Difference between revisions of "Runes"

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(Updated to use the AB template and removed the Outdated category. Left old notes but tried to identify them as such.)
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!Rune!!Affliction!!Cured With
!Rune!!Affliction!!Cured With
|-
|-
|Ur||addiction||Lucidity
|Ur||[[addiction]]||Lucidity
|-
|-
|Nyd||sensitivity||Lucidity
|Nyd||[[sensitivity]]||Lucidity
|-
|-
|Cen||stupidity||Lucidity
|Cen||[[stupidity]]||Lucidity
|-
|-
|Wynn||clumsiness||Lucidity
|Wynn||[[clumsiness]]||Lucidity
|-
|-
|Eoh||confusion||Lucidity
|Eoh||[[confusion]]||Lucidity
|-
|-
|Peorth||hallucinations||Lucidity
|Peorth||[[hallucinations]]||Lucidity
|-
|-
|Feoh||anorexia||Lucidity
|Feoh||[[anorexia]]||Lucidity
|-
|-
|Eh||recklessness||Lucidity
|Eh||[[recklessness]]||Lucidity
|-
|-
|Lagu||epilepsy||Lucidity
|Lagu||[[epilepsy]]||Lucidity
|-
|-
|Ansuz||paranoia||Lucidity
|Ansuz||[[paranoia]]||Lucidity
|-
|-
|Beorc||haemophilia||Dust
|Beorc||[[haemophilia]]||Dust
|-
|-
|Gyfu||paralysed||Dust
|Gyfu||[[paralysis]]||Dust
|-
|-
|Isa||freeze||Dust
|Isa||[[frozen|freeze]]||Dust
|-
|-
|Ger||vomiting||Dust
|Ger||[[vomiting]]||Dust
|-
|-
|Tiwaz||dysentery||Dust
|Tiwaz||[[dysentery]]||Dust
|-
|-
|Eohl||peace||Steam
|Eohl||[[pacifism|peace]]||Steam
|-
|-
|Manna||disloyalty||Steam
|Manna||[[disloyalty]]||Steam
|-
|-
|Daeg||Luminosity||Steam
|Daeg||[[luminosity]]||Steam
|-
|-
|Othala||random other rune||varies
|Othala||random other rune||varies
Line 52: Line 52:
|-
|-
|Sigil||trips defs||
|Sigil||trips defs||
|}
|}


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{{SkillTableRow|Inscribing|Inept|33|Inscribe inked runes that you know upon blank stones.}}
{{SkillTableRow|Inscribing|Inept|33|Inscribe inked runes that you know upon blank stones.}}
{{SkillTableRow|Ur|Inept|66|To fill a void, often one becomes an addict.}}
{{SkillTableRow|Ur|Inept|66|To fill a void, often one becomes an addict.}}
{{SkillTableRow|Nyd|Inept|66|Can the courage of the heart overcome great pain?}}
{{SkillTableRow|Nyd|Novice|0|Can the courage of the heart overcome great pain?}}
{{SkillTableRow|Runebags|Novice|50|Use the handy rune bags to store your precious rune stones.}}
{{SkillTableRow|Runebags|Novice|33|Use the handy rune bags to store your precious rune stones.}}
{{SkillTableRow|RunicArmband|Novice|50|Fashion an armband etched with defensive runes.}}
{{SkillTableRow|RunicArmband|Novice|66|Fashion an armband etched with defensive runes.}}
{{SkillTableRow|Rad|Apprentice|0|Predicts a short, unexpected and perhaps unwelcome journey.}}
{{SkillTableRow|Rad|Apprentice|0|Predicts a short, unexpected and perhaps unwelcome journey.}}
{{SkillTableRow|Cen|Apprentice|33|Even strong minds can be inflicted with stupidity.}}
{{SkillTableRow|Cen|Apprentice|33|Even strong minds can be inflicted with stupidity.}}
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{{SkillTableRow|Manna|Virtuoso|66|An arrogant and ugly aura is repugnant to others.}}
{{SkillTableRow|Manna|Virtuoso|66|An arrogant and ugly aura is repugnant to others.}}
{{SkillTableRow|Lagu|Fabled|0|This rune foretells a struggle with epilepsy.}}
{{SkillTableRow|Lagu|Fabled|0|This rune foretells a struggle with epilepsy.}}
{{SkillTableRow|RunicAmulet|Fabled|25|Fashion a runic amulet of mystic protection.}}
{{SkillTableRow|RunicAmulet|Fabled|33|Fashion a runic amulet of mystic protection.}}
{{SkillTableRow|Ing|Fabled|50|Love will find those who lucky enough to find this rune.}}
{{SkillTableRow|Ing|??|??|Love will find those who lucky enough to find this rune.}}
{{SkillTableRow|Daeg|Fabled|75|A revealing light will follow those under this rune.}}
{{SkillTableRow|Daeg|Fabled|66|A revealing light will follow those under this rune.}}
{{SkillTableRow|Ansuz|Mythical|0|The paranoid often see this rune in their future.}}
{{SkillTableRow|Ansuz|Mythical|0|The paranoid often see this rune in their future.}}
{{SkillTableRow|Othala|Mythical|33|This powerful rune masks many mysteries.}}
{{SkillTableRow|Othala|Mythical|33|This powerful rune masks many mysteries.}}
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[[Image:Runes.jpg|thumb|Runes (by Gelo)]]
[[Image:Runes.jpg|thumb|Runes (by Gelo)]]


