Difference between revisions of "Combat"
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| style="background:lightyellow"|The art of | | style="background:lightyellow"|The art of '''Combat''' involves learning a variety of fighting stances and maneuvers. The stances generally focus upon protecting certain parts of your body when facing [[warrior|knights]] who have been trained to inflict [[Deepwounds|critical wounds]]. While being in a stance that protects your head, for example, a sword or mace blow to the head could be lessened or even completely avoided. As your skill increases in combat, the number and effectiveness of your stances will increase. | ||
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{{SkillTableRow|Weaponprobe|Inept|21|Examine the quality of armour and weapons.}} | {{SkillTableRow|Weaponprobe|Inept|21|Examine the quality of armour and weapons.}} | ||
{{SkillTableRow|Envenom|Inept|42|Coat a weapon in poisons.}} | {{SkillTableRow|Envenom|Inept|42|Coat a weapon in poisons.}} | ||
{{SkillTableRow| | {{SkillTableRow|Stancing|Inept|71|Stance to protect yourself.}} | ||
{{SkillTableRow|Stratagem|Novice|0|Plan your assault down to the last detail.}} | {{SkillTableRow|Stratagem|Novice|0|Plan your assault down to the last detail.}} | ||
{{SkillTableRow|TrueShield|Capable|0|Protect your body better with shields.}} | {{SkillTableRow|TrueShield|Capable|0|Protect your body better with shields.}} | ||
{{SkillTableRow|ShieldParry|Capable|38|Use shields to parry.}} | {{SkillTableRow|ShieldParry|Capable|38|Use shields to parry.}} | ||
{{SkillTableRow|Distribution|Master|0|Evenly distribute loot to your squad.}} | {{SkillTableRow|Distribution|Master|0|Evenly distribute loot to your squad.}} | ||
{{SkillTableRow|WeaponParry|Master|45|Use weapons to parry.}} | {{SkillTableRow|WeaponParry|Master|45|Use weapons to parry.}} | ||
{{SkillTableRow|KeenEye|Gifted|0|Observe use of venoms with your keen eye.}} | {{SkillTableRow|KeenEye|Gifted|0|Observe use of venoms with your keen eye.}} | ||
{{SkillTableRow|Disengage|Gifted|36|Escape the prying eye of a watchful knight.}} | {{SkillTableRow|Disengage|Gifted|36|Escape the prying eye of a watchful knight.}} | ||
{{SkillTableRow|Veteran|Gifted|36|Increased survivability as a veteran of many battles.}} | {{SkillTableRow|Veteran|Gifted|36|Increased survivability as a veteran of many battles.}} | ||
{{SkillTableRow|ShieldStun|Gifted|68|Stun people with a swing of your shield.}} | {{SkillTableRow|ShieldStun|Gifted|68|Stun people with a swing of your shield.}} | ||
{{SkillTableRow|Unity|Expert|0|Do not leave behind anyone in your squad.}} | {{SkillTableRow|Unity|Expert|0|Do not leave behind anyone in your squad.}} | ||
{{SkillTableRow|ShieldRiposte|Fabled|0|Respond to an attack with a swing of the shield.}} | {{SkillTableRow|ShieldRiposte|Fabled|0|Respond to an attack with a swing of the shield.}} | ||
|} | |} | ||
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* DISBAND - Eliminates your squad. | * DISBAND - Eliminates your squad. | ||
* LEAVE - Lets you quit a squad into which you have been drafted. | * LEAVE - Lets you quit a squad into which you have been drafted. | ||
{{sub | {{sub | ||
|syntax = SQUADT <text><br/> | |syntax = SQUADT <text><br/> | ||
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Lists all squads that are in a formation of support for your home city or commune, useful for if you wish to join in one. | Lists all squads that are in a formation of support for your home city or commune, useful for if you wish to join in one. | ||
}} | }} | ||
{{AB | |||
|skillname = Weaponprobe | |||
|syntax = WEAPONPROBE or WPROBE or WP<br /> | |||
ARMOUR/ARMOR | |||
|description = This will show the statistics upon weapons or armour (including enchanted robes). It will also list any poisons on a weapon. | |||
The second command lets you discern the state of your physical protection, effectively probing your worn armour, hide, or tattoos for | |||
the defence they provide. | |||
|notes = You can use this skill on items in shops. | |||
}} | |||
{{AB | |||
|skillname = Envenom | |||
|syntax = ENVENOM <weapon> WITH <venom> | |||
