Difference between revisions of "Stag"

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| style="background:lightyellow"|The Nature Totem known as the White Hart is available to some members of the Serenwilde commune, and is the required totem of the Hartstone druid guild. White Hart grants skills associated with the stag until at the very highest level allows taking on the stagform itself.
| style="background:lightyellow"|The Nature Totem known as the [[White Hart]], or the [[Stag]], is available to some members of the [[Serenwilde]] commune, and is the required totem of the [[Hartstone]] druid guild. White Hart grants skills associated with the stag until at the very highest level allows taking on the stagform itself.
|-
|-
|}
|}
{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Staghide|Master|0|The warm hide of the stag protects you.}}
{{SkillTableRow|StagHide|Master|0|The warm hide of the stag protects you.}}
{{SkillTableRow|TotemCarve|Master|0|Carve trees into totem poles.}}
{{SkillTableRow|Greenman|Master|33|A ceremony to help recovery of will and endurance.}}
{{SkillTableRow|Greenman|Master|33|A ceremony to help recovery of will and endurance.}}
{{SkillTableRow|Bonding|Master|66|Bond with the commune's totem poles.}}
{{SkillTableRow|Bonding|Master|66|Bond with the commune's totem poles.}}
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{{SkillTableRow|Headbutt|Fabled|0|Knock your opponent out of the room.}}
{{SkillTableRow|Headbutt|Fabled|0|Knock your opponent out of the room.}}
{{SkillTableRow|Swiftstripes|Fabled|33|A ceremony to increase your speed.}}
{{SkillTableRow|Swiftstripes|Fabled|33|A ceremony to increase your speed.}}
{{SkillTableRow|Medicinebag|Fabled|66|A blend of herbs that heal your wounds.}}
{{SkillTableRow|MedicineBag|Fabled|66|A blend of herbs that heal your wounds.}}
{{SkillTableRow|Sacrifice|Mythical|0|Sacrifice yourself for the benefit of your allies.}}
{{SkillTableRow|Sacrifice|Mythical|0|Sacrifice yourself for the benefit of your allies.}}
{{SkillTableRow|StagTotem|Mythical|33|Your bonded totem will heal your afflictions.}}
{{SkillTableRow|StagTotem|Mythical|33|Your bonded totem will heal your afflictions.}}
{{SkillTableRow|Ancestralcurse|Mythical|66|Call upon your ancestors to curse others.}}
{{SkillTableRow|AncestralCurse|Mythical|66|Call upon your ancestors to curse others.}}
{{SkillTableRow|Stagform|Transcendent|0|Take on the form of the stag.}}
{{SkillTableRow|StagForm|Transcendent|0|Take on the form of the stag.}}
{{SkillTableRow|AncestralBlade|Transcendent|0|Imbue the power of your ancestors into your blades.}}
|}
|}
[[Image:Stag.jpg|thumb|Druidess Astrasia (by Gelo)]]
[[Image:Stag.jpg|thumb|Druidess Astrasia (by Gelo)]]


==Staghide==
{{AB
 
|skillname = StagHide
{|
|syntax = STAGHIDE
|-
|cost = Damage Resistance: 3/10 cold resistance
| style="background:darkblue; color:white"|'''Syntax:'''
|description = Covering yourself with a warm stag hide, you will be protected against extreme cold.
|-
}}
| style="background:lightblue"|<tt>STAGHIDE</tt>
|-
|style="background:pink"|Damage Modifier: variable depending on skill level, max of 30
|-
|}
Covering yourself with a warm stag hide, you will be protected against extreme cold.