==Sling==
{{AB
 
|skillname = Sling
{|
|syntax = SLING <rune> AT <target>
|-
|description = If you are wielding a sling, you can sling a rune at an opponent.
| style="background:darkblue; color:white"|'''Syntax:'''
|notes = Slings are made by forgers.
|-
}}
| style="background:lightblue"|<tt>SLING <rune> AT <target></tt>
|-
|}
If you are wielding a sling, you can sling a rune at an opponent.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Slings are made by forgers.
|-
|}
 
==Inscribing==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INSCRIBE [number] RUNE WITH <rune></tt>
|-
|}
With this ability, you may inscribe blank rune stones with the various runes you know.
 
==Ur==
 
{|
|-
|style="background:pink"|Tinctures: gold 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes addiction.
|-
|}
 
==Nyd==
 
{|
|-
|style="background:pink"|Tinctures: blue 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes sensitivity.
|-
|}
 
==Runebags==


{|
{{AB
|-
|skillname = Inscribing
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = INSCRIBE [number] RUNE WITH <rune>
|-
|description = With this ability, you may inscribe blank rune stones with the various runes you know.
| style="background:lightblue"|<tt>INRB <number> <rune></tt><br/>
}}
<tt>OUTRB <number> <rune></tt><br/>
<tt>RBL</tt>
|-
|}
Runebags is the ability to utilise the magical bags especially made for runes. When you have a runebag, you can see what it contains by probing it. <tt>INRB</tt> (for <tt>INRUNEBAG</tt>) <tt><rune></tt> will put a rune in the pack and <tt>OUTRB <rune></tt> will take it out again. You may <tt>INRB</tt> and <tt>OUTRB</tt> up to 50 runes at once by doing <tt>INRB 50 NYD</tt>, or <tt>OUTRB 50 NYD</tt> for instance. <tt>RBL</tt> lists all your runes.


{|
{{AB
|-
|skillname = Ur
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|cost = Tinctures: [[Arts#GoldTint|gold]] 1
|-
|description = Effect: Afflicts with [[addiction]].
| style="background:lightgreen"|Tailors make plain bags, which enchanters turn into runebags.
}}
|-
|}


==Rad==
{{AB
|skillname = Nyd
|cost = Tinctures: [[Arts#BlueTint|blue]] 1
|description = Effect: Afflicts with [[sensitivity]].
}}


{|
{{AB
|-
|skillname = Runebags
|style="background:pink"|Tinctures: blue 1
|syntax = INRB <number> <rune><br>
|-
INRB EVERYTHING<br>
|}
OUTRB <number> <rune><br>
RBL
|description = Runebags is the ability to utilise the magical bags especially made for runes. When you have a runebag, you can see what it contains by probing it. INRB (for INRUNEBAG) <rune> will put a rune in the pack and OUTRB <rune> will take it out again. You may INRB and OUTRB up to 50 runes at once by doing INRB 50 NYD, or OUTRB 50 NYD for instance. RBL lists all
your runes.
|notes = Tailors make plain bags, which enchanters turn into [[Enchantment#DimensionalPockets|runebags]].
}}