|description = [[Poisons#Identification|Poisoning]] your opponent is a sure way to get the upper hand in battle. One method is to simply coat your weapon with poison, allowing the poison a chance to enter your victim's bloodstream on attack. You can see what poisons are on a weapon by <tt>WEAPONPROBE</tt>. | |||
|notes = Weapons can be envenomed multiple times with additional doses of the same poison or other poisons.<br><br>WIPE <weapon> will clear all poisons from the weapon. (As of Changelog #1353, WIPE <weapon> will no longer show a third person message to everybody in the room.) | |||
}} | |||
{{AB | |||
|skillname = Stancing | |||
|syntax = STANCE LEGS (protects legs)<br> | |||
STANCE ARMS (protects arms)<br> | |||
STANCE GUT (protects gut)<br> | |||
The second command lets you discern the state of your physical protection, effectively probing your worn armour, hide, or tattoos for the defence they provide. | STANCE CHEST (protects chest)<br> | ||
STANCE HEAD (protects head)<br> | |||
STANCE LEFT (protects left arm and left leg)<br> | |||
| | STANCE RIGHT (protects right arm and right leg)<br> | ||
| | STANCE LOWER (protects gut and legs)<br> | ||
| | STANCE MIDDLE (protects chest, gut and arms)<br> | ||
| | STANCE UPPER (protects head, chest and arms)<br> | ||
STANCE VITALS (protects head, chest and gut) | |||
== | |description = Stancing is a defense against monk attacks to prevent them from landing. | ||
Your effectiveness with stances increases with learning Combat and [[Kata]]. | |||
}} | |||
{{AB | |||
|skillname = Stratagem | |||
|syntax = STRATAGEM LIST<br> | |||
STRATAGEM CLEAR<br> | |||
STRATAGEM NOW<br> | |||
STRATAGEM PAUSE<br> | |||
STRATAGEM ECHO [ON{{!}}OFF]<br> | |||
STRATAGEM ADD [<mods>]<br> | |||
STRATAGEM INSERT [<position>] [<mods>]<br> | |||
STRATAGEM REPLACE [<position>] [<mods>]<br> | |||
STRATAGEM REMOVE <action/position> | |||
|description = Your knowledge of the flow of combat is such that you may now develop stratagems of assault. A stratagem can consist of no more than ten actions, each of which can consist of no more than five subactions (each separated by a single pipe character, '{{!}}'). If your stratagem stops, you may attempt to start it again with <tt>STRATAGEM NOW</tt>. Inserting points into your stratagem will add the new action BEFORE the position you supply. You may substitute <tt>SM</tt> for <tt>STRATAGEM</tt> for brevity. | |||
Your effectiveness with stances | |||
{ | |||
| | |||
| | |||
| | |||
Your knowledge of the flow of combat is such that you may now develop stratagems of assault. A stratagem can consist of no more than ten actions, each of which can consist of no more than five subactions (each separated by a single pipe character, ' | |||
Modifiers can be applied to individual actions. The following modifiers are available: | Modifiers can be applied to individual actions. The following modifiers are available: | ||
* ARM - Requires only one arm on balance. | * <tt>ARM</tt> - Requires only one arm on balance. | ||
* SUB - Requires the Sub Psionic Channel. | * <tt>SUB</tt> - Requires the Sub [[Psionics|Psionic]] Channel. | ||
* SUPER - Requires the Super Psionic Channel. | * <tt>SUPER</tt> - Requires the Super Psionic Channel. | ||
* ID - Requires the Id Psionic Channel. | * <tt>ID</tt> - Requires the Id Psionic Channel. | ||
* FREE - Does not consume equilibrium or balance. | * <tt>FREE</tt> - Does not consume equilibrium or balance. | ||
* REPEAT - Will remain in the stratagem after triggering. | * <tt>REPEAT</tt> - Will remain in the stratagem after triggering. | ||
You may pause your stratagem before creating it in order to compile a list of actions to perform at a later date (which you can start with STRATAGEM NOW), or pause a currently executing stratagem mid-flow. | You may pause your stratagem before creating it in order to compile a list of actions to perform at a later date (which you can start with <tt>STRATAGEM NOW</tt>), or pause a currently executing stratagem mid-flow. | ||
If you specify an action as repeating, it will not be removed from your stratagem when it is performed. It will continue ad infinitum until you manually remove the entry from your stratagem. | If you specify an action as repeating, it will not be removed from your stratagem when it is performed. It will continue ad infinitum until you manually remove the entry from your stratagem. | ||
