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| __NOTOC__
| | == Ways of Connecting to Lusternia == |
| {| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
| | The [http://www.lusternia.com Lusternia] Nexus client is often the first way that a new character is introduced to the world of Lusternia. It does require Java which can be downloaded at the [http://www.java.com Java homepage]. Some people, however, prefer to use an alternative client such as [http://www.mudlet.org/ Mudlet], [http://www.gammon.com.au/mushclient/mushclient.htm MUSHclient], [http://www.zuggsoft.com/zmud/zmudinfo.htm zMUD], or [http://www.zuggsoft.com/index.php?p=cmud CMUD]. Please note other clients may be available to use, but you will need the telnet address ( lusternia.com ), the port ( 23 ), and possibly the IP ( 209.212.145.235 ) |
| |-
| |
| | style="background:lightyellow"|Anyone may learn the artisan trade skill. This craft generally involves the construction of furniture, though it does allow the creation of some smaller items that may be carried, such as pipes. Furniture usually involves a significant amount of commodities to craft, thus making this trade skill extremely expensive. However, furniture is much in demand by those with manses as well as guilds, cities and communes. At some point during the career of an artisan, the master artisan will so value one piece of furniture that he or she created that a special bond will be formed between them.
| |
| |-
| |
| |}
| |
| {{SkillTableHeader}}
| |
| {{SkillTableRow|InteriorDesign|Inept|0|A keen eye for design to determine furniture placement.}}
| |
| {{SkillTableRow|Stools|Inept|0|A simple stool for practical purposes.}}
| |
| {{SkillTableRow|Boxes|Inept|50|Fine boxes are elegant to hold jewelry and other items.}}
| |
| {{SkillTableRow|Chairs|Novice|0|Every room should have a chair to sit upon.}}
| |
| {{SkillTableRow|Smalltables|Novice|50|Where to set your drinks except on a small table.}}
| |
| {{SkillTableRow|Wallfeatures|Apprentice|0|Practical items to place on the walls.}}
| |
| {{SkillTableRow|Baskets|Apprentice|33|Weave baskets for picnics and other outings.}}
| |
| {{SkillTableRow|Couches|Apprentice|66|Nothing is more comfortable than a well-made couch.}}
| |
| {{SkillTableRow|Rugs|Capable|0|Lay out lovely rugs to keep the floors warm.}}
| |
| {{SkillTableRow|Pipes|Capable|50|Carve pipes that are well beyond the ordinary.}}
| |
| {{SkillTableRow|Drapes|Adept|0|Drapes are lovely window dressings.}}
| |
| {{SkillTableRow|Jewelryboxes|Adept|33|Specialized boxes to hold jewelry items.}}
| |
| {{SkillTableRow|Chests|Adept|66|Store items within chests.}}
| |
| {{SkillTableRow|Tapestries|Master|0|Elegant wall hangings that tell stories.}}
| |
| {{SkillTableRow|Locksmith|Master|33|Add locks to your creations for security.}}
| |
| {{SkillTableRow|Horns|Master|66|Craft a horn of power.}}
| |
| {{SkillTableRow|Tents|Gifted|0|For those that want to camp in style.}}
| |
| {{SkillTableRow|Largetables|Gifted|33|Dinners seem to taste better upon a dining table.}}
| |
| {{SkillTableRow|Beacons|Gifted|66|Craft miniatures of aetheric beacons.}}
| |
| {{SkillTableRow|Maintain|Gifted|66|Upkeep furniture and turn back the sands of time.}}
| |
| {{SkillTableRow|Rockers|Expert|0|Rocking on a chair can be a meditative experience.}}
| |
| {{SkillTableRow|Timepieces|Expert|33|Craft a piece to mark the time.}}
| |
| {{SkillTableRow|Desks|Expert|66|Any scholar will tell you that a desk is required.}}
| |
| {{SkillTableRow|Pedestals|Virtuoso|0|An elegant pedestals provides focus for a figurine.}}
| |
| {{SkillTableRow|Cabinets|Virtuoso|0|Nothing stores clothes better than well-made cabinets.}}
| |
