Difference between revisions of "Axelord"

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|-
| style="background:lightyellow"|This specialization of Knighthood concentrates on two-handed axes. The two-handed axe is favored by dwarves and is similar to the specialization of Pureblade. The chopping action of these massive axes is extremely fearsome. The higher the skill, the more deadly and varied the effects.
| style="background:lightyellow"|This specialization of [[Knighthood]] concentrates on two-handed axes. The two-handed axe is favored by [[dwarf|dwarves]] and is similar to the specialization of [[Pureblade]]. The chopping action of these massive axes is extremely fearsome. The higher the skill, the more deadly and varied the effects.
|-
|-
|}
|}
{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Greataxe|Master|0|Mastery of the two-handed axe weapons.}}
{{SkillTableRow|Greataxe|Master|0|Mastery of the two-handed axe weapons.}}
{{SkillTableRow|LacerateArm|Master|25|Mangle the main artery of the arms.}}
{{SkillTableRow|SliceForehead|Master|25|Blind an opponent with blood in the eyes}}
{{SkillTableRow|LacerateLeg|Master|50|Mangle the main artery of the legs.}}
{{SkillTableRow|SeverPhrenic|Master|50|Cut a nerve to increase pain sensitivity.}}
{{SkillTableRow|Maneuvers|Master|75|Refine your attacks with more focus.}}
{{SkillTableRow|UpsetStomach|Master|75|Momentary nausea to leave an opponent unable to cure.}}
{{SkillTableRow|SliceForehead|Gifted|0|Slit the forehead open.}}
{{SkillTableRow|BreakArm|Gifted|0|Damage an opponent's arms.}}
{{SkillTableRow|FractureArm|Gifted|25|Minor wounds to the arms.}}
{{SkillTableRow|Cleave|Gifted|25|Strike through shields into flesh in one stroke.}}
{{SkillTableRow|SnapRib|Gifted|50|Cause internal bleeding with physical action.}}
{{SkillTableRow|KnockDown|Gifted|50|Send a person tumbling to the ground.}}
{{SkillTableRow|RingingEar|Gifted|75|Induce disorientation and vertigo.}}
{{SkillTableRow|Sweep|Gifted|75|A strong swing that bypasses many defences.}}
{{SkillTableRow|Cleave|Expert|0|Strike through shields into flesh in one stroke.}}
{{SkillTableRow|SlitThroat|Expert|0|Slice open a target's neck.}}
{{SkillTableRow|OpenGut|Expert|20|Split open the gut.}}
{{SkillTableRow|GashChest|Expert|25|Slice open the midsection to cause paralysis.}}
{{SkillTableRow|OpenChest|Expert|40|Slow down foes by laying open their chest.}}
{{SkillTableRow|Warcry|Expert|50|Bellow a furious roar to attract attention.}}
{{SkillTableRow|KnockDown|Expert|60|Send a person tumbling to the ground.}}
{{SkillTableRow|Disembowel|Expert|75|Shred the innards of an enemy.}}
{{SkillTableRow|BreakArm|Expert|80|Major wounds to the arms.}}
{{SkillTableRow|Berserker|Virtuoso|0|Barrel through parry attempts.}}
{{SkillTableRow|SliceThigh|Virtuoso|0|Inhibit your foe from running.}}
{{SkillTableRow|Chop|Virtuoso|33|Chop down the sacred trees of the nature communes.}}
{{SkillTableRow|ShatterJaw|Virtuoso|25|Make eating extremely painful.}}
{{SkillTableRow|HeftyAxe|Virtuoso|66|Use the weight of your axe against parrying.}}
{{SkillTableRow|Sweep|Virtuoso|50|A strong swing that bypasses many defenses.}}
{{SkillTableRow|Whack|Virtuoso|75|Hit your opponent with the broad side of your weapon.}}
{{SkillTableRow|Chop|Virtuoso|75|Chop down the sacred trees of the nature communes.}}
{{SkillTableRow|LegTendon|Fabled|0|A mutilating slice to the back of the leg.}}
{{SkillTableRow|SlitThroat|Fabled|0|Incapacitate communication by opening the throat.}}
{{SkillTableRow|OpenCavity|Fabled|33|A damaging strike leaving sensitivity in its wake.}}
{{SkillTableRow|CrushChest|Fabled|25|Devastating wounds to the chest's ribs.}}
{{SkillTableRow|CriticalCondition|Fabled|66|A strike that grows more powerful against wounded opponents.}}
{{SkillTableRow|HeftyAxe|Fabled|50|Use the weight of your axe against parrying.}}
{{SkillTableRow|AmputateArm|Mythical|0|Render an arm utterly useless.}}
{{SkillTableRow|Kneecap|Fabled|75|Cracking the leg joint stops combat stances.}}
{{SkillTableRow|Hack|Mythical|33|Shatter the defenses around a target.}}
{{SkillTableRow|SeverSpine|Mythical|0|A blow to the gut so hard it shatters the spine.}}
{{SkillTableRow|Behead|Mythical|66|A brutal strike to remove the head.}}
{{SkillTableRow|AmputateArm|Mythical|25|Remove someone's arm.}}
{{SkillTableRow|Execute|Transcendent|0|Chop a body clean in half.}}
{{SkillTableRow|AmputateLeg|Mythical|50|Remove someone's leg.}}
 