{|
{{AB
|-
|skillname = Rad
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|cost = Tinctures: [[Arts#BlueTint|blue]] 1
|-
|description = Effect: Forced movement into random adjacent room.
| style="background:lightgreen"|Teleports one room in a random direction.
}}
|-
|}


==Cen==
{{AB
|skillname = Cen
|cost = Tinctures: [[Arts#YellowTint|yellow]] 1
|description = Effect: Afflicts with [[stupidity]].
}}


{|
{{AB
|-
|skillname = Beorc
|style="background:pink"|Tinctures: yellow 1
|cost = Tinctures: [[Arts#BlueTint|blue]] 1
|-
|description = Effect: Afflicts with [[haemophilia]].
|}
}}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes stupidity.
|-
|}
 
==Beorc==
 
{|
|-
|style="background:pink"|Tinctures: blue 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes haemophilia.
|-
|}
 
==BenignProphesy==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FORETELL BENIGN PROPHESY</tt>
|-
|style="background:pink"|Power: 5 (Any)<br/>
Runes: Ur, nyd, and cen
|-
|}
The Masters of the Runes are prophets and seers, able not only to foretell what the future may bring by reading the runes, but also to subtly intercede on behalf of their own interests in the Great Tapestry of Fate. Though only capable of the gentlest of plucks upon the weft of destiny, even the tiniest of reverberations may eventually evoke great change.


{{AB
|skillname = BenignProphesy
|syntax = FORETELL BENIGN PROPHESY
|cost = Power: 5 (Any)<br>
Runes: Ur, nyd, and cen<br>
Effect: 1/8 health buff
|description = The Masters of the Runes are prophets and seers, able not only to foretell what the future may bring by reading the runes, but also to subtly intercede on behalf of their own interests in the Great Tapestry of Fate. Though only capable of the gentlest of plucks upon the weft of destiny, even the tiniest of reverberations may eventually evoke great change.<br><br>
A benign prophesy is the simplest of prophesies, foretelling good fortune upon you and your allies, who will be able to withstand more as their maximum health increases.
A benign prophesy is the simplest of prophesies, foretelling good fortune upon you and your allies, who will be able to withstand more as their maximum health increases.
|notes = [OLD NOTE]Lasts five minutes.[PLEASE CONFIRM
}}


{|
{{AB
|-
|skillname = Gyfu
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|cost = Tinctures: [[Arts#RedTint|red]] 1
|-
|description = Effect: Afflicts with [[paralysis]].
| style="background:lightgreen"|Lasts five minutes and increases maximum health by 10% for you and your allies.
}}
|-
|}


==Gyfu==
{{AB
|skillname = Wynn
|cost = Tinctures: [[Arts#BlueTint|blue]] 1
|description = Effect: Afflicts with [[clumsiness]].
}}


{|
{{AB
|-
|skillname = Haegl
|style="background:pink"|Tinctures: red 1
|cost = Tinctures: [[Arts#BlueTint|blue]] 1
|-
|description = Effect: Mana loss.
|}
}}


{|
{{AB
|-
|skillname = Isa
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|cost = Tinctures: [[Arts@PurpleTint|purple]] 1
|-
|description = Effect: Afflicts with [[frozen|freezing]].
| style="background:lightgreen"|Causes paralysis.
}}
|-
|}
 
==Wynn==
 
{|
|-
|style="background:pink"|Tinctures: blue 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes clumsiness.
|-
|}
 
==Haegl==
 
{|
|-
|style="background:pink"|Tinctures: blue 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Drains mana.
|-
|}
 
==Isa==
 
{|
|-
|style="background:pink"|Tinctures: purple 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes chills.
|-
|}
 
==Ger==
 
{|
|-
|style="background:pink"|Tinctures: gold 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes vomiting.
|-
|}
 
==Eoh==
 
{|
|-
|style="background:pink"|Tinctures: green 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes confusion.
|-
|}
 
==Peorth==
 
{|
|-
|style="background:pink"|Tinctures: red 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes hallucinations.
|-
|}


==Eohl==
{{AB
|skillname = Ger
|cost = Tinctures: [[Arts#GoldTint|gold]] 1
|description = Effect: Afflicts with [[vomiting]].
}}


{|
{{AB
|-
|skillname = Eoh
|style="background:pink"|Tinctures: yellow 1
|cost = Tinctures: [[Arts#GreenTint|green]] 1
|-
|description = Effect: Afflicts with [[confusion]].
|}
}}


