Difference between revisions of "Pyrochemantics"

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210 bytes added ,  01:22, 11 July 2023
updated Incendiary to match changelog 2841
(added links and main skill description)
(updated Incendiary to match changelog 2841)
 
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Outlay: gold 50 (to create) <br>
Outlay: gold 50 (to create) <br>
fireessence 1 (to transmute)
fireessence 1 (to transmute)
|description = Flasks are the focal point of any Pyrochemantic effect, storing the raw power of reagents transmuted from [[fire essence]]. A single piece of essence can be transmuted to create five units of reagent. Your flasks can hold up to 2000 reagents total and you may release reagents to make room for other types.
|description = Flasks are the focal point of any Pyrochemantic effect, storing the raw power of reagents transmuted from [[Essence|fire essence]]. A single piece of essence can be transmuted to create five units of reagent. Your flasks can hold up to 2000 reagents total and you may release reagents to make room for other types.
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|cost = Outlay: incendiary 1 <br>
|cost = Outlay: incendiary 1 <br>
Damage Type: 100% Fire
Damage Type: 100% Fire
|description = By secreting incendiary reagent from your [[#FusedFlasks|flasks]] you can coat yourself in an effluvium that will last one Lusternian day. When you focus your effluvium upon a target, they will periodically suffer from fire damage while in your presence. This passive effect will occur once every 10 seconds.
|description = By secreting incendiary reagent from your [[#FusedFlasks|flasks]] you can coat yourself in an effluvium that will last one Lusternian day. When you focus your effluvium upon a target, they will be afflicted by the [[incendiary]] affliction for five seconds, preventing the curing of ablaze. This passive effect will occur once every 10 seconds.
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Concentrating on your effluvia will bring them all into sync so that they fire at the same time.
Concentrating on your effluvia will bring them all into sync so that they fire at the same time.
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Enemies with the afflictions above will also be stunned, with the stun length being 1.5 seconds per affliction.
Enemies with the afflictions above will also be stunned, with the stun length being 1.5 seconds per affliction.
|notes = Base damage increased to 300 + random 300 + 20% of maximum target health. Each affliction increases damage by 10% of maximum target health (Changelog #2840)
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