==Greenman==
{{AB
|skillname = TotemCarve
|syntax = TOTEMCARVE <tree>
|cost = Power: 10 (Commune Nexus)
|description = When a mystic tree of your commune becomes an elder, you may call upon the powers of nature to transform it into a living totem, which will remain standing for a year and a day before reverting back to an elder tree. Living totems cannot be chopped down. The type of power depends on what commune the tree to carve is associated with.
<br><br>
When carving a totem, power will first attempt to be drawn from a wielded powerstone, then your personal reserve, and then finally your active power.
}}


{|
{{AB
|-
|skillname = Greenman
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PAINT FACE GREENMAN
|-
|cost = Tints Required: greentint 2 <br>
| style="background:lightblue"|<tt>PAINT FACE GREENMAN</tt>
Regeneration: 1/5 (h/m/e)
|-
|description =
|style="background:pink"|Tints Required: greentint 2
This ceremony will paint the representation of the Greenman on your face, which will help speed recovery of your vitals. To remove all facepaints, you must <tt>WIPE FACE</tt>. To wipe a specific facepaint, <tt>WIPE FACE</tt> <paint>.
|-
}}
|}
This ceremony will paint the representation of the Greenman on your face, which will help speed in the recovery of your will and endurance. To remove all facepaints, you must <tt>WIPE FACE</tt>. To wipe a specific facepaint, <tt>WIPE FACE <paint></tt>.
 
==Bonding==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>TOTEM BOND</tt><br/>
<tt>TOTEM RELEASE</tt><br/>
<tt>TOTEM SENSE</tt><br/>
<tt>TOTEM RENEW</tt><br/>
<tt>TOTEM CARETAKER <druid|NONE></tt>
|-
|style="background:pink"|Power: 8 (to bond), 1 (to renew) (Moonhart Tree)
|-
|}
You may bond with a totem pole for a year and a day. You may also release the bond to your totem before that. Sense will show you how many months remain before your bond expires. Renewing will renew your bond to your totem for two additional months, up to a maximum of a year.


{{AB
|skillname = Bonding
|syntax = TOTEM BOND <br>
TOTEM RELEASE <br>
TOTEM SENSE <br>
TOTEM RENEW <months> <br>
TOTEM CARETAKER <druid{{!}}NONE>
|cost = Power: 8      (to bond) (Moonhart Tree)
Varies (to renew) (Moonhart Tree)
|description = You may bond with a totem pole for a year and a day. You may also release the bond to your totem before that. Sense will show you how many months remain before your bond expires. Renewing will renew your bond to your totem for two additional months, up to a maximum of a year.
<br><br>
You may assign a Druid caretaker for your totem, which will allow them to affix runes to the totem and tune it as though it were their own. If you are a Druid, sense will also show you the locations of any totems for which you are the caretaker.
You may assign a Druid caretaker for your totem, which will allow them to affix runes to the totem and tune it as though it were their own. If you are a Druid, sense will also show you the locations of any totems for which you are the caretaker.
}}


==Ringwalk==
{{AB
|skillname = Ringwalk
|syntax = RINGWALK
|description = The ringwalk is the sacred run of White Hart, which you can create in any location. The  stag spirit within will circle in a ring around you, giving a slight chance of blocking  anyone from exiting. This chance will increase if you are in stag form and stacks with  other stags also walking the ring. Those who specialize in the Stag Totem are immune from  this effect.
}}


{|
{{AB
|-
|skillname = StagStomp
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = STAGSTOMP <target>
|-
|cost = Power: 4 (Moonhart Tree) <br>
| style="background:lightblue"|<tt>RINGWALK</tt>
|-
|}
The ringwalk is the sacred run of White Hart, which you can create in any location. The stag spirit within will circle in a ring around you, giving a slight chance of blocking anyone from exiting. This chance will increase if you are in stag form and stacks with other stags also walking the ring. Those who specialize in the Stag Totem are immune from this effect.
 