{|
{{AB
|-
|skillname = Peorth
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|cost = Tinctures: [[Arts#RedTint|red]] 1
|-
|description = Effect: Afflicts with [[hallucinations]].
| style="background:lightgreen"|Causes peace.
}}
|-
|}


==ForeshadowProphesy==
{{AB
|skillname = Eohl
|cost = Tinctures: [[Arts#YellowTint|yellow]] 1
|description = Effect: Afflicts with [[pacifism]].
}}


{|
{{AB
|-
|skillname = ForeshadowProphesy
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Power: 1 (Any)<br>
|-
| style="background:lightblue"|<tt>FORETELL FORESHADOW PROPHESY ABOUT <person></tt><br/>
<tt>FORETELLINGS</tt>
|-
|style="background:pink"|Power: 1 (Any)<br/>
Runes: Rad, eohl, and beorc
Runes: Rad, eohl, and beorc
|-
|description = By casting the runes and speaking aloud the name of the one you seek, you will foretell that destiny shall bring you together. When this prophesy comes to pass, you will be aware of that person's presence in your local vicinity.<br><br>
|}
By casting the runes and speaking aloud the name of the one you seek, you will foretell that destiny shall bring you together. When this prophesy comes to pass, you will be aware of that person's presence in your local vicinity.
 
You may foretell this prophesy several times, dependent upon your mastery of Runes.
You may foretell this prophesy several times, dependent upon your mastery of Runes.
}}


==Sigil==
{{AB
 
|skillname = Sigil
{|
|cost = Tinctures: [[Arts#PurpleTint|purple]] 1
|-
|description = Effect: Strips random defense.
|style="background:pink"|Tinctures: purple 1
}}
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Strips a random defense.
|-
|}
 
==Tiwaz==
 
{|
|-
|style="background:pink"|Tinctures: green 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes dysentery.
|-
|}
 
==Feoh==
 
{|
|-
|style="background:pink"|Tinctures: green 1
|-
|}


{|
{{AB
|-
|skillname = Tiwaz
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|cost = Tinctures: [[Arts#GreenTint|green]] 1
|-
|description = Effect: Afflicts with [[dysentery]].
| style="background:lightgreen"|Causes anorexia.
}}
|-
|}


==MalignProphesy==
{{AB
|skillname = Feoh
|cost = Tinctures: [[Arts#GreenTint|green]] 1
|description = Effect: Afflicts with [[anorexia]].
}}


{|
{{AB
|-
|skillname = MalignProphesy
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FORETELL MALIGN PROPHESY ABOUT <person>
|-
|cost = Power: 3 (Any)<br>
| style="background:lightblue"|<tt>FORETELL MALIGN PROPHESY ABOUT <person></tt>
|-
|style="background:pink"|Power: 3 (Any)<br/>
Runes: Haegl, ger, and tiwaz
Runes: Haegl, ger, and tiwaz
|-
|description = A malign prophesy heralds sickness and disease for the one who the Seer names, an unpleasant and gruesome fate for those who would cross an experienced runist.
|}
|notes = [OLD NOTE] Afflicts with Scabies, Pox, Sensitivity, and Addiction.[PLEASE CONFIRM]
A malign prophesy heralds sickness and disease for the one who the Seer names, an unpleasant and gruesome fate for those who would cross an experienced runist.
}}


{{AdditionalNotes|Afflicts with Scabies, Pox, Sensitivity, and Addiction.}}
{{AB
|skillname = Fuse
|syntax = FUSE <rune><br>
DEFUSE <rune>
|description = This may only be done within your demesne. Up to six runes may be fused into a location. A random fused rune will strike all of your enemies on a regular basis, even if they are flying or hiding in the trees. The runes will not be destroyed, even when they fire, except when the room leaves your demesne or the demesne holder dies. You can also remove the rune from your demesne and return it to your inventory by defusing.
|notes = [OLD NOTE] Fused runes tick every ten seconds, and you'll be able to see them hit even if you're not in the room, though you won't see anything if they don't hit.[PLEASE CONFIRM]
}}


==Fuse==
{{AB
|skillname = Staffsling
|syntax = ATTACH SLING TO STAFF
|description = If you have a staff, you can attach a sling onto it. A staff sling adds to your range so that you can target others in adjacent rooms as well as in the same room.
|notes = [OLD NOTE] Also works with cudgels.[PLEASE CONFIRM]
}}


