Difference between revisions of "Druid"

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Druids are the guardians of the forests, ennobled with the task of protecting the flora and fauna  
'''Druid'''s are the guardians of the forests, ennobled with the task of protecting the flora and fauna within. They are similar to elemental [[mage]]s in that their power can extend over vast tracts of land. They can only be found in nature communes for they reject life in the cities. Their primary skill is [[Nature]], which is shared by [[wiccan]]s, though druids take the specialisation of [[Druidry]], or become tree-like beings through skills developed in the future ([[Wildewood]] and [[Wyrdenwood]]). Those who study  
within. They are similar to elemental mages in that their power can extend over vast tracts of land.  
Nature magic must take the [[LowMagic|Low Magic]] specialisation in the common magic skill. One secondary skill must be the skill of [[Totems]], with a specialisation based on the nature commune and guild the druid is associated with.  The other secondary skill is usually a choice determined by the guild.
They can only be found in nature communes for they reject life in the cities. Their primary skill is  
 
Nature, which is shared by wiccans, though druids take the specialisation of Druidry, or become tree-
==Classes==
like beings through skills developed in the future (Wildewood and Wyrdenwood). Those who study  
{| class="wikitable"
Nature magic must take the Low Magic specialisation in the common magic skill. One secondary skill  
|-
must be the skill of Totems, with a specialisation based on the nature commune and guild the druid  
! Class
is associated with.  The other secondary skill is usually a choice determined by the guild.
! Commune
! Totems Spec.
|-
|[[Hartstone]]||[[Serenwilde]]||[[Stag]]
|-
|[[Blacktalon]]||[[Glomdoring]]||[[Crow]]
|-
|[[Dawnburst]]*||[[Jojobo]]||Sun (presumably)
|-
|colspan=3|*not playable
|}


[[Category:Archetype]]
[[Category:Archetype]]
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