Difference between revisions of "Kata"

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| style="background:darkblue; color:white"|'''Syntax:'''
| style="background:darkblue; color:white"|'''Syntax:'''
|-
|-
| style="background:lightblue"|<tt>KATA STUDY <form name></tt><br/>
| style="background:lightblue"| <tt>KATA STUDY <form name> <stance></tt><br/>
<tt>KATA FORMS</tt><br/>
<tt>KATA FORMS</tt><br/>
<tt>KATA FORGET <form name></tt><br/>
<tt>KATA FORGET <form name> <stance></tt><br/>
<tt>KATA DEVELOP <form name> ACTION <action #> <action commands></tt><br/>
<tt>KATA DEVELOP <form name> <stance> ACTION <action #> <commands></tt><br/>
<tt>KATA DEVELOP <form name> ACTION <action #> NONE</tt><br/>
<tt>KATA DEVELOP <form name> <stance> ACTION <action #> NONE</tt><br/>
<tt>KATA DEVELOP <form name> MODIFIERS <modifier list></tt><br/>
<tt>KATA DEVELOP <form name> MODIFIERS NONE</tt><br/>
<tt>KATA REVIEW <form name></tt><br/>
<tt>KATA REVIEW <form name></tt><br/>
<tt>KATA PERFORM <target> <form #1> [<form  #2>] [<form #3>] ...</tt><br/>
<tt>KATA PERFORM <target> =]<form>+] <arg>] <arg>] ...</tt><br/>
<tt>KATA TERMINATE</tt><br/>
<tt>KATA TEACH <form name> TO <person></tt><br/>
<tt>KATA TEACH <formname> TO <person></tt>
<tt>KATA COPY <form name> TO <new form name></tt><br/>
<tt>KATA RENAME <form name> TO <new form name></tt><br/>
<tt>KA STAYSTANCE</tt><br/>
<tt>KA PUNCH <target> <bodypart> RIGHT|LEFT (For players)</tt><br/>
<tt>KA PUNCH <target> RIGHT|LEFT (For bashing NPCs)</tt><br/>
<tt>KA STANCEMSG <ON/OFF></tt><br/>
<tt>KA DEFAULTHIGH <ON/OFF></tt><br/>
<tt>KA CLEAR</tt><br/>
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|style="background:pink"|Bodyparts:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg <br/>
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As you progress in kata and its specializations, you can develop more and more of your own personal kata forms. To make a new form, begin with <tt>KATA STUDY</tt> and to forget a form, use <tt>KATA FORGET <form name></tt>. <tt>KATA FORMS</tt> will list all of your forms. <tt>KATA REVIEW <form></tt> will review a specific form. The actions are the same as any KA attacks, minus the KA and target. For example, <tt>KA PUNCH GALT HEAD LEFT</tt> would translate to an action as <tt>PUNCH HEAD LEFT</tt>. You can add modifiers with later skills. You can execute any sequence of forms. Each form must have a ka value at or below the maximum ka you can hold, based on your momentum (see below for details on momentum). In addition, the max number of forms you can have in a sequence is capped based on skill rank in Kata. You can <tt>TERMINATE</tt> a sequence before it is finished, but it will throw you off balance.
As you progress in kata and its specializations, you can develop more
and more of your own personal kata forms. To make a new form, begin with
KATA STUDY and to forget a form, use KATA FORGET. KATA FORMS will list
all of your forms. KATA REVIEW <form> will review a specific form. The
actions are the same as any KA attacks, minus the KA and target. For
example, KA PUNCH GALT HEAD LEFT would translate to an action as PUNCH
HEAD LEFT.
 
To perform kata maneuvers, you execute KATA PERFORM. You can only
execute a single form at a time.
 
To teach forms to others, you can use KATA TEACH.
 
Stances There are five types of kata stances:
Base --> Twist(High/Low) --> Centred --> Surge(High/Low) --> Killer.


