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Estarra, the Eternal, is the Supreme Creatrix of the multiverse, the product of the merging of Dynara, Magnora, and the Nameless Son of Yudhe. The totality of creation is the result of Her creative will. Yet She remains ever aloof and distant from the concerns and tribulations of mortals and gods alike, and Her will is ever unknowable.
== Ways of Connecting to Lusternia ==
The [http://www.lusternia.com Lusternia] Nexus client is often the first way that a new character is introduced to the world of Lusternia. It does require Java which can be downloaded at the [http://www.java.com Java homepage]. Some people, however, prefer to use an alternative client such as [http://www.mudlet.org/ Mudlet], [http://www.gammon.com.au/mushclient/mushclient.htm MUSHclient], [http://www.zuggsoft.com/zmud/zmudinfo.htm zMUD], or [http://www.zuggsoft.com/index.php?p=cmud CMUD]. Please note other clients may be available to use, but you will need the telnet address ( lusternia.com ), the port ( 23 ), and possibly the IP ( 209.212.145.235 )


==Kinds of Deities==  
== Creating Your First Character ==
The journey through the Portal of Fate usually takes about half an hour, but for those not accustomed to [http://en.wikipedia.org/wiki/MUD MUDs] it can be rather confusing. You have the option of skipping through the journey using the command END JOURNEY, but for newcomers it is not reccomended. During this journey you will choose your adventurer's gender, age, race, and optionally a home city or commune and guild. Information can be found on each of the guilds, cities and communes can be found in-game in the help files, or here: [[Playerorgs]]


'''Soulless Gods''': Even Estarra, with all Her power and presence, cannot defeat the ancient Soulless Gods without destroying all worlds, so they represent a constant, underlying threat to the fabric of creation. However, so long as they remain bound by the Nine Seals, the threat of the Soulless is abated.
The journey itself is automated, but it is key to note that upon completion you will receive a few items to help you get started:
* Members of Warrior guilds receive a claymore, while members of Bard guilds receive an instrument.
* Vials (one Health, one Mana, and one Bromides).
* A small amount of gold.
* A backpack.
* A set of clothes.
* Two of every curative herb in your Rift. [http://wiki.lusternia.com/Planar#Rift Using Your Rift]


'''Elder Gods''': Having come into being at the time before time, the Elder Gods represent powerful forces in their own right. However, they could not stand against the Soulless Gods and were either consumed, fragmented their beings into the mortal races, or fled the known realms. This was known as the Elder Wars. With the Coming of Estarra, the Elder Gods are slowly returning.
More information can be found in the [http://www.lusternia.com/game/helpview/lusternia?what=LUSTERNIA%3A+NEWBIE+GUIDE&x=Help New Player Guide]


'''Vernal Gods''': Where the Elder Gods were defeated against the Soulless, the mortals were born from the fragmentation of a few Elder Gods. The mortal races carried on this war and created great nexuses of power from which they were able to raise their own to great power. These were the Vernal Gods. Eventually, the Vernal Gods were able to trap the Soulless behind Nine Seals, though they had to sacrifice themselves to do so.
== Welcome to Lusternia proper ==
Fresh out of the Portal of Fate, the world of Lusternia can be very confusing for those new to [http://en.wikipedia.org/wiki/MUD MUDs]. Thankfully, a number of people can help you through your initial introduction to the Basin.  


'''Ascended Gods''': From events that transpired in the year 188 CE, which created the [[Threshold Abyss]], ascendency is no longer possible by Mortals. Though from the events that transpired, the Domoths were revealed, and it was made possible for a mortal to ascend and pass through a Domoth and become an Ascendant by the Veil of the Domoth they passed through. The last known Ascended God was Ayridion whom, from his sacrifice that created the Threshold Abyss, later became Ilyarin, an Ascendant of the Domotheos of Life.
Fate Guides Mister Bobbins, Mistress Skein, and Mister Spindle can help you in-game. The NEWBIE channel is designated as an out of character channel, and even if none of the Fate Guides are online, you can always try asking there as a number of mentors may be able to ask your questions.


