Difference between revisions of "Loralaria"

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| style="background:lightyellow"|Exquisite and richly complex, the crystalline harmonies of Loralaria intertwine the powerful, conducting Dead Voice of Crys and the masterful control and rhythmn of Jilai Clarramore, the first founder of the Symphonium Opera House. In modern times, Morshoth Windwhisper reestablished the guild, bringing back its resonant music evocative of chiming gemstones.
| style="background:lightyellow"|Exquisite and richly complex, the crystalline harmonies of Loralaria intertwine the powerful, conducting Dead Voice of [[Crys]] and the masterful control and rhythmn of [[Jilai Clarramore]], the first founder of the Symphonium Opera House. In modern times, Morshoth Windwhisper reestablished the guild, bringing back its resonant music evocative of chiming gemstones.
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{{SkillTableRow|Sustain|Master|0|The ability to maintain a song.}}
{{SkillTableRow|Sustain|Master|0|The ability to maintain a song.}}
{{SkillTableRow|CrystalSong|Master|0|Fuse harmonics gems to your instrument.}}
{{SkillTableRow|CrystalSong|Master|0|Fuse harmonics gems to your instrument.}}
{{SkillTableRow|GemAffinity|Master|0|Store your gems in an interdimensional space.}}
{{SkillTableRow|BlueBerceuse|Master|33|A gentle lullaby... until they're asleep.}}
{{SkillTableRow|DiscordantChord|Master|66|This painful chord shall crush the disharmonic soul.}}
{{SkillTableRow|DiscordantChord|Master|66|This painful chord shall crush the disharmonic soul.}}
{{SkillTableRow|JadeGrazioso|Gifted|0|A graceful tune to soothe the bones.}}
{{SkillTableRow|JadeGrazioso|Gifted|0|A graceful tune to soothe the bones.}}
{{SkillTableRow|CrimsonCourante|Gifted|25|Do a quickstep to this fast music.}}
{{SkillTableRow|CrimsonCourante|Gifted|25|Do a quickstep to this fast music.}}
{{SkillTableRow|Refrain|Gifted|50|A musical structure that allows repetition of a stanza.}}
{{SkillTableRow|Reprise|Gifted|75|A musical structure that allows reversal of a stanza.}}
{{SkillTableRow|Reprise|Gifted|75|A musical structure that allows reversal of a stanza.}}
{{SkillTableRow|LoralChord|Expert|0|Crystallise the flesh of your foes.}}
{{SkillTableRow|LoralChord|Expert|0|Crystallise the flesh of your foes.}}
{{SkillTableRow|AureolinAubade|Expert|25|This passionate tune will be certain to seduce.}}
{{SkillTableRow|AureolinAubade|Expert|25|This passionate tune will be certain to seduce.}}
{{SkillTableRow|ChromaConcerto|Expert|50|Guard yourself against elemental ravages.}}
{{SkillTableRow|ChromaConcerto|Expert|50|Guard yourself against elemental ravages.}}
{{SkillTableRow|MidnightMinuet|Expert|75|Your listeners shall have to dance, albeit badly.}}
{{SkillTableRow|CaptiveAudience|Expert|75|Both friends and enemies hear nothing but your songs.}}
{{SkillTableRow|CaptiveAudience|Virtuoso|0|Both friends and enemies hear nothing but your songs.}}
{{SkillTableRow|MidnightMinuet|Virtuoso|0|Your listeners shall have to dance, albeit badly.}}
{{SkillTableRow|FleckedFortissimo|Virtuoso|33|A deafening note to bring someone to their knees.}}
{{SkillTableRow|FleckedFortissimo|Virtuoso|33|A deafening note to bring someone to their knees.}}
{{SkillTableRow|VioletVibrato|Virtuoso|66| Induce mental degeneration with a varying melody.}}
{{SkillTableRow|VioletVibrato|Virtuoso|66| Induce mental degeneration with a varying melody.}}
{{SkillTableRow|Crescendo|Fabled|0|A masterful composition by Morshoth Skyplume.}}
{{SkillTableRow|Crescendo|Fabled|0|A masterful composition by Morshoth Skyplume.}}
{{SkillTableRow|EmeraldGrazioso|Fabled|33|Soothe your mind and body with graceful notes.}}
{{SkillTableRow|EmeraldGrazioso|Fabled|25|Soothe your mind and body with graceful notes.}}
{{SkillTableRow|SkySforzando|Fabled|66|Lock your friends in an aeonic field.}}
{{SkillTableRow|StratusSerenade|Fabled|50|A light and airy tune.}}
{{SkillTableRow|SkySforzando|Fabled|75|Lock your friends in an aeonic field.}}
{{SkillTableRow|Encore|Mythical|0|Play a rousing encore performance.}}
{{SkillTableRow|Encore|Mythical|0|Play a rousing encore performance.}}
{{SkillTableRow|RedRubato|Mythical|25|Painfully warp time around your foes.}}
{{SkillTableRow|RedRubato|Mythical|25|Painfully warp time around your foes.}}
{{SkillTableRow|ClearCapriccio|Mythical|50|Wrap your allies in a powerful restorative field.}}
{{SkillTableRow|ClearCapriccio|Mythical|50|Wrap your allies in a powerful restorative field.}}
{{SkillTableRow|Convergence|Mythical|75|Warp sapce around someone, moving them far away.}}
{{SkillTableRow|Funebre|Transcendent|0|A long, sombre song to end their life.}}
{{SkillTableRow|Funebre|Transcendent|0|A long, sombre song to end their life.}}
|}
|}
==Composition==
{{AB
{|
|skillname = Composition
|-
|syntax = COMPOSE NEW <song><br/>
| style="background:darkblue; color:white"|'''Syntax:'''
COMPOSE LIST<br/>
|-
COMPOSE <song> STANZA <number> LYRIC <text><br/>
| style="background:lightblue"|<tt>COMPOSE NEW <song><br\>COMPOSE LIST<br\>COMPOSE <song> STANZA <number> LYRIC <text><br\>COMPOSE <song> STANZA <number> IMBUE [<power>|NONE]<br\>COMPOSE <song> STANZA <number> DELETE<br\>COMPOSE <song> DELETE<br\>COMPOSE <song> [INFO]<br\>PERFORM SONG <song> [<target>]<br\>SONGSTAT, SONGSTATUS</tt>
COMPOSE <song> STANZA <number> IMBUE [<power>|NONE]<br/>
|-
COMPOSE <song> STANZA <number> DELETE<br/>
|}
COMPOSE <song> DELETE<br/>
 
