Difference between revisions of "User:Elryn/WorldSkills"

From Archives of Lusternian Lore
Jump to navigation Jump to search
(Created page with "=ACTIVE WORLD EXPLORATION SKILLS= This is my attempt to catalogue the available skills which are not entirely intended for PvP-duels. ==Rules== * '''[PvE]''' Must be able to...")
(No difference)

Revision as of 21:40, 8 November 2019

ACTIVE WORLD EXPLORATION SKILLS

This is my attempt to catalogue the available skills which are not entirely intended for PvP-duels.

Rules

  • [PvE] Must be able to be used without a player opponent
  • [Active] Must be something that you might decide to use while adventuring, not a set-once or always-on defence.
  • [Tangible] Must be something that causes a consequential change in your state or the world around you, more so than cosmetic (not changing only how you or your surroundings look)

Primary Skills

Cosmic

  • CosmicFire - a 50% magic, 50% fire attack by engulfing a target in coruscating cosmic energy.
  • Quickening [3p] - for about 10 seconds, recover equilibrium much faster than normal with a 25/25 bonus.

Elementalism

  • Blast - a 100% fire attack by firing a blast of magical energy at a target.
  • Cleanse - remove any odours from yourself or another player.
  • Dig - unearth anything buried in natural ground.
  • Doorblast - force open a locked door with a gust of wind (some doors are immune).
  • Magelock - prevent a door from being opened.
  • Freeze - use icy air to douse any wildfire.
  • Icewall - create a wall of ice that blocks an exit.

Kata

  • Punch - a 100% blunt attack where you use one or both of your arms to punch a target.
  • Kick - a 100% blunt attack where you use one of your legs to kick a target.

Knighthood

  • Striking - a 100% cutting/blunt attack that swings your weapon at the target.
  • Raze - remove the protection shield around a denizen.

Music

  • MinorSecond - a 100% magic attack. Play a disharmonic chord on your instrument which causes pain in the target.
  • MinorThird - pacify a hostile attacker by playing a soothing note on your instrument.
  • MajorThird - restore health to yourself or another player by playing a harmonious note on your instrument.
  • PerfectFourth - call out additional vermin by playing a lively note on your instrument.
  • MajorSixth - plant a milestone and play a note on your instrument to return to that location.
  • Roulade - restore ego to yourself by playing a confident note on your instrument.

Nature

  • Talisman - a 100% magic attack where you curse your target with nature's wrath.
  • Nut - you can plant a seed in your commune to grow a new protective tree.
  • Growth - you can increase herb growth in your current location for a short time.
  • Flow - you can travel instantly to another player as long as you are both in forest of the same type.
  • Guard - protect herbs in the location from dying out for a period of time.
  • Rain - call down a shower that removes stink and puts out any wildfires.

Primary Specialisations

Axelord

  • Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.
  • Chop - attempt to bring down the great trees in a forest commune.

Cavalier

  • Tender - restore the health, mana and ego of your mount.
  • Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.
  • Muster - summon your steed back to your side.

Blademaster

  • Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.

Bonecrusher

  • Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.

Pureblade

  • Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.

Loralaria

  • JadeGrazioso - when sung, this stanza regenerates health of yourself and player allies.
  • CrimsonCourante - when sung, this stanza gives 2/4 balance bonus to yourself and player allies.
  • LoralChord - a 50% cold, 50% asphyxiation attack that turns the target's flesh to crystal.
  • ChromaConcerto - when sung, gives 1-2/8 cold, fire and electricity resistance to yourself and player allies.
  • Crescendo - when sung, gives 1/8 damage buff to anyone from your nation.
  • EmeraldGrazioso - when sung, cures you and player allies of afflictions.
  • StratusSerenade - when sung in cloudy terrain, gives you and player allies a chance to dodge attacks.
  • ClearCapriccio [8p] - when sung, cures you and player allies of afflictions and gives alacrity.