{|
{{AB
|-
|skillname = Eh
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Tinctures: [[Arts#RedTint|red]] 1
|-
|description = Effect: Afflicts with [[recklessness]].
| style="background:lightblue"|<tt>FUSE <rune></tt><br/>
}}
<tt>DEFUSE <rune></tt>
|-
|}
TThis may only be done within your demesne. Up to six runes may be fused into a location. A random fused rune will strike all of your enemies on a regular basis, even if they are flying or hiding in the trees. The runes will not be destroyed, even when they fire, except when the room leaves your demesne or the demesne holder dies. You can also remove the rune from the rune and return it to your inventory by defusing.
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Fused runes tick every ten seconds, and you'll be able to see them hit even if you're not in the room, though you won't see anything if they don't hit.
|-
|}


==Staffsling==
{{AB
|skillname = Manna
|cost = Tinctures: [[Arts#PurpleTint|purple]] 1
|description = Effect: Afflicts with [[disloyalty]].
}}


{|
{{AB
|-
|skillname = Lagu
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Tinctures: [[Arts#GreenTint|green]] 1
|-
|description = Effect: Afflicts with [[epilepsy]].
| style="background:lightblue"|<tt>ATTACH SLING TO STAFF</tt>
}}
|-
|}
If you have a staff, you can attach a sling onto it. A staff sling adds to your range so that you can target others in adjacent rooms as well as in the same room.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Also works with cudgels.
|-
|}


==Eh==
{{AB
|skillname = RunicAmulet
|syntax = FASHION RUNIC AMULET OF <rune>
|cost = Power: 5 (Any)
|description = By fashioning a runic amulet from five runes of any single type, you have a chance to protect yourself against the affliction given by that rune. You may fashion only one amulet at any time - fashioning another will destroy the first.
|notes = [OLD NOTE] Lasts 10 months or until it blocks 50 attacks, whichever comes first. Has a 50% chance to block an affliction. Doesn't work against [[#Rad|Rad]][PLEASE CONFIRM]
}}


{|
{{AB
|-
|skillname = Ing
|style="background:pink"|Tinctures: red 1
|cost = Tinctures: ??
|-
|description = Effect: Afflicts with lover's curse.
|}
|notes = This rune is no longer listed on AB RUNES as an ability but AB RUNES ING still exists as of 16 Oct 2021. Can confirm that Ing is a valid rune for the obsidian runestone artifact.
}}


{|
{{AB
|-
|skillname = Daeg
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|cost = Tinctures: [[Arts#YellowTint|yellow]] 1
|-
|description = Effect: Afflicts with [[luminosity]].
| style="background:lightgreen"|Causes recklessness.
}}
|-
|}


==Manna==
{{AB
|skillname = Ansuz
|cost = Tinctures: [[Arts#PurpleTint|purple]] 1
|description = Effect: Afflicts with [[paranoia]].
}}
{{AB
|skillname = Othala
|cost = Power: 1 (Any)<br>Tinctures: [[Arts#GoldTint|gold]] 1
|description = Othala is the only rune that requires power to sling. Its effects are random and hidden.
}}


{|
{{AB
|-
|skillname = DeathProphesy
|style="background:pink"|Tinctures: purple 1
|syntax = FORETELL DEATH PROPHESY ABOUT <person>
|-
|cost = Power: 3 (Any)<br>
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes disloyalty.
|-
|}
 
==Lagu==
 
{|
|-
|style="background:pink"|Tinctures: green 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes epilepsy.
|-
|}
 
==RunicAmulet==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FASHION RUNIC AMULET OF <rune></tt>
|-
|style="background:pink"|Power: 5 (Any)
|-
|}
By fashioning a runic amulet from five runes of any single type, you have a chance to protect yourself against the affliction given by that rune. You may fashion only one amulet at any time - fashioning another will destroy the first.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Lasts 10 months or until it blocks 50 attacks, whichever comes first.  Has a 50% chance to block an affliction.  Doesn't work against [[#Rad|Rad]].
|-
|}
 
 
==Daeg==
 
{|
|-
|style="background:pink"|Tinctures: yellow 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes lumiosity.
|-
|}
 
==Ansuz==
 
{|
|-
|style="background:pink"|Tinctures: purple 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes paranoia.
|-
|}
 