}} | |||
{{AB | |||
|skillname = TrueShield | |||
{ | |description = While any dunce can hold a shield and protect an arm, by practice and training you are able to position your shield by second nature, allowing further protection to your arm wielding the shield as well as your head, chest and gut. Note that while it is physically possible to wield two shields, doing so is so cumbersome that you will lose all benefit from both shields. | ||
}} | |||
{{AB | |||
|skillname = ShieldParry | |||
|syntax = PARRY <body part> <numeric weight><br> | |||
PARRY<br> | |||
PARRY ALL<br> | |||
PARRY RESET <bodypart/weight list><br> | |||
UNPARRY | |||
|description = Possessing shield parry in both [[Knighthood#ShieldParry|Knighthood]] and Combat will improve your parry accuracy with shields. | |||
{ | |||
| | |||
| | |||
While any dunce can hold a shield and protect an arm, by practice and training you are able to position your shield by second nature, allowing further protection to your arm wielding the shield as well as your head, chest and gut. Note that while it is physically possible to wield two shields, doing so is so cumbersome that you will lose all benefit from both shields. | |||
{ | |||
| | |||
| | |||
| | |||
Possessing shield parry in both Knighthood and Combat will improve your parry accuracy with shields. | |||
You can also completely reset your parry and establish a new set of priorities with a single command. | You can also completely reset your parry and establish a new set of priorities with a single command. | ||
}} | |||
{{AB | |||
|skillname = Distribution | |||
{ | |syntax = SQUAD DISTRIBUTION ON{{!}}OFF | ||
| | |description = Only available to the commandant of a [[#Squad|squad]]. With distribution turned on, you will immediately grab all gold dropped by any creature slain by your squad and distribute it evenly to all your recruits. If it cannot be split evenly, the commandant will pocket the difference. | ||
}} | |||
{{AB | |||
|skillname = WeaponParry | |||
|syntax = PARRY <body part> <numeric weight><br> | |||
PARRY<br> | |||
PARRY ALL<br> | |||
PARRY RESET <bodypart/weight list><br> | |||
UNPARRY | |||
|description = Possessing shield parry in both [[Knighthood#Weaponparry|Knighthood]] and Combat will improve your parry accuracy with shields. | |||
| | |||
| | |||
Only available to the commandant of a squad. With distribution turned on, you will immediately grab all gold dropped by any creature slain by your squad and distribute it evenly to all your recruits. If it cannot be split evenly, the commandant will pocket the difference. | |||
{ | |||
| | |||
| | |||
| | |||
Possessing shield parry in both Knighthood and Combat will improve your parry accuracy with shields. | |||
You can also completely reset your parry and establish a new set of priorities with a single command. | You can also completely reset your parry and establish a new set of priorities with a single command. | ||
}} | |||
{{AB | |||
|skillname = Keeneye | |||
{ | |syntax = KEENEYE ON/OFF | ||
|description = With a keen eye, you can see when your weapons discharge [[Poisons#Identification|venoms]]. You will generally only notice a poison if it has been explicitly envenomed (or similar) by you, from a liquid container. Naturally poisonous effects will not trigger this. | |||
}} | |||
{{AB | |||
|skillname = Disengage | |||
|syntax = DISENGAGE <target> | |||
|description = If a [[Knighthood#Engage|knight has moved to engage]] you, with a sudden move you can disengage in order to exit without worrying about a sword in your back. | |||
}} | |||
{{AB | |||
|skillname = Veteran | |||
|cost = 1/4 health buff | |||
{ | |description = Your many hours of combat training grant you a 1/4 bonus to health. | ||
}} | |||
| | {{AB | ||
|skillname = ShieldStun | |||
|syntax = SHIELDSTUN <target> | |||
|description = Slamming your shield into your target is an excellent way to [[stun]] someone senseless. | |||
}} | |||
{{AB | |||
|skillname = Unity | |||
|syntax = SQUAD UNITY ON{{!}}OFF | |||
|description = Available to the commandant of a [[#Squads|squad]]. If the commandant tries to move, he will announce the move. If any recruits shout that they are unable to follow then the commandant will cancel the order. This should assist in moving the whole squad as a group, leaving nobody behind. | |||