{{SkillTableRow|Behead|Mythical|75|Remove someone's head.}}
{{SkillTableRow|Execute|Transcendent|0|Chop a body in half like a vicious executioner.}}
|}
|}
[[Image:Axelord.jpg|thumb|Axelord (by Folken)]]
[[Image:Axelord.jpg|thumb|Axelord (by Folken)]]


==Greataxe==
You are now a master of two-handed axe weapons, and you will notice a drastic improvement while using them. See [[Knighthood]]'s slashing and targetting abilities for information on how to use two-handed axe weapons.
==LacerateArm==
{|
|-
|style="background:pink"|Bodypart: Arm<br/>
Minimum Wound State: Negligible<br/>
Maneuver: Jab or swing, two-handed axe
|-
|}
Lacerating a major artery in the arm induces very major bleeding.
==LacerateLeg==
{|
|-
|style="background:pink"|Bodypart: Leg<br/>
Minimum Wound State: Negligible<br/>
Maneuver: Jab or swing, two-handed axe
|-
|}
Lacerating a major artery in the leg induces very major bleeding.
==Maneuvers==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>MANEUVER CREATE <name></tt><br/>
<tt>MANEUVER LIST</tt><br/>
<tt>MANEUVER DROP <name></tt><br/>
<tt>MANEUVER DEVELOP ACTION <maneuver> <attack></tt><br/>
<tt>MANEUVER DEVELOP WOUNDS <maneuver> <wound list, up to fifteen></tt><br/>
<tt>MANEUVER SHOW <maneuver></tt><br/>
<tt>MANEUVER PERFORM <maneuver> <inputs to maneuver's attack></tt>
|-
|}
You are now able to develop your own fighting maneuvers. You start with being able to develop a limited amount of maneuvers and gradually increase the number of maneuvers as your training in Combat and Knighthood specializations increase. Each maneuver consists of two variables: the action and the wounds. The action is the attack verb (slash, smash, strike, etc.) that will be executed during the maneuver. The wounds are a list of the specific wounds you are attempting to inflict. (Please note that it does not determine if you are able to execute the action or inflict the wound until you perform the maneuver.)
When you perform a maneuver, you will focus all your mental attention on the wounds specified in the maneuver. This has two benefits. First, you will only inflict wounds from that list. So if you want to always inflict a lower level wound even if the target body part is in critical condition then a maneuver consisting only of that lower level wound will do just that. Secondly, provided your wound list is small, you will be able to concentrate more than normal on perfectly executing the attack. This increases your chance of executing that wound. Thus if you use a maneuver that consists only of a critical level wound, you lose the ability to do the lower level wounds, but in exchange you increase the likelihood of successfully making that critical wound happen.
==SliceForehead==
{|
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Negligible<br/>
Maneuver: Swing, two-handed axe
|-
|}
Deeply slicing into the forehead not only causes major bleeding but will hinder an opponent's ability to hit you due to the flow of blood into the eyes.
==FractureArm==
{|
|-
|style="background:pink"|Bodypart: Arm<br/>
Minimum Wound State: Medium<br/>
Maneuver: Swing, two-handed axe
|-
|}
Fracture the arms, slowing the balance on that arm.
==SnapRib==
{|
|-
|style="background:pink"|Bodypart: Chest<br/>
Minimum Wound State: Light<br/>
Maneuver: Jab or swing, two-handed axe
|-
|}
Snapping the rib of a foe will cause some internal bleeding when he engages in physical activity (consumes balance). The sharp pain will also cause him to take longer to focus on mental skills (consumes equilibrium).
==RingingEar==
{|
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Light<br/>
Maneuver: Swing or jab, two-handed axe
|-
|}
Inducing a ringing in the ears can cause a brief stun in addition to a random disorientation, such as dizziness or confusion.
==Cleave==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CLEAVE <target> <body part></tt>
|-
|}
This maneuver will allow you to cleave smoothly through defences such as shields and jab the blade of your great axe into your foe, all in one movement.
==OpenGut==
{|
|-
|style="background:pink"|Bodypart: Gut<br/>
Minimum Wound State: Light<br/>
Maneuver: Jab or swing, two-handed axe
|-
|}
One of the surest ways to hinder an opponent is to slice open their gut. The bleeding from this wound may cause them to slip in their own blood.
==OpenChest==
{|
|-
|style="background:pink"|Bodypart: Chest<br/>
Minimum Wound State: Medium<br/>
Maneuver: Swing, two-handed axe
|-
|}
This maneuver will hack open the chest of your foe, causing them to bleed directly from their chest cavity. This is not only messy, but the resulting strain on your opponent's heart will also force them to move more slowly.
==KnockDown==


