Difference between revisions of "Pureblade"

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{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Greatsword|Master|0|Mastery of the two-handed sword weapons.}}
{{SkillTableRow|Greatsword|Master|0|Mastery of the two-handed sword weapons.}}
{{SkillTableRow|OpenChest|Unknown|?|A gaping chest wound to prevent clotting.}}
{{SkillTableRow|OpenChest|Master|33|A gaping chest wound to prevent clotting.}}
{{SkillTableRow|Sealing|Unknown|?|Mastery of the body reduces bleeding.}}
{{SkillTableRow|Sealing|Master|66|Mastery of the body reduces bleeding.}}
{{SkillTableRow|Disembowel|Unknown|?|Shred the innards of an enemy.}}
{{SkillTableRow|Disembowel|Gifted|0|Shred the innards of an enemy.}}
{{SkillTableRow|Cleave|Unknown|?|Strike through shields into flesh in one stroke.}}
{{SkillTableRow|Cleave|Gifted|25|Strike through shields into flesh in one stroke.}}
{{SkillTableRow|PierceArm|Unknown|?|Induce clumsiness by damaging the arm.}}
{{SkillTableRow|PierceArm|Gifted|50|Induce clumsiness by damaging the arm.}}
{{SkillTableRow|PureStance|Unknown|?|Induce clumsiness by damaging the arm.}}
{{SkillTableRow|PureStance|Gifted|66|A pure stance to protect yourself or an ally.}}
{{SkillTableRow|Assault|Unknown|?|A strong swing that bypasses many defences.}}
{{SkillTableRow|Assault|Gifted|75|A strong swing that bypasses many defences.}}
{{SkillTableRow|SlitThroat|Unknown|?|Slice open a target's neck.}}
{{SkillTableRow|SlitThroat|Expert|0|Slice open a target's neck.}}
{{SkillTableRow|SeverPhrenic|Unknown|?|Cut a nerve to increase pain sensitivity.}}
{{SkillTableRow|SeverPhrenic|Expert|25|Cut a nerve to increase pain sensitivity.}}
{{SkillTableRow|Warcry|Unknown|?|Bellow a furious roar to attract attention.}}
{{SkillTableRow|Warcry|Expert|50|Bellow a furious roar to attract attention.}}
{{SkillTableRow|Impale|Unknown|?|Pin someone to the ground with your weapon.}}
{{SkillTableRow|Impale|Expert|75|Pin someone to the ground with your weapon.}}
{{SkillTableRow|Bleeder|Unknown|?|Increased bleeding at the cost of deep wounds.}}
{{SkillTableRow|Bleeder|Virtuoso|0|Increased bleeding at the cost of deep wounds.}}
{{SkillTableRow|HeftySword|Unknown|?|Use the weight of your sword against parrying.}}
{{SkillTableRow|HeftySword|Virtuoso|33|Use the weight of your sword against parrying.}}
{{SkillTableRow|LegTendon|Unknown|?|A mutilating slice to the back of the leg.}}
{{SkillTableRow|LegTendon|Virtuoso|66|A mutilating slice to the back of the leg.}}
{{SkillTableRow|RuptureStomach|Unknown|?|Strike at a wounded gut to increase bleeding.}}
{{SkillTableRow|RuptureStomach|Fabled|0|Strike at a wounded gut to increase bleeding.}}
{{SkillTableRow|Twist|Unknown|?|Strike a bleeding enemy with extra damage.}}
{{SkillTableRow|Twist|Fabled|33|Strike a bleeding enemy with extra damage.}}
{{SkillTableRow|PinLeg|Unknown|?|Strike at a wounded leg to increase bleeding.}}
{{SkillTableRow|BleedOut|Fabled|50|Open up the veins of your opponent to let the blood flow out.}}
{{SkillTableRow|PinArm|Unknown|?|Strike at a wounded arm to increase bleeding.}}
{{SkillTableRow|PinLeg|Fabled|66|Strike at a wounded leg to increase bleeding.}}
{{SkillTableRow|Carve|Unknown|?|Carve up your target's inside when withdrawing your blade.}}
{{SkillTableRow|PinArm|Mythical|0|Strike at a wounded arm to increase bleeding.}}
{{SkillTableRow|Exsanguinate|Unknown|?|Cause death via catastrophic blood loss.}}
{{SkillTableRow|Carve|Mythical|33|Carve up your target's inside when withdrawing your blade.}}
{{SkillTableRow|Exsanguinate|Mythical|66|Cause death via catastrophic blood loss.}}
{{SkillTableRow|Decapitate|Transcendent|0|Kill the head and the body will follow.}}
{{SkillTableRow|Decapitate|Transcendent|0|Kill the head and the body will follow.}}
|}
|}
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{{AB
{{AB
|skillname = Greatsword
|skillname = Greatsword
|syntax = STRIKE <target> [LEFT{{!}}RIGHT] [<bodypart>] [<modifier> [<modifier args>]]
|syntax = STRIKE <target> [LEFT<nowiki>|</nowiki>RIGHT] [<bodypart>] [<modifier> [<modifier args>]]
|description = As a Pureblade, your skill with two-handed swords is such that you now attack even faster. Additionally, as you train in the Pureblade skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.
|description = As a Pureblade, your skill with two-handed swords is such that you now attack even faster. Additionally, as you train in the Pureblade skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.
|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, <tt>STRIKE ROARK OPENCHEST</tt>
|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, <tt>STRIKE ROARK OPENCHEST</tt>
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|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Chest <br>
Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effects: Haemophilia affliction  
Effects: [[Haemophilia]] affliction  
|description = This modifier will open a gaping wound in your target's chest, leaving them unable to prevent bleeding.
|description = This modifier will open a gaping wound in your target's chest, leaving them unable to prevent [[bleeding]].
}}
}}