Minstrelry

  • DrinkingSong - when sung, gives you increased maximum vitals based on drunkenness, and player allies increased alcohol tolerance.
  • FireForte - when sung, gives you and player allies a 1/8 fire/psychic damage buff and a 1/8 fire/cutting/blunt resist bonus.
  • ChaosChord - a 50% fire, 50% psychic attack that boils the target's blood.
  • Cabaret - when sung, restores mana and ego to yourself and player allies.
  • MorningStar - when sung, gives 1/8 damage buff to anyone from your nation.
  • Jamboree - when sung, cures you and player allies of mental afflictions.
  • BurningPower [3p] - gives yourself or an ally a bonus that causes the next five power-consuming feats in a pyrocast desert to cost 1 less power.

Necroscream

  • VileBlood - when sung, cures you and player allies of afflictions, and gives a viscanti-only ego bonus.
  • UndeadBlues - when sung, makes you and player allies count as undead for influence, and gives 1/8 blunt, cold and cutting resistance.
  • IronChord - a 50% excorable, 50% cutting attack that is attuned to tainted energies.
  • NecroBallad - when sung, restores health, mana, ego and willpower to any undead.
  • EngineWords - when sung, gives 1/8 damage buff to anyone from your nation.
  • TaintedLove - when sung, gives 2/4 bonus to equilibrium and balance recovery for player allies.

Shadowbeat

  • ShadowLight - when sung, gives you and player allies cutting and blunt damage resistance and shroud.
  • SpiderLegs - when sung, gives you and player allies faster writhe balance.
  • ShadowChord - a 75% poison, 25% excorable attack that plagues a target with shadows.
  • DarkHeart - when sung, gives 1/8 damage buff to anyone from your nation.
  • WyrdSong - when sung, periodically raises magical shields around you and player allies if you stand in wyrden forest.

Starhymn

  • Processional - when sung, restores health, mana and willpower to yourself and player allies.
  • HopesCarol - when sung, gives you and player allies 1/8 resistance to cold, fire, poison and electricity.
  • StarChord - a 50% divinus, 50% fire attack that engulfs a target in celestial fire.
  • CelestOde - when sung, gives 1/8 damage buff to anyone from your nation.
  • GuardianAngel [2p] - gives 3/10 damage resistance for a short time, if the right songs are being sung.
  • AngelicHost [10p] - resurrects another player, if the right songs are being sung.

Wildarrane

  • AncestralCall - when sung, summons spirits that give you a 1/3 universal resistance bonus.
  • PaleBeauty - when sung, restores ego to yourself and player allies.
  • LunaMelody - when sung, decreases herb balance recovery for yourself and player allies.
  • WildeChord - a 75% cold, 25% divinus attack that vibrates with the cold winter.
  • Celebrate - when sung, gives 1/8 damage buff to anyone from your nation.
  • NatureRhythm - when sung, restores health, ego or mana based on season for yourself and player allies.
  • EternalTree - when sung, improves vital elixir effect for yourself and player allies.
  • AncestralFealty - when sung, gives you and player allies a 1/4-10 damage buff.

Secondary Skills

Acrobatics

  • Balancing - ignore a certain number of attempts to knock you prone.
  • Sprint - travel in a straight line as far as you can until you encounter a barrier.
  • Handspring - leap over walls or obstructions into an adjacent location.
  • Avoid - as long as you do nothing else, prevent the next attack.
  • Barrelroll [2p] - using a jump and roll technique, teleport two steps in the same direction.
  • Tripleflash [10p] - for a short period of time, gain an extra 50% chance to have an extra 1/8 resistance when receiving a damaging attack.
  • Airpike [1/3p] - using a jump and twist technique, teleport two steps in different directions.

Astrology

  • Volcano [?p] - raise or lower summon resistance of yourself or another player, effect depending on current celestial alignment.
  • Antlers [?p] - raise or lower balance recovery time of yourself or another player, effect depending on current celestial alignment.
  • Twin Crystals [?p] - raise or lower magic, psychic, divinus and excorable resistance of yourself or another player, effect depending on current celestial alignment.
  • Astroglide [5p] - transverse to or from your nation's nexus on the astral plane.
  • Dolphin [?p] - raise or lower equilibrium recovery time of yourself or another player, effect depending on current celestial alignment.
  • Lion [?p] - raise or lower maximum ego of yourself or another player, effect depending on current celestial alignment.
  • Crocodile [?p] - raise or lower regeneration of health, mana and ego of yourself or another player, effect depending on current celestial alignment.
  • Burning Censer [?p] - raise or lower fire, poison and asphyxiation resistance of yourself or another player, effect depending on current celestial alignment.
  • Spider [?p] - raise or lower writhe speed of yourself or another player, effect depending on current celestial alignment.
  • Dragon [?p] - raise or lower maximum mana of yourself or another player, effect depending on current celestial alignment.
  • Skull [?p] - raise or lower maximum health of yourself or another player, effect depending on current celestial alignment.
  • Bumblebee [?p] - raise or lower movement speed of yourself or another player, effect depending on current celestial alignment.
  • Glacier [?p] - raise or lower cold, electric and physical resistance of yourself or another player, effect depending on current celestial alignment.