COMPOSE <song> [INFO]<br/>

As your ability in your song specialization increases, you will be able to compose new songs. You can write your own song and sets it in stanzas. Each song can consist of up to 9 stanzas, and certain powers can also be invested in each stanza. Powers are divided into 3 types Low (L), Medium (M) and High (H). Low types can only invested in stanzas 1-3, medium in stanzas 4-6 and High in stanzas 7-9. Low stanzas generally have simple effects, medium stanzas have stronger effects, and high stanzas have very strong effects. Some song powers need to be targetted and others will create a passive effect that stays around you. As a general rule, you will not be able to stack passive effects.
 
PERFORM SONG <song> [<target>] [<effect>]<br/>
 
SONGSTAT, SONGSTATUS

When playing a custom song, it always begins in stanza 1, each time you play the song, it progresses to the next stanza until the song ends or you change to another song or a certain amount of time elapses, whichever comes first. Note that before the time elapses, you can take other actions so long as you continue your performance before the time elapses.
|description = As your ability in your song specialization increases, you will be able to compose new songs. You can write your own song and set it in stanzas. Each song can consist of up to 9 stanzas, and certain powers can also be invested in each stanza. Powers are divided into 3 types: Low (L), Medium (M) and High (H). Low types can only invested in stanzas 1-3, medium in stanzas 4-6 and high in stanzas 7-9. Low stanzas generally have simple effects, medium stanzas have stronger effects, and high stanzas have very strong effects. Some song powers need to be targeted and others will create a passive effect that stays around you. As a general rule, you will not be able to stack passive effects.
 
<br/>
==Sustain==
When playing a custom song, it always begins in stanza 1, each time you play the song, it progresses to the next stanza until the song ends or you change to another song or a certain amount of time elapses, whichever comes first. Note that before the time elapses, you can take other actions so long as you continue your performance before the time elapses.
{|
}}
|-
{{AB
| style="background:darkblue; color:white"|'''Syntax:'''
|skillname = Sustain
|-
|syntax = SUSTAIN
| style="background:lightblue"|<tt>SUSTAIN
</tt>
|description = This ability will allow you to slow the music you are playing to imperceptible levels, effectively freezing the music in place.
|-
}}
|}
{{AB
 
|skillname = CrystalSong
This ability will allow you to slow the music you are playing to imperceptible levels, effectively freezing the music in place.
|syntax = ATTACH <gem> TO <instrument><br/>
 
DETACH <gem> FROM <instrument>
==CrystalSong==
|cost = Power: 1 (to attach) (Matrix)
{|
|description = If you are able to acquire [[Harmonics#Harvest|charged gems]] from the [[Matrix Research Institute]], you may attach any three charged gems onto your instrument. Instrument gems may affect songs, though multiple gems of the same type will provide no extra benefit.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
{{AB
|-
|skillname = GemAffinity
| style="background:lightblue"|<tt>ATTACH <gem> TO <instrument><br\>DETACH <gem> FROM <instrument>
</tt>
|syntax = INGEMRIFT (INGR) [<amount>{{!}}ALL] <item><br/>
|-
OUTGEMRIFT (OGR) [<amount>{{!}}ALL] <item><br/>
| style="background:pink"|Power:  1 (The Matrix) - to attach

