Difference between revisions of "Tailoring"

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| style="background:lightyellow"|Anyone may learn the tailoring trade skill. If you are a resident of a city or commune, you will automatically be a member of the tailoring cartel in that location and able to use the unique patterns of that cartel. This time honored profession begins by learning to sew basic clothes items and then progresses to creating fashions of higher and higher quality and prestige. Master tailors will be able to imbue certain clothes items to protect against certain elements, such as fire or cold. Finally, tailors will eventually be able to produce great robes, much desired by enchanters. The greatest creation is a splendor outfit which only the tailor him- or herself may wear. NOTE: This is not a trade skill recommended for those in the knight class (as you can't wear armour and splendor outfits at the same time). You must be in a tailor's workshop to sew.
| style="background:lightyellow"|Anyone may learn the tailoring trade skill. If you are a resident of a city or commune, you will automatically be a member of the tailoring cartel in that location and able to use the unique patterns of that cartel. This time-honoured profession begins by learning to sew basic clothes items and then progresses to creating fashions of higher and higher quality and [[prestige]]. Master tailors will be able to imbue certain clothes items to protect against certain elements, such as fire or cold. Finally, tailors will eventually be able to produce great robes, much desired by enchanters. The greatest creation is a splendor outfit which only the tailor him- or herself may wear. NOTE: This is not a trade skill recommended for those in the [[warrior|knight class]] (as you can't wear armour and splendor outfits at the same time). You must be in a tailor's workshop to sew.
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{{SkillTableRow|Shoes|Inept|0|Basic cobbling for practical footwear.}}
{{SkillTableRow|Shoes|Inept|0|Basic cobbling for practical footwear.}}
{{SkillTableRow|Underwear|Inept|50|Keep the family jewels snug and warm.}}
{{SkillTableRow|Underwear|Inept|50|Keep the family jewels snug and warm.}}
{{SkillTableRow|Shirts|Novice|0|Some basic tailoring for every day wear.}}
{{SkillTableRow|Shirts|Novice|0|Some basic tailoring for everyday wear.}}
{{SkillTableRow|Hats|Novice|50|What every haberdasher should know.}}
{{SkillTableRow|Hats|Novice|25|What every haberdasher should know.}}
{{SkillTableRow|Tunics|Apprentice|0|A most excellent choice for the stylish.}}
{{SkillTableRow|Tunics|Novice|50|A most excellent choice for the stylish.}}
{{SkillTableRow|Refinement|Novice|75|Refine your creations to increase their value.}}
{{SkillTableRow|InfluenceKnots|Apprentice|0|Knots to increase influence.}}
{{SkillTableRow|InfluenceKnots|Apprentice|0|Knots to increase influence.}}
{{SkillTableRow|FabricAppraisal|Apprentice|0|Determine the warmth of an article of clothing.}}
{{SkillTableRow|FabricAppraisal|Apprentice|33|Determine the warmth of an article of clothing.}}
{{SkillTableRow|Mending|Apprentice|50|Stitch up and repair worn clothing, extending its life.}}
{{SkillTableRow|Mending|Apprentice|66|Stitch up and repair worn clothing, extending its life.}}
{{SkillTableRow|Pants|Capable|0|Advanced stitching techniques for creating pants.}}
{{SkillTableRow|Pants|Capable|0|Advanced stitching techniques for creating pants.}}
{{SkillTableRow|Coats|Capable|50|Comfortable and very warm.}}
{{SkillTableRow|Pockets|Capable|25|Add functional pockets to your garments.}}