}} | |||
{{AB | |||
|skillname = ShieldRiposte | |||
|description = You will make an automatic shield stun against a parry if your shield succeeds in fully blocking an attack. | |||
}} | |||
| | [[Category: Core Skills]] | ||
With a keen eye, you can see when your weapons discharge venoms. You will generally only notice a poison if it has been explicitly envenomed (or similar) by you, from a liquid container. Naturally poisonous effects will not trigger this. | |||
{ | |||
| | |||
| | |||
| | |||
If a knight has moved to engage you, with a sudden move you can disengage in order to exit without worrying about a sword in your back. | |||
Your many hours of combat training grant you a 1/4 bonus to health. | |||
{ | |||
| | |||
| | |||
| | |||
Slamming your shield into your target is an excellent way to stun someone senseless. | |||
{ | |||
| | |||
| | |||
| | |||
Available to the commandant of a squad. If the commandant tries to move, he will announce the move. If any recruits shout that they are unable to follow then the commandant will cancel the order. This should assist in moving the whole squad as a group, leaving nobody behind. | |||
{ | |||
{ | |||
| | |||
| | |||
= | |||
You will make an automatic shield stun against a parry if your shield succeeds in fully blocking an attack. | |||
[[Category: | |||
Latest revision as of 21:14, 24 July 2022
The art of Combat involves learning a variety of fighting stances and maneuvers. The stances generally focus upon protecting certain parts of your body when facing knights who have been trained to inflict critical wounds. While being in a stance that protects your head, for example, a sword or mace blow to the head could be lessened or even completely avoided. As your skill increases in combat, the number and effectiveness of your stances will increase. |
Skill | Learned At | Description |
---|---|---|
Squads | Inept+0% | Lead squads into combat. |
Weaponprobe | Inept+21% | Examine the quality of armour and weapons. |
Envenom | Inept+42% | Coat a weapon in poisons. |
Stancing | Inept+71% | Stance to protect yourself. |
Stratagem | Novice+0% | Plan your assault down to the last detail. |
TrueShield | Capable+0% | Protect your body better with shields. |
ShieldParry | Capable+38% | Use shields to parry. |
Distribution | Master+0% | Evenly distribute loot to your squad. |
WeaponParry | Master+45% | Use weapons to parry. |
KeenEye | Gifted+0% | Observe use of venoms with your keen eye. |
Disengage | Gifted+36% | Escape the prying eye of a watchful knight. |
Veteran | Gifted+36% | Increased survivability as a veteran of many battles. |
ShieldStun | Gifted+68% | Stun people with a swing of your shield. |
Unity | Expert+0% | Do not leave behind anyone in your squad. |
ShieldRiposte | Fabled+0% | Respond to an attack with a swing of the shield. |
Squads
Syntax |
SQUAD MUSTER SQUAD NAME <new name> |
You can create squads for hunting the creatures and denizens of Lusternia (non-player characters and animals). All squad members in the entourage of the squad's leader (the commandant) and the commandant will get an experience bonus from such hunting. The bonus increases with the size of your squad. You can only command a squad of 12 people or less.
- MUSTER - Creates a squads with you as its commandant and only member.
- NAME - Gives your squad a unique name.
- RECRUITS - Lists the recruits in your squad and their ranks.
- DRAFT - Brings another player into your squad. You may only draft allies.
- DISCHARGE - Removes a recruit from your squad.
- LIEUTENANT - Should you, as the commandant of a squad, leave the squad or die, your lieutenant will be promoted to commandant.
- FORMATION - Lets you orient your squad in support of a city or commune. That organization's nexus will gain some energy as the squad gains experience through NPC combat.
- DISBAND - Eliminates your squad.
- LEAVE - Lets you quit a squad into which you have been drafted.
Syntax |
SQUADT <text> SQT <text> |
Both syntaxes are the same. One is just an abbreviation. It is a communication channel with your squad.
Syntax |
SQUADS |
Lists all squads that are in a formation of support for your home city or commune, useful for if you wish to join in one.