INVGEMRIFT -or- IGR
|-
|description = Your affinity to charged gemstones will allow you to store them in an extraplanar rift that only you can access. The gem rift holds gemstones harvested on the Continuum plane.
|}
<br/>
If you are able to acquire charged gems from the Matrix Research Institute, you may attach any three charged gems onto your instrument. Instrument gems may affect songs, though multiple gems of the same type will provide no extra benefit.
<tt>INGEMRIFT (INGR)</tt> puts a given number of a single type of gem (or all by default) into the GemRift. If no amount is given, then the first item found will be used (or the entire first group, if the first item is a grouping item).
 
<br/>
==BlueBerceuse==
<tt>OUTGEMRIFT (OGR)</tt> takes a given number of a single type of gem (or all by default) out of the GemRift. If no amount is specified, then the default is to take out only one gem.
{|
<br/>
|-
<tt>INVGEMRIFT (or IGR)</tt> peeks into the GemRift to take a quick inventory of what is stored there.
| style="background:lightblue"|Stanza:       Low (1-3)<br\>Targetable:    No
}}
|-
{{AB
| style="background:pink"|Damage Type:   100% Psychic<br\>
Damage Source: Magical (Charisma)

|skillname = BlueBerceuse
|-
|cost = Stanza:Low (1-3)<br/>
|}
Targetable:    No<br/>
A bard's enemies who hear this gentle lullaby will attempt to put your enemies to sleep. If an enemy is asleep, it will damage him or her. This power will be boosted by a turquoise crystal fused to your instrument.
Damage Type:  100% Magic
 
|description = A bard's enemies who hear this gentle lullaby will take health damage when curing with a steam pipe. This power will be boosted by a turquoise crystal fused to your instrument and deal additional mana and ego damage.
==DiscordantChord==
}}
{|
{{AB
|-
|skillname = DiscordantChord
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PLAY DISCORDANTCHORD <target>
|-
|cost = Power: Variable (Any)<br/>
| style="background:lightblue"|<tt>PLAY DISCORDANTCHORD <target></tt>
Damage Type: 100% Magic
|-
|description = The discordant chord is tuned to especially harm those ears which are already suffering the tonal ailments of a musician, doing greater damage the greater the number of these afflictions the victim has. The power cost is 2 power for each affliction the victim has from among: [[manabarbs]], [[egovice]], and an [[Achromatic Aura|achromatic aura]]. If the hapless victim suffers all three of these tonal disorders, and [[powerspikes]], their suffering shall be grievous indeed - losing half their mana and ego in addition to immense pain.
| style="background:pink"
|Power:         Variable (Any)<br\>Damage Type:   100% <br\>Magic
Damage Source: Magical (Charisma)
<br/>
|-
If you have an [[Music#Octave|octave]] active in the room, its magical ability to block the curing of auric ailments will prevent them from being consumed by the discordant chord. Additionally, it will increase the damage of your chord for no extra power cost.
|}
}}
 
{{AB
The discordant chord is tuned to especially harm those ears which are already suffering the tonal ailments of a musician, doing greater damage the greater the number of these afflictions the victim has. The power cost is 2 power for each affliction the victim has from among: manabarbs, powerspikes, egovice, and an achromatic aura. If the hapless victim suffers all four of these tonal disorders, their suffering shall be grievous indeed - losing half their mana and ego in addition to immense pain.
 
|skillname = JadeGrazioso
 
|cost = Stanza:    Low (1-3)<br/>

If you have an octave active in the room, its magical ability to block the curing of auric ailments will prevent then from being consumed by the discordant chord. Additionally, it will increase the damage of your chord for no extra power cost.
Targetable: No
 
|description = This graceful, flowing melody will help the bard and his allies regenerate health. This power will be boosted by a jade crystal fused to your instrument.
==JadeGrazioso==
}}
{|
{{AB
|-
|skillname = CrimsonCourante
| style="background:lightblue"|Stanza:    Low (1-3)
<br\>Targetable: No
|cost = Stanza:     Low (1-3)<br/>
|-
Targetable: No
|}
|description = This fast tempo music will speed the balance recovery of you and your allies (2/4 bonus), though it will have the opposite effect on equilibrium recovery (-2/-2 penalty). If a garnet crystal has been fused to your instrument, the equilibrium malus will be nullified.

