Difference between revisions of "Lorecraft"
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|cost = Amalgamation Cost: 2 percent of power reserve.<br> | |cost = Amalgamation Cost: 2 percent of power reserve.<br> | ||
Ingredients: myrtle 2 kafe 2 horehound 3 coltsfoot 1 sage 2<br> | Ingredients: myrtle 2 kafe 2 horehound 3 coltsfoot 1 sage 2<br> | ||
Damage Modifier: | Damage Modifier: 1/5 cold resistance | ||
|description = The fire potion will warm your insides, reducing cold damage. Also, it will cure shivering or afflictions that cause abnormal chills. | |description = The fire potion will warm your insides, reducing cold damage. Also, it will cure shivering or afflictions that cause abnormal chills. | ||
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|cost = Amalgamation Cost: 2 percent of power reserve.<br> | |cost = Amalgamation Cost: 2 percent of power reserve.<br> | ||
Ingredients: merbloom 4 juniper 2 kombu 1 mistletoe 1 sargassum 1<br> | Ingredients: merbloom 4 juniper 2 kombu 1 mistletoe 1 sargassum 1<br> | ||
Damage Modifier: | Damage Modifier: 1/5 fire resistance | ||
|description = The frost potion will temper your body against heat, thus reducing fire damage. Also, if you are on fire, it will instantly put out the flames. | |description = The frost potion will temper your body against heat, thus reducing fire damage. Also, if you are on fire, it will instantly put out the flames. | ||
}} | }} | ||
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|cost = Amalgamation Cost: 2 percent of power reserve.<br> | |cost = Amalgamation Cost: 2 percent of power reserve.<br> | ||
Ingredients: coltsfoot 10 colewort 5 arnica 3<br> | Ingredients: coltsfoot 10 colewort 5 arnica 3<br> | ||
Damage Modifier: | Damage Modifier: 1/5 electricity resistance | ||
|description = The galvanism potion will cause you to lose conductivity, making you better resistant to electrical damage. | |description = The galvanism potion will cause you to lose conductivity, making you better resistant to electrical damage. | ||
}} | }} |
Revision as of 14:52, 20 January 2016
Lorecraft is the natural progression onwards from basic alchemy. Its practitioners deal with more complex formulae and can amalgamate more potent salves and potions, as well as creating rare oils and perfumes. At the apex of his or her career, the lorecrafter will be able to create the fabled elixir vitae which restores life and the much-coveted philosopher's stone: useable only by the alchemist who created it. |
Skill | Learned At | Description |
---|---|---|
Fire | Master+0% | Protect yourself from cold and chills. |
Jasmine | Master+33% | An aromatic oil that instills paranoia with its scent. |
Frost | Master+66% | Protect yourself from fire. |
Invisibility | Gifted+0% | An oil to hide an object from sight. |
Vanilla | Gifted+33% | An aromatic oil that weakens with its scent. |
Galvanism | Gifted+66% | Protect yourself from electricity. |
Sanguine | Expert+0% | A powerful purgative against hot and moist ailments. |
DragonsBlood | Expert+33% | An aromatic oil that empowers with its scent. |
Preservation | Expert+66% | An oil to protect an item against decay. |
Choleric | Virtuoso+0% | A needed purgative for dry and hot temperaments. |
Sandalwood | Virtuoso+50% | An aromatic oil that instills charity with its scent. |
Phlegmatic | Fabled+0% | A purgative for moist and cold temperaments. |
Melancholic | Fabled+33% | A purgative for cold and dry temperaments. |
Musk | Fabled+66% | An aromatic oil that seduces with its scent. |
Sharpness | Mythical+0% | An oil to improve the accuracy of a weapon. |
Constructs | Mythical+33% | Create a golden heart to power a construct. |
Vitae | Mythical+66% | The elixir vitae represents a hallmark in alchemy. |
PhilosopherStone | Transcendent+0% | Indeed, every alchemist dreams of possessing one. |
Fire
Syntax |
DRINK FIRE |
Amalgamation Cost: 2 percent of power reserve. Ingredients: myrtle 2 kafe 2 horehound 3 coltsfoot 1 sage 2 |
The fire potion will warm your insides, reducing cold damage. Also, it will cure shivering or afflictions that cause abnormal chills.
Jasmine
Syntax |
APPLY JASMINE |
Amalgamation Cost: 1 percent of power reserve. Ingredients: spices 15 |
The jasmine aromatic oil helps arguments of paranoia and provides a scent.