{|
{{AB
|-
|skillname = GreatAxe
|style="background:pink"|Bodypart: Leg<br/>
|syntax = STRIKE <target> [LEFT{{!}}RIGHT] [<bodypart>] [<modifier> [<modifier args>]]
Minimum Wound State: Light<br/>
|description = As an Axelord, your skill with two-handed axes is such that you now attack even faster. Additionally, as
Maneuver: Jab or swing, two-handed axe
you train in the Axelord skill, you will learn to apply modifiers to your strikes, which increase
|-
the effectiveness of your attacks even further.
|}
|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, <tt>STRIKE ROARK SLICEFOREHEAD</tt>
Sweeps the legs out from under your opponent, knocking him or her to the ground and stunning.
}}
 
==BreakArm==
 
{|
|-
|style="background:pink"|Bodypart: Arm<br/>
Minimum Wound State: Heavy<br/>
Maneuver: Jab, Swing, two-handed axe
|-
|}
Break the bones of the arms with a thrusting attack with your bludgeoning weapon.


==SliceThigh==
{{AB
|skillname = SliceForehead
|syntax = Modifier
|cost = Targetable Body Parts: Head<br>
Requirements: Light wounds<br>
Effects: [[Blind]]ness affliction
|description = This modifier will blind your target with a stream of blood from their forehead.
}}


{|
{{AB
|-
|skillname = SeverPhrenic
|style="background:pink"|Bodypart: Leg<br/>
|syntax = Modifier
Minimum Wound State: Medium<br/>
|cost = Targetable Body Parts: Chest<br>
Maneuver: Swing, two-handed axe
Requirements: Light wounds<br>
|-
Effects: [[Sensitivity]] affliction
|}
|description = This modifier will sever key nerves in the chest, causing sensitivity to pain.
Slicing deep into your foe's thigh with your axe will lead to their leg buckling unexpectedly should they try to run from your axe-wielding wrath.
}}