This graceful, flowing melody will help the bard and his allies regenerate health. This power will be boosted by a jade crystal fused to your instrument.
}}
 
{{AB
==CrimsonCourante==
|skillname = Refrain
{|
|syntax = PERFORM REFRAIN <song> [<target>]
|-
|description = Instead of moving forward in the stanzas of a song, you can repeat the last stanza you performed as a refrain. You can refrain as many times as you desire.
| style="background:lightblue"|Stanza:    Low (1-3)
<br\>Targetable: No

}}
|-
{{AB
|}
|skillname = Reprise
This fast tempo music will speed the balance recovery of you and your allies, though it will have the opposite effect on equilibrium recovery. This power will be boosted by a garnet crystal fused to your instrument.
|syntax = PLAY REPRISE
 
|cost = Power: 1 (any)
==Refrain==
|description = By reprising your melodies and harmonies, you can take your song back one stanza.
{|
}}
|-
{{AB
| style="background:darkblue; color:white"|'''Syntax:'''
|skillname = LoralChord
|-
|syntax = PLAY LORALCHORD <target>
| style="background:lightblue"|<tt>PERFORM REFRAIN <song> [<target>]
</tt>
|cost = Damage Type:   50% Cold 50% Asphyxiation<br/>
|-
Can Target Denizens
|}
|description = This chord is similar to the basic minor second except that it is tuned to the resonance of the Continuum and will turn your target's flesh to crystal.
Instead of moving forward in the stanzas of a song, you can repeat the last stanza you performed as a refrain. You can refrain as many times as you desire.
}}
 
{{AB
==Reprise==
|skillname = AureolinAubade
|cost = Stanza:     Low (1-3)<br/>
{|
Targetable: No
|-
|syntax =    PLAY AUREOLINAUBADE
| style="background:darkblue; color:white"|'''Syntax:'''
|description = This beautiful love song may cause your sworn enemies to become afflicted with [[pacifism]], [[luminosity]] or [[healthleech]]. Using a beryl gem will give this a chance for two of those.
|-
}}
| style="background:lightblue"|<tt>PERFORM REPRISE
</tt>
{{AB
|-
|skillname = ChromaConcerto
| style="background:pink"|Power:  1 (Any)

|cost = Stanza:     Mid (4-6)<br/>
|-
Targetable: No<br/>
|}
Damage Modifier: 1/8 cold, fire and electricity resistance<br/>
By reprising your melodies and harmonies, you can take your song back one stanza.
Damage Modifier: 2/8 if an opal gem is attached to the instrument
 
|description = This special song will give the bard and his or her allies some protection against fire, cold and electrical damage.
==LoralChord==
}}
{|
{{AB
|-
|skillname = CaptiveAudience
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = CAPTIVATE AUDIENCE
|-
|description = This will affect all allies and enemies in the room who can hear and are not already captivated by a bard. Those who are captivated will only pay attention to your songs and thus will only be affected (either negatively or positively) by your song effects. Blanknote or Blankchord will break the captivation.
| style="background:lightblue"|<tt>PLAY LORALCHORD <target>
</tt>
}}
|-
{{AB
| style="background:pink"|Damage Type:   50% Cold, 50% Asphyxiation<br\>
Damage Source: Magical (Charisma)

|skillname = MidnightMinuet
|-
|cost = Stanza:     Mid (4-6)<br/>
|}
Targetable: No
This chord is similar to the basic minor second except that it is tuned to the resonance of the Continuum and will turn your target's flesh to crystal.
|description = Your enemies who hear this powerful song will be compelled to dance, causing them to lose balance. This power will be boosted by an onyx crystal fused to your instrument.
 
}}
==AureolinAubade==
{{AB
{|
|skillname = FleckedFortissimo
|-
|cost = Stanza:    Mid (4-6)<br/>
| style="background:lightblue"|Stanza:    Low (1-3)<br\>Targetable: No

Targetable: No
|-
|description = This extremely loud number causes your enemies to fall to their knees. If a charged bloodstone is attached to your instrument, this power will also have a chance at preventing an opponent from curing with lucidity slush potion.
|}
}}
This beautiful love song may cause those around you to fall in lust with you. This power will also have a chance to make the target peaceful if a beryl gem has been fused to your instrument.
{{AB
 
|skillname = VioletVibrato
==ChromaConcerto==
|cost = Stanza:     Mid (4-6)<br/>
{|
Targetable: No
|-
|description = The rapid alternation of pitch will cause the bard's enemies who hear it to become afflicted with clumsiness, hallucinations, paranoia, epilepsy, confusion, or recklessness. There will be a chance to give a second affliction if an amethyst crystal is fused to your instrument.
| style="background:lightblue"|Stanza:         Mid (4-6)<br\>Targetable:      No
<br\>
}}
|-
{{AB
| style="background:pink"|Damage Modifier: 10 Elemental (20 with Opal)
|skillname = Crescendo
|-
|cost = Stanza:     Mid (4-6)<br/>
|}
Targetable: No<br/>

