<br\>COMPOSE <song> DELETE<br\>COMPOSE <song> [INFO]
<br\>PERFORM SONG <song> [<target>]
<br\>SONGSTAT, SONGSTATUS</tt>
|-
|}

As your ability in your song specialization increases, you will be able to compose new songs. You can write your own song and sets it in stanzas. Each song can consist of up to 9 stanzas, and certain powers can also be invested in each stanza. Powers are divided into 3 types Low (L), Medium (M) and High (H). Low types can only invested in stanzas 1-3, medium in stanzas 4-6 and High in stanzas 7-9. Low stanzas generally have simple effects, medium stanzas have stronger effects, and high stanzas have very strong effects. Some song powers need to be targetted and others will create a passive effect that stays around you. As a general rule, you will not be able to stack passive effects.
 

When playing a custom song, it always begins in stanza 1, each time you play the song, it progresses to the next stanza until the song ends or you change to another song or a certain amount of time elapses, whichever comes first. Note that before the time elapses, you can take other actions so long as you continue your performance before the time elapses.
==Sustain==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SUSTAIN
</tt>
|-
|}
This ability will allow you to slow the music you are playing to imperceptible levels, effectively freezing the music in place.
==DrinkingSong==
{|
|-
| style="background:lightblue"|Stanza:    Low (1-3)
<br\>Targetable: No
|-
|}

While the song plays, you and your allies will have an increased alcohol tolerance. Also, as the focus of attention, you will find yourself in a state of increased fitness, mental fortitude, and charisma depending on just how drunk you are.
==FireForte==
{|
|-
| style="background:lightblue"|Stanza:         Low (1-3)
<br\>Targetable:      No
|-
| style="background:pink"|
Damage Modifier: 10

|-
|}
Protection against both physical and fire damage will befall you and your allies. Furthermore, any fire damage caused by you or your allies will be increased.
==DiscordantChord==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PLAY DISCORDANTCHORD <target></tt>
|-
| style="background:pink"|Power: Variable (Any)<br\>Damage Type: 100% Magic<br\>Damage Source: Magical (Charisma)
|-
|}
The discordant chord is tuned to especially harm those ears which are already suffering the tonal ailments of a musician, doing greater damage the greater the number of these afflictions the victim has. The power cost is 2 power for each affliction the victim has from among: manabarbs, powerspikes, egovice, and an achromatic aura. If the hapless victim suffers all four of these tonal disorders, their suffering shall be grievous indeed - losing half their mana and ego in addition to immense pain.
 

If you have an octave active in the room, its magical ability to block the curing of auric ailments will prevent then from being consumed by the discordant chord. Additionally, it will increase the damage of your chord for no extra power cost.
==Stumbling==
{|
|-
| style="background:lightblue"|Stanza:    Low (1-3)
<br\>Targetable: No
|-
|}

Enemies who hear this song may find themselves stumbling over their own two feet.
==AlcoholFumes==
{|
|-
| style="background:lightblue"|Stanza:    Low (1-3)
<br\>Targetable: No

|-
|}
Enemies will slowly get inebriated just by hearing this song, up to a point.
==Refrain==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PERFORM REFRAIN <song> [<target>]
</tt>
|-
|}
Instead of moving forward in the stanzas of a song, you can repeat the last stanza you performed as a refrain. You can refrain as many times as you desire.
==Reprise==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PERFORM REPRISE
</tt>
|-
| style="background:pink"|Power:  1 (Any)

|-
|}
By reprising your melodies and harmonies, you can take your song back one stanza.
==ChaosChord==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PLAY CHAOSCHORD <target>
|-
| style"background:pink"|
Damage Type:   50% Fire, 50% Psychic<br\>
Damage Source: Magical (Charisma)

|-
|}
This chord is similar in nature to the minor second, except that it is tuned to the power of the Fire Plane and will slowly boil your target's blood.
==StrangeTrip==
{|
|-
| style="background:lightblue"|Stanza:    Low (1-3)
<br\>Targetable: No

|-
|}
Enemies who hear this song will eventually begin to suffer from the effects of cactus weed.
==YaikoYaiko==
{|
|-
| style="background:lightblue"|Stanza:    Mid (4-6)
<br\>Targetable: No