| {{SkillTableRow|Racks|Virtuoso|33|Special display cabinets to showoff weapons.}}
| |
| {{SkillTableRow|FightingRings|Virtuoso|66|A ring for enchanted miniatures to wage battles.}}
| |
| {{SkillTableRow|TowelingStation|Virtuoso|66|Let your figurines towel off to prevent wear.}}
| |
| {{SkillTableRow|Beds|Fabled|0|Sleep better upon comfortable beds.}}
| |
| {{SkillTableRow|Instruments|Fabled|25|Only a true craftsman can create musical instruments.}}
| |
| {{SkillTableRow|Musicboxes|Fabled|50|Craft a box to capture music.}}
| |
| {{SkillTableRow|Bookshelves|Fabled|75|No library is possible without bookshelves.}}
| |
| {{SkillTableRow|Chandeliers|Mythical|0|Make a room sparkle with most elegance.}}
| |
| {{SkillTableRow|Constructs|Mythical|33|Build a colossus to do battle on nexus worlds.}}
| |
| {{SkillTableRow|Thrones|Mythical|66|The ultimate in furnishings, suitable for royalty.}}
| |
| {{SkillTableRow|Prized|Transcendent|0|Nothing can separate you from your prized furniture.}}
| |
| |}
| |
| [[Image:Artisan.jpg|thumb|Mistress Jezebel (by Feyrll)]]
| |
|
| |
|
| {{AB
| |
| |skillname = InteriorDesign
| |
| |syntax = INTERIORDESIGN
| |
| |description = Your keen eye for detail can quickly determine how much furniture can be placed within a room. Note that each artisan design will show how much space it will use up, as well as where in the room it will be placed.
| |
| |notes = A pantograph allows totals up to 150%, but have it out before you check the interior design, or you'll see things at a maximum of 100% even if they're over that.
| |
| }}
| |
|
| |
|
| {{AB
| | == Creating Your First Character == |
| |skillname = Stools
| | The journey through the Portal of Fate usually takes about half an hour, but for those not accustomed to [http://en.wikipedia.org/wiki/MUD MUDs] it can be rather confusing. You have the option of skipping through the journey using the command END JOURNEY, but for newcomers it is not reccomended. During this journey you will choose your adventurer's gender, age, race, and optionally a home city or commune and guild. Information can be found on each of the guilds, cities and communes can be found in-game in the help files, or here: [[Playerorgs]] |
| |syntax = CONSTRUCT <design>
| |
| |description = A basic piece of furniture, stools are a simple place to sit upon.<br>
| |
| Also see <tt>ARTISAN STOOLS</tt>.
| |
| }}
| |
|
| |
|
| {{AB
| | The journey itself is automated, but it is key to note that upon completion you will receive a few items to help you get started: |
| |skillname = Boxes
| | * Members of Warrior guilds receive a claymore, while members of Bard guilds receive an instrument. |
| |syntax = CONSTRUCT <design>
| | * Vials (one Health, one Mana, and one Bromides). |
| |description = Whether it be a simple gift box or elegant jewelry box, you can construct containers of fine quality and workmanship.<br>
| | * A small amount of gold. |
| Also see <tt>ARTISAN BOXES</tt>.
| |
| |notes = Boxes hold a maximum of four items. Kegs are also included within boxes.
| |
| }}
| |
|
| |
|
| {{AB
| | More information can be found in the [http://www.lusternia.com/game/helpview/lusternia?what=LUSTERNIA%3A+NEWBIE+GUIDE&x=Help New Player Guide] |
| |skillname = Chairs
| |
| |syntax = CONSTRUCT <design>
| |
| |description = Chairs are comfortable, convenient, practical and traditional additions to almost any room.<br>
| |
| Also see <tt>ARTISAN CHAIRS</tt>.
| |
| |notes = Desks require chairs or swings; a rockerm, couch, etc. won't work.
| |
| }}
| |
|
| |
|
| {{AB
| |
| |skillname = Smalltables
| |
| |syntax = CONSTRUCT <design>
| |
| |description = Small tables add a touch of class and utility to any room.<br>
| |
| Also see <tt>ARTISAN SMALLTABLES</tt>.
