Difference between revisions of "Equipment"
(Created page with 'Here is a list of equipment that will likely help out with your hunting, questing, and even influencing! General: - Armour. For monks, bards, mages, and guardians this will be e…') |
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Revision as of 23:23, 13 April 2011
Here is a list of equipment that will likely help out with your hunting, questing, and even influencing!
General: - Armour. For monks, bards, mages, and guardians this will be enchanted robes. For warriors, of course, this will be leather armour, and eventually plate. - Food. It's always a good idea to have some on hand. Constitution platters and dexterity kabobs especially.
Combat: - Weapons. This entirely depends on what archetype, and sometimes what specialization. - Three pipes. One should be for coltsfoot, one for faeleaf, and one myrtle. Be sure you have a tinderbox as well, if the pipes aren't runed. - All cures. See HELP CURELIST for the details. - Proection, Healing and Disruption scrolls. - Enchantments: Levitation, Waterwalk, Waterbreathe, Web, Cleanse, Mercy, Perfection, Kingdom, Ignite, Geyser. - Sigils: monolith, eye, flame and fist. - An energy cube for recharging enchantments. - A shield, if you're not a warrior or monk.
Influencing: - Beauty enchantment. - Oils. Use Vanilla for Weakening, Jasmine for Paranoia, Sandalwood for Charity, Dragonsblood for Empowering, and Musk for Secuction.