Timewarp

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Revision as of 06:00, 13 October 2021 by Hinic (talk | contribs) (added links to Cloudcoils as the "meld aff")
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When warped in time, you will find the quicksilver defence slower to rise and your equilibrium slower to return if disrupted. This effect has a scaling effect depending on how warped in time you are.

Cured By: Soothing steam blend.
Afflicted Line: Time warps around you.
Diagnose Line: $(level$) warped in time.
Cured Line: Time no longer warps around you.
Partial Cured Line: The warping of time lightens, but you are still $(level$) warped.


Below is the result of FORMULAS TIMEWARP as of 10-12-2021

Action Type Amount
Timewarp (max 75)
Soothing Steam cure 6-12, +50% if focused
Aeonfield add 4-5
Balestone add 6-8
Blink add 4-6
Cloudberry Tea add 4-5
CrypticFlux add 3-4 (harmonic, 7-11 (chaotic)
Insight add Adds 3 * number of spiritual afflictions, max 20
MalefactGem add 4-6
MalefactGem (Targetted) add 6-8
Offensive Crystals add 4-6 * crystals afflictions
Oracle add 1-2
Quantum (Aerochem) add 11-25
RedRubato(bard) add 4-5, additional 3-5 if ruby instrument
Resonator (discharge) add 30
Ruby add 7-12
Sever (target) add 8-14, when severing a target gem with kether/violet
Sever (multiple) add 11-20, when severing multiple gems with kether/viol
Singularity add 4-6 * distance
Skysforzando (bard) add 13-16 (sapphire instruments only)
Southwind (Aeromancy) add (3 * meld aff level) + random(3 * meld aff level)
Staticfield add 6-8
Timeflux add 3-4
Timewarp (Aeonics add 6-8