==The Divine Pantheon==
Likely when you first created your character, someone welcomed you via the Collegium Channel (CGT). A number of "scrolls" (as they're referred to in-game) can be found in each college that will help you complete your tasks. These, as all help files, can be accessed with the command HELP <topic>. (Offline versions of the HELP files are available as well, see [http://www.lusternia.com/game/helpview Lusternia's Help File Index])


{|border="1" cellpadding="4" cellspacing="0"
To search through general help files, you can always try HELP <keyword> which will bring up any help file in which the key word is. There are also sets of help files for your City or Commune (CHELP), your Guild (GHELP), the College (CGHELP), and, if your guild has a clan, there may also be CLHELP, but see [http://www.lusternia.com/game/helpview/lusternia/clton HELP CLAN COMMANDS].  
|-
 
|style="background:darkblue; color:white" |'''Name'''
Finally, if you have any questions at all there are many players perfectly willing to help you, and would love to share their knowledge and experience. GUILD AIDES will some of those people, but never be afraid to ask for help - we all remember what it was like to be a novice!
|style="background:darkblue; color:white" |'''Sex'''
 
|style="background:darkblue; color:white" |'''Status'''
== Roleplaying ==
|style="background:darkblue; color:white" |'''Fame'''
Roleplaying is one of the focal points of Lusternia, and because of this keeping things in-character is crucial. If you are out of character, likely people will tell you to stop speaking 'insanely' - once you step into the shoes of your character, the computer, the 21st Century, none of that exists. However, there are OOC or Out of Character channels for asking questions as needed, especially technical aid, but immersing yourself in the world of Lusternia can be a rewarding experience.  
|-
 
|colspan="4" align="center" style="background:lightblue" |'''No or Unknown Circle'''
To start out, some players find it easiest to come up with a character profile including a description of what their character looks like and basic details like their general personality and rough outline of their history or background.  
|-
 
|[[Ayridion]]||M||Dead||The White Flame. First Ascendant; His death opened the path to the Domoths.
Having a basis for why your character is where they are, how they came to be, and what they look like are good foundations. But remember, this is a dynamic and living world, you want a good foundation without having to rewrite your own history as your character grows. You might find your family, mothers, fathers, siblings, or realize your race was not what you wished.  
|-
 
|Dynara||F||Merged||The Creator. Failed attempts became Soulless; with the Son of Yudhe's help, discovered secrets of souls; became part of Estarra.
Ultimately, your paths are only limited by your imagination, examples of potential outcomes:
|-
* A reknowned and undefeated combatant
|[[Elostian]]||M||Dead||The Enigma. Merger of Elcyrion and Lacostian.
* A masterful chess player
|-
* A famous writer, playwright, or director
|[[Estarra]]||F||Whole||The Eternal. Melding of Dynara and Magnora in the Void. Freed by Roark.
* A well-respected guild or city/commune official
|-
* A master tradesman or woman
|The Fates||F||Whole||Claim to exist wherever the weave of creation is.
* A historical expert
|-
* A faithful devotee of a Divine forming a unique bond
|Magnora||F||Merged||The Destroyer. Used Soulless as Handmaidens; became part of Estarra.
* A demigod or demigoddess!
|-
* ...and much more!
|Quarilia||F||Dead|| Mate of Igaso; Was killed by the Twelve Traitors.
 
|-
See [http://www.lusternia.com/game/helpview/lusternia?what=roleplaying&x=Help HELP ROLEPLAYING], [http://www.lusternia.com/game/helpview/lusternia?what=emoting&x=Help HELP EMOTING], [http://www.lusternia.com/game/helpview/lusternia?what=emotions&x=Help HELP EMOTIONS].
|[[Sior]]||M||Whole||The Anomaly.
 
|-
== Collegiums ==
|Son of Yudhe||M||[[Human]]||Taught Dynara secret of creating souls; lost in the void; sharded into humans according to [[http://www.lusternia.com/library.php?inc=cosmogenesis|Cosmogenesis]] (some doubt this).
Your first experience in Lusternia will be the Collegium of your city or commune. Each city and commune has their own Collegium where novices and those newly inducted may be introduced to the history, lore, and geography of the city or commune. All Guild Administrators and their aides are able to assist and speak to college students, so you are not required to only seek your own group at this time.  
|-
 