==StagStomp==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STAGSTOMP <target></tt>
|-
|style="background:pink"|Power: 4 (Moonhart Tree)<br/>
2 (Moonhart Tree) if in STAGFORM
2 (Moonhart Tree) if in STAGFORM
|-
|description = If someone is prone, you may stomp on them, knocking out their wind. They will be forced to concentrate before being able to gain equilibrium. There is a chance of breaking your target's legs while stomping. If you have the STAGFORM skill, you may stag stomp at a reduced power cost.
|}
}}
If someone is prone, you may stomp on them, knocking out their wind. They will be forced to concentrate before being able to gain equilibrium. There is a chance of breaking your target's legs while stomping. If you have the STAGFORM skill, you may stagstomp at a reduced power cost.
 
==Trueheart==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PAINT FACE TRUEHEART</tt>
|-
|style="background:pink"|Tints Required: yellowtint 2
|-
|}


This ceremony will paint rays of sunshine upon your face, which will increase your ability of Influence and further resist attempts to command you 50% of the time, this includes cosmic beings' attempts to beckon you. You cannot have both Trueheart and Greenman painted on your face at the same time. To remove any facepaint, you must <tt>WIPE FACE</tt>.
{{AB
|skillname = Trueheart
|syntax = PAINT FACE TRUEHEART
|cost = Tints Required: yellowtint 2
|description = This ceremony will paint rays of sunshine upon your face, which will increase your ability of Influence and further resist attempts to command you 50% of the time, this includes cosmic beings' attempts to beckon you. You cannot have both Trueheart and Greenman painted on your face at the same time. To remove any facepaint, you must <tt>WIPE FACE</tt>.
}}


==Bellow==
{{AB
 
|skillname = Bellow
{|
|syntax = BELLOW <target> <br>
|-
BELLOW
| style="background:darkblue; color:white"|'''Syntax:'''
|description= The bellow of White Hart is truly a fearsome sound, so much in fact that it will stun everyone in your location to whom it is directed at. You may target a specific individual using the first syntax, or you may direct it to all your personal enemies using the second syntax. To those that you target the bellow, the strong focus of sound will cause even the most deaf to hear once again.
|-
|notes = The stun is significantly shorter when targeted Bellow strips earwort deafness.
| style="background:lightblue"|<tt>BELLOW <target></tt><br/>
}}
<tt>BELLOW</tt>
|-
|}
The bellow of White Hart is truly a fearsome sound, so much in fact that it will stun everyone in your location to whom it is directed at. You may target a specific individual using the first syntax, or you may direct it to all your personal enemies using the second syntax. To those that you target the bellow, the strong focus of sound will cause even the most deaf to hear once again.
 
==Pacing==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PACE <target></tt>
|-
|}
Nothing can out pace White Hart and he will grant this ability to you so, making you follow a person even if they try to sprint or gallop away.


==Parade==
{{AB
|skillname = Pacing
|syntax = PACE <target>
|description = Nothing can out pace White Hart and he will grant this ability to you so, making you follow a person even if they try to sprint or gallop away. Also as a passive effect, while you lead a squad, all draftees in your squad will be able to keep up with you when you sprint or gallop.
|notes = Pacing also makes it difficult to <tt>LOSE</tt> you via that command.
}}


{|
{{AB
|-
|skillname = Parade
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PARADE <target>
|-
|cost = Power: 1 (Moonhart Tree) <br>
| style="background:lightblue"|<tt>PARADE <target></tt>
|-
|style="background:pink"|Power: 1 (Moonhart Tree)<br/>
0 if in STAGFORM
0 if in STAGFORM
|-
|description = Your antlers are so magnificent that you can parade them before another, impressing that person so much that he or she will be forced to add you to their list of allies. If you have the <tt>STAGFORM</tt> skill, you may parade more quickly and at no power cost.
|}
}}
Your antlers are so magnificent that you can parade them before another, impressing that person so much that he or she will be forced to add you to their list of allies. If you have the <tt>[[#Stagform|STAGFORM]]</tt> skill, you may parade more quickly and at no power cost.