| |
| }}
| |
|
| |
|
| {{AB
| | == Welcome to Lusternia proper == |
| |skillname = Wallfeatures
| | Fresh out of the Portal of Fate, the world of Lusternia can be very confusing for those new to [http://en.wikipedia.org/wiki/MUD MUDs]. Thankfully, a number of people can help you through your initial introduction to the Basin. |
| |syntax = CONSTRUCT <design>
| |
| |description = Wall features include simple decorations for walls, such as sconces, etc.<br>
| |
| Also see <tt>ARTISAN WALLFEATURES</tt>.
| |
| }}
| |
|
| |
|
| {{AB
| | Fate Guides Mister Bobbins, Mistress Skein, and Mister Spindle can help you in-game. The NEWBIE channel is designated as an out of character channel, and even if none of the Fate Guides are online, you can always try asking there as a number of mentors may be able to ask your questions. |
| |skillname = Baskets
| |
| |syntax = CONSTRUCT <design>
| |
| |description = Baskets are handy containers that can be taken anywhere. They are most useful when traveling, such as for for picnics, because food will decay at a slower rate while in baskets.<br>
| |
| Also see <tt>ARTISAN BASKETS</tt>.
| |
| }}
| |
|
| |
|
| {{AB
| | Likely when you first created your character, someone welcomed you via the Collegium Channel (CGT). A number of "scrolls" (as they're referred to in-game) can be found in each college that will help you complete your tasks. These, as all help files, can be accessed with the command HELP <topic>. |
| |skillname = Couches
| |
| |syntax = CONSTRUCT <design>
| |
| |description = Couches are extremely comfortable pieces of furniture that can be sat in by multiple people.<br>
| |
| Also see <tt>ARTISAN COUCHES</tt>.
| |
| }}
| |
|
| |
|
| {{AB
| | To search through general help files, you can always try HELP <keyword> which will bring up any help file in which the key word is. There are also sets of help files for your City or Commune (CHELP), your Guild, (GHELP), the College (CGHELP), and, if your guild has a clan, there may also be CLHELP, but see HELP CLAN COMMANDS. |
| |skillname = Rugs
| |
| |syntax = CONSTRUCT <design>
| |
| |description = Rugs and carpets are simple floor coverings, adding warmth and comfort to a room.<br>
| |
| Also see <tt>ARTISAN RUGS</tt>.
| |
| }}
| |
|
| |
|
| {{AB
| | Finally, if you have any questions at all there are many players perfectly willing to help you, and would love to share their knowledge and experience. GUILD AIDES will some of those people, but never be afraid to ask for help - we all remember what it was like to be a novice! |
| |skillname = Pipes
| |
| |syntax = CONSTRUCT <design>
| |
| |description = You can craft pipes that not only are functional but have more ornamental value than the average smoking pipe. Pipes constructed by an artisan last significantly longer than average pipes.<br>
| |
| Also see <tt>ARTISAN PIPES</tt>.
| |
| }}
| |
|
| |
|
| {{AB
| |
| |skillname = Drapes
| |
| |syntax = CONSTRUCT <design>
| |
| |description = Drapes add a bit of elegance and class to any room. Further, if they are pulled closed during the day, the room will be cloaked in darkness as though it is nighttime.<br>
| |
| Also see <tt>ARTISAN DRAPES</tt>.
| |
| |notes = Closed drapes allow people to bind to the totems of Moon or Night even during the day.