|Thalrinda||F||Dead||Mentioned in the Book of Krokano. Consumed by Crazen.
Each college consists of five tasks unique to each city or commune, but designed to give you an overview into the following subjects: History, Hunting, Planes and Planar Travel, Power, and Influencing. Checking your GUILD STATUS in the game will allow you to see what tasks you have left. If you complete all five tasks successfully you will graduate with honours (even after you graduate, if you complete the tasks left, you will be designated as graduating with honours!)
|-
 
|[[Valtreth]]||M||Whole||Majesty of the Dawn. Merger of Eventru and Lyreth.
Once you have graduated, you are under the domain of your guild to progress and advance further. As a college student your guild rank will be noted as COL, after graduating you are NOV for novice. At this point many guilds will require further tests to ride from NOV to rank 1, and so on. You are always still free to use CGT <message> to ask questions any time, however!
|-
 
|Yudhe||n/a||Missing||The first being, now missing.
See: [http://www.lusternia.com/game/helpview/lusternia?what=college&x=Help HELP COLLEGE]
|-
 
|colspan="4" align="center" style="background:lightblue" |'''First Circle: Mediators and Leaders'''
== Hunting ==
|-
As a novice, Newton Caverns is the main hunting, influencing and questing ground. Finks, gnomes, shroomies and more are free to slay within the Caverns, and some will even give gold rewards if turned in!
|Allinvia||F||Dead||Mentioned in the Book of Trillillial.
 
|-
These denizens are "free" as they are not protected. Slaying loyal creatures later on will make you an enemy to certain cities, communes, guilds, orders or villages. You can easily see if something is loyal by probing it and see if the denizen "is loyal" to any organisation or person.
|Amberle||F||Dead||Sister-mate of Meridian; greeted Soulless in peace, was devoured by them.
 
|-
Notes on available hunting grounds by level, and where to go as you grow stronger, can be found here:
|Aslarn||M||[[Aslaran]]||Oversaw Sixth and Seventh Circles; oversaw war preparations during Elder Wars; one of the last ten Firsts.
[http://wiki.lusternia.com/HuntingGuide#Newton_Caverns Hunting Guide]
|-
 
|Auginorus||?||?||One of the last ten Firsts.
== Influencing ==
|-
A different way of fighting - with words! One of the first influencing skills you gain is Begging. This is useful for generating gold and experience. The stronger the denizen's ego and personality, the harder it will be to influence them to your will.
|Carsini||?||Dead||Oversaw the Hamadhi with Eventru following the catastrophic Daath Sequence.
 
|-
In the Newton Caverns you can beg from gnomes and finks easily and if you successfully shatter their ego, winning the influence "battle", they will give you gold or perhaps, a quest item! Just like a physical attack when you regain equilibrium and/or balance you kick the target again, with influence you do the same. Attempt to influence, wait for equilibrium, influence again, continuously until you either win or lose this battle of egos!
|Czixi||?||?||One of the last ten Firsts.
 
|-
Notes on available areas to influence by level, and where to go as you grow stronger, can be found here: [http://wiki.lusternia.com/Influencing#Newton_Caverns Influencing Guide]
|Dalthea||?||?||One of the last ten Firsts.
 
|-
== Questing ==
|[[Eventru]]||M||Merged||Crown of the Exalted. Once a friend of Fain's, and believed to have supported Him during the Betrayal, Eventru now bears great enmity towards Fain. Critically wounded, He merged His essence with that of Lyreth to become Valtreth.
Quests are like puzzles to solve. You should greet all named denizens to see if you can offer to help. Aiding on these minor errands are often mini-quests unto themselves and come with rewards ranging from experience to gold to unique items, or a combination of the above! Complexity ranges as well, from slaying creatures and giving them to someone who requests them, to harder ones involving many hours, steps and puzzles within puzzles to solve.
|-
 
|[[Fain]]||M||Whole||Of the Red Masque. One of the last ten Firsts; called Traitor and banished to the Void for propagating His Soulless elixir, among other crimes; went insane in the Void. Despises elfen, merian and kephera. Leader of the Twelve Traitors.
The key to successfully completing any quest is to talk with denizens to uncover information and manipulate objects to see what is inside them or what falls from them. Touching, pushing, pulling, these are all common ways to reveal a new clue as you quest.
|-
 
|Meridian||M||[[Merian]]||One of the last ten Firsts; led efforts against Fain and the Soulless; one of the first to splinter. Mate of Amberle.
For more general information on how to quest, what may be required of you while completing a quest, and tips on how to proceed see the following:
|-
[http://wiki.lusternia.com/Questing QUESTING]
|Migana||?||?||Oversaw projects of the Fourth and Fifth Circles.
 