==ShatterJaw==
{{AB
|skillname = UpsetStomach
|syntax = Modifier
|cost = Targetable Body Parts: Gut<br>
Requirements: Light wounds<br>
Effects: Dust balance loss
|description = This modifier will strike your opponents gut such that they cannot digest purity dust for a short
time.
}}


{|
{{AB
|-
|skillname = BreakArm
|style="background:pink"|Bodypart: Head<br/>
|syntax = Modifier
Minimum Wound State: Heavy<br/>
|cost = Targetable Body Parts: Right arm, left arm<br>
Maneuver: Jab, two-handed axe
Requirements: Light wounds<br>
|-
Effects: [[Damagedleftarm]] or [[damagedrightarm]] affliction
|}
|description = This modifier will cause your strikes to damage your target's arms.
Shattering the jaw causes difficulty with eating and drinking. It is more difficult to fully cure than other jaw injuries.
}}
 
==Sweep==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SWEEP <target> <body part></tt>
|-
|style="background:pink"|Power: 4 (Any)
|-
|}
This precision swing will avoid most of your opponent's combat defences such as shields, rebounding, and stances, and it will do more wounding than normal. This counts as a swing.
 
==Chop==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CHOP <tree></tt>
|-
|}
With your more developed axe skills, you can chop down the great trees of the forests much more easily. You will be faster and do more damage than anyone else.


==SlitThroat==
{{AB
|skillname = Cleave
|syntax = CLEAVE <target> <body part>
|description = This maneuver will allow you to cleave smoothly through defences such as shields and jab the blade of your great axe into your foe, all in one movement.
}}


{|
{{AB
|-
|skillname = Knockdown
|style="background:pink"|Bodypart: Head<br/>
|syntax = Modifier
Minimum Wound State: Heavy<br/>
|cost = Targetable Body Parts: Right leg, left leg<br>
Maneuver: Swing, two-handed axe
Requirements: Light wounds<br>
|-
Effects: [[Prone]] affliction, balance loss
|}
|description = This modifier will knock your target to the ground, as well as causing a short balance loss.
Slitting the throat causes tremendous bleeding as well as preventing the capability to eat or speak.
}}


==CrushChest==
{{AB
|skillname = Sweep
|syntax = Modifier
|cost = Targetable Body Parts: Any<br>
Requirements: None<br>
Effects: Double wounding, bypass parry<br>
Power: 4 (any)
|description = This modifier will cause your strike to bypass parry and deal double the wounds as a normal strike.
}}


{|
{{AB
|-
|skillname = SlitThroat
|style="background:pink"|Bodypart: Chest<br/>
|syntax = Modifier
Minimum Wound State: Critical<br/>
|cost = Targetable Body Parts: Head<br>
Maneuver: Swing, two-handed axe
Requirements: Heavy wounds<br>
|-
Effects: [[Damagedthroat]] affliction
|}
|description = This modifier will slice open the throat of your target, damaging it.
Crushing the chest of your opponent will induce a massive endurance drain.
}}


==HeftyAxe==
{{AB
|skillname = GashChest
|syntax = Modifier
|cost = Targetable Body Parts: Chest<br>
Requirements: Heavy wounds<br>
Effects: [[Paralysis]] afflictions
|description = This modifier will leave a painful gash across your target's chest, leaving them unable to move.
}}


When someone parries one of your attacks, the force behind your massive axe may send massive vibrations through their parrying weapon that will last for a short time. While a weapon is in such a state, its damage, precision, and speed will be drastically reduced. It can also affect parrying shields and will drastically reduce the protection they offer. In both cases, the parrying item will also be less able to parry until the vibrations cease.
{{AB
|skillname = Warcry
|syntax = WARCRY
|description = Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.
}}


==Kneecap==
{{AB
|skillname = Berserker
|syntax = COMBATSTYLE BERSERKER
|description = Choosing a berseker fighting style will increase the chance to bypass an opponent's parry, at the expense of wounding.
}}


{|
{{AB
|-
|skillname = Chop
|style="background:pink"|Bodypart: Leg<br/>
|syntax = CHOP <tree>
Minimum Wound State: Heavy<br/>
|description = With your more developed axe skills, you can chop down the great trees of the forests much more easily. You will be faster and do more damage than anyone else.
Maneuver: Swing or jab, two-handed axe
}}
|-
|}
With this maneuver an axelord can slice through the very bone of the kneecap, making their foe entirely unable to stand in any complex stance. If the target already has cracked a kneecap, then it will do break the leg fully and knock the poor victim to the ground.