|-
|}
This only effects enemies who are insane, causing their mana and ego to drain, the amount of which depends on just how detached they are from their perception of reality.
==CaptiveAudience==
{|
|-
| style="background:darkblue; color:white"|Syntax:
|-
| style="background:lightblue"|CAPTIVATE AUDIENCE
|-
|}
This will affect all allies and enemies in the room who can hear and are not already captivated by a bard. Those who are captivated will only pay attention to your songs and thus will only be affected (either negatively or positively) by your song effects. Blanknote or Blankchord will break the captivation.
==PurpleHaze==
{|
|-
| style="background:lightblue"|Stanza:    Mid (4-6)
<br\>Targetable: No

|-
|}
Those enemies who hear this song and are suffering from the effects of cactus weed will slowly begin to accrue a number of hallucinatory ailments including hallucinations, paranoia, vertigo, dementia and confusion.
==Cabaret==
{|
|-
| style="background:lightblue"|Stanza:    Mid (4-6)
<br\>Targetable: No

|-
|}
You and your allies will enjoy regeneration of your ego and mana.
==MorningStar==
{|
|-
| style="background:lightblue"|Stanza:    Mid (4-6)
<br\>Targetable: No
|-
|}

This rousing music will inspire the citizens of Gaudiguch to greater heights, causing the damage they do to be increased. This powerful sound was inspired by the lyrics of "Morning Star" by Tetra Alin'dor, the first guildmistress and founder of the guild.
==ShotNote==
{|
|-
| style="background:lightblue"|Stanza:    High (7-9)<br\>
Targetable: Yes
|-
| style="background:pink"|
Power:      5 (Eternal Flame)

|-
|}
This revealing note can be sustained and directed at a target, causing his or her state of inebriation to dramatically increase.
==FireFugue==
{|
|-
| style="background:lightblue"|Stanza:       High (7-9)
<br\>Targetable:    No

|-
| style="backgrond:pink"|Damage Type:   100% Fire
<br\>Damage Source: Magical (Charisma)

|-
|}
This music, when heard by enemies, will cause them to combust, the amount of damage depending on their burn level.
==Jamboree==
{|
|-
| style="background:lightblue"|Stanza:    High (7-9)
<br\>Targetable: No

|-
|}
This rousing protective music will soothe the stresses of your existence, occasionally healing afflictions of the mind.
==BurningPower==
{|
|-
| style="background:lightblue"|Stanza:    High (7-9)
<br\>Targetable: Yes

|-

| style="background:pink"|Power:      3 (Eternal Flame)

|-
|}
This fiery note will imbue your target with the ability to draw power from the latent heat of the desert. The next five power-consuming feats he or she performs in a pyrocast desert shall require one less power.
==Encore==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ENCORE PERFORMANCE</tt>
|-
| style="background:pink"|
Power:  3 (Any)
|-
|}

By playing an encore performance, you will speed quickly through your song at a faster tempo - your recovery of equilibrium when playing songs will be halved.
==CanCan==
{|
|-
| style="background:lightblue"|Stanza:    High (7-9)
<br\>Targetable: No

|-
|}

An amusing number that will cause enemies to kick each other. Obviously, this has no effect if there are not at least two enemies in the room.
==DrunkenFool==
{|
|-
| style="background:lightblue"|Stanza:    High (7-9)
<br\>Targetable: Yes
|-
| style="background:pink"|Power:      10 (Eternal Flame)

|-
|}
This little ditty must be directed at a drunken target. It will cause that person to dance like a fool, resulting in a balance loss, the length of which depends on how inebriated the target is. Afterwards, however, the sober reality of what they did reduces the target's drunken state significantly.
==Jitterbug==
{|
|-
| style="background:lightblue"|Stanza:    High (7-9)
<br\>Targetable: No
|-

|}
A lively tune that will cause your enemies to jitter, which makes their attempt to heal themselves occasionally not take effect.
==Rave==
{|
|-
| style="background:lightblue"|Stanza:    High (7-9)
<br\>Targetable: Yes

|-
|-
| style="background:pink"|
Power:      3 (Eternal Flame)

|-
|}
Put on a killer performance by playing music that is impossible not to rave to. Such vigorous, ongoing exercise will eventually lead to fatal exhaustion. Once you start the killing note, you can do nothing that will disrupt the song.