| |
| }}
| |
|
| |
|
| {{AB
| | == Roleplaying == |
| |skillname = Jewelryboxes
| | Roleplaying is one of the focal points of Lusternia, and because of this keeping things in-character is crucial. If you are out of character, likely people will tell you to stop speaking insanely - once you step into the shoes of your character, the computer, the 21st Century, none of that exists. Some players find it easiest to come up with a description of who their character is and to write things down to keep track. See [http://www.lusternia.com/irex/helpview/help.php?q=roleplaying HELP ROLEPLAYING], [http://www.lusternia.com/irex/helpview/help.php?id=166 HELP EMOTING], [http://www.lusternia.com/irex/helpview/help.php?q=emote HELP EMOTIONS]. |
| |syntax = CONSTRUCT <design>
| |
| |description = You can construct jewelryboxes to hold necklaces, rings, ear rings, bracelets, etc. Jewelryboxes will slow the decay rate of jewelry items.<br>
| |
| Also see <tt>ARTISAN JEWELRYBOXES</tt>.
| |
| |notes = Jewelry boxes can hold twelve items and halves decay for jewelry items. They can have locks.
| |
| }}
| |
|
| |
|
| {{AB
| |
| |skillname = Chests
| |
| |syntax = CONSTRUCT <design>
| |
| |description = Chests are simple storage containers that cannot be removed from rooms once constructed.<br>
| |
| Also see <tt>ARTISAN CHESTS</tt>.
| |
| }}
| |
|
| |
|
| {{AB
| | == Collegiums == |
| |skillname = Tapestries
| | Your first experience in Lusternia will be the Collegium of your city or commune. Each city and commune has their own Collegium where novices and those newly inducted may be introduced to the history, lore, and geography of the city or commune. All Guild Administrators and their aides are able to assist and speak to college students, so you are not required to only seek your own group at this time. |
| |syntax = CONSTRUCT <design> <direction>
| |
| |description = Tapestries are gorgeous works of weaving, often depicting scenes of historical events. You must specify a direction to hang your tapestry. If there happens to be an exit in that direction, the tapestry will also conceal that exit. Tapestries may only be hung in compass directions (i.e., not up, down, in or out, etc.).<br>
| |
| Also see <tt>ARTISAN TAPESTRIES</tt>.
| |
| }}
| |
|
| |
|
| {{AB
| | Each college consists of five tasks unique to each city or commune, but designed to give you an overview into the following subjects: History, Hunting, Planes and Planar Travel, Power, and Influencing. Checking your GUILD STATUS in the game will allow you to see what tasks you have left. If you complete all five tasks successfully you will graduate with honours (even after you graduate, if you complete the tasks left, you will be designated as graduating with honours!) |
| |skillname = Locksmith
| |
| |syntax = LOCKWORK LOCK <container{{!}}furniture> FOR <person><br>
| |
| LOCKWORK KEY FOR <person><br>
| |
| LOCKWORK WORK <key> FOR <container{{!}}furniture>
| |
| |cost = Costs for Lockwork:<br>
| |
| * Create a Lock: iron 3<br>
| |
| * Create a Key: iron 3
| |
| |description = You may now add locks to artisan-crafted containers and furniture, as well as creating keys for them. In order to make a key, you must specify the person who the key is for and that person must be present in the same room as you. Also, to create a key for a container, the owner of the key must be present as well as the container or piece of furniture. The lock and key must both be tuned towards the same person.
| |
| }}
| |
|
| |
|
| {{AB
| | Once you have graduated, you are under the domain of your guild to progress and advance further. As a college student your guild rank will be noted as COL, after graduating you are NOV for novice. At this point many guilds will require further tests to ride from NOV to rank 1, and so on. You are always still free to use CGT <message> to ask questions any time, however! |
| |skillname = Horns
| |
| |syntax = CONSTRUCT <design>
| |
| |description = You can construct horns to be tinkered with, transformed into horns of might!<br>
| |
| Also see <tt>ARTISAN HORNS</tt>.
| |
| }}
| |
|
| |
|
| {{AB
| | See: [http://www.lusternia.com/game/helpview/lusternia?what=college&x=Help HELP COLLEGE] |
| |skillname = Tents
| |
| |syntax = CONSTRUCT <design>
| |
| |description = You may construct fabulous tents specifically for those with the [[hunting]] skill.<br>
| |
| Also see <tt>ARTISAN TENTS</tt>.