==SeverSpine==
{{AB
{|
|skillname = HeftyAxe
|-
|description = When someone parries one of your attacks, the force behind your massive axe may send massive vibrations through their parrying weapon that will last for a short time. While a weapon its effectiveness drastically reduced. It can also affect parrying shields and will drastically reduce the protection they offer. In both cases, the parrying item will also be less able to parry until the vibrations cease.
|style="background:pink"|Bodypart: Gut<br/>
}}
Minimum Wound State: Critical<br/>
Maneuver: Swing, two-handed axe
|-
|}
A hefty swing to the back of the gut area can sever the spine, causing paralysis.


==AmputateArm==
{{AB
|skillname = Whack
|syntax = Modifier
|cost = Targetable Body Parts: Head<br>
Requirements: None<br>
Effects: [[Concussion]], [[Confusion]] and a 1.5 - 2 second [[stun]]<br>
Power: 3 (any)
|description = Hitting your target with the broadside of your axe will leave them fazed.
}}


{|
{{AB
|-
|skillname = LegTendon
|style="background:pink"|Bodypart: Arm<br/>
|syntax = Modifier
Minimum Wound State: Critical<br/>
|cost = Targetable Body Parts: Right leg, left leg<br>
Maneuver: Swing, two-handed axe
Requirements: Heavy wounds<br>
|-
Effects: [[Mutilatedrightleg]] or [[mutilatedleftleg]] affliction
|}
|description = This modifier will cause your strikes to mutilate your target's legs.
This powerful maneuver will cause your swing to sever the entire arm of an opponent, landing the disembodied limb promptly at your feet.
}}


==AmputateLeg==
{{AB
|skillname = OpenCavity
|syntax = Modifier
|cost = Targetable Body Parts: Chest<br>
Requirements: Heavy wounds<br>
Effects: Increased damage, [[sensitivity]] affliction
|description = This modifier rip open the abdomen of your target, causing increased damage and a sensitivity to pain.
}}


{|
{{AB
|-
|skillname = CriticalCondition
|style="background:pink"|Bodypart: Leg<br/>
|description = This passive ability will increase the damage of your strikes based on the wounds of the targeted bodypart.
Minimum Wound State: Critical<br/>
}}
Maneuver: Swing, two-handed axe
|-
|}
This powerful maneuver will cause your swing to sever the entire leg of an opponent, landing the disembodied limb promptly at your feet.


==Behead==
{{AB
|skillname = AmputateArm
|syntax = Modifier
|cost = Targetable Body Parts: Right arm, left arm<br>
Requirements: Critical wounds<br>
Effects: [[Mutilatedrightarm]] or [[mutilatedleftarm]] affliction
|description = This modifier will cleave through an opponent's arm, mutilating it.
}}


{|
{{AB
|-
|skillname = Hack
|style="background:pink"|Bodypart: Head<br/>
|syntax = Modifier
Minimum Wound State: Critical<br/>
|cost = Targetable Body Parts: Any<br>
Maneuver: Swing, two-handed axe
Requirements: None<br>
|-
Effects: Delayed removal of defenses<br>
|}
Power: 3 (any)
If you manage to get your opponent's head in critical condition, you have a chance of severing the head from the body. Needless to say, this results in instant death.
|description = This modifier will, after a short wind-up period, destroy any magical shields or prismatic barriers around your target.
}}
'''Changelog:'''<br />
*Axelord Hack will no longer wound as well. '''(#1140 on 11-14-2017)'''