{{AB
{{AB
|skillname = Sealing
|skillname = Sealing
|description = This passive ability will slightly decrease the amount you bleed from attacks.
|description = This passive ability will slightly decrease the amount you [[bleed]] from attacks.
}}
}}


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|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut <br>
Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effects: Internalbleeding affliction  
Effects: [[Internal_Bleeding|Internalbleeding]] affliction  
|description = This modifier will damage the insides of your opponent, causing internal bleeding
|description = This modifier will damage the insides of your opponent, causing internal bleeding
}}
}}
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|cost = Targetable Body Parts: Right arm, left arm <br>
|cost = Targetable Body Parts: Right arm, left arm <br>
Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effects: Clumsiness affliction  
Effects: [[Clumsiness]] affliction  
|description = This modifier will pierce an opponent's arm, leaving them clumsy.
|description = This modifier will pierce an opponent's arm, leaving them clumsy.
}}
}}
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{{AB
{{AB
|skillname = PureStance
|skillname = PureStance
|syntax = PURESTANCE [<target>|ME]
|syntax = PURESTANCE [<target><nowiki>|</nowiki>ME]
Power: 5 (any)  
Power: 5 (any)  
|description = Effect: You may protect an ally or yourself with your blade. Any attack
|description = Effect: You may protect an ally or yourself with your blade. Any attack against will be deflected and met with retaliatory strikes. Should you be sprawled, entangled or separated from the person you are protecting, you will be unable to deflect attacks.
against will be deflected and met with retalitory strikes. Should you be
sprawled, entangled or separated from the person you are protecting, you
will be unable to deflect attacks.


Additionally, all your focus must be on maintaining the Pure Stance and
Additionally, all your focus must be on maintaining the Pure Stance and any other action will prevent you from continuing it.
any other action will prevent you from continuing it.
}}
}}


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Effects: Double wounding, bypass parry <br>
Effects: Double wounding, bypass parry <br>
Power: 4 (any)  
Power: 4 (any)  
|description = This modifier will cause your strike to bypass parry, deal double the
|description = This modifier will cause your strike to bypass parry, deal double the wounds and 25% more damage as a normal strike.
wounds and 25% more damage as a normal strike.
}}
}}


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|cost = Targetable Body Parts: Head <br>
|cost = Targetable Body Parts: Head <br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds <br>
Effects: Damagedthroat affliction  
Effects: [[Damaged_Throat|Damagedthroat]] affliction  
|description = This modifier will slice open the throat of your target, damaging it.
|description = This modifier will slice open the throat of your target, damaging it.
}}
}}
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|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Chest <br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds <br>
Effects: Sensitivity affliction  
Effects: [[Sensitivity]] affliction  
|description = This modifier will sever key nerves in the chest, causing sensitivity to pain.
|description = This modifier will sever key nerves in the chest, causing sensitivity to pain.
}}
}}
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|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut <br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds <br>
Effects: Impaled afflicition
Effects: [[Impaled]] affliction
|description = This modifier will drive your weapon through the gut of your opponent, impaling them to the ground.
|description = This modifier will drive your weapon through the gut of your opponent, impaling them to the ground.
}}
}}
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|skillname = Bleeder
|skillname = Bleeder
|syntax = COMBATSTYLE BLEEDER
|syntax = COMBATSTYLE BLEEDER
|description = Choosing a bleeder fighting style will increase the bleeding caused by your attacks at the expense of wounding.
|description = Choosing a bleeder fighting style will increase the [[bleeding]] caused by your attacks at the expense of wounding.
}}
}}