| |
| }}
| |
|
| |
|
| {{AB
| |
| |skillname = Largetables
| |
| |syntax = CONSTRUCT <design>
| |
| |description = There is nothing finer than sitting in a chair while eating at a fine banquet table. Indeed, food will even be more nutritious. If you are lucky enough to have a chef serve you a hero fete while you are sitting at one of these sumptuous table, the chef will only need serve you half of what he normally would. (Note: The perfect banquet hall would have a large table and at least 5 chairs so that a chef could get the maximum benefit of a hero fete. Everyone, including the chef, must be sitting down on chairs though!)<br>
| |
| Also see <tt>ARTISAN LARGETABLES</tt>.
| |
| |notes = They also boost [[Brewmeister]] tea ceremonies in the same way.
| |
| }}
| |
|
| |
|
| {{AB
| | == Hunting == |
| |skillname = Beacons
| | As a novice, Newton Caverns is the main hunting, influencing and questing ground. Finks, gnomes, shroomies and more are free to slay within the Caverns, and some will even give gold rewards if turned in! |
| |syntax = CONSTRUCT BEACON
| |
| |cost = Cost: steel 12, wood 12, marble 12
| |
| |description = Aetheric beacons are used by cities and communes to establish a temporary beacon on a Nexus World which they can teleport to, and are prized in these battles. You must be holding the commodities in your hands, and will create a miniature of a beacon which can then be utilized by the warring nations.
| |
| }}
| |
|
| |
|
| {{AB
| | These denizens are "free" as they are not protected. Slaying loyal creatures later on will make you an enemy to certain cities, communes, guilds, orders or villages. You can easily see if something is loyal by probing it and see if the denizen "is loyal" to any organisation or person. |
| |skillname = Maintain
| |
| |syntax = INSPECT <furniture><br>
| |
| MAINTAIN <furniture>
| |
| |cost = Cost: It varies by design.
| |
| |description = With your masterful eye for artisanry, you can repair damage to any furniture you know how to create, extending its life. If the furniture was not created by your hands, this will be a much more difficult process, requiring more commodities than it otherwise would. The commodity cost is related to the manufacturing outlay of the furniture you are repairing and can be discovered by first inspecting the piece.
| |
| }}
| |
|
| |
|
| {{AB
| | Notes on available hunting grounds by level, and where to go as you grow stronger, can be found here: |
| |skillname = Rockers
| | [http://wiki.lusternia.com/HuntingGuide#Newton_Caverns Hunting Guide] |
| |syntax = CONSTRUCT <design>
| |
| |description = Rockers are specialty chairs designed to, as the name implies, rock smoothly back and forth. So soothing is rocking in these well-designed chairs that it helps place a person in a more receptive meditative state, allowing faster regeneration of willpower.
| |
|
| |
|
| TRADEMASTERS: Rockers are made from regular Chairs patterns. Use the <tt>DESIGN COMMENT</tt> field to request Rockers typing.
| | == Influencing == |
| | A different way of fighting - with words! One of the first influencing skills you gain is Begging. This is useful for generating gold and experience. The stronger the denizen's ego and personality, the harder it will be to influence them to your will. |
|
| |
|
| Also see <tt>ARTISAN ROCKERS</tt>.
| | In the Newton Caverns you can beg from gnomes and finks easily and if you successfully shatter their ego, winning the influence "battle", they will give you gold or perhaps, a quest item! Just like a physical attack when you regain equilibrium and/or balance you kick the target again, with influence you do the same. Attempt to influence, wait for equilibrium, influence again, continuously until you either win or lose this battle of egos! |
| |notes = <tt>ROCK CHAIR</tt> to use a rocking chair once you're sitting in it.
| |
| }}
| |
|
| |
|
| {{AB
| | Notes on available areas to influence by level, and where to go as you grow stronger, can be found here: [http://wiki.lusternia.com/Influencing#Newton_Caverns Influencing Guide] |
| |skillname = Timepieces
| |
| |syntax = CONSTRUCT <design>
| |
| |description = You can construct timepieces to be tinkered with and enchanted.<br>
| |
| Also see <tt>ARTISAN TIMEPIECES</tt>.