==Othala==
 
{|
|-
|style="background:pink"|Power: 1 (Any)<br/>
Tinctures: gold 1
|-
|}
Othala is the only rune that requires power to sling. Its effects are random and hidden.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes a random affliction.
|-
|}
 
==DeathProphesy==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FORETELL DEATH PROPHESY ABOUT <person></tt>
|-
|style="background:pink"|Power: 3 (Any)<br/>
Runes: Rad, haegl, sigil, feoh, manna and lagu
Runes: Rad, haegl, sigil, feoh, manna and lagu
|-
|description = The direst of prophesies is to see the death of another. Once the prophesy has been spoken, images of the runes of power will appear to your enlightened mind - the omens of the death to come. The last of these omens is always the othala rune, which heralds that death has come. If at least three of these runes strike the target as you have foreseen, the destiny you seek shall come to pass.<br><br>
|}
The direst of prophesies is to see the death of another. Once the prophesy has been spoken, images of the runes of power will appear to your enlightened mind - the omens of the death to come. The last of these omens is always the othala rune, which heralds that death has come. If these runes strike the target as you have foreseen, the destiny you seek shall come to pass.
 
However, if the runes prove false and fail to find their victim, or the victim no longer has the ailments of the runes when the othala rune strikes, so too shall your prophesy ring hollow.
However, if the runes prove false and fail to find their victim, or the victim no longer has the ailments of the runes when the othala rune strikes, so too shall your prophesy ring hollow.
}}


==Supersling==
{{AB
 
|skillname = Supersling
{|
|syntax = SUPERSLING <rune> AND <rune> AT <target> [OTHALA]
|-
|cost = Power: 2 (with Othala)
| style="background:darkblue; color:white"|'''Syntax:'''
|description = Openly sling two runes at a target, causing the effects of both to be applied simultaneously. By utilising an Othala rune and harnessing its mysterious energy, you can mask the effects of the two runes you sling.<br><br>
|-
Note: the Haegl rune cannot be used twice in a single supersling.
| style="background:lightblue"|<tt>SUPERSLING <rune> AND <rune> AT <target></tt>
}}
|-
|style="background:pink"|Power: 1 (Any)
|-
|}
You can sling 2 runes at once at your opponent.
[[category:Outdated]]

Revision as of 01:03, 17 October 2021

For those trained for it, inscribing ancient runes upon specially prepared casting stones, imbues them with great power. If you have the skill, you must find an artist to supply you with blank rune stones and tinctures, and INSCRIBE <stone> with <rune>. If you are wielding a sling, you simply SLING <rune> AT <target>, which will place that person under the aegis of the particular rune. Masters of the Runes are also able to read the runes when cast and foretell prophecies of the future, subtly influencing the threads of fate.

Runes can also be placed onto statues by master enchanters or on great totems by highly skilled druids.