Weaponprobe
Syntax |
WEAPONPROBE or WPROBE or WP ARMOUR/ARMOR |
This will show the statistics upon weapons or armour (including enchanted robes). It will also list any poisons on a weapon.
The second command lets you discern the state of your physical protection, effectively probing your worn armour, hide, or tattoos for the defence they provide.
Additional Notes: |
You can use this skill on items in shops. |
Envenom
Syntax |
ENVENOM <weapon> WITH <venom> |
Poisoning your opponent is a sure way to get the upper hand in battle. One method is to simply coat your weapon with poison, allowing the poison a chance to enter your victim's bloodstream on attack. You can see what poisons are on a weapon by WEAPONPROBE.
Additional Notes: |
Weapons can be envenomed multiple times with additional doses of the same poison or other poisons. WIPE <weapon> will clear all poisons from the weapon. (As of Changelog #1353, WIPE <weapon> will no longer show a third person message to everybody in the room.) |
Stancing
Syntax |
STANCE LEGS (protects legs) STANCE ARMS (protects arms) |
Stancing is a defense against monk attacks to prevent them from landing.
Your effectiveness with stances increases with learning Combat and Kata.
Stratagem
Syntax |
STRATAGEM LIST STRATAGEM CLEAR |
Your knowledge of the flow of combat is such that you may now develop stratagems of assault. A stratagem can consist of no more than ten actions, each of which can consist of no more than five subactions (each separated by a single pipe character, '|'). If your stratagem stops, you may attempt to start it again with STRATAGEM NOW. Inserting points into your stratagem will add the new action BEFORE the position you supply. You may substitute SM for STRATAGEM for brevity.
Modifiers can be applied to individual actions. The following modifiers are available:
- ARM - Requires only one arm on balance.
- SUB - Requires the Sub Psionic Channel.
- SUPER - Requires the Super Psionic Channel.
- ID - Requires the Id Psionic Channel.
- FREE - Does not consume equilibrium or balance.
- REPEAT - Will remain in the stratagem after triggering.
You may pause your stratagem before creating it in order to compile a list of actions to perform at a later date (which you can start with STRATAGEM NOW), or pause a currently executing stratagem mid-flow.
If you specify an action as repeating, it will not be removed from your stratagem when it is performed. It will continue ad infinitum until you manually remove the entry from your stratagem.
TrueShield
While any dunce can hold a shield and protect an arm, by practice and training you are able to position your shield by second nature, allowing further protection to your arm wielding the shield as well as your head, chest and gut. Note that while it is physically possible to wield two shields, doing so is so cumbersome that you will lose all benefit from both shields.
ShieldParry
Syntax |
PARRY <body part> <numeric weight> PARRY |
Possessing shield parry in both Knighthood and Combat will improve your parry accuracy with shields.
You can also completely reset your parry and establish a new set of priorities with a single command.
Distribution
Syntax |
SQUAD DISTRIBUTION ON|OFF |
Only available to the commandant of a squad. With distribution turned on, you will immediately grab all gold dropped by any creature slain by your squad and distribute it evenly to all your recruits. If it cannot be split evenly, the commandant will pocket the difference.
WeaponParry
Syntax |
PARRY <body part> <numeric weight> PARRY |
Possessing shield parry in both Knighthood and Combat will improve your parry accuracy with shields.
You can also completely reset your parry and establish a new set of priorities with a single command.
Keeneye
Syntax |
KEENEYE ON/OFF |
With a keen eye, you can see when your weapons discharge venoms. You will generally only notice a poison if it has been explicitly envenomed (or similar) by you, from a liquid container. Naturally poisonous effects will not trigger this.
Disengage
Syntax |
DISENGAGE <target> |
If a knight has moved to engage you, with a sudden move you can disengage in order to exit without worrying about a sword in your back.
Veteran
1/4 health buff |
Your many hours of combat training grant you a 1/4 bonus to health.
ShieldStun
Syntax |
SHIELDSTUN <target> |
Slamming your shield into your target is an excellent way to stun someone senseless.
Unity
Syntax |
SQUAD UNITY ON|OFF |
Available to the commandant of a squad. If the commandant tries to move, he will announce the move. If any recruits shout that they are unable to follow then the commandant will cancel the order. This should assist in moving the whole squad as a group, leaving nobody behind.
ShieldRiposte
You will make an automatic shield stun against a parry if your shield succeeds in fully blocking an attack.