|-
Save the gnomes, be a hero of the finks. Newton Caverns offers two quests specifically for novices that give a good introduction to the world of questing in Lusternia.
|Mythramus||?||Dead||Oversaw projects of the Sixth and Seventh Circles.
See: [http://wiki.lusternia.com/Honour_Quests#Newton_Caverns Newton Cavern's Honours Quest]
|-
|Olm||?||?||One of the last ten Firsts.
|-
|Strom||?||Dead||Oversaw projects of the Sixth and Seventh Circles.
|-
|Shairim||?||?||One of the last ten Firsts; ally of Aslarn.
|-
|[[Zvoltz]]||M||Whole||One of the last ten Firsts; brother of Mysrai, His opposing fondness of order led Him to organise the Elders into the Circles known today.
|-
|colspan="4" align="center" style="background:lightblue" |'''Second Circle: Warriors'''
|-
|Braun||?||?||Member of the Crimson Eyes. Opposed Fain's elixir.
|-
|Galantine||?||Dead||Consumed by Illith.
|-
|Gruenella||F||?||Known as Bloody Gruenella, also called Guen. Enjoyed pure destruction and mayhem. Part of Loboshi's cadre, the Grey Furies; one of the Twelve Traitors.
|-
|[[Hajamin]]||M||Dead||The Golden Lord. Protected Viravain while they were in the Void; consumed and later impersonated by Morgfyre.
|-
|Ivanko||?||?||The Cruel. Enjoyed torturing and causing pain; one of the Twelve Traitors.
|-
|Igaso||F||[[Igasho]]||Member of the Crimson Eyes, mate of Quarilia. She was able to resist Drocilla's influencing power.
|-
|[[Kalikai]]||F||Whole||The Crimson Eye. Enjoys freedom, individuality and battle strategy; gives everyone nicknames. Her planning lead to the fall of the Twelve Traitors.
|-
|Krokano||M||[[Krokani]]||His formation lead assault on Soulless.
|-
|Loboshi||F||[[Loboshigaru]]||Mate of Volkh; beloved of the wolves; an adjunct to Orlachmar.
|-
|[[Morgfyre]]||M||Whole||The Legion. Survived the Void by hunting down and consuming other gods. Was a member of the Golden and Second Circles originally. One of the Twelve Traitors.
|-
|Ologri||M||?||Member of the Crimson Eyes; brother-mate to Oovanti.
|-
|Oovanti||M||Dead||Destroyed by Daath Sequence; member of the Crimson Eyes; brother-mate to Ologri.
|-
|Orlachmar||M||[[Orclach]]||Fatally wounded by Illith; restored and strengthened, but also dramatically changed, by Fain's elixir.
|-
|Panamandius||?||?||Member of the Crimson Eyes.
|-
|[[Shikari]]||M||Whole||The Predator. Loner with no cadre in Second Circle. Brother of Viravain; protected Glomdoring.
|-
|Slaay||?||?||The Hidden. Named "the Hidden" for His spying and other clandestine activities. Led a formation against the Soulless; one of the Twelve Traitors.
|-
|Tauro||F||[[Taurian]]||Resisted Keph's psychic powers; worked with Mugowumpois to record the Verses of Magnora.
|-
|[[Terentia]]||F||Whole||The Even-Bladed. Was a Lieutenant of Meridian; returned after expedition into the void
|-
|Thax||M||?||The Machine. Led a formation against the Soulless; part of Loboshi's cadre, the Grey Furies; supported Fain's elixir; misshapen by Zenos; fitted into armor by Clangorum and Agnomenon. One of the Twelve Traitors.
|-
|colspan="4" align="center" style="background:lightblue" |'''Third Circle: Healers & Meditators'''
|-
|Dracnoris||M||[[Dracnari]]||One of the first Elder Gods; Primal God; knew the doom was coming; brother of Draxbaylock.
|-
|[[Hoaracle]]||M||Whole||The Forest Dreamer; spent His days taking root in forests to meditate on the life within. One of the Triumvirate that investigated and judged the Twelve Traitors.
|-
|[[Jadice]]||F||Whole|| Known as Jadice of the Ice Plains. Secludes self in the deep wastes of the north. Sister to Xyl; was one of the Triumvirate that investigated and judged the Twelve Traitors. Had close relations with Manteekan.
|-
|Keph||F||[[Kephera]]||Known as She of Many Eyes; Primal God; cut Illith in half.
|-
|Lacostian||M||Merged||The Mysterial Lord. Melded with the Akashic Records; merged with Elcyrion to form Elostian.
|-
|Lantra||F||?||One of the Hamadhi.
|-
|Malmydia||F||?||One of the Hamadhi. Performed experiments on Krokano and others; mutilated Fininkora, the Fair. Created several diseases with Bloodredi to harm Elder Gods. One of the Twelve Traitors.