This special song will give the bard and his or her allies some protection against fire, cold and electrical damage. This power will be boosted by an opal crystal fused to your instrument.
Damage Modifier: 1/8 universal increase
 
|description = This rousing music will inspire the citizens of Hallifax to greater heights, causing the damage they do to be increased. This powerful sound was inspired by the lyrics of "The Collectivist Crescendo" by Morshoth Skyplume, the first guildmaster and founder of the guild.
==MidnightMinuet==
}}
{|
{{AB
|-
|skillname = EmeraldGrazioso
| style="background:lightblue"|Stanza:    Mid (4-6)
<br\>Targetable: No

|cost = Stanza:     High (7-9)<br/>
|-
Targetable: No
|}
|description = The graceful, flowing notes will gently cure the bard and his or her allies of afflictions. This power will be boosted by an emerald crystal fused to your instrument.
Your enemies who hear this powerful song will be compelled to dance, causing them to lose balance. This power will be boosted by an onyx crystal fused to your instrument.
}}
 
{{AB
==CaptiveAudience==
|skillname = StratusSerenade
{|
|cost = Stanza:     High (7-9)<br/>
|-
Targetable: No
| style="background:darkblue; color:white"|'''Syntax:'''
|description = This light and airy tune takes effect only while you and your allies are in cloudy terrain. It will grant a moment of foresight, and if played with a diamond attached, will also speed the body and give a chance to dodge incoming attacks.
|-
}}
| style="background:lightblue"|<tt>CAPTIVATE AUDIENCE
</tt>
{{AB
|-
|skillname = SkySforzando
|}
|cost = Stanza:     High (7-9)<br/>
This will affect all allies and enemies in the room who can hear and are not already captivated by a bard. Those who are captivated will only pay attention to your songs and thus will only be affected (either negatively or positively) by your song effects. Blanknote or Blankchord will break the captivation.
Targetable: Yes<br/>
 
Power:     3 (Matrix)
==FleckedFortissimo==
|description = The force of this music will disrupt your target, as well as afflict them with two random mental afflictions. This power will be boosted by a sapphire crystal fused to your instrument and deal timewarp in addition.
{|
}}
|-
{{AB
| style="background:lightblue"|Stanza:    Mid (4-6)<br\>Targetable: No

|skillname = Encore
|-
|syntax = ENCORE PERFORMANCE
|}
|cost = Power: 3 (Any)
This extremely loud number causes your enemies to fall to their knees. This power will also disrupt a person's focus balance if a bloodstone crystal is fused to your instrument.
|description = By playing an encore performance, you will speed quickly through your song at a faster tempo - your recovery of equilibrium when playing songs will be halved.
 
}}
==VioletVibrato==
{{AB
{|
|skillname = RedRubato
|-
|cost = Stanza:High (7-9)<br/>
| style="background:lightblue"|Stanza:    Mid (4-6)<br\>Targetable: No
Targetable:    No<br/>
|-
Damage Type:  100% Cold
|}
|description = This intriguing music varies the speed within its musical phrase which is juxtaposed against a steady rhythm. The effect causes time to warp around the individual before damaging them. The amount of damage is based on the amount of time is warped on that individual. This power will be boosted by a ruby crystal fused to your instrument.

The rapid alternation of pitch will cause the bard's enemies who hear it to become afflicted with clumsiness, deadening, dizziness, epilepsy, omniphobia or vapors. There will be a chance to give a second affliction if an amethyst crystal is fused to your instrument.
}}
 
{{AB
==Crescendo==
|skillname = ClearCapriccio
{|
|cost = Stanza:     High (7-9)<br/>
|-
Targetable: No<br/>
| style="background:lightblue"|Stanza:    Mid (4-6)<br\>
Targetable: No

Power:     8 (Matrix)
|-
|description = The free casual form of this music has a mystical effect to the bard and his or her allies, wrapping them in a powerful aura of alacrity and healing afflictions. However, due to its sheer power, the song will draw to a close after this stanza has been played. If a diamond crystal has been fused to the instrument, you and your allies will be cured of a few more ailments and the aura of alacrity will last longer.
|}
}}
This rousing music will inspire the citizens of Hallifax to greater heights, causing the damage they do to be increased. This powerful sound was inspired by the lyrics of "The Collectivist Crescendo" by Morshoth Skyplume, the first guildmaster and founder of the guild.
{{AB
 
|skillname = Convergence
==EmeraldGrazioso==
| cost = Stanza:     High (7-9)<br/>
{|
Targetable: Yes<br/>
|-
Power:      2 (Matrix)
| style="background:lightblue"|Stanza:    High (7-9)<br\>Targetable: No