{{SkillTableRow|PhysicalKnots|Capable|50|Knots protecting against physical damage.}}
{{SkillTableRow|Sweaters|Capable|50|The warmest and most comfortable attire.}}
{{SkillTableRow|Coats|Capable|75|Comfortable and very warm.}}
{{SkillTableRow|PhysicalKnots|Adept|0|Knots protecting against physical damage.}}
{{SkillTableRow|Accessories|Adept|50|Gloves, scarves or backpacks, it's all about accessorizing.}}
{{SkillTableRow|Accessories|Adept|50|Gloves, scarves or backpacks, it's all about accessorizing.}}
{{SkillTableRow|Lingerie|Master|0|Ooo la la! Create delicate and sensual creations.}}
{{SkillTableRow|Lingerie|Master|0|Ooo la la! Create delicate and sensual creations.}}
{{SkillTableRow|ElementalKnots|Gifted|0|Knots protecting against elemental damage.}}
{{SkillTableRow|ElementalKnots|Gifted|0|Knots protecting against elemental damage.}}
{{SkillTableRow|Dresses|Gifted|0|Create dresses that are absolutely fabulous!}}
{{SkillTableRow|Dresses|Gifted|50|Create dresses that are absolutely fabulous!}}
{{SkillTableRow|Embroidery|Expert|0|Embroider messages onto clothing.}}
{{SkillTableRow|Embroidery|Expert|0|Embroider messages onto clothing.}}
{{SkillTableRow|Greatrobes|Expert|50|These great robes are mystical and magical delights.}}
{{SkillTableRow|Greatrobes|Expert|33|These great robes are mystical and magical delights.}}
{{SkillTableRow|Thermal|Expert|50|Vastly improve the thermal performance of outerwear.}}
{{SkillTableRow|Thermal|Expert|66|Vastly improve the thermal performance of outerwear.}}
{{SkillTableRow|Miniatures|Expert|50|Battle figurines shouldn't go without!}}
{{SkillTableRow|Miniatures|Virtuoso|0|Battle figurines shouldn't go without!}}
{{SkillTableRow|BiologicKnots|Expert|50|Knots protecting against biological damage.}}
{{SkillTableRow|BiologicKnots|Virtuoso|50|Knots protecting against biological damage.}}
{{SkillTableRow|Batting|Fabled|0|Line a leather vest with luxurious silk.}}
{{SkillTableRow|Batting|Fabled|0|Line a leather vest with luxurious silk.}}
{{SkillTableRow|Highfashion|Fabled|50|Only the rich can afford these fashion statements.}}
{{SkillTableRow|Highfashion|Fabled|50|Only the rich can afford these fashion statements.}}
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|description = You must be in a proper tailoring workshop to sew together tunics.<br>
|description = You must be in a proper tailoring workshop to sew together tunics.<br>
Also see <tt>TAILORING TUNICS</tt>.
Also see <tt>TAILORING TUNICS</tt>.
}}
{{AB
|skillname = Refinement
|syntax = REFINE <item> WITH GOLD<br>
REFINE <item> WITH <item>
|cost = Power: 10 (general)
|description = Whenever you craft an item, there is a valuation based on the number of commodities and your own skill. If the valuation is high enough, you can use it to trade with aethertraders who occasionally visit aetherbubbles and announce their presence on the MARKET channel. They will only trade a limited amount of items and you will have to compete with other merchants to find them.
Refinement is the process of increasing the valuation of a crafted item with another crafted item of the EXACT same craft design. This will combine the valuation of the two items into one item and can be done repeatedly until the valuation reaches a maximum valuation. You can also bypass this process by simply using gold to increase the valuation, though this costs 12,000 gold per refinement. Also, it costs 10 power per refinement whichever method is used. Refinement also increases the decay time on any item refined.
You can see the valuation when you PROBE crafted tailoring items.
Also see HELP VALUATION, HELP AETHERTRADERS.
}}
}}