Rune Affliction Cured With
Ur addiction Lucidity
Nyd sensitivity Lucidity
Cen stupidity Lucidity
Wynn clumsiness Lucidity
Eoh confusion Lucidity
Peorth hallucinations Lucidity
Feoh anorexia Lucidity
Eh recklessness Lucidity
Lagu epilepsy Lucidity
Ansuz paranoia Lucidity
Beorc haemophilia Dust
Gyfu paralysis Dust
Isa freeze Dust
Ger vomiting Dust
Tiwaz dysentery Dust
Eohl peace Steam
Manna disloyalty Steam
Daeg luminosity Steam
Othala random other rune varies
Rad short journey
Haegl drains mana
Sigil trips defs
Skill Learned At Description
Sling Inept+0% Slinging runes at enemies forces negative readings on them.
Inscribing Inept+33% Inscribe inked runes that you know upon blank stones.
Ur Inept+66% To fill a void, often one becomes an addict.
Nyd Novice+0% Can the courage of the heart overcome great pain?
Runebags Novice+33% Use the handy rune bags to store your precious rune stones.
RunicArmband Novice+66% Fashion an armband etched with defensive runes.
Rad Apprentice+0% Predicts a short, unexpected and perhaps unwelcome journey.
Cen Apprentice+33% Even strong minds can be inflicted with stupidity.
Beorc Apprentice+66% At times, everyone is afflicted by bouts of shyness.
BenignProphesy Capable+0% Foretell good fortune upon your friends.
Gyfu Capable+33% The imminent future shows one's actions are paralysed.
Wynn Capable+66% Ah, often the clumsy see this sad rune.
Haegl Adept+0% Weakness of mind is a terrible aspect of this rune.
Isa Adept+33% This rune brings the chill of winter's grip.
Ger Adept+66% Patience is a lesson those who see this rune must learn.
Eoh Master+0% When you are confused, you often see this rune.
Peorth Master+33% Hallucinations plague those under this rune's influence.
Eohl Master+66% Pacifism will come to those under this rune's blessing.
ForeshadowProphesy Gifted+0% Predict to whom Fate will bring you close.
Sigil Gifted+33% This rune warns of a draining of the aura.
Tiwaz Gifted+66% Justice will be met out to those under this rune.
Feoh Expert+0% The negative side of this rune denotes anorexia.
MalignProphesy Expert+33% An ominous prophesy foretelling sickness.
Fuse Expert+66% Infuse runes into locations within your demesne.
Staffsling Virtuoso+0% You may attach a sling to your staff for greater range.
Eh Virtuoso+33% This rune heralds a time of reckless abandon.
Manna Virtuoso+66% An arrogant and ugly aura is repugnant to others.
Lagu Fabled+0% This rune foretells a struggle with epilepsy.
RunicAmulet Fabled+33% Fashion a runic amulet of mystic protection.
Ing ??+??% Love will find those who lucky enough to find this rune.
Daeg Fabled+66% A revealing light will follow those under this rune.
Ansuz Mythical+0% The paranoid often see this rune in their future.
Othala Mythical+33% This powerful rune masks many mysteries.
DeathProphesy Mythical+66% Make the direst prophesy of death.
Supersling Transcendent+0% You can sling two runes at once.
Runes (by Gelo)


Sling

Syntax
SLING <rune> AT <target>

If you are wielding a sling, you can sling a rune at an opponent.

Additional Notes:
Slings are made by forgers.


Inscribing

Syntax
INSCRIBE [number] RUNE WITH <rune>

With this ability, you may inscribe blank rune stones with the various runes you know.


Ur

Tinctures: gold 1

Effect: Afflicts with addiction.


Nyd

Tinctures: blue 1

Effect: Afflicts with sensitivity.


Runebags

Syntax
INRB <number> <rune>

INRB EVERYTHING
OUTRB <number> <rune>
RBL

Runebags is the ability to utilise the magical bags especially made for runes. When you have a runebag, you can see what it contains by probing it. INRB (for INRUNEBAG) <rune> will put a rune in the pack and OUTRB <rune> will take it out again. You may INRB and OUTRB up to 50 runes at once by doing INRB 50 NYD, or OUTRB 50 NYD for instance. RBL lists all your runes.

Additional Notes:
Tailors make plain bags, which enchanters turn into runebags.


Rad

Tinctures: blue 1

Effect: Forced movement into random adjacent room.


Cen

Tinctures: yellow 1

Effect: Afflicts with stupidity.


Beorc

Tinctures: blue 1

Effect: Afflicts with haemophilia.


BenignProphesy

Syntax
FORETELL BENIGN PROPHESY
Power: 5 (Any)

Runes: Ur, nyd, and cen
Effect: 1/8 health buff

The Masters of the Runes are prophets and seers, able not only to foretell what the future may bring by reading the runes, but also to subtly intercede on behalf of their own interests in the Great Tapestry of Fate. Though only capable of the gentlest of plucks upon the weft of destiny, even the tiniest of reverberations may eventually evoke great change.

A benign prophesy is the simplest of prophesies, foretelling good fortune upon you and your allies, who will be able to withstand more as their maximum health increases.

Additional Notes:
[OLD NOTE]Lasts five minutes.[PLEASE CONFIRM


Gyfu

Tinctures: red 1

Effect: Afflicts with paralysis.


Wynn

Tinctures: blue 1

Effect: Afflicts with clumsiness.


Haegl

Tinctures: blue 1

Effect: Mana loss.


Isa

Tinctures: purple 1

Effect: Afflicts with freezing.


Ger

Tinctures: gold 1

Effect: Afflicts with vomiting.


Eoh

Tinctures: green 1

Effect: Afflicts with confusion.


Peorth

Tinctures: red 1

Effect: Afflicts with hallucinations.