|-
|[[Mysrai]]||n/a||Whole||Known as Mysrai of the Mysterium. Constantly changed Their appearance, even gender. Rumoured to be a Primal God. Was said that Their true form would drive someone mad. One of the Triumvirate that investigated and judged the Twelve Traitors.
|-
|Vrandrac||n/a||?||Amorphous mass.
|-
|colspan="4" align="center" style="background:lightblue" |'''Fourth Circle: Artists'''
|-
|[[Carakhan]]||F||Whole||Sculptor of Waves. Crechemate of Meridian and Amberle; painted the sands, reefs and sea creatures; shortly impersonated by Drocilla before Her true return to the First World.
|-
|Clangorum||M||[[Dwarf]]||Weapons 'artist'; trained as Second Circle; member of the Grey Furies.
|-
|[[Crumkane]]||M||Whole||Lord of Epicurean Delights. Patron of the arts, particularly cooking; followed by the sugarplum and other sweet-related fae, hid them on what is now Crumkindivia during the Exodus.
|-
|Crys||M||Dead||Destroyed by Zenos, His Voice was trapped and used as a weapon by the Ice Devils before being freed to become the Symphonium tutor.
|-
|[[Drocilla]]||F||Whole|| The Enchantress. One of the Twelve Traitors; has very powerful seductive and influencing skills, was collared with a special device that neutralizes Her dangerous abilities.  
|-
|Fininkora||F||[[Fink]]||Victim of a failed experiment by Malmydia.
|-
|Gullagumbah||M||Dead||Destroyed by Zenos, His Voice was trapped and used as a weapon by the Ice Devils before being freed to become the Minstrels' tutor.
|-
|[[Isune]]||F||Whole||The Aesthete. Restored the Seal of Nature; sealed with Kethuru; saved by Lacostian; created Wyrd with Viravain.
|-
|Jagrerox||M||Dead||Destroyed by Zenos, left His Voice behind; it became the Cacophony tutor.
|-
|[[Lyreth]]||M||Merged||The Sidereal Prince. Fled from Zenos into the Void, leaving His Voice behind like many of the other Fourth Circle. Later returned and was restored, but much later fused with a critically wounded Eventru to become Valtreth.
|-
|Mahalla||F||Dead||Destroyed by Zenos, left Her Voice behind; it became the Harbingers' tutor.
|-
|[[Maylea]]||F||Whole||Bloom of Serenity. Painted the flowers. Past mate of Nocht, She now bears Him great enmity.
|-
|Rhapsody||F||Dead||Destroyed by Zenos, left Her Voice behind; it became the Cantors' tutor.
|-
|Rhesileni||F||Sileni||Sister of Trialante (though not literally a crechemate) and a Keeper of Song.
|-
|Trialante||F||Dead||Destroyed by Zenos, left Her Voice behind; it became the Spiritsingers' tutor.
|-
|Trillillial||F||[[Trill]]||Mate of Xyl; painted the sky.
|-
|colspan="4" align="center" style="background:lightblue" |'''Fifth Circle: Thinkers'''
|-
|Agnomenon||M||[[Gnome]]||Brother of Clangorum; opposed Fain's elixir; called The Tinkerer, master of mechanisms.
|-
|[[Darvellan]]||M||Whole||The Navigator. Explorer of the Cosmic Planes and Aetherspace beyond; departed the First World before the Elder Wars for reasons unknown.
|-
|Elcyrion||M||Merged||The Erudite. Brother of Lacostian; survived body being destroyed during Elder Wars; merged with Lacostian to become Elostian.
|-
|Ein||?||?||Opposed Fain's elixir.
|-
|Gheasia||F||?||Mate of Raezon. Created armaments with soulless with Raezon; One of the Twelve Traitors.
|-
|Mililiki||F||?||Member of Fain's elixir coterie.
|-
|Mugowumpois||F||[[Mugwump]]||Studied animals and Collective Souls; recorded verses of Magnora.
|-
|Oshterel||M||?||Member of Fain's elixir coterie.
|-
|[[Raezon]]||M||Whole||The Forbidden. Created the Forbidden Elixir with Gheasia; was the mate of Gheasia. Created armaments with Soulless energy with Gheasia. Banished to the Void with Fain; One of the Twelve Traitors.
|-
|[[Roark]]||M||Whole||Libertas. Freed Estarra from the Void; made shady deal with 'ancient enemy' during war with Soulless.
|-
|Xyl||M||[[Lucidian]]||Mate of Trillillial; emotionless; studied the cosmos.
|-
|[[Yomoigu]]||M||Whole||The Pyresmith. Member of Fain's elixir coterie, but later agreed to forbidding its use; returned to the First World within a transdimensional device of His own make carried by the Red Star.