==Bolting==
{{AB
|skillname = Bolting
|syntax = BOLTING ON/OFF
|description = Your senses are heightened by White Hart against predators, so you will immediately bolt when one of your enemies approaches. If you are mounted, you will only be able to bolt if your beast is capable of galloping.
}}


{|
{{AB
|-
|skillname = Lightning
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PAINT FACE LIGHTNING
|-
|cost = Tints Required: bluetint 2
| style="background:lightblue"|<tt>BOLTING ON/OFF</tt>
|description = This ceremony will paint jagged bolts of blue lightning along your cheeks, forehead and chin. Your equilibrium recovery will be quicker (2/4), but your balance recovery will be slower (-2/-2). To remove any facepaint, you must <tt>WIPE FACE</tt>.
|-
}}
|}
Your senses are heightened by White Hart against predators, so you will immediately bolt when one of your enemies approaches.


==Lightning==
{{AB
|skillname = TotemReturn
|syntax = TOTEM RETURN
|cost = Power:  Variable (Moonhart Tree) (see below)
|description = If you are bonded to a totem, you may return to it from any known plane. The further away the plane, the longer it takes to travel back. The only planes this power works is as follows:
  Prime Plane:    0 power
  Ethereal Plane:  2 power
  Elemental Plane: 4 power
  Cosmic Plane:    6 power
  Astral Plane:    8 power
}}


{|
{{AB
|-
|skillname = Headbutt
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = HEADBUTT <target> <direction>
|-
|cost = Damage Type: 100% Cutting
| style="background:lightblue"|<tt>PAINT FACE LIGHTNING</tt>
|description = White Hart has blessed you with the ability to headbutt a target out of a room and also do  a little damage in the process.
|-
}}
|style="background:pink"|Tints Required: bluetint 2
|-
|}
This ceremony will paint jagged bolts of blue lightning along your cheeks, forehead and chin. Your equilibrium recovery will be quicker, but your balance recovery will be slower. To remove any facepaint, you must <tt>WIPE FACE</tt>.
 
==TotemReturn==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>TOTEM RETURN</tt>
|-
|style="background:pink"|Power:  *variable (Moonhart Tree)
|-
|}
If you are bonded to a totem, you may return to it from any known plane. The further away the plane, the longer it takes to travel back. The only planes this power works is as follows:
* Prime Plane:    0 power
* Ethereal Plane:  2 power
* Elemental Plane: 4 power
* Cosmic Plane:    6 power
* Astral Plane:    8 power
 
==Headbutt==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>HEADBUTT <target> <direction></tt>
|-
|}
White Hart has blessed you with the ability to headbutt a target out of a room.


==Swiftstripes==
{{AB
|skillname = Swiftstripes
|syntax = PAINT FACE SWIFTSTRIPES
|cost = Tints Required: redtint 2
|description = This ceremony will paint red war stripes along your cheeks, forehead and chin. Your balance recovery will +2/4, but your equilibrium recovery will be -2/2. You cannot have both Swiftstripes and Lightning painted on your face at the same time. To remove any facepaint, you must <tt>WIPE FACE</tt>.
}}


{|
{{AB
|-
|skillname = MedicineBag
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = STAGCALL MEDICINEBAG <br>
|-
:TOUCH <medicinebag> <br>
| style="background:lightblue"|<tt>PAINT FACE SWIFTSTRIPES</tt>
:RUB <medicinebag> ON <LEGS{{!}}ARMS{{!}}GUT{{!}}CHEST{{!}}HEAD>
|-
|cost = Power: 8 (Moonhart Tree) for STAGCALL
|style="background:pink"|Tints Required: redtint 2
|description = The medicine bag is a powerful healing gift from White Hart. Touching it will heal you and it can be re-used (according to your skill in Stag) up to 50 times. Rubbing it against your limbs will cure some wounding damage.
|-
}}
|}
This ceremony will paint red war stripes along your cheeks, forehead and chin. Your balance recovery will be quicker, but your equilibrium recovery will be slower. You cannot have both Swiftstripes and Lightning painted on your face at the same time. To remove any facepaint, you must <tt>WIPE FACE</tt>.


