Difference between revisions of "Jewellery"

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122 bytes removed ,  13:24, 26 July 2023
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(added AetherButtons. Someone should add the cost if they know it.)
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[[Image:Jewelry.jpg|thumb|Never Alone (by Saaga)]]
[[Image:Jewelry.jpg|thumb|Never Alone (by Saaga)]]


==AetherButtons==
{{AB
{|
|skillname = AetherButtons
|-
|syntax = AETHERGOOP CRAFT <buttons> CHARGES <1-100> - to create buttons<br>
| style="background:darkblue; color:white"|'''Syntax:'''
AETHERGOOP BREAK BUTTON <amount> <button type><br>
|-
RUB BUTTON<br>
| style="background:lightblue"|AETHERGOOP CRAFT <buttons> CHARGES <1-100> - to create buttons<br/>
AETHERGOOP BREAK BUTTON <amount> <button type><br/>
RUB BUTTON<br/>
JEWELRY AETHERBUTTONS
JEWELRY AETHERBUTTONS
|-
|description = Aetherbuttons are one time use only. When you rub a button, you will teleport to an [[aetherbubble]] so long as you are on the [[Prime Material Plane|prime plane]]. The button will then turn grey and can be used to return to the prime plane from its linked aetherbubble, after which it will be destroyed. The locations and costs vary and are listed under <tt>JEWELRY AETHERBUTTONS</tt>. Aetherbuttons are riftable.
|}
<br><br>
Aetherbuttons are one time use only. When you rub a button, you will teleport to an aethersphere so long as you are on the prime plane. The button will then turn grey and can be used to return to the prime plane from its linked aethersphere, after which it will be destroyed. The locations and costs vary and are listed under JEWELRY AETHERBUTTONS. Aetherbuttons are riftable.
 
Breaking aetherbuttons cost 1 salt per button and will return values worth 1/4 aethergoop and 1/10 gold of the cost of creating them. Grey (used) aetherbuttons cannot be broken and will decay.
Breaking aetherbuttons cost 1 salt per button and will return values worth 1/4 aethergoop and 1/10 gold of the cost of creating them. Grey (used) aetherbuttons cannot be broken and will decay.
 
}}
==Trinkets==
{{AB
 
|skillname = Trinkets
{|
|syntax = CRAFT <design number>
|-
|description = You must be in a jeweller's workshop to craft basic trinkets.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
Also see <tt>JEWELLERY TRINKETS</tt>.
|-
|notes = Designs are for needles.
| style="background:lightblue"|<tt>CRAFT <design number></tt>
}}
|-
{{AB
|}
|skillname = Baubles
You must be in a jeweler's workshop to craft basic trinkets.<br/>
|syntax = CRAFT <design number>
Also see <tt>JEWELRY TRINKETS</tt>.
|description = You must be in a jeweller's workshop to craft simple baubles.<br>
 
Also see <tt>JEWELLERY BAUBLES</tt>.
==Baubles==
|notes = Designs are for hairpin, pin, and prayerbeads.
 
}}
{|
{{AB
|-
|skillname = Chains
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = CRAFT <design number>
|-
|description = You must be in a jeweller's workshop to craft simple chains.<br>
| style="background:lightblue"|<tt>CRAFT <design number></tt>
Also see <tt>JEWELLERY CHAINS</tt>.
|-
|notes = Designs are for anklets and chains.
|}
}}
You must be in a jeweler's workshop to craft simple baubles.<br/>
{{AB
Also see <tt>JEWELRY BAUBLES</tt>.
|skillname = Studs
 
|syntax = CRAFT <design number>
==Chains==
|description = You must be in a jeweller's workshop to craft studs and other pieces of jewellery suitable for piercings.<br>
 
Also see <tt>JEWELLERY STUDS</tt>.
{|
}}
|-
{{AB
| style="background:darkblue; color:white"|'''Syntax:'''
|skillname = Gemcutting
|-
|syntax = GEMCUT [GROUP]
| style="background:lightblue"|<tt>CRAFT <design number></tt>
|description = In a jeweller's workshop, you may cut raw gem commodities in order to create gems suitable to mount on jewellery. You will be unable to tell which type of gem is hidden in these geodes until you actually make the cut. When splitting a geode, you may get a 'dud' and find yourself with only a handful of salt or sulfur (fortunately there is an alchemical market for salt and sulfur).
|-
<br><br>
|}
You may gemcut 10 gems at once by appending <tt>GROUP</tt>, but it will take more balance to do so.
You must be in a jeweler's workshop to craft simple chains.<br/>
}}
Also see <tt>JEWELRY CHAINS</tt>.
{{AB
 
|skillname = Rings
==Studs==
|syntax = CRAFT <design number>
 
|description = You must be in a jeweller's workshop to craft beautiful rings.<br>
{|
Also see <tt>JEWELLERY RINGS</tt>.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
{{AB
|-
|skillname = Piercing
| style="background:lightblue"|<tt>CRAFT <design number></tt>
|syntax = PIERCE <person> <body part>
|-
|description = Note that piercings are irreversible, though if you are not wearing any jewellery in a piercing there will be no way to tell that that body part is pierced, beyond use of the PIERCINGS command (see HELP PIERCINGS). Body parts that may be pierced are:
|}
<br><br>
You must be in a jeweler's workshop to craft studs and other pieces of jewelry suitable for piercings.<br/>
a) left/right eyebrow<br>
Also see <tt>JEWELRY STUDS</tt>.
b) left/right nostril<br>
 
c) septum (the part of the nose between your nostrils)<br>
==Gemcutting==
d) upper/lower lip<br>
 
e) tongue<br>
{|
f) labret (between bottom lip and chin)<br>
|-
g) left/right ear (up to five piercings allowed in each ear)<br>
| style="background:darkblue; color:white"|'''Syntax:'''
h) left/right nipple<br>
|-
i) navel
| style="background:lightblue"|<tt>GEMCUT</tt>
<br><br>
|-
Piercing someone requires a piercing needle. See JEWELLERY TRINKETS for the needles you can craft.
|}
}}
In a jeweler's workshop, you may cut raw gem commodities in order to create gems suitable to mount on jewelry. You will be unable to tell which type of gem is hidden in these geodes until you actually make the cut. When splitting a geode, you may get a 'dud' and find yourself with only a handful of salt or sulfur (fortunately there is an alchemical market for salt and sulfur).
 
==Rings==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CRAFT <design number></tt>
|-
|}
You must be in a jeweler's workshop to craft beautiful rings.<br/>
Also see <tt>JEWELRY RINGS</tt>.
 
==Piercing==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PIERCE <person> <body part></tt>
|-
|}
Note that piercings are irreversible, though if you are not wearing any jewelry in a piercing there will be no way to tell that that body part is pierced, beyond use of the <tt>PIERCINGS</tt> command (see <tt>HELP PIERCINGS</tt>). Body parts that may be pierced are:
 
* a) left/right eyebrow
* b) left/right nostril
* c) septum (the part of the nose between your nostrils)
* d) upper/lower lip
* e) tongue
* f) labret (between bottom lip and chin)
* g) left/right ear (up to five piercings allowed in each ear)
* h) left/right nipple
* i) navel
 
==Bracelets==
==Bracelets==


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|-
|-
|}
|}
You may craft blank figurines for artists. The commodities required to create a figurine are: gold 1 marble 1 powerstone 1
You may craft blank figurines for artists. The commodities required to create a figurine are: gold 5 silver 5 platinum 5 marble 5 powerstone 1


==Melt==
==Melt==
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