Athletics

  • Sprinting - travel in a straight line as far as you can until you encounter a barrier.
  • Transmute - convert mana into health instantly.
  • Numbness [5p] - for 15s, gain significant universal damage resistance of 25/25.
  • Bulwurk - for a short time you will guard another player, such that you take damage instead of them.

Dramaturgy

  • Inspiration - restore ego to yourself by taking a moment of inspiration.

Dreamweaving

  • Dreambody - separate from your physical body and explore without being physically harmed.
  • Bodysnap [3p] - instantly return to your physical body while in dreamform from anywhere.
  • Envelop - pick up items while in dreamform.
  • Tether [1p] - form a link to another player, then teleport to them while in dreamform.
  • Link - follow another player while in dreamform.
  • Coalesce [5p] - emerge from dreamform at your current location.
  • Dreamdrift [3p] - teleport to another player on the same plane while in dreamform.

Ecology

  • Empathy - engage in empowerment or weaking influence battles with land-based animals
  • Rebirth [5p] - awaken an animal companion, one of which you can order to move around.
  • HerbRenewal [5p] - restore one type of herb to a barren room.
  • AnimalGrowth [5p] - temporarily increase the size and strength of an animal.
  • Unite [2p] - teleport to the location of your animal familiar.
  • ForgePath [10p] - with the help of another player, create a mystic pathway between your locations.

Glamours

  • Manse [10p] - create an illusory room that you and allies can enter, restoring willpower (may not do anything any more?).
  • IllusorySelf [5p] - summon an illusory doppleganger that occasionally absorbs an attack, lasting until about twice your health has been absorbed.

Harmony

  • Akhkrak [3p] - boil away afflictions if you are currently chanting three fire mantras.
  • Akhlumangchu [1p] - call a prismatic shield that cannot be broken.
  • Akhoosh [2p] - shift to an adjacent location regardless of afflictions if you are currently chanting three wind mantras.

Healing

  • Heal - restore health to yourself or another player.
  • Cure - relieve yourself or another player of a random affliction.
  • Sensory - specifically relieve yourself or another player of a sensory affliction.
  • Auras - radiate a healing aura that continually has a chance to relieve the target of an affliction.
  • Fractures - specifically relieve yourself or another player of a fracture affliction.
  • Anesthesia [2p] - for a short time give another player a 2/5 universal damage resistance.
  • Neurosis - specifically relieve yourself or another player of a neurosis affliction.
  • Bolster [2p] - for a short time give another player protection from losing more than 10% of their health from a single attack.
  • Sanitise - cleanse yourself or another player from stink
  • Choleric - specifically relieve yourself or another player of a choleric affliction.
  • Farheal - restore health or cure another player within the local area.
  • Aurashift - move one of your healing auras onto another player.
  • Inspirit - add a small heal-over-time component to your next restoration of health.
  • Sanguine - specifically relieve yourself or another player of a sanguine affliction.
  • Phlegmatic - specifically relieve yourself or another player of a phlegmatic affliction.
  • Quicken [2p] - for a short time, halve the equilibrium time from using healing abilities.
  • Auric - specifically relieve yourself or another player of an auric affliction.
  • Projection [2p] - relieve all allies in your location of some afflictions.
  • Attend [2p] - link to another player in the same area so that 20% of healing you do to others is received by your patient, and there is a chance you receive afflictions instead of themselves.
  • Sacrifice [2p] - transfer your health (or life) to another player or all allies in the local area.
  • Mania - specifically relieve yourself or another player of a manic affliction.
  • Insanity - siphon some astral insanity from another player into yourself.
  • Draw [1-2p] - siphon up to three afflictions from another player to yourself.

