Difference between revisions of "Illuminati"

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Revision as of 03:58, 13 October 2010

Illuminati
Guildmaster Aleria
Administrator Xypher
Champion
Patron Kalikai
Envoy Kalin
Archetype Guardian
Organization Gaudiguch


The origins of the Illuminati are unknown, though it is generally accepted that they are extremely ancient, certainly predating the Celestine Empire. Some scholars have speculated that the Illuminati predates even the Vernal Wars, though there has never been any conclusive evidence on this one way or the other. At the time of the founding of the Celestine Empire, the Illuminati were known as an enigmatic sect of primarily dracnari mystics, revered by most dracnari for their spiritual wisdom and strength. After the Illuminati opened the way to the Eternal Flame, it is rumoured that their occult and esoteric teachings had a renaissance. However, the Illuminati had always closely guarded their rites of Initiation into the Mysteries, and the general public only saw their spiritual and mystic powers increase dramatically. Around this time, members of the Illuminati began to wear their trademark robes that hid their features and it is also around this time that the dracnari developed the skills of Beastmastery.

The Illuminati is a guardian archetype. Thus, they are required to take HighMagic as a common skill before being able to study Cosmic magic. Once having mastered Cosmic magic, the Illuminati member then specializes in Transmology, a mysterious skill that allows them to tap into the wonder of the Plane of Vortex. Their main secondary skill is Rituals, which when they master will allow them to specialize in Paradigmatics, sometimes called chaos magic. At some point a member must choose either to take the Hexes skill or to train in Tarot or to learn the science of Astrology. Illuminati members may also take Enchantment as a trade skill with a specialization in Spellcraft.