| |
| }}
| |
|
| |
|
| {{AB
| | == Newbie Questing == |
| |skillname = Desks
| | For more general information on how to quest, what may be required of you while completing a quest, and tips on how to proceed see the following: |
| |syntax = CONSTRUCT <design>
| | [http://wiki.lusternia.com/Questing QUESTING] |
| |description = Desks are extremely important for a writer as you may only compose while writing at a desk. There must be a chair in the room upon which to sit in order to write at a desk. Desks also slow the decay of letters and stationery stored within.<br>
| |
| Also see <tt>ARTISAN DESKS</tt>.
| |
| }}
| |
|
| |
|
| {{AB
| | Save the gnomes, be a hero of the finks. Newton Caverns offers two quests specifically for novices that give a good introduction to the world of questing in Lusternia. |
| |skillname = Pedestals
| | See: [http://wiki.lusternia.com/Honour_Quests#Newton_Caverns Newton Cavern's Honours Quest] |
| |syntax = CONSTRUCT <design>
| |
| |description = Nothing serves better for highlighting an object as the focal point of the room as an elegant pedestal. If a figurine is placed upon a pedestal, it will allow anyone to freely imbue their own figurine from the pedestal's. These can be placed in shop stockrooms and then be priced to allow the selling of esteem. As a secondary function, any object placed on the pedestal will be displayed upon it.<br>
| |
| Also see <tt>ARTISAN PEDESTALS</tt>.
| |
| }}
| |
| | |
| {{AB
| |
| |skillname = Cabinets
| |
| |syntax = CONSTRUCT <design>
| |
| |description = Cabinets include fancy wardrobes or even a simple set of drawers. Clothing stored in cabinets do not decay.<br>
| |
| Also see <tt>ARTISAN CABINETS</tt>.
| |
| }}
| |
| | |
| {{AB
| |
| |skillname = Racks
| |
| |syntax = CONSTRUCT <design>
| |
| |description = Racks is a category of furniture that refers to any type of furniture designed to display and keep weapons and armour. Indeed, they are so well constructed that weapon and armor will not decay if stored inside.<br>
| |
| Also see <tt>ARTISAN RACKS</tt>.
| |
| |notes = Racks also protect sheilds and musical instruments from decay.
| |
| }}
| |
| | |
| {{AB
| |
| |skillname = FightingRings
| |
| |syntax = CONSTRUCT <design>
| |
| |description = Fighting rings are specially made for mage-enchanted replicas to engage in combat.<br>
| |
| Also see <tt>ARTISAN FIGHTINGRINGS</tt>.
| |
| }}
| |
| | |
| {{AB
| |
| |skillname = TowelingStation
| |
| |syntax = CONSTRUCT TOWELINGSTATION<br>
| |
| ATTACH STATION TO <ring>
| |
| |cost = Cost: marble 3 cloth 1
| |
| |description = A miniature toweling station will give figurines a chance to rest and recuperate when they lose a battle. A small pot of cement paste will also let them repair their wounds, regaining some of their decay time lost during the bout. The toweling station will not last forever - once
| |
| the cement runs out and the towels are ruined, you will need to attach a new station for figurines to benefit.
| |
| }}
| |
| | |
| {{AB
| |
| |skillname = Beds
| |
| |syntax = CONSTRUCT <design>
| |
| |description = Beds can be luxurious pieces of furniture, whether canopied or simply designed for comfort. You will certainly rest better (and faster) while in a bed as opposed to the hard ground.<br>
| |
| Also see <tt>ARTISAN BEDS</tt>.
| |
| }}
| |
| | |
| {{AB
| |
| |skillname = Instruments
| |
| |syntax = CONSTRUCT <design>
| |
| |description = Only a true master craftsman can design quality instruments, and such is your skill. Each of your instruments is worthy enough to be played by a maestro.<br>
| |
| See also <tt>ARTISAN INSTRUMENTS</tt>. | |
| |notes = Available instrument types are: lute, lyre, mandolin, viola, and violin.