Revision as of 01:56, 10 August 2012

Composition Master You may compose songs expressing your own creativity.
Sustain Master The ability to maintain a song.
DrinkinglSong Master Share a merry drink with your friends.
FireForte Master + 33% Guard yourself against fire.
DiscordantChord Master +66% This painful chord shall crush the disharmonic soul.
Stumbling Gifted Uh oh! Someone should take some dancing lessons.
AlcoholFumes Gifted +25% You're such a boozer, people get drunk just being near you!
Refrain Gifted+ 50% A musical structure that allows repetition of a stanza.
Reprise Gifted +75% A musical structure that allows reversal of a stanza.
ChaosChord Expert This chaotic chord embodies the spirit of Gaudiguch.
StrangeTrip Expert +33% Where am I? What's going on!
YaikoYaiko Expert +66% Pink elephants and giant ducks are not good omens.
MidnightMinuet Expert +75% Your listeners shall have to dance, albeit badly.
CaptiveAudience Virtuoso Both friends and enemies hear nothing but your songs.
PurpleHaze Virtuoso +25% The purple haze will bring with it hallucinations.
Cabaret Virtuoso +50% A lively uptempto tune to raise the spirits.
MorningStar Virtuoso +75% A rousing composition by Tetra Alin'dor.
ShotNote Fabled Get someone seriously intoxicated!
FireFugue Fabled +25% A passionate tune to make their blood boil.
Jamboree Fabled +50% Refresh the mind with a boisterous celebration.
BurningPower Fabled +75% Draw energy from your burning environment.
Encore Mythical Play a rousing encore performance.
anCan Mythical +25% Watch where you kick!
DrunkenFool Mythical +50% Dare someone to do something they might regret.
Jitterbug Mythical + 75% Let the jitterbug into your brain.
Rave Transcendent This energetic tune will make someone dance til they drop.

Composition

Syntax:
COMPOSE NEW <song>
<br\>COMPOSE LIST<br\>COMPOSE <song> STANZA <number> LYRIC <text><br\>COMPOSE <song> STANZA <number> IMBUE [<power>|NONE]
<br\>COMPOSE <song> STANZA <number> DELETE<br\>COMPOSE <song> DELETE<br\>COMPOSE <song> [INFO]
<br\>PERFORM SONG <song> [<target>]
<br\>SONGSTAT, SONGSTATUS


As your ability in your song specialization increases, you will be able to compose new songs. You can write your own song and sets it in stanzas. Each song can consist of up to 9 stanzas, and certain powers can also be invested in each stanza. Powers are divided into 3 types Low (L), Medium (M) and High (H). Low types can only invested in stanzas 1-3, medium in stanzas 4-6 and High in stanzas 7-9. Low stanzas generally have simple effects, medium stanzas have stronger effects, and high stanzas have very strong effects. Some song powers need to be targetted and others will create a passive effect that stays around you. As a general rule, you will not be able to stack passive effects.
 


When playing a custom song, it always begins in stanza 1, each time you play the song, it progresses to the next stanza until the song ends or you change to another song or a certain amount of time elapses, whichever comes first. Note that before the time elapses, you can take other actions so long as you continue your performance before the time elapses.

Sustain

Syntax:
SUSTAIN


This ability will allow you to slow the music you are playing to imperceptible levels, effectively freezing the music in place.

DrinkingSong

Stanza:    Low (1-3)
<br\>Targetable: No


While the song plays, you and your allies will have an increased alcohol tolerance. Also, as the focus of attention, you will find yourself in a state of increased fitness, mental fortitude, and charisma depending on just how drunk you are.

FireForte

Stanza:         Low (1-3)
<br\>Targetable:      No

Damage Modifier: 10


Protection against both physical and fire damage will befall you and your allies. Furthermore, any fire damage caused by you or your allies will be increased.

DiscordantChord

Syntax:
PLAY DISCORDANTCHORD <target>
Power: Variable (Any)<br\>Damage Type: 100% Magic<br\>Damage Source: Magical (Charisma)

The discordant chord is tuned to especially harm those ears which are already suffering the tonal ailments of a musician, doing greater damage the greater the number of these afflictions the victim has. The power cost is 2 power for each affliction the victim has from among: manabarbs, powerspikes, egovice, and an achromatic aura. If the hapless victim suffers all four of these tonal disorders, their suffering shall be grievous indeed - losing half their mana and ego in addition to immense pain.
 


If you have an octave active in the room, its magical ability to block the curing of auric ailments will prevent then from being consumed by the discordant chord. Additionally, it will increase the damage of your chord for no extra power cost.

Stumbling

Stanza:    Low (1-3)
<br\>Targetable: No


Enemies who hear this song may find themselves stumbling over their own two feet.