==Execute==
{{AB
|skillname = Behead
|syntax = Modifier
|cost = Targetable Body Parts: Head<br>
Requirements: Critical wounds, under half health OR<br>
Requirements: Under 25% health and [[sprawled]].<br>
Effects: Death<br>
Power: 3 (any)
|description = If your target is sufficiently wounded and weakened, you can remove their head in a single powerful chop.
}}


{|
{{AB
|-
|skillname = Execute
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = Modifier
|-
|cost = Targetable Body Parts:<br>
| style="background:lightblue"|<tt>EXECUTE <target></tt>
Requirements: Heavy wounds on head, chest, and gut; at least once must be critically wounded<br>
|-
Effects: Death<br>
|style="background:pink"|Power: 5 (Any)
Power: 5 (any)
|-
|description = If your target's midline is sufficiently wounded, you can cleave their body in two.
|}
}}
Possibly the most powerful of all axelord maneuvers, this special strike may kill the opponent instantly. You will strike at the head, chest, or gut. If all three of these regions have heavy wounds and one of them has critical wounds then you will chop the body in half. The strike also will ignore many defenses, such as combat stances, shields, etc.
[[Category:Class Skills]]

Latest revision as of 08:07, 10 November 2021

This specialization of Knighthood concentrates on two-handed axes. The two-handed axe is favored by dwarves and is similar to the specialization of Pureblade. The chopping action of these massive axes is extremely fearsome. The higher the skill, the more deadly and varied the effects.
Skill Learned At Description
Greataxe Master+0% Mastery of the two-handed axe weapons.
SliceForehead Master+25% Blind an opponent with blood in the eyes
SeverPhrenic Master+50% Cut a nerve to increase pain sensitivity.
UpsetStomach Master+75% Momentary nausea to leave an opponent unable to cure.
BreakArm Gifted+0% Damage an opponent's arms.
Cleave Gifted+25% Strike through shields into flesh in one stroke.
KnockDown Gifted+50% Send a person tumbling to the ground.
Sweep Gifted+75% A strong swing that bypasses many defences.
SlitThroat Expert+0% Slice open a target's neck.
GashChest Expert+25% Slice open the midsection to cause paralysis.
Warcry Expert+50% Bellow a furious roar to attract attention.
Disembowel Expert+75% Shred the innards of an enemy.
Berserker Virtuoso+0% Barrel through parry attempts.
Chop Virtuoso+33% Chop down the sacred trees of the nature communes.
HeftyAxe Virtuoso+66% Use the weight of your axe against parrying.
Whack Virtuoso+75% Hit your opponent with the broad side of your weapon.
LegTendon Fabled+0% A mutilating slice to the back of the leg.
OpenCavity Fabled+33% A damaging strike leaving sensitivity in its wake.
CriticalCondition Fabled+66% A strike that grows more powerful against wounded opponents.
AmputateArm Mythical+0% Render an arm utterly useless.
Hack Mythical+33% Shatter the defenses around a target.
Behead Mythical+66% A brutal strike to remove the head.
Execute Transcendent+0% Chop a body clean in half.
Axelord (by Folken)


GreatAxe

Syntax
STRIKE <target> [LEFT|RIGHT] [<bodypart>] [<modifier> [<modifier args>]]

As an Axelord, your skill with two-handed axes is such that you now attack even faster. Additionally, as you train in the Axelord skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.

Additional Notes:
Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, STRIKE ROARK SLICEFOREHEAD


SliceForehead

Syntax
Modifier
Targetable Body Parts: Head

Requirements: Light wounds
Effects: Blindness affliction

This modifier will blind your target with a stream of blood from their forehead.


SeverPhrenic

Syntax
Modifier
Targetable Body Parts: Chest

Requirements: Light wounds
Effects: Sensitivity affliction

This modifier will sever key nerves in the chest, causing sensitivity to pain.


UpsetStomach

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: Light wounds
Effects: Dust balance loss

This modifier will strike your opponents gut such that they cannot digest purity dust for a short time.