To perform kata maneuvers, you execute <tt>KATA PERFORM</tt>. You can link several forms together if you wish, or execute a single form at a time. Note that after the third form you can change to a new sequence of forms. Once you change direction, it will take another three forms to change it again. If you choose to link several forms together, they will start to move faster after the third one. To teach forms to others, you can use <tt>KATA TEACH</tt>.
Each kata form advances you through the kata stances naturally. For
stances that have high and low forms, you will naturally choose the high
stance. To use the low stance, add LOW or L as an argument for your kata
form. You can also specify HIGH or H. For example, if you do KATA
PERFORM GALT SMITE LOW while you are in the Base stance, when your form
is finished you will end up in the TwistLow stance. When you perform a
kata in the killer stance, you will end up in the Base stance.


'''Momentum'''
You can also regress in stances by using the URCHIN argument in your
form. This will move you back in the stance progression albeit for a
balance cost. You can again use LOW or HIGH to specify which of those
stances to use.


Monks must build momentum in order to do the most powerful attacks in kata forms. Every time a kata form successfully strikes an opponent, your momentum increases. If you go too long without a hit then your momentum will falter. Every kata attack has a ka cost associated with it. The sum total ka costs you can use in a kata form may not surpass this maximum:
For example, you can create a form with two stance levels like this:
KATA STUDY SMITE BASE
KATA STUDY SMITE SURGEHIGH


{| border="1" cellpadding="4" cellspacing="0"
Then you can fill in the desired attacks using the KATA DEVELOP syntax
|-
for BASE stance, and also for SURGEHIGH stance. Now if you perform SMITE
|style="background:lightblue" |'''Momentum'''
against a foe and are moving into the SURGEHIGH stance or higher then
|style="background:lightblue" |'''Max ka'''
you will perform the attack defined for that variation of the form. If
|- 
lower then it will fall back to the attacks defined for BASE stance.
|1||250
|-
|2||350
|-
|3||450
|-
|4||750
|-
|5||1000
|-
|}


Your momentum level is displayed on your prompt as: <tt>1mo</tt>, <tt>2mo</tt>, <tt>3mo</tt>, etc, where the initial number is your momentum level. Switching targets will cause momentum to drop by a maximum of two. The first attack against a new target will be treated as if the momentum was already dropped for purposes of max ka available.
Lastly, if you wish to have a form that just does one thing for later
stances, you can do this. Make a BASE stance but leave it empty. Then
proceed to make a stance for the level you desire and fill it in. If you
are not at the correct level, the form will simply fail without taking
balance because the Base stance will be invalid.


Lastly, as long as you have masochism, you can KA CLEAR to remove your
current stance and start over.
==Hold==
==Hold==


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<tt>KA RELEASE</tt>
<tt>KA RELEASE</tt>
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|-
|style="background:pink"|Kata:      Action<br/>
|style="background:pink"|
Ka Weight: 150
Kata:      Grapple<br/>
Bodyparts: Whole Body<br/>
Stance:    Base<br/>
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==Deflect==
{|
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| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA DEFLECT LEFT|RIGHT|NONE</tt>
|-
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You can focus attention on one hand to deflect incoming blows. When struck on that arm, you will automatically and quietly deflect the blow slightly, thereby reducing the damage taken. You will also deflect blows to your head, chest, and gut, though not as effectively.
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Works the same as the TrueShield skill in [[Combat]].
|-
|}


==Throw==
==Throw==
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| style="background:darkblue; color:white"|'''Syntax:'''
| style="background:darkblue; color:white"|'''Syntax:'''
|-
|-
| style="background:lightblue"|<tt>KA THROW</tt>
| style="background:lightblue"|<tt>KA THROW <target></tt>
|-
|-
|style="background:pink"|Kata:      Action<br/>
|style="background:pink"|Kata:      Grapple Ender<br/>
Ka Weight: 50
Bodyparts: Head, Chest, Gut, Larm, Rarm, Lleg, Rleg<br/>
Stance:    Base
|-
|-
|}
|}


If your target is in some grapple, you can throw him to the ground, damaging and possibly stunning him in the process. A prone target will be more susceptible to damage from punches and kicks.
If your target is in some grapple, you can throw them to the ground,
damaging and possibly stunning them in the process. A prone target will
be more susceptible to damage from kata attacks.


{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|This only works from kata grapples, not those from its specializations.  The increased susceptibility results from being unable to dodge, parry, or use [[combat]] stances.
|-
|}


==Choke==
==Choke==
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