Human and Wonderwand: Difference between pages

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(Reworded some; added a section describing the damage formula.)
 
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[[File:Human.gif|border|frameless|right]]
{{stub}}
The '''human''' race is the only race not native to [[Lusternia]] and arrived with the coming of [[Estarra]]. They proved to be a most fertile people, able to interbreed with the other races. Because of this, humans range in all shapes, sizes and colours. Humans are the only race who make distinctions between themselves based upon appearance, dividing themselves as "old humans" meaning those with the original skin colour of their race (though ranging from palest fawn to darkest umber) to those of mixed origin - who have skin tones of the native Lusternian races (such as the blue skin of the [[merian]]s or green skin of the [[dracnari]] or even the bright red skin of the [[viscanti]]).
A '''Wand of Wonder''', commonly called a '''wonderwand''', is a special [[artifact]] made from 1-20 [[wondercrystal]]s.


'''Languages''': Common
Wonderwands provide a powerful attack for [[HuntingGuide|hunting]] [[denizen]]s, along with various utility powers such as resurrection and portals.


{{RacePerks
== Damage Mechanic ==
|20% increased experience/[[Essence#Demigod Essence|essence]] gain.
A wonderwand's damage is 680 + 30 per additional crystal (to a maximum of 19 additional crystals).
|1/10 health regeneration in urban areas.
Thus, the minimum damage rate would be 680 per balance/equilibrium recovery (typically taking ~3 seconds), and a maximum of 1250 per balance/equilibrium recovery.
|Equilibrium reduction on [[Discipline#Curing|<tt>AUTOCURING</tt>]] and [[Discernment#Diagnose|<tt>DIAGNOSE</tt>]]. Humans with the [[Healing|HEALING]] tertiary gain 2/3 health regeneration instead.
(Source: [https://forums.lusternia.com/discussion/comment/186079/#Comment_186079 Forum comment from 2018])
|Trait: ''Jack of all trades''. Reduces [[Essence#Demigod Essence|essence]] loss on death as well as a 20% increase to [[karma]] and [[esteem]] gains.
 
|Improved Trait: ''Master of none''. Grants a 1/10 to all forms of damage reduction and damage increase bonuses.
(To compare with other hunting artifacts, see [[artifact whip]] and [[gnomeweapon]].
}}
== Powers ==
==Racial Emotes==
Each additional [[wondercrystal]] will add a damage type or special power to your wonderwand.
Being a human grants access to these special emotes.
 
{| class="wikitable"
{| class="wikitable"  
! Emote
|-
! Pose
! Crystals
! Targetted Pose
! Power
|+Human Emotes
! Effect
! Uses
|-
| 1
| Cutting Damage
|
|
|-
| 2
| Blunt Damage
|
|
|-
| 3
| Balance
| Choose whether the wonderwand's attacks use equilibrium or balance.
| ∞
|-
| 4
| Magical Damage
|
|  
|-
|-
|humanity||?||?
| 5
| Changeself
|  
|
|-
|-
|shard||?||?
| 6
| Fire Damage
|  
|  
|-
|-
|shardlings||?||?
| 7
| Weather Shield
|  
|
|-
| 8
| Cold Damage
|
|
|-
| 9
| Geyser
|
| ∞
|-
| 10
| Asphyxiation Damage
|
|
|-
| 11
| Starleaper
|
| 1/GD
|-
| 12
| Poison Damage
|
|
|-
| 13
| Astral Fling
|
| 1/GM
|-
| 14
| Electricity Damage
|
|
|-
| 15
| Wondercure
|
| 1/GM
|-
| 16
| Psychic Damage
|
|
|-
| 17
| Resurrection
|
| 1/GM
|-
| 18
| Excorable Damage
|
|
|-
| 19
| Divinus Damage
|
|
|-
| 20
| Portals
|
| ∞*
|}
 
{| class="wikitable"
|-
! Key
!
|-
| ∞
| Unlimited
|-
| GD
| Game Day (1hr)
|-
| GM
| Game Month (24hr)
|-
| *
| Restricted by Plane
|}
|}
[[Category: Races]]
 
 
[[Category: Wonder_Items]]

Latest revision as of 07:38, 5 January 2024

This entry is a stub. You can help the lore wiki by becoming a Chronicler or contacting one with information to add to it.


A Wand of Wonder, commonly called a wonderwand, is a special artifact made from 1-20 wondercrystals.

Wonderwands provide a powerful attack for hunting denizens, along with various utility powers such as resurrection and portals.

Damage Mechanic

A wonderwand's damage is 680 + 30 per additional crystal (to a maximum of 19 additional crystals). Thus, the minimum damage rate would be 680 per balance/equilibrium recovery (typically taking ~3 seconds), and a maximum of 1250 per balance/equilibrium recovery. (Source: Forum comment from 2018)

(To compare with other hunting artifacts, see artifact whip and gnomeweapon.

Powers

Each additional wondercrystal will add a damage type or special power to your wonderwand.

Crystals Power Effect Uses
1 Cutting Damage
2 Blunt Damage
3 Balance Choose whether the wonderwand's attacks use equilibrium or balance.
4 Magical Damage
5 Changeself
6 Fire Damage
7 Weather Shield
8 Cold Damage
9 Geyser
10 Asphyxiation Damage
11 Starleaper 1/GD
12 Poison Damage
13 Astral Fling 1/GM
14 Electricity Damage
15 Wondercure 1/GM
16 Psychic Damage
17 Resurrection 1/GM
18 Excorable Damage
19 Divinus Damage
20 Portals ∞*
Key
Unlimited
GD Game Day (1hr)
GM Game Month (24hr)
* Restricted by Plane