Difference between revisions of "Tarot"

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{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
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| style="background:lightyellow"|[[Tarot]] is the skill of flinging cards inscribed with powerful images to great effect. It is said that in ancient days the original Tarot was much different than what is seen in these modern times, as the cards have evolved to reflect aspects of the Last Nine [[:Category:Vernal Gods|Vernal Gods]]. The skill was developed in cities and is primarily used by the [[guardian]] archetype. It is an excellent all-around skill with a variety of offensive, defensive and miscellaneous powers.
| style="background:lightyellow"|[[Tarot]] is the skill of flinging cards inscribed with powerful images to great effect. It is said that in ancient days the original Tarot was much different than what is seen in these modern times, as the cards have evolved to reflect aspects of the Last Nine [[Vernal God]]s]]. The skill was developed in cities and is primarily used by the [[guardian]] archetype. It is an excellent all-around skill with a variety of offensive, defensive and miscellaneous powers.
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{{SkillTableRow|Healer|Inept|50|Heal yourself or others in the radiance of Dionamus.}}
{{SkillTableRow|Healer|Inept|50|Heal yourself or others in the radiance of Dionamus.}}
{{SkillTableRow|Emperor|Novice|0|Like the Dark Emperor, compulse others to follow you.}}
{{SkillTableRow|Emperor|Novice|0|Like the Dark Emperor, compulse others to follow you.}}
{{SkillTableRow|Cardpacks|Novice|50|Use the handy cardpacks for easier storage.}}
{{SkillTableRow|CardPacks|Novice|50|Use the handy cardpacks for easier storage.}}
{{SkillTableRow|Magician|Apprentice|0|Replenish your mana with the might of the Magician.}}
{{SkillTableRow|Magician|Apprentice|0|Replenish your mana with the might of the Magician.}}
{{SkillTableRow|Hangedman|Apprentice|50|Hinder your opponent with a mass of ropes.}}
{{SkillTableRow|Hangedman|Apprentice|50|Hinder your opponent with a mass of ropes.}}
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|skillname = Fool
|skillname = Fool
|syntax = FLING FOOL AT GROUND
|syntax = FLING FOOL AT GROUND
|cost = Power:       3 (any) <br>
|cost = Power: 3 (any) <br>
Applications: 1
Applications: 1
|description = Invoking the Fool will mask your next 3 flings with his capering and foolish self.
|description = Invoking the Fool will mask your next 3 flings with his capering and foolish self.
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|syntax = FLING TEACHER AT <target>
|syntax = FLING TEACHER AT <target>
|cost = Applications: 4
|cost = Applications: 4
|description = The wisdom of [[D'Varsha|D'Varsha the Teacher]] can be invoked with this card, and your target will be taught the mysteries of one subject. This card only lasts one Lusternian day on any one person, and will only work once per Lusternian month.
|description = The wisdom of [[D'varsha|D'varsha the Teacher]] can be invoked with this card, and your target will be taught the mysteries of one subject. This card only lasts one Lusternian day on any one person, and will only work once per Lusternian month.
|notes = A one-day boost to a random skill.
|notes = A one-day boost to a random skill.
}}
}}
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|skillname = Warrior
|skillname = Warrior
|syntax = FLING WARRIOR AT GROUND
|syntax = FLING WARRIOR AT GROUND
|cost = Power:       2 (any) <br>
|cost = Power: 2 (any) <br>
Type:         100% Unblockable <br>
Type: 100% Unblockable <br>
Applications: 2
Applications: 2
|description = By the vibration of [[Klangratch|Klangratch, the Axe of War]], any aggressive tarot cards you fling at an opponent will also damage that person. This will last for 3 flings.
|description = By the vibration of [[Klangratch|Klangratch, the Axe of War]], any aggressive tarot cards you fling at an opponent will also damage that person. This will last for 3 flings.
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|skillname = Moon
|skillname = Moon
|syntax = FLING MOON AT <target>
|syntax = FLING MOON AT <target>
|cost = Power:       2 (any) <br>
|cost = Power: 2 (any) <br>
Applications: 2
Applications: 2
|description = The moon tarot will give your enemy maladies associated with the mind ([[stupidity]], [[confusion]], and [[paranoia]]).
|description = The moon tarot will give your enemy maladies associated with the mind ([[stupidity]], [[confusion]], and [[paranoia]]).
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|syntax = FLING STARLEAPER AT GROUND
|syntax = FLING STARLEAPER AT GROUND
|cost = Applications: 3
|cost = Applications: 3
|description = With the speed of [[Shanth|Shanth of the Quiet Mind]] within you, if you are ever attacked unawares, you will immediately fly out of the room to an adjacent room at a speed that defies description. If there is no exit in the room where you are attacked, there is no effect.
|description = With the speed of [[Shanth|Shanth of the Quiet Mind]] within you, if you are ever attacked unawares, you will immediately fly out of the room to an adjacent room at a speed that defies description. If there is no exit in the room where you are attacked, there is no effect.
}}
}}