AlcoholFumes

Stanza:    Low (1-3)
<br\>Targetable: No


Enemies will slowly get inebriated just by hearing this song, up to a point.

Refrain

Syntax:
PERFORM REFRAIN <song> [<target>]


Instead of moving forward in the stanzas of a song, you can repeat the last stanza you performed as a refrain. You can refrain as many times as you desire.

Reprise

Syntax:
PERFORM REPRISE

Power:  1 (Any)


By reprising your melodies and harmonies, you can take your song back one stanza.

ChaosChord

Syntax:
PLAY CHAOSCHORD <target>

Damage Type:   50% Fire, 50% Psychic<br\>
Damage Source: Magical (Charisma)


This chord is similar in nature to the minor second, except that it is tuned to the power of the Fire Plane and will slowly boil your target's blood.

StrangeTrip

Stanza:    Low (1-3)
<br\>Targetable: No


Enemies who hear this song will eventually begin to suffer from the effects of cactus weed.

YaikoYaiko

Stanza:    Mid (4-6)
<br\>Targetable: No


This only effects enemies who are insane, causing their mana and ego to drain, the amount of which depends on just how detached they are from their perception of reality.

CaptiveAudience

Syntax:
CAPTIVATE AUDIENCE

This will affect all allies and enemies in the room who can hear and are not already captivated by a bard. Those who are captivated will only pay attention to your songs and thus will only be affected (either negatively or positively) by your song effects. Blanknote or Blankchord will break the captivation.

PurpleHaze

Stanza:    Mid (4-6)
<br\>Targetable: No


Those enemies who hear this song and are suffering from the effects of cactus weed will slowly begin to accrue a number of hallucinatory ailments including hallucinations, paranoia, vertigo, dementia and confusion.

Cabaret

Stanza:    Mid (4-6)
<br\>Targetable: No


You and your allies will enjoy regeneration of your ego and mana.

MorningStar

Stanza:    Mid (4-6)
<br\>Targetable: No


This rousing music will inspire the citizens of Gaudiguch to greater heights, causing the damage they do to be increased. This powerful sound was inspired by the lyrics of "Morning Star" by Tetra Alin'dor, the first guildmistress and founder of the guild.

ShotNote

Stanza:    High (7-9)<br\>
Targetable: Yes

Power:      5 (Eternal Flame)


This revealing note can be sustained and directed at a target, causing his or her state of inebriation to dramatically increase.

FireFugue

Stanza:       High (7-9)
<br\>Targetable:    No

Damage Type:   100% Fire
<br\>Damage Source: Magical (Charisma)


This music, when heard by enemies, will cause them to combust, the amount of damage depending on their burn level.

Jamboree

Stanza:    High (7-9)
<br\>Targetable: No


This rousing protective music will soothe the stresses of your existence, occasionally healing afflictions of the mind.

BurningPower

Stanza:    High (7-9)
<br\>Targetable: Yes

Power:      3 (Eternal Flame)


This fiery note will imbue your target with the ability to draw power from the latent heat of the desert. The next five power-consuming feats he or she performs in a pyrocast desert shall require one less power.

Encore

Syntax:
ENCORE PERFORMANCE

Power:  3 (Any)


By playing an encore performance, you will speed quickly through your song at a faster tempo - your recovery of equilibrium when playing songs will be halved.

CanCan

Stanza:    High (7-9)
<br\>Targetable: No



An amusing number that will cause enemies to kick each other. Obviously, this has no effect if there are not at least two enemies in the room.

DrunkenFool

Stanza:    High (7-9)
<br\>Targetable: Yes
Power:      10 (Eternal Flame)


This little ditty must be directed at a drunken target. It will cause that person to dance like a fool, resulting in a balance loss, the length of which depends on how inebriated the target is. Afterwards, however, the sober reality of what they did reduces the target's drunken state significantly.

Jitterbug

Stanza:    High (7-9)
<br\>Targetable: No

A lively tune that will cause your enemies to jitter, which makes their attempt to heal themselves occasionally not take effect.

Rave

Stanza:    High (7-9)
<br\>Targetable: Yes


Power:      3 (Eternal Flame)


Put on a killer performance by playing music that is impossible not to rave to. Such vigorous, ongoing exercise will eventually lead to fatal exhaustion. Once you start the killing note, you can do nothing that will disrupt the song.