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|cost = Targetable Body Parts: Right leg, left leg <br>
|cost = Targetable Body Parts: Right leg, left leg <br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds <br>
Effects: Mutilatedrightleg or mutilatedleftleg affliction  
Effects: [[Mutilated_Leg|Mutilatedrightleg or mutilatedleftleg]] affliction  
|description = This modifier will cause your strikes to mutilate your target's legs.
|description = This modifier will cause your strikes to mutilate your target's legs.
}}
}}
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Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effects: Increased bleeding
Effects: Increased bleeding
|description = This modifier will cause increased bleeding according to how wounded your opponent is.
|description = This modifier will cause increased [[bleeding]] according to how wounded your opponent is.
}}
}}


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Effects: Increased damage, hemorrhaging
Effects: Increased damage, hemorrhaging
|description = This modifier will increase the damage of your strike, scaling according to your opponent's bleeding. It will also add hemorrhaging.
|description = This modifier will increase the damage of your strike, scaling according to your opponent's bleeding. It will also add hemorrhaging.
|notes = [[Hemorrhaging]] is an affliction that prevents you from clotting bleed below that level, or bruising below half that level. It cures over time.
}}
{{AB
|skillname = Bleedout
|syntax = Modifier
|cost = Power: 3 (Any)<br>
Targetable Body Parts: Any <br>
Requirements: None <br>
Effects: [[Haemophilia]], [[Relapsing]] and the target will bleed twice as easily for the next 10 seconds.
|description = Striking at exposed and vital veins will allow your target's blood to flow.
}}
}}


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|cost = Targetable Body Parts: Right leg, left leg <br>
|cost = Targetable Body Parts: Right leg, left leg <br>
Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effects: Increased hemorrhaging  
Effects: Increased hemorrhaging and bleeding.
|description = This modifier will cause increased hemorrhaging according to how wounded your opponent is.
|description = This modifier will cause increased hemorrhaging and bleeding according to how wounded your opponent is.
}}
}}


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|cost = Targetable Body Parts: Right arm, left arm <br>
|cost = Targetable Body Parts: Right arm, left arm <br>
Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effects: Increased hemorrhaging  
Effects: Increased hemorrhaging and bleeding.
|description = This modifier will cause increased hemorrhaging according to how wounded your opponent is.
|description = This modifier will cause increased hemorrhaging and bleeding according to how wounded your opponent is.
}}
}}


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|skillname = Carve
|skillname = Carve
|syntax = CARVE
|syntax = CARVE
|description = While your target is impaled, you can carve through their body with your weapon, causing bleeding and wounding.
|description = While your target is [[#Impale|impaled]], you can carve through their body with your weapon, increasing existing hemorrhaging and causing or increasing gut wounding. The hemorrhaging increase is dependent on how wounded the target's gut is.
}}
}}


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|skillname = Exsanguinate
|skillname = Exsanguinate
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut<br>
Requirements: Critical wounds on the gut, and internal bleeding, and 750 hemorrhaging.<br>
Requirements: [[Internal_Bleeding|InternalBleeding]] and 1 of the following:<br>
Effects: Death <br>
::::Light wounds and 750 hemorrhaging OR<br>
::::Heavy wounds and 350 hemorrhaging OR<br>
::::Critical wounds and 100 hemorrhaging.
Effects: Death<br>
Power: 3 (any)  
Power: 3 (any)  
|description = If your opponent is wounded and bleeding enough, you can kill them instantly via exansguination.
|description = If your opponent is wounded and hemorrhaging enough, you can kill them instantly via exsanguination.
}}
}}


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|skillname = Decapitate
|skillname = Decapitate
|syntax = STRIKE <target> DECAPITATE
|syntax = STRIKE <target> DECAPITATE
|cost = Power: 5 (any)
|cost = Power: 5 (any)<br>
Targetable Body Parts: None<br>
Requirements: None<br>
Effects: Death
|description = This extremely powerful maneuver is so dangerous that you must build up to its execution, the result of which is inevitably the death of your target.
|description = This extremely powerful maneuver is so dangerous that you must build up to its execution, the result of which is inevitably the death of your target.
}}
}}
[[Category:Class Skills]]
[[Category:Class Skills]]
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