Difference between revisions of "Elementalism"
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==Master== | ==Master== | ||
At this point in your training of Elementalism, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations. | At this point in your training of Elementalism, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations. | ||
[[category:Outdated]] |
Revision as of 21:19, 23 March 2017
The prime skill of all mages is to master the primal elements of earth, wind, fire and water. Once mastery is complete, the goal of every mage is to move on to specialize in the one element associated with their city's nexus of power. |
Skill | Learned At | Description |
---|---|---|
Sense | Inept+0% | You can sense elementals infused in the ground. |
Dig | Inept+0% | Unearth buried treasures and burrowing people. |
Cleanse | Inept+25% | Wash yourself squeaky clean. |
Scry | Inept+50% | Locate another player. |
Gust | Inept+75% | Blow someone in a direction with a gust of wind. |
Blast | Novice+0% | Release a blast of elemental power. |
Levitate | Novice+33% | Float on a cushion of air. |
Stoneskin | Novice+66% | Protect yourself from physical damage. |
Waterbreathe | Apprentice+0% | Extract air from water. |
Firewall | Apprentice+25% | Create a wall of elemental fire. |
Geyser | Apprentice+50% | Knock someone out of the trees or the sky. |
Elementshield | Apprentice+75% | Shield yourself from the elements. |
Doorblast | Capable+0% | Blast open jammed doors. |
Fog | Capable+33% | Conjure up obscuring fog. |
Magelock | Capable+66% | Freeze the latch of a door. |
Freeze | Adept+0% | Chill another player. |
Icewall | Adept+25% | Conjure up an obstructing icewall. |
Ignite | Adept+50% | Attack with elemental fire. |
Gate | Adept+75% | Open gates to or from the elemental planes. |
Master | Master+0% | Move on to a master specialization. |
Sense
If you can survey a location, you will be able to sense whether or not an elemental is infused in that location. You can also sense any runes infused at that location.
Dig
Syntax: |
CAST DIG |
Manual labour is a thing of the past for the mage who can simply command the earth to expose its hidden treasures.
Cleanse
Syntax: |
CAST CLEANSE <target|ME> |
Create refreshing, cleansing water to bathe in, washing away unwanted odours.
Scry
Syntax: |
CAST SCRY <target> |
Create a scrying mirror with a handful of water, and reveal with the location of another.
Gust
Syntax: |
CAST GUST CAST GUST <player> <direction> |
By channeling the element of air, you can either blow a fog or cloud out of the room, or blow a player in a particular direction.
Blast
Syntax: |
CAST BLAST <target> |
Damage Type: 100% Heat Damage Source: Magical |
Attack your target with a blast of pure elemental power.
Levitate
Syntax: |
CAST LEVITATE |
Make yourself light as a feather and lift yourself up on a cushion of air, making yourself immune from falling damage.
Stoneskin
Syntax: |
CAST STONESKIN |
Damage Modifier: variable depending on skill level, max of 24 |
Stoneskin coats much of your body in stone, providing some protection against physical attacks. As your skill in elementalism increases, so will the protection this ability affords you.
Waterbreathe
Syntax: |
CAST WATERBREATHE |
You can create a magical mask over your mouth which will filter oxygen from water and allow you to breathe underwater without consequence.
Firewall
Syntax: |
CAST FIREWALL <direction> |
Channeling the power of elemental fire, you will create walls of burning flame.
Geyser
Syntax: |
CAST GEYSER AT <player> CAST GEYSER <direction> |
Using this ability, you may knock a flying or "treed" player out of the skies or trees.
If cast in a direction, it will douse any firewalls that may be there.
Elementshield
Syntax: |
CAST ELEMENTSHIELD |
Damage Modifier: 15 |
Surround yourself with a magical shield that absorbs some damage from elemental damage, such as fire, cold and electricity.
Doorblast
Syntax: |
CAST DOORBLAST <direction> |
Locked doors will not stop the diligent mage who can summon a wind to blow it open. Some doors will resist attempts to be blast open while others will be impossible to open with this spell.
Fog
Syntax: |
CAST FOG |
With the powers of air and water, you can obfuscate a room with elemental fog.
Magelock
Syntax: |
CAST MAGELOCK <direction> |
No key is needed for the mage to lock doors, simply freeze the lock in place.
Freeze
Syntax: |
CAST FREEZE GROUND CAST FREEZE <player> |
When casting freeze at the ground, you will cause a coating of ice to cover it, causing people to slip occassionally. When casting it at another person, you will first clear off the fire potion defense if the person has one on, then cause the target to shiver, and finally freeze him.
Icewall
Syntax: |
CAST ICEWALL <direction> |
This spell will create a wall of elemental ice, blocking the passage of those who would seek to pass by.
Ignite
Syntax: |
CAST IGNITE <target> CAST IGNITE <ice/briarwall> AT <direction> |
Damage Type: Heat Damage Source: Magical |
You can ignite a hapless target, or destroy ice/briar walls with the fury of fire.
Gate
Syntax: |
TRANSVERSE <plane> |
You can travel to or from the elemental realms from any planar gate.
Master
At this point in your training of Elementalism, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see SKILLCHOICE LIST to see what is available. There may be a choice between two or more specializations.