| |
| }}
| |
| | |
| {{AB
| |
| |skillname = Musicboxes
| |
| |syntax = CONSTRUCT <design>
| |
| |description = You can construct music boxes to be tinkered with, which can play music once enchanted.<br>
| |
| Also see <tt>ARTISAN MUSICBOXES</tt>.
| |
| }}
| |
| | |
| {{AB
| |
| |skillname = Bookshelves
| |
| |syntax = CONSTRUCT <design>
| |
| |description = Bookshelves are necessities for proper storage of books and journals. These are unusual pieces of furniture insofar that their construction is limited to guildhalls, order temples and private aethermanses. These pieces of furniture are permanent and extremely expensive.<br>
| |
| Also see <tt>ARTISAN BOOKSHELVES</tt>.
| |
| }}
| |
| | |
| {{AB
| |
| |skillname = Chandeliers
| |
| |syntax = CONSTRUCT <design>
| |
| |description = One of the most elegant additions to rooms are spectacular chandeliers. While wildly expensive, there is almost nothing else that can bring such class to a room. The sparkling light from chandeliers will even briefly reveal dreamwalkers.<br>
| |
| Also see <tt>ARTISAN CHANDELIERS</tt>.
| |
| }}
| |
| | |
| {{AB
| |
| |skillname = Constructs
| |
| |syntax = CONSTRUCT COLOSSUS
| |
| |cost = Cost: steel 20, wood 20, marble 20
| |
| |description = Colossi are tools to defeat other organization's nexus world constructs. You must be holding the commodities in your hands. You will create a miniature of a construct which can be utilized by cities and communes.
| |
| }}
| |
| | |
| {{AB
| |
| |skillname = Thrones
| |
| |syntax = CONSTRUCT <design> FOR <person>
| |
| |description = Thrones must be built for specific individuals. Because of the cost and grandiosity of thrones, they are generally reserved for royalty or those in high positions of power. Sitting in a throne that was built especially for you will temporarily raise your charisma.<br>
| |
| Also see <tt>ARTISAN THRONES</tt>.
| |
| }}
| |
| | |
| {{AB
| |
| |skillname = Prized
| |
| |syntax = PRIZE <furniture><br>
| |
| PRIZE RETURN
| |
| |cost = Power: variable* (any) (to return)
| |
| |description = Sometimes you build a piece of furniture that is so beautiful and special to your heart that you always wish to return to it. By claiming a piece of furniture as your prized possession, you will be able to return to it. This ability has a powerful range that extends up through the known planes (but not across aetherspace). There are some limitations to this power. It costs 10,000 gold to place your golden seal upon a piece of furniture to claim it as your prized possession and you may only ever have one prized piece. Note that prized furniture does not decay.
| |
| | |
| The power cost varies depending on what plane you are returning from:
| |
| * Prime = 1 power
| |
| * Ethereal = 3 power
| |
| * Elemental = 3 power
| |
| * Cosmic = 4 power
| |
| * Astral = 5 power
| |
| (Any plane not listed above that you can return from is also 5 power.)
| |
| }}
| |
Ways of Connecting to Lusternia
The Lusternia Nexus client is often the first way that a new character is introduced to the world of Lusternia. It does require Java which can be downloaded at the Java homepage. Some people, however, prefer to use an alternative client such as Mudlet, MUSHclient, zMUD, or CMUD. Please note other clients may be available to use, but you will need the telnet address ( lusternia.com ), the port ( 23 ), and possibly the IP ( 209.212.145.235 )
Creating Your First Character
The journey through the Portal of Fate usually takes about half an hour, but for those not accustomed to MUDs it can be rather confusing. You have the option of skipping through the journey using the command END JOURNEY, but for newcomers it is not reccomended. During this journey you will choose your adventurer's gender, age, race, and optionally a home city or commune and guild. Information can be found on each of the guilds, cities and communes can be found in-game in the help files, or here: Playerorgs
The journey itself is automated, but it is key to note that upon completion you will receive a few items to help you get started:
- Members of Warrior guilds receive a claymore, while members of Bard guilds receive an instrument.
- Vials (one Health, one Mana, and one Bromides).