|description = It will focus all the musical energy on one person, causing him or her to immediately be flung to another room in the area, bypassing all resistance against magical summons. It will send a song back two stanzas when performed.
|-
}}
|}
{{AB
The graceful, flowing notes will gently cure the bard and his or her allies of afflictions. This power will be boosted by an emerald crystal fused to your instrument.
|skillname = Funebre
 
|cost = Stanza:     High (7-9)<br/>
==SkySforzando==
Targetable: Yes<br/>
{|
Power:     3 (Matrix)
|-
|description = Lead your foe down a musical crescendo so compelling and captivating that it will draw out their every last desire to live, should it end. Once you start the killing note, you can do nothing that will disruptthe song.
| style="background:lightblue"|Stanza:    High (7-9)<br\>
Targetable: Yes
}}
|-
[[Category: Class Skills]]
| style="background:pink"|
Power:      3 (The Matrix)
|-
|}
The force of this music can only be directed at someone who considers you their ally (through lust or otherwise) and it will lock them in an aeonic field while stunning them. This power will be boosted by a sapphire crystal fused to your instrument.
 
==Encore==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ENCORE PERFORMANCE
</tt>
|-
| style="background"pink"|Power:  3 (Any)
|-
|}
By playing an encore performance, you will speed quickly through your song at a faster tempo - your recovery of equilibrium when playing songs will be halved.
 
==RedRubato==
{|
|-
| style="background:lightblue"|Stanza:       High (7-9)<br\>Targetable:    No
|-
| style="background:pink"|
Damage Type:   100% Cold<br\>
Damage Source: Magical (Charisma)
|-
|}
This intriguing music varies the speed within its musical phrase which is juxtaposed against a steady rhythm. The effect causes time to warp around the individual before damaging them. The amount of damage is based on the amount of time is warped on that individual. This power will be boosted by a ruby crystal fused to your instrument.
 
==ClearCapriccio==      
{|
|-
| style="background:lightblue"|Stanza:    High (7-9)<br\>
Targetable: No
|-
| style="background:pink"|
Power:      10 (The Matrix)

|-
|}
The free casual form of this music has a mystical effect to the bard and his or her allies, wrapping them in a powerful aura of alacrity. However, due to its sheer power, the song will draw to a close after this stanza has been played. If a diamond crystal has been fused to the instrument, you and your allies will also be cured of a few ailments.
 
==Convergence==
{|
|-
| style="background:lightblue"|Stanza:    High (7-9)<br\>
Targetable: Yes
|-
| style="background:pink"|
Power:      5 (The Matrix)
|-
|}
This song can only be targeted on someone who is asleep. It will focus all the musical energy on one person, causing him or her to immediately be flung to another room in the area, bypassing all resistance against magical summons. It will also leave the hapless individual stunned and surrounded with an aeonic field. However, it will immediately end the song when performed.
 
==Funebre==
{|
|-
| style="background:lightblue"|Stanza:    High (7-9)
<br\>Targetable: Yes
|-
| style="background:pink"|
Power:      3 (The Matrix)
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Lead your foe down a musical crescendo so compelling and captivating that it will draw out their every last desire to live, should it end. Once you start the killing note, you can do nothing that will disrupt the song.

Latest revision as of 15:40, 24 August 2023

Exquisite and richly complex, the crystalline harmonies of Loralaria intertwine the powerful, conducting Dead Voice of Crys and the masterful control and rhythmn of Jilai Clarramore, the first founder of the Symphonium Opera House. In modern times, Morshoth Windwhisper reestablished the guild, bringing back its resonant music evocative of chiming gemstones.
Skill Learned At Description
Composition Master+0% You may compose songs expressing your own creativity.
Sustain Master+0% The ability to maintain a song.
CrystalSong Master+0% Fuse harmonics gems to your instrument.
GemAffinity Master+0% Store your gems in an interdimensional space.
BlueBerceuse Master+33% A gentle lullaby... until they're asleep.
DiscordantChord Master+66% This painful chord shall crush the disharmonic soul.
JadeGrazioso Gifted+0% A graceful tune to soothe the bones.
CrimsonCourante Gifted+25% Do a quickstep to this fast music.
Refrain Gifted+50% A musical structure that allows repetition of a stanza.
Reprise Gifted+75% A musical structure that allows reversal of a stanza.
LoralChord Expert+0% Crystallise the flesh of your foes.
AureolinAubade Expert+25% This passionate tune will be certain to seduce.
ChromaConcerto Expert+50% Guard yourself against elemental ravages.
CaptiveAudience Expert+75% Both friends and enemies hear nothing but your songs.
MidnightMinuet Virtuoso+0% Your listeners shall have to dance, albeit badly.
FleckedFortissimo Virtuoso+33% A deafening note to bring someone to their knees.
VioletVibrato Virtuoso+66% Induce mental degeneration with a varying melody.
Crescendo Fabled+0% A masterful composition by Morshoth Skyplume.
EmeraldGrazioso Fabled+25% Soothe your mind and body with graceful notes.
StratusSerenade Fabled+50% A light and airy tune.
SkySforzando Fabled+75% Lock your friends in an aeonic field.
Encore Mythical+0% Play a rousing encore performance.
RedRubato Mythical+25% Painfully warp time around your foes.
ClearCapriccio Mythical+50% Wrap your allies in a powerful restorative field.
Convergence Mythical+75% Warp sapce around someone, moving them far away.
Funebre Transcendent+0% A long, sombre song to end their life.