==Medicinebag==
{{AB
 
|skillname = Sacrifice
{|
|syntax = STAGCALL SACRIFICE FOR <person{{!}}AREA>
|-
|cost = Power:  10 (Moonhart)
| style="background:darkblue; color:white"|'''Syntax:'''
|description = This powerful ability embodies the self-sacrificing nature of the White Hart. Using it you may either choose to sacrifice your own health and well-being for a singular person, in which case you will be severely weakened, or for an entire area, in which case you will have to give up your life.
|-
<br><br>
| style="background:lightblue"|<tt>STAGCALL MEDICINEBAG</tt><br/>
When sacrificing for an area, your blood will flow through that area, granting all your allies in that area increased health and vitality as well as occasional curing for one full hour.
<tt>TOUCH <medicinebag></tt><br/>
<br><br>
<tt>RUB <medicinebag> ON <LEGS|ARMS|GUT|CHEST|HEAD></tt>
When sacrificing for an individual, you will sacrifice your health, mana, and ego which will be transferred to your recipient. You gain a 5/10 malus to all vitals and your target gains a 3/8 bonus to their vitals. This lasts so long as you both are in the same local area. If the recipient of your sacrifice dies, you will also immediately die.
|-
}}
|style="background:pink"|Power: 8 (Moonhart Tree)
|-
|}
The medicine bag is a powerful healing gift from White Hart. Touching it will heal you and it can be re-used (according to your skill in Stag) up to 50 times. Rubbing it against your limbs will cure some wounding damage.
 
==Sacrifice==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STAGCALL SACRIFICE FOR <person|AREA></tt>
|-
|style="background:pink"|Power:  10 (Moonhart)
|-
|}
This powerful ability embodies the self-sacrificing nature of the White Hart. Using it you may either choose to sacrifice your own health and well-being for a singular person, in which case you will be severely weakened, or for an entire area, in which case you will have to give up your life.
 
When sacrificing for an area, your blood will flow through that area, granting all your allies in that area increased health and vitality as well as occasional curing for one full hour. This type of sacrifice will destroy your body and you will not be able to conglutinate.
 
When sacrificing for an individual, you will sacrifice half of your health and vitality which will be transferred to your recipient. This lasts so long as you both are in the same local area. If the recipient of your sacrifice dies, you will also immediately die.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Costs two thirds of your maximum health, and cures target of all afflictions, mana, ego, balance loss, equilibrium loss, need for sleep, drunkenness, and hunger.  When you sacrifice for an area, it bypasses the vitae defense.
|-
|}
 
==StagTotem==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STAGCALL TOTEM</tt>
|-
|style="background:pink"|Power:  5 (Moonhart Tree)
|-
|}
This ability will allow you to call out to White Hart, asking him to provide you with a spirit totem in your location, which will heal you and your allies, restore your mana and cure you all of random afflictions occasionally.


{{AB
|skillname = StagTotem
|syntax = STAGCALL TOTEM
|cost = Power:  5 (Moonhart Tree)
|description = This ability will allow you to call out to White Hart, asking him to provide you with a spirit totem in your location, which will heal you and your allies, restore your mana and cure you all of random afflictions occasionally.
<br><br>
This spirit totem will gradually wane, its weight and ties to the material realm fading as it uses its power, until it disappears entirely.
This spirit totem will gradually wane, its weight and ties to the material realm fading as it uses its power, until it disappears entirely.
|notes = Lasts for 5 minutes. Cures some health, mana, ego, and one affliction on every ally in its room every 10 seconds. Affected by paranoia. 
}}