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|syntax = TIE KNOT <type>
|syntax = TIE KNOT <type>
|cost = Comms: 2 silk
|cost = Comms: 2 silk
|description = Using silk and various potions, you can tie special knots used by
|description = Using silk and various potions, you can tie special knots used by [[Enchantment#Greatrobes|enchanters]] and [[Forging#ArmourEnhance|forgers]] to enhance armour. Each knot requires 2 silk, and 50 sips of the appropriate potion. This ability allows the creation of the following knot types, using the indicated fluids.
enchanters and forgers to enhance armour. Each knot requires 2 silk, and
50 sips of the appropriate potion. This ability allows the creation of
the following knot types, using the indicated fluids.
<br><br>
<br><br>
Charity - Sandalwood oil<br>
Charity - Sandalwood oil<br>
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Seduction - Musk oil<br>
Seduction - Musk oil<br>
Paranoia - Jasmine oil
Paranoia - Jasmine oil
|notes = Knots are used as commodities for the enhancing of armour by enchanters.  
|notes = The oils are produced by [[Lorecraft]]ers.
}}
}}


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|skillname = FabricAppraisal
|skillname = FabricAppraisal
|syntax = PROBE <item>
|syntax = PROBE <item>
|description = Your skills as a tailor allow you to determine not just the warmth factor of an article of clothing, but also whether it has been padded for that extra protection.
|description = Your skills as a tailor allow you to determine not just the [[warmth]] factor of an article of clothing, but also whether it has been padded for that extra protection.
}}
}}


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|skillname = Mending
|skillname = Mending
|syntax = MEND <clothes>
|syntax = MEND <clothes>
|description = For a small gold outlay, you can mend clothing and make it almost as good as new. However, each time you mend an article of clothing, its prestige will drop lower and lower, until eventually it will drop to a negative prestige and become tattered rags. It should be noted that those with clothing of a negative prestige will perform better in a charity ego battle.
|description = For a small gold outlay, you can mend clothing and make it almost as good as new. However, each time you mend an article of clothing, its [[prestige]] will drop lower and lower, until eventually it will drop to a negative prestige and become tattered rags. It should be noted that those with clothing of a negative prestige will perform better in a charity ego battle.
}}
}}


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|description = You must be in a proper tailoring workshop to sew together pants.<br>
|description = You must be in a proper tailoring workshop to sew together pants.<br>
Also see <tt>TAILORING PANTS</tt>.
Also see <tt>TAILORING PANTS</tt>.
}}
{{AB
|skillname = Pockets
|syntax = SEW POCKETS ONTO <item>
|cost = 5 cloth
|description = You can add pockets holding up to 3 items onto the following types of clothing: coats, dresses, greatrobes, highfashion, splendours, pants.
}}
{{AB
|skillname = Sweaters
|syntax = SEW <design number>
|description = You must be in a proper tailoring workshop to sew together sweaters. They provide a lot of [[warmth]] and can be worn over other clothes. Sweaters must always be knitted garments.<br>
Also see TAILORING SWEATERS.
}}
}}


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Cutting - Mineral oil<br>
Cutting - Mineral oil<br>
Blunt - Mineral oil
Blunt - Mineral oil
|notes = The oils are produced by [[lorecraft]]ers.
}}
}}


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|syntax = TIE KNOT <type>
|syntax = TIE KNOT <type>
|cost = Comms: 2 silk
|cost = Comms: 2 silk
|description = This ability allows the creation of the following knot types, using the
|description = This ability allows the creation of the following knot types, using the indicated fluids. See AB [[Tailoring#InfluenceKnots{{!}}TAILORING INFLUENCEKNOTS]] for details.
indicated fluids. See AB [[Tailoring#InfluenceKnots{{!}}TAILORING INFLUENCEKNOTS]] for details.
<br><br>
<br><br>
Fire - Fire potion<br>
Fire - Fire potion<br>
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Electric - Galvanism potion<br>
Electric - Galvanism potion<br>
Magic - Vitae potion
Magic - Vitae potion
|notes = These potions are made by [[lorecraft]]ers.
}}
}}