|-
|colspan="4" align="center" style="background:lightblue" |'''Sixth Circle: Awakeners'''
|-
|[[Auseklis]]||M||Whole||The First Wanderer. (Most likely: Rock or River)
|-
|Elfenehoala||F||[[Elfen]]||Sister of Lisaera; primary Moon awakener.
|-
|[[Lisaera]]||F||Whole||The Silver Goddess. Primary Moon awakener; once mate of Fain, She now despises Him; manifests ternary aspects mirroring those of Mother Moon, fierce protector of Nature and the Last Forest.
|-
|[[Manteekan]]||M||Whole||The Nightmare. Awakened and shaped lesser spirits to battle the Soulless. Subverted and weaponised the fae of the Icewynderkyl forest, making it corrupt and barren. Recently bound by Viravain and Nocht to serve the Wyrd. Had close relations with Jadice.
|-
|[[Nocht]]||M||Whole||The Silent. Primary Night awakener; protects Glomdoring. Hates Eventru, who calls Him tainted. Once the mate of Maylea, They now bear enmity towards each other.
|-
|Rahm||M?||?||Primary Sun awakener.
|-
|colspan="4" align="center" style="background:lightblue" |'''Seventh Circle: Creators'''
|-
|Blooredi||M||?||Created the crocodiles and alligators, and Spirit Scorpion. Corrupted a number of animals that later may have been reformed (scorpions, crocodiles, some types of snakes and spiders, and many saurian beasts). Created several diseases with Malmydia to harm Elder gods; One of the Twelve Traitors.
|-
|Bollikin||M||[[Furrikin]]||Was the first Elder God to splinter; created small animals, including rabbits, squirrels, foxes, and rockeaters; many formed Collective Souls.
|-
|Centaubi||M||Centaur||Charune's brother. Created horses.
|-
|[[Charune]]||M||Whole||Lord of the Hunt. Created deer (and White Hart), also cows.
|-
|Lorella||F||Dead||Created lions and Great Lion, the Collective Spirit of Jojobo.
|-
|Tae||M||[[Tae'Dae]]||Created bears.
|-
|Volkh||M||Dead||Created wolves; mate of Loboshi; consumed by Orlachmar.
|-
|[[Viravain]]||F||Whole||Mistress of the Webs. Created birds (and Raven), bugs, other small life; once possessed by Kethuru, embodies both the beauty and cruelty of the Wyrd that She created with Isune.
|-
|colspan="4" align="center" style="background:lightblue" |'''Soulless Gods'''
|-
|Crazen||M||Trapped||The Greedy. Trapped by Shanth in a crater at the end of the world.
|-
|Draxbaylock||F||Dead||The Black. Sister of Dracnoris, killed by Him during the first battle of the Elder Wars.
|-
|Erlechtoch||M||Dead||Lesser Soulless; His essence was used by Fain to resurrect Orlachmar.
|-
|Illith||F||[[Illithoid]]||The Leviathan. Was once the most powerful, before being cut in half by Keph. Half was imprisoned behind the Seal of Keph, the same half later split into the Illithoid. Other half frozen under the seas by the Vernal Gods. Also called "Empress of Emptiness", Her heart resides within the Undervault, for those brave enough to touch it.
|-
|Kethuru||M||Imprisoned||The Almighty, imprisoned beyond the border of the Astral Plane by the Nine. Currently most powerful of the Soulless.
|-
|Muud||M||Trapped||Great Muud. Trapped under Balach Swamp, His essence powers that of the Soulforge. Now seeks victims by reaching to the sewers of the cities to feed upon unsuspecting adventurers by teleporting them to the Land of Flesh and Blood. Avatar is the Dread Lord of Contagion.
|-
|Nemach||M||Trapped||Lesser Soulless from which Fain's coterie drew the makings of the elixir. Resurfaced in the Basin of Life following the return of Lisaera, Drocilla, Carakhan and Crumkane, trapped in an interdimensional device by Yomoigu.
|-
|Zenos||M||Trapped||The Silent Death. Insubstantial. Trapped in a mountain cave, an icy prison made by the Vernal Gods. A small fragment of Zenos' essence was tightly bound within a chest in older times, and accidentally let loose by the Celestine Guild, on or around 10 Dioni 214. Defeated upon the Plane of Celestia, and resealed within the chest. His essence also persists in the Icewynd, manifesting as the Eye of Zenos.
|}