Composition

Syntax
COMPOSE NEW <song>

COMPOSE LIST
COMPOSE <song> STANZA <number> LYRIC <text>
COMPOSE <song> STANZA <number> IMBUE [<power>

As your ability in your song specialization increases, you will be able to compose new songs. You can write your own song and set it in stanzas. Each song can consist of up to 9 stanzas, and certain powers can also be invested in each stanza. Powers are divided into 3 types: Low (L), Medium (M) and High (H). Low types can only invested in stanzas 1-3, medium in stanzas 4-6 and high in stanzas 7-9. Low stanzas generally have simple effects, medium stanzas have stronger effects, and high stanzas have very strong effects. Some song powers need to be targeted and others will create a passive effect that stays around you. As a general rule, you will not be able to stack passive effects.
When playing a custom song, it always begins in stanza 1, each time you play the song, it progresses to the next stanza until the song ends or you change to another song or a certain amount of time elapses, whichever comes first. Note that before the time elapses, you can take other actions so long as you continue your performance before the time elapses.


Sustain

Syntax
SUSTAIN

This ability will allow you to slow the music you are playing to imperceptible levels, effectively freezing the music in place.


CrystalSong

Syntax
ATTACH <gem> TO <instrument>

DETACH <gem> FROM <instrument>

Power: 1 (to attach) (Matrix)

If you are able to acquire charged gems from the Matrix Research Institute, you may attach any three charged gems onto your instrument. Instrument gems may affect songs, though multiple gems of the same type will provide no extra benefit.


GemAffinity

Syntax
INGEMRIFT (INGR) [<amount>|ALL] <item>

OUTGEMRIFT (OGR) [<amount>|ALL] <item>
INVGEMRIFT -or- IGR

Your affinity to charged gemstones will allow you to store them in an extraplanar rift that only you can access. The gem rift holds gemstones harvested on the Continuum plane.
INGEMRIFT (INGR) puts a given number of a single type of gem (or all by default) into the GemRift. If no amount is given, then the first item found will be used (or the entire first group, if the first item is a grouping item).
OUTGEMRIFT (OGR) takes a given number of a single type of gem (or all by default) out of the GemRift. If no amount is specified, then the default is to take out only one gem.
INVGEMRIFT (or IGR) peeks into the GemRift to take a quick inventory of what is stored there.


BlueBerceuse

Stanza:Low (1-3)

Targetable: No
Damage Type: 100% Magic

A bard's enemies who hear this gentle lullaby will take health damage when curing with a steam pipe. This power will be boosted by a turquoise crystal fused to your instrument and deal additional mana and ego damage.


DiscordantChord

Syntax
PLAY DISCORDANTCHORD <target>
Power: Variable (Any)

Damage Type: 100% Magic

The discordant chord is tuned to especially harm those ears which are already suffering the tonal ailments of a musician, doing greater damage the greater the number of these afflictions the victim has. The power cost is 2 power for each affliction the victim has from among: manabarbs, egovice, and an achromatic aura. If the hapless victim suffers all three of these tonal disorders, and powerspikes, their suffering shall be grievous indeed - losing half their mana and ego in addition to immense pain.
If you have an octave active in the room, its magical ability to block the curing of auric ailments will prevent them from being consumed by the discordant chord. Additionally, it will increase the damage of your chord for no extra power cost.


JadeGrazioso

Stanza: Low (1-3)

Targetable: No

This graceful, flowing melody will help the bard and his allies regenerate health. This power will be boosted by a jade crystal fused to your instrument.


CrimsonCourante

Stanza: Low (1-3)

Targetable: No

This fast tempo music will speed the balance recovery of you and your allies (2/4 bonus), though it will have the opposite effect on equilibrium recovery (-2/-2 penalty). If a garnet crystal has been fused to your instrument, the equilibrium malus will be nullified.