Hexes

  • Nothing

Hunting

  • Fishcatch - attempt to catch a fish while standing in a river.
  • Cluck - easily pick up chickens.
  • Soothe - calm down an animal that is panicking, preventing it from running around.
  • Rustle - lasso a cow or sheep to have it follow you.
  • Mimic - attempt to summon an animal in the local area to yourself.
  • Campfire - build a campfire in your location which restores health, mana and ego and can raise them above maximum.
  • SnakeCharm - catch snakes in a specially constructed net.
  • Tent - pitch or take down a portable tent in a natural environment, which provides benefits while sleeping inside.
  • Pathfinding - travel through wormholes which are found throughout natural environments, linking one location to a distant one.

Illusions

  • Reflection - a fragile glamour that absorbs one hostile attack before being destroyed. Dissipates if you take any hostile action.

Phantasms

  • Nothing

Psionics

  • Hyperhidrosis - sweat off certain afflictions, at the cost of possibly making your skin slick.

Psychometabolism

  • Gliding - travel in a straight line as far as you can until you encounter a barrier.
  • Shift - travel through walls and wooden doors by phasing your body.
  • Bodyfuel - drain health to restore your own power reserves, up to 5 power at a time.
  • Biodrive [10p] - for a short time you will periodically cure yourself of afflictions and gain 5/10 regeneration bonus to all vitals.

Rituals

  • Laetitia - restore ego to yourself or another player via chanting.
  • Puella - restore health to yourself or another player via chanting.
  • Via - as long as both you and another player are on a Prime highway road, you can teleport to them with this ritual.

Runes

  • BenignProphesy [5p] - for five minutes increases maximum health by 10% for you and allied players.

Shamanism

  • Lightburst [1p] - magnify the sun to clear ice from your location or cure freezing and provide fire defence to yourself or another player.
  • Trance - fall into a trance that gives you 1/7 regeneration to all vitals until you end it.
  • Cloudburst - shower your location and any adjacent ones, putting out wildfires.

Stealth

  • Evade - shift to an adjacent location ignoring afflictions or obstructions.

Tarot

  • Healer - restore health to yourself or another player by throwing a card of Dionamus.
  • Magician - restore mana to yourself or another player by throwing a card of the magician.
  • Hermit - mark any number of cards with a particular location, then teleport back as long as no other players are there.
  • Empress - summon an ally from within the local area, or someone who lusts after you from the same continent.
  • Teacher - boost one skill at random for an hour, on yourself or another player.
  • Starleaper - causes you to immediately flee to an adjacent location upon being attacked.
  • Catacombs - enter the underground passages of Urlach, allowing teleport to many village locations.
  • Princess [5p] - after throwing the card, you can later beseech Marilynth to cure some afflictions and restore your health, mana and ego.

Telekinesis

  • None

Telepathy

  • None

Totems

  • Squirrel - forage in a forest location to alleviate some hunger.
  • Groundhog - burrow underground in natural environments, or unearth something that is buried.
  • Stag - travel in a straight line as far as you can until you encounter a barrier.
  • Horse - leap over obstacles that block you moving into an adjacent location.

Tracking

  • HuntingCompanion - summon a hound/wolf companion and order it to move around.
  • Deliver - Send an item to another player on the same plane, via your hunting companion.
  • Unite - teleport to the location of your animal companion.

Zarakido

  • EnigmaticFlow - Increases your enigmatic flow up to a maximum of 100% by drinking beer or tea.
  • AdaptiveFlux - Reduces damage taken through attacks at the cost of enigmatic flow resources per hit.
  • Consumption [5p] - greatly restores a particular vital at the cost of enigmatic flow.
  • AttitudeFlux - boost influence attacks at the cost of enigmatic flow resources per attack.
  • EnigmaticBurst - heal allies for 20% of a vital at the cost of enigmatic flow resources.
  • EsotericFlux - boost critical hit bonus chance at the cost of enigmatic flow per strike.
  • AugmentedMemory [7p] - increase your enigmatic flow greatly at the cost of power.
  • PositionFlux - move yourself and another player somewhere in the local area at the cost of enigmatic flow resources.

Secondary Specialisations