Revision as of 20:11, 17 January 2016

Ways of Connecting to Lusternia

The Lusternia Nexus client is often the first way that a new character is introduced to the world of Lusternia. It does require Java which can be downloaded at the Java homepage. Some people, however, prefer to use an alternative client such as Mudlet, MUSHclient, zMUD, or CMUD. Please note other clients may be available to use, but you will need the telnet address ( lusternia.com ), the port ( 23 ), and possibly the IP ( 209.212.145.235 )

Creating Your First Character

The journey through the Portal of Fate usually takes about half an hour, but for those not accustomed to MUDs it can be rather confusing. You have the option of skipping through the journey using the command END JOURNEY, but for newcomers it is not reccomended. During this journey you will choose your adventurer's gender, age, race, and optionally a home city or commune and guild. Information can be found on each of the guilds, cities and communes can be found in-game in the help files, or here: Playerorgs

The journey itself is automated, but it is key to note that upon completion you will receive a few items to help you get started:

  • Members of Warrior guilds receive a claymore, while members of Bard guilds receive an instrument.
  • Vials (one Health, one Mana, and one Bromides).
  • A small amount of gold.
  • A backpack.
  • A set of clothes.
  • Two of every curative herb in your Rift. Using Your Rift

More information can be found in the New Player Guide

Welcome to Lusternia proper

Fresh out of the Portal of Fate, the world of Lusternia can be very confusing for those new to MUDs. Thankfully, a number of people can help you through your initial introduction to the Basin.

Fate Guides Mister Bobbins, Mistress Skein, and Mister Spindle can help you in-game. The NEWBIE channel is designated as an out of character channel, and even if none of the Fate Guides are online, you can always try asking there as a number of mentors may be able to ask your questions.

Likely when you first created your character, someone welcomed you via the Collegium Channel (CGT). A number of "scrolls" (as they're referred to in-game) can be found in each college that will help you complete your tasks. These, as all help files, can be accessed with the command HELP <topic>. (Offline versions of the HELP files are available as well, see Lusternia's Help File Index)

To search through general help files, you can always try HELP <keyword> which will bring up any help file in which the key word is. There are also sets of help files for your City or Commune (CHELP), your Guild (GHELP), the College (CGHELP), and, if your guild has a clan, there may also be CLHELP, but see HELP CLAN COMMANDS.

Finally, if you have any questions at all there are many players perfectly willing to help you, and would love to share their knowledge and experience. GUILD AIDES will some of those people, but never be afraid to ask for help - we all remember what it was like to be a novice!