Eohl

Tinctures: yellow 1

Effect: Afflicts with pacifism.


ForeshadowProphesy

Power: 1 (Any)

Runes: Rad, eohl, and beorc

By casting the runes and speaking aloud the name of the one you seek, you will foretell that destiny shall bring you together. When this prophesy comes to pass, you will be aware of that person's presence in your local vicinity.

You may foretell this prophesy several times, dependent upon your mastery of Runes.


Sigil

Tinctures: purple 1

Effect: Strips random defense.


Tiwaz

Tinctures: green 1

Effect: Afflicts with dysentery.


Feoh

Tinctures: green 1

Effect: Afflicts with anorexia.


MalignProphesy

Syntax
FORETELL MALIGN PROPHESY ABOUT <person>
Power: 3 (Any)

Runes: Haegl, ger, and tiwaz

A malign prophesy heralds sickness and disease for the one who the Seer names, an unpleasant and gruesome fate for those who would cross an experienced runist.

Additional Notes:
[OLD NOTE] Afflicts with Scabies, Pox, Sensitivity, and Addiction.[PLEASE CONFIRM]


Fuse

Syntax
FUSE <rune>

DEFUSE <rune>

This may only be done within your demesne. Up to six runes may be fused into a location. A random fused rune will strike all of your enemies on a regular basis, even if they are flying or hiding in the trees. The runes will not be destroyed, even when they fire, except when the room leaves your demesne or the demesne holder dies. You can also remove the rune from your demesne and return it to your inventory by defusing.

Additional Notes:
[OLD NOTE] Fused runes tick every ten seconds, and you'll be able to see them hit even if you're not in the room, though you won't see anything if they don't hit.[PLEASE CONFIRM]


Staffsling

Syntax
ATTACH SLING TO STAFF

If you have a staff, you can attach a sling onto it. A staff sling adds to your range so that you can target others in adjacent rooms as well as in the same room.

Additional Notes:
[OLD NOTE] Also works with cudgels.[PLEASE CONFIRM]


Eh

Tinctures: red 1

Effect: Afflicts with recklessness.


Manna

Tinctures: purple 1

Effect: Afflicts with disloyalty.


Lagu

Tinctures: green 1

Effect: Afflicts with epilepsy.


RunicAmulet

Syntax
FASHION RUNIC AMULET OF <rune>
Power: 5 (Any)

By fashioning a runic amulet from five runes of any single type, you have a chance to protect yourself against the affliction given by that rune. You may fashion only one amulet at any time - fashioning another will destroy the first.

Additional Notes:
[OLD NOTE] Lasts 10 months or until it blocks 50 attacks, whichever comes first. Has a 50% chance to block an affliction. Doesn't work against Rad[PLEASE CONFIRM]


Ing

Tinctures: ??

Effect: Afflicts with lover's curse.

Additional Notes:
This rune is no longer listed on AB RUNES as an ability but AB RUNES ING still exists as of 16 Oct 2021. Can confirm that Ing is a valid rune for the obsidian runestone artifact.


Daeg

Tinctures: yellow 1

Effect: Afflicts with luminosity.


Ansuz

Tinctures: purple 1

Effect: Afflicts with paranoia.


Othala

Power: 1 (Any)
Tinctures: gold 1

Othala is the only rune that requires power to sling. Its effects are random and hidden.


DeathProphesy

Syntax
FORETELL DEATH PROPHESY ABOUT <person>
Power: 3 (Any)

Runes: Rad, haegl, sigil, feoh, manna and lagu

The direst of prophesies is to see the death of another. Once the prophesy has been spoken, images of the runes of power will appear to your enlightened mind - the omens of the death to come. The last of these omens is always the othala rune, which heralds that death has come. If at least three of these runes strike the target as you have foreseen, the destiny you seek shall come to pass.

However, if the runes prove false and fail to find their victim, or the victim no longer has the ailments of the runes when the othala rune strikes, so too shall your prophesy ring hollow.


Supersling

Syntax
SUPERSLING <rune> AND <rune> AT <target> [OTHALA]
Power: 2 (with Othala)

Openly sling two runes at a target, causing the effects of both to be applied simultaneously. By utilising an Othala rune and harnessing its mysterious energy, you can mask the effects of the two runes you sling.

Note: the Haegl rune cannot be used twice in a single supersling.