- A small amount of gold.
More information can be found in the New Player Guide
Welcome to Lusternia proper
Fresh out of the Portal of Fate, the world of Lusternia can be very confusing for those new to MUDs. Thankfully, a number of people can help you through your initial introduction to the Basin.
Fate Guides Mister Bobbins, Mistress Skein, and Mister Spindle can help you in-game. The NEWBIE channel is designated as an out of character channel, and even if none of the Fate Guides are online, you can always try asking there as a number of mentors may be able to ask your questions.
Likely when you first created your character, someone welcomed you via the Collegium Channel (CGT). A number of "scrolls" (as they're referred to in-game) can be found in each college that will help you complete your tasks. These, as all help files, can be accessed with the command HELP <topic>.
To search through general help files, you can always try HELP <keyword> which will bring up any help file in which the key word is. There are also sets of help files for your City or Commune (CHELP), your Guild, (GHELP), the College (CGHELP), and, if your guild has a clan, there may also be CLHELP, but see HELP CLAN COMMANDS.
Finally, if you have any questions at all there are many players perfectly willing to help you, and would love to share their knowledge and experience. GUILD AIDES will some of those people, but never be afraid to ask for help - we all remember what it was like to be a novice!
Roleplaying
Roleplaying is one of the focal points of Lusternia, and because of this keeping things in-character is crucial. If you are out of character, likely people will tell you to stop speaking insanely - once you step into the shoes of your character, the computer, the 21st Century, none of that exists. Some players find it easiest to come up with a description of who their character is and to write things down to keep track. See HELP ROLEPLAYING, HELP EMOTING, HELP EMOTIONS.
Collegiums
Your first experience in Lusternia will be the Collegium of your city or commune. Each city and commune has their own Collegium where novices and those newly inducted may be introduced to the history, lore, and geography of the city or commune. All Guild Administrators and their aides are able to assist and speak to college students, so you are not required to only seek your own group at this time.
Each college consists of five tasks unique to each city or commune, but designed to give you an overview into the following subjects: History, Hunting, Planes and Planar Travel, Power, and Influencing. Checking your GUILD STATUS in the game will allow you to see what tasks you have left. If you complete all five tasks successfully you will graduate with honours (even after you graduate, if you complete the tasks left, you will be designated as graduating with honours!)
Once you have graduated, you are under the domain of your guild to progress and advance further. As a college student your guild rank will be noted as COL, after graduating you are NOV for novice. At this point many guilds will require further tests to ride from NOV to rank 1, and so on. You are always still free to use CGT <message> to ask questions any time, however!
See: HELP COLLEGE
Hunting
As a novice, Newton Caverns is the main hunting, influencing and questing ground. Finks, gnomes, shroomies and more are free to slay within the Caverns, and some will even give gold rewards if turned in!
These denizens are "free" as they are not protected. Slaying loyal creatures later on will make you an enemy to certain cities, communes, guilds, orders or villages. You can easily see if something is loyal by probing it and see if the denizen "is loyal" to any organisation or person.
Notes on available hunting grounds by level, and where to go as you grow stronger, can be found here:
Hunting Guide
Influencing
A different way of fighting - with words! One of the first influencing skills you gain is Begging. This is useful for generating gold and experience. The stronger the denizen's ego and personality, the harder it will be to influence them to your will.
In the Newton Caverns you can beg from gnomes and finks easily and if you successfully shatter their ego, winning the influence "battle", they will give you gold or perhaps, a quest item! Just like a physical attack when you regain equilibrium and/or balance you kick the target again, with influence you do the same. Attempt to influence, wait for equilibrium, influence again, continuously until you either win or lose this battle of egos!
Notes on available areas to influence by level, and where to go as you grow stronger, can be found here: Influencing Guide
Newbie Questing
For more general information on how to quest, what may be required of you while completing a quest, and tips on how to proceed see the following:
QUESTING
Save the gnomes, be a hero of the finks. Newton Caverns offers two quests specifically for novices that give a good introduction to the world of questing in Lusternia.
See: Newton Cavern's Honours Quest