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:TOUCH <area>
:TOUCH <area>
|cost = Applications: 2
|cost = Applications: 2
|description = The Catacombs of the Dead tarot will allow you access to the underground passages of the late [[Vernal God]] [[Urlach|Urlach, Master of Death]], giving instant transport to many of the [[:Category:Villages|villages]] of [[Lusternia]].
|description = The Catacombs of the Dead tarot will allow you access to the underground passages of the late [[Vernal God]] [[Urlach|Urlach, Master of Death]], giving instant transport to many of the [[:Category:Villages|villages]] of [[Lusternia]].<br><br>
 
You can travel to [[Estelbar]], [[Acknor]], [[Stewartsville]], [[Delport]], [[Dairuchi]],
[[Angkrag]], [[Rockholm]], [[Southgard]], [[Paavik]], [[Shanthmark]], [[Ptoma]], [[Ixthiaxa]], [[Rikenfriez]] or [[Talthos]] through the catacombs.
}}
}}


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|skillname = Princess
|skillname = Princess
|syntax = FLING PRINCESS AT GROUND
|syntax = FLING PRINCESS AT GROUND
|cost = Power:       5 (any) <br>
|cost = Power: 5 (any) <br>
Applications: 5
Applications: 5
|description = The vibration of [[Princess Marilynth]], who sacrificed herself so others could start anew, will give you this same gift, allowing you to later beseech her for aid. To do so, <tt>BESEECH PRINCESS</tt>, curing you of several afflictions and restoring some of your health, mana and ego.
|description = The vibration of [[Princess Marilynth]], who sacrificed herself so others could start anew, will give you this same gift, allowing you to later beseech her for aid. To do so, <tt>BESEECH PRINCESS</tt>, curing you of several afflictions and restoring some of your health, mana and ego.
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|skillname = Enigma
|skillname = Enigma
|syntax = FLING ENIGMA AT GROUND
|syntax = FLING ENIGMA AT GROUND
|cost = Power:       5 (any) <br>
|cost = Power: 5 (any) <br>
Applications: 5
Applications: 5
|description = The Enigma is a rather unique card. When you fling it at the ground, a representation of [[Tzaraziko|Tzaraziko the Enigmatic]] will be called up and place her mark upon you. While wearing the mark, the next tarot card you fling at an opponent will be followed by another, random card which will immediately be flung at that person. This will happen for the next 3 flings.
|description = The Enigma is a rather unique card. When you fling it at the ground, a representation of [[Tzaraziko|Tzaraziko the Enigmatic]] will be called up and place her mark upon you. While wearing the mark, the next tarot card you fling at an opponent will be followed by another, random card which will immediately be flung at that person. This will happen for the next 3 flings.
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{{AB
{{AB
|skillname = Soulless
|skillname = Soulless
|syntax = RUB SOULLESS ON <target> <br>SNIFF SOULLESS <br>FLING SOULLESS AT <target>  
|syntax = RUB SOULLESS ON <target> [EMPOWER] <br>
|cost = Applications: 10
SNIFF SOULLESS <br>
|description = To attune to the [[Soulless God]]s is a very dangerous thing to do indeed. You must first rub the card on your enemy seven times. Sniffing the card will tell you how many times you have rubbed it on your foul oppressor, while flinging it will begin the process of calling upon the vibrations of the Soulless Gods to destroy the soul of your enemy. Be warned, however, that this process takes concentration and you may not do anything else while Soulless energies become manifest.
FLING SOULLESS AT <target> <br>
SOULLESSLIST
|cost = Power: 1 (General) - to empower.<br>
Applications: 10
|description = To attune to the [[Soulless God]]s is a very dangerous thing to do indeed. You must first rub the card on your enemy seven times. Sniffing the card will tell you how many times you have rubbed it on your foul oppressor, while flinging it will begin the process of calling upon the vibrations of the Soulless Gods to destroy the soul of your enemy. Be warned, however, that this process takes concentration and you may not do anything else while Soulless energies become manifest.<br><br>
You can empower your rub for 1p that will add two charges instead of the normal one.<br><br>
You can list your soulless cards with their target, rubs and whether they were used in the arena or not by using SOULLESSLIST.
}}
}}


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|skillname = World
|skillname = World
|syntax = FLING WORLD AT GROUND
|syntax = FLING WORLD AT GROUND
|cost = Power:       5 (any) <br>
|cost = Power: 5 (any) <br>
Applications: 10
Applications: 10
|description = This extremely powerful card invokes the potent energies of [[Kiakoda|Kiakoda, Guardian of the Green]]. So long as the caster remains touching the earth, all flings of tarot cards will shatter shields of magical protection and go through them. This effect will last only for the first five flings that shatter a shield.
|description = This extremely powerful card invokes the potent energies of [[Kiakoda|Kiakoda, Guardian of the Green]]. So long as the caster remains touching the earth, all flings of tarot cards will shatter shields of magical protection and go through them. This effect will last only for the first five flings that shatter a shield.
}}
}}
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