Frost
Syntax |
DRINK FROST |
Amalgamation Cost: 2 percent of power reserve. Ingredients: merbloom 4 juniper 2 kombu 1 mistletoe 1 sargassum 1 |
The frost potion will temper your body against heat, thus reducing fire damage. Also, if you are on fire, it will instantly put out the flames.
Invisibility
Syntax |
COAT <item> WITH INVISIBILITY |
Amalgamation Cost: 2 percent of power reserve. Ingredients: kafe 5 rosehips 5 coltsfoot 5 |
The oil of invisibility will hide objects you are holding temporarily from the prying eyes of others.
Vanilla
Syntax |
APPLY VANILLA |
Amalgamation Cost: 1 percent of power reserve. Ingredients: spices 15 |
The vanilla aromatic oil helps weakening influence and provides a scent.
Galvanism
Syntax |
DRINK GALVANISM |
Amalgamation Cost: 2 percent of power reserve. Ingredients: coltsfoot 10 colewort 5 arnica 3 |
The galvanism potion will cause you to lose conductivity, making you better resistant to electrical damage.
Sanguine
Syntax |
DRINK SANGUINE |
Amalgamation Cost: 3 percent of power reserve. Ingredients: chervil 5 yarrow 5 |
This purgative flushes out impurities in the blood that causes sanguine temperaments or ailments. Among its cures are slit throat, loss of scalp, hemophelia, healthleech, confusion and lethargy.
DragonsBlood
Syntax |
APPLY DRAGONSBLOOD |
Amalgamation Cost: 1 percent of power reserve. Ingredients: spices 15 |
The dragons blood aromatic oil helps empowering influence and provides a scent.
Preservation
Syntax |
COAT <item> WITH PRESERVATION |
Amalgamation Cost: 2 percent of power reserve. Ingredients: colewort 10 coltsfoot 3 flax 2 |
The oil of preservation will slightly slow down decay of items under its effect.
Choleric
Syntax |
DRINK CHOLERIC |
Amalgamation Cost: 3 percent of power reserve. Ingredients: pennyroyal 5 sage 5 |
This purgative flushes out the yellow bile that causes choleric temperments or ailments. Among its cures are dysentery, vomiting (including vomiting blood), worms, love potion, and hypersomnia.
Sandalwood
Syntax |
APPLY SANDALWOOD |
Amalgamation Cost: 1 percent of power reserve. Ingredients: spices 15 |
The sandalwood aromatic oil helps with charity influence and provides a scent.
Phlegmatic
Syntax |
DRINK PHLEGMATIC |
Amalgamation Cost: 3 percent of power reserve. Ingredients: horehound 5 kombu 5 |
This purgative flushes out the build up of phlegm that causes phlegmatic temperments or ailments. Among its the aeon curse, powersink, shyness, generosity and weakness.
Melancholic
Syntax |
APPLY MELANCHOLIC TO [chest/head] |
Amalgamation Cost: 3 percent of power reserve. Ingredients: myrtle 5 galingale 5 |
This purgative cleans out the black bile that causes melancholic temperments or ailments through topical application. Among its cures are punctured lungs (chest), asthma (chest), black lung, dizziness (head), the vapors (head), and sensitivity (head).
Musk
Syntax |
APPLY MUSK |
Amalgamation Cost: 1 percent of power reserve. Ingredients: spices 15 |
The musk aromatic oil helps with seduction influence and provides a scent.
Sharpness
Syntax |
COAT <weapon> WITH SHARPNESS |
Amalgamation Cost: 2 percent of power reserve. Ingredients: arnica 5 kafe 5 flax 3 coltsfoot 2 |
The oil of sharpness will decrease the tendency for weapons to naturally miss.
Constructs
Syntax |
AMALGAMATE HEART |
Amalgamation Cost: 100 percent of power reserve. |
Using your alchemical abilities, you can create a heart to empower a colossus once it is constructed by an artisan.
Vitae
Syntax |
DRINK VITAE |
Power: 10 (any) Amalgamation Cost: 8 percent of power reserve. |
The most powerful potion known in existence is the elixir vitae, which will protect against death itself.
PhilosopherStone
Amalgamation Cost: 25 percent of power reserve. Ingredients: gold 10 silver 10 platinum 10 mercury 10 |
Only a master alchemist can create and use the philosopher's stone. Having it in his or her inventory will increase the healing powers of potions.