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|skillname = Greatrobes
|skillname = Greatrobes
|syntax = SEW <design number>
|syntax = SEW <design number>
|description = You must be in a proper tailoring workshop to sew together great robes.  Great robes may be enchanted to protect against physical damage by a qualified enchanter. Also, it may be cured by a tailor against many non-physical forms of damage.<br>
|description = You must be in a proper tailoring workshop to sew together great robes.  [[Enchantment#Greatrobes|Great robes may be enchanted]] to protect against physical damage by a qualified enchanter. Also, it may be cured by a tailor against many non-physical forms of damage.<br>
Also see <tt>TAILORING GREATROBES</tt>.
Also see <tt>TAILORING GREATROBES</tt>.
}}
}}


{{AB
{{AB
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|syntax = PAD <item>
|syntax = PAD <item>
|cost = Outlay: 10 cloth
|cost = Outlay: 10 cloth
|description = By carefully stitching a thick cloth padding onto the interior of some outerwear clothing, you can vastly improve its ability to retain the heat of the wearer.<br>
|description = By carefully stitching a thick cloth padding onto the interior of some outerwear clothing, you can vastly improve its [[warmth|ability to retain the heat]] of the wearer.<br>
}}
}}


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|syntax = TIE KNOT <type>
|syntax = TIE KNOT <type>
|cost = Comms: 2 silk
|cost = Comms: 2 silk
|description = This ability allows the creation of the following knot types, using the
|description = This ability allows the creation of the following knot types, using the indicated fluids. See AB [[Tailoring#InfluenceKnots{{!}}TAILORING INFLUENCEKNOTS]] for details.
indicated fluids. See AB [[Tailoring#InfluenceKnots{{!}}TAILORING INFLUENCEKNOTS]] for details.
<br><br>
<br><br>
Psychic - Lucidity slush potion<br>
Psychic - Lucidity slush potion<br>
Poison - Antidote potion<br>
Poison - Antidote potion<br>
Asphyxiation - Quicksilver potion<br>
Asphyxiation - Quicksilver potion<br>
|notes = These potions can be made by either specialization of [[alchemy]].
}}
}}


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|syntax = SEW MINICLOAK</tt><br>
|syntax = SEW MINICLOAK</tt><br>
<tt>DRESS <figurine> WITH <cloak>
<tt>DRESS <figurine> WITH <cloak>
|description = At a tailoring workbench, you can sew miniature cloaks that will protect
|description = At a tailoring workbench, you can sew miniature cloaks that will protect against [[Poisons#Miniatures|breath weapon]]s.<br>
against breath weapons.<br>
Note: This requires 2 cloth commodities.
Note: This requires 2 cloth commodities.
}}
}}
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|syntax = BATT <vest>
|syntax = BATT <vest>
|cost = Cost:  silk 50
|cost = Cost:  silk 50
|description = On any leather vest, you can batt it with silk, making it a much more expensive and desirable item.
|description = On any [[Forging#Leather|leather vest]], you can batt it with silk, making it a much more expensive and desirable item.
}}
}}


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|syntax = SEW CLOAK
|syntax = SEW CLOAK
|cost = Comms:  cloth 25 silk 25
|cost = Comms:  cloth 25 silk 25
|description = Construct cloaks are protective in nature and can help prevent poison damage. They are limited in usage, however, so time it appropriately.
|description = [[Colossus|Construct]] cloaks are protective in nature and can help prevent poison damage. They are limited in usage, however, so time it appropriately.
}}
}}


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|syntax = TIE KNOT <type>
|syntax = TIE KNOT <type>
|cost = Comms: 2 silk
|cost = Comms: 2 silk
|description = This ability allows the creation of the following knot types, using the
|description = This ability allows the creation of the following knot types, using the indicated fluids. See AB [[Tailoring#InfluenceKnots{{!}}TAILORING INFLUENCEKNOTS]] for details.
indicated fluids. See AB [[Tailoring#InfluenceKnots{{!}}TAILORING INFLUENCEKNOTS]] for details.
<br><br>
<br><br>
Divinus - Love potion<br>
Divinus - Love potion<br>
Excoro - Allheale potion<br>
Excoro - Allheale potion<br>
|notes = These potions can be made by either specialization of [[alchemy]].
}}
}}


{{AB
{{AB
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