BreakArm

Syntax
Modifier
Targetable Body Parts: Right arm, left arm

Requirements: Light wounds
Effects: Damagedleftarm or damagedrightarm affliction

This modifier will cause your strikes to damage your target's arms.


Cleave

Syntax
CLEAVE <target> <body part>

This maneuver will allow you to cleave smoothly through defences such as shields and jab the blade of your great axe into your foe, all in one movement.


Knockdown

Syntax
Modifier
Targetable Body Parts: Right leg, left leg

Requirements: Light wounds
Effects: Prone affliction, balance loss

This modifier will knock your target to the ground, as well as causing a short balance loss.


Sweep

Syntax
Modifier
Targetable Body Parts: Any

Requirements: None
Effects: Double wounding, bypass parry
Power: 4 (any)

This modifier will cause your strike to bypass parry and deal double the wounds as a normal strike.


SlitThroat

Syntax
Modifier
Targetable Body Parts: Head

Requirements: Heavy wounds
Effects: Damagedthroat affliction

This modifier will slice open the throat of your target, damaging it.


GashChest

Syntax
Modifier
Targetable Body Parts: Chest

Requirements: Heavy wounds
Effects: Paralysis afflictions

This modifier will leave a painful gash across your target's chest, leaving them unable to move.


Warcry

Syntax
WARCRY

Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.


Berserker

Syntax
COMBATSTYLE BERSERKER

Choosing a berseker fighting style will increase the chance to bypass an opponent's parry, at the expense of wounding.


Chop

Syntax
CHOP <tree>

With your more developed axe skills, you can chop down the great trees of the forests much more easily. You will be faster and do more damage than anyone else.


HeftyAxe

When someone parries one of your attacks, the force behind your massive axe may send massive vibrations through their parrying weapon that will last for a short time. While a weapon its effectiveness drastically reduced. It can also affect parrying shields and will drastically reduce the protection they offer. In both cases, the parrying item will also be less able to parry until the vibrations cease.


Whack

Syntax
Modifier
Targetable Body Parts: Head

Requirements: None
Effects: Concussion, Confusion and a 1.5 - 2 second stun
Power: 3 (any)

Hitting your target with the broadside of your axe will leave them fazed.


LegTendon

Syntax
Modifier
Targetable Body Parts: Right leg, left leg

Requirements: Heavy wounds
Effects: Mutilatedrightleg or mutilatedleftleg affliction

This modifier will cause your strikes to mutilate your target's legs.


OpenCavity

Syntax
Modifier
Targetable Body Parts: Chest

Requirements: Heavy wounds
Effects: Increased damage, sensitivity affliction

This modifier rip open the abdomen of your target, causing increased damage and a sensitivity to pain.


CriticalCondition

This passive ability will increase the damage of your strikes based on the wounds of the targeted bodypart.


AmputateArm

Syntax
Modifier
Targetable Body Parts: Right arm, left arm

Requirements: Critical wounds
Effects: Mutilatedrightarm or mutilatedleftarm affliction

This modifier will cleave through an opponent's arm, mutilating it.


Hack

Syntax
Modifier
Targetable Body Parts: Any

Requirements: None
Effects: Delayed removal of defenses
Power: 3 (any)

This modifier will, after a short wind-up period, destroy any magical shields or prismatic barriers around your target.

Changelog:

  • Axelord Hack will no longer wound as well. (#1140 on 11-14-2017)


Behead

Syntax
Modifier
Targetable Body Parts: Head

Requirements: Critical wounds, under half health OR
Requirements: Under 25% health and sprawled.
Effects: Death
Power: 3 (any)

If your target is sufficiently wounded and weakened, you can remove their head in a single powerful chop.


Execute

Syntax
Modifier
Targetable Body Parts:

Requirements: Heavy wounds on head, chest, and gut; at least once must be critically wounded
Effects: Death
Power: 5 (any)

If your target's midline is sufficiently wounded, you can cleave their body in two.