Roleplaying

Roleplaying is one of the focal points of Lusternia, and because of this keeping things in-character is crucial. If you are out of character, likely people will tell you to stop speaking 'insanely' - once you step into the shoes of your character, the computer, the 21st Century, none of that exists. However, there are OOC or Out of Character channels for asking questions as needed, especially technical aid, but immersing yourself in the world of Lusternia can be a rewarding experience.

To start out, some players find it easiest to come up with a character profile including a description of what their character looks like and basic details like their general personality and rough outline of their history or background.

Having a basis for why your character is where they are, how they came to be, and what they look like are good foundations. But remember, this is a dynamic and living world, you want a good foundation without having to rewrite your own history as your character grows. You might find your family, mothers, fathers, siblings, or realize your race was not what you wished.

Ultimately, your paths are only limited by your imagination, examples of potential outcomes:

  • A reknowned and undefeated combatant
  • A masterful chess player
  • A famous writer, playwright, or director
  • A well-respected guild or city/commune official
  • A master tradesman or woman
  • A historical expert
  • A faithful devotee of a Divine forming a unique bond
  • A demigod or demigoddess!
  • ...and much more!

See HELP ROLEPLAYING, HELP EMOTING, HELP EMOTIONS.

Collegiums

Your first experience in Lusternia will be the Collegium of your city or commune. Each city and commune has their own Collegium where novices and those newly inducted may be introduced to the history, lore, and geography of the city or commune. All Guild Administrators and their aides are able to assist and speak to college students, so you are not required to only seek your own group at this time.

Each college consists of five tasks unique to each city or commune, but designed to give you an overview into the following subjects: History, Hunting, Planes and Planar Travel, Power, and Influencing. Checking your GUILD STATUS in the game will allow you to see what tasks you have left. If you complete all five tasks successfully you will graduate with honours (even after you graduate, if you complete the tasks left, you will be designated as graduating with honours!)

Once you have graduated, you are under the domain of your guild to progress and advance further. As a college student your guild rank will be noted as COL, after graduating you are NOV for novice. At this point many guilds will require further tests to ride from NOV to rank 1, and so on. You are always still free to use CGT <message> to ask questions any time, however!

See: HELP COLLEGE

Hunting

As a novice, Newton Caverns is the main hunting, influencing and questing ground. Finks, gnomes, shroomies and more are free to slay within the Caverns, and some will even give gold rewards if turned in!

These denizens are "free" as they are not protected. Slaying loyal creatures later on will make you an enemy to certain cities, communes, guilds, orders or villages. You can easily see if something is loyal by probing it and see if the denizen "is loyal" to any organisation or person.

Notes on available hunting grounds by level, and where to go as you grow stronger, can be found here: Hunting Guide

Influencing

A different way of fighting - with words! One of the first influencing skills you gain is Begging. This is useful for generating gold and experience. The stronger the denizen's ego and personality, the harder it will be to influence them to your will.

In the Newton Caverns you can beg from gnomes and finks easily and if you successfully shatter their ego, winning the influence "battle", they will give you gold or perhaps, a quest item! Just like a physical attack when you regain equilibrium and/or balance you kick the target again, with influence you do the same. Attempt to influence, wait for equilibrium, influence again, continuously until you either win or lose this battle of egos!

Notes on available areas to influence by level, and where to go as you grow stronger, can be found here: Influencing Guide

Questing

Quests are like puzzles to solve. You should greet all named denizens to see if you can offer to help. Aiding on these minor errands are often mini-quests unto themselves and come with rewards ranging from experience to gold to unique items, or a combination of the above! Complexity ranges as well, from slaying creatures and giving them to someone who requests them, to harder ones involving many hours, steps and puzzles within puzzles to solve.

The key to successfully completing any quest is to talk with denizens to uncover information and manipulate objects to see what is inside them or what falls from them. Touching, pushing, pulling, these are all common ways to reveal a new clue as you quest.

For more general information on how to quest, what may be required of you while completing a quest, and tips on how to proceed see the following: QUESTING

Save the gnomes, be a hero of the finks. Newton Caverns offers two quests specifically for novices that give a good introduction to the world of questing in Lusternia. See: Newton Cavern's Honours Quest