Refrain

Syntax
PERFORM REFRAIN <song> [<target>]

Instead of moving forward in the stanzas of a song, you can repeat the last stanza you performed as a refrain. You can refrain as many times as you desire.


Reprise

Syntax
PLAY REPRISE
Power: 1 (any)

By reprising your melodies and harmonies, you can take your song back one stanza.


LoralChord

Syntax
PLAY LORALCHORD <target>
Damage Type: 50% Cold 50% Asphyxiation

Can Target Denizens

This chord is similar to the basic minor second except that it is tuned to the resonance of the Continuum and will turn your target's flesh to crystal.


AureolinAubade

Syntax
PLAY AUREOLINAUBADE
Stanza: Low (1-3)

Targetable: No

This beautiful love song may cause your sworn enemies to become afflicted with pacifism, luminosity or healthleech. Using a beryl gem will give this a chance for two of those.


ChromaConcerto

Stanza: Mid (4-6)

Targetable: No
Damage Modifier: 1/8 cold, fire and electricity resistance
Damage Modifier: 2/8 if an opal gem is attached to the instrument

This special song will give the bard and his or her allies some protection against fire, cold and electrical damage.


CaptiveAudience

Syntax
CAPTIVATE AUDIENCE

This will affect all allies and enemies in the room who can hear and are not already captivated by a bard. Those who are captivated will only pay attention to your songs and thus will only be affected (either negatively or positively) by your song effects. Blanknote or Blankchord will break the captivation.


MidnightMinuet

Stanza: Mid (4-6)

Targetable: No

Your enemies who hear this powerful song will be compelled to dance, causing them to lose balance. This power will be boosted by an onyx crystal fused to your instrument.


FleckedFortissimo

Stanza: Mid (4-6)

Targetable: No

This extremely loud number causes your enemies to fall to their knees. If a charged bloodstone is attached to your instrument, this power will also have a chance at preventing an opponent from curing with lucidity slush potion.


VioletVibrato

Stanza: Mid (4-6)

Targetable: No

The rapid alternation of pitch will cause the bard's enemies who hear it to become afflicted with clumsiness, hallucinations, paranoia, epilepsy, confusion, or recklessness. There will be a chance to give a second affliction if an amethyst crystal is fused to your instrument.


Crescendo

Stanza: Mid (4-6)

Targetable: No
Damage Modifier: 1/8 universal increase

This rousing music will inspire the citizens of Hallifax to greater heights, causing the damage they do to be increased. This powerful sound was inspired by the lyrics of "The Collectivist Crescendo" by Morshoth Skyplume, the first guildmaster and founder of the guild.


EmeraldGrazioso

Stanza: High (7-9)

Targetable: No

The graceful, flowing notes will gently cure the bard and his or her allies of afflictions. This power will be boosted by an emerald crystal fused to your instrument.


StratusSerenade

Stanza: High (7-9)

Targetable: No

This light and airy tune takes effect only while you and your allies are in cloudy terrain. It will grant a moment of foresight, and if played with a diamond attached, will also speed the body and give a chance to dodge incoming attacks.


SkySforzando

Stanza: High (7-9)

Targetable: Yes
Power: 3 (Matrix)

The force of this music will disrupt your target, as well as afflict them with two random mental afflictions. This power will be boosted by a sapphire crystal fused to your instrument and deal timewarp in addition.


Encore

Syntax
ENCORE PERFORMANCE
Power: 3 (Any)

By playing an encore performance, you will speed quickly through your song at a faster tempo - your recovery of equilibrium when playing songs will be halved.


RedRubato

Stanza:High (7-9)

Targetable: No
Damage Type: 100% Cold

This intriguing music varies the speed within its musical phrase which is juxtaposed against a steady rhythm. The effect causes time to warp around the individual before damaging them. The amount of damage is based on the amount of time is warped on that individual. This power will be boosted by a ruby crystal fused to your instrument.


ClearCapriccio

Stanza: High (7-9)

Targetable: No
Power: 8 (Matrix)

The free casual form of this music has a mystical effect to the bard and his or her allies, wrapping them in a powerful aura of alacrity and healing afflictions. However, due to its sheer power, the song will draw to a close after this stanza has been played. If a diamond crystal has been fused to the instrument, you and your allies will be cured of a few more ailments and the aura of alacrity will last longer.


Convergence

Stanza: High (7-9)

Targetable: Yes
Power: 2 (Matrix)

It will focus all the musical energy on one person, causing him or her to immediately be flung to another room in the area, bypassing all resistance against magical summons. It will send a song back two stanzas when performed.


Funebre

Stanza: High (7-9)

Targetable: Yes
Power: 3 (Matrix)

Lead your foe down a musical crescendo so compelling and captivating that it will draw out their every last desire to live, should it end. Once you start the killing note, you can do nothing that will disruptthe song.