==Ancestralcurse==
{{AB
 
|skillname = AncestralCurse
{|
|syntax = STAGCALL CURSE
|-
|cost = Power: 8 (Moonhart Tree)
| style="background:darkblue; color:white"|'''Syntax:'''
|description =Nothing is more powerful than calling down the curse of your ancestors upon those who have transgressed against you. The spirits will rise up out of the ground and plague your enemies with their many curses. It is only castable on the ground and in the trees, and it will affect both.
|-
|notes = Lasts 5 minutes, and is '''not''' effected by paranoia. Ticks once every 10 seconds, hitting enemies with one affliction from the following list, with a 50% chance to hit with an additional affliction from the list. List: Impatience, Clumsiness, Recklessness, Addiction, Paranoia.
| style="background:lightblue"|<tt>STAGCALL CURSE</tt>
}}
|-
|style="background:pink"|Power: 8 (Moonhart Tree)
|-
|}
Nothing is more powerful than calling down the curse of your ancestors upon those who have transgressed against you. The spirits will rise up out of the ground and plague your enemies with their many curses. It is only castable on the ground and in the trees, and it will affect both.
 
{{AdditionalNotes| Lasts 5 minutes, and is '''not''' effected by paranoia. Hits enemies once from the following list every 10 seconds with a 50% chance to give an extra affliction: Impatience, Paranoia, Hypochondria, Clumsiness, Recklessness, Addiction.}}


==Stagform==
{{AB
|skillname = StagForm
|syntax = STAGFORM<br>
:GORE <target><br>
:ENVENOM ANTLERS WITH <poison><br>
:WIPE ANTLERS<br>
:WITHDRAW ANTLERS
|cost = Power: 10 (Moonhart Tree) for STAGFORM <br>
2 (Moonhart Tree) for GORE<br>
Damage Type: 100% Cutting<br>
Regeneration: 1/4 health regeneration<br>
Agility: 2/4 balance recovery
|description = Perhaps the greatest gift of [[White Hart]] is granting you his mantle of power. When taking on the form of the stag, you will gain health regeneration, faster balance recovery, and the horns of a mighty stag. The powerful GORE attack not only does significant damage but it has a chance of [[impaled|impaling]] a target and will guarantee to deliver any [[poison]], subject to shrugging, if [[Combat#Envenom|envenom]]ed. If they are below a quarter of their health when [[impaled]], death is ensured. Being in stagform also gives you the gift of [[celerity]], allowing you to move further than others before you become too hasty for your own good.


{|
A warrior with stagform will sometimes have pollen shake from their antlers when striking with their weapon. This will cause their target to gain some [[allergies]].
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
'''Changelog'''
|-
*Report 481 - Stag warriors in Stag Form will now have a chance to afflict with a little bit of allergies on their warrior strikes.
| style="background:lightblue"|<tt>STAGFORM</tt><br/>
**Note* If ancestralblade is active, they will not give allergies.
<tt>GORE <target></tt>
**Note* 40% chance for 2H, 20% chance for 1H, will give 2+random(2) allergies. '''Changelog entry #2764 on 30 Oct 2022)'''
|-
| style="background:pink"|Power: 10 (Moonhart Tree) for <tt>STAGFORM</tt>, 2 (Moonhart Tree) for <tt>GORE</tt><br/>
Damage Type: 100% Cutting<br/>
Damage Source: Brute Physical
|-
|}


Perhaps the greatest gift of White Hart is granting you his mantle of power. When taking on the form of the stag, you will gain health regeneration, increased dexterity, and the horns of a mighty stag. The powerful <tt>GORE</tt> attack not only does significant damage but it has a chance of impaling a target. If they are below a quarter of their health when impaled, death is ensured. Being in stagform also gives you the gift of celerity, allowing you to move further than others before you become too hasty for your own good.
{{AB
|skillname = AncestralBlade
|syntax = STAGCALL BLADE
|cost = Power: 3 (Mother Moonhart)<br>
Must have Stagform
|description = For the next 5 rounds*, you will deal two random afflictions per round.
<br><br>
Possible [[Recklessness]], [[Sensitivity]], [[Hallucinations]], [[Addiction]], [[Clumsiness]] and [[Paranoia]].
<br><br>
<nowiki>*</nowiki>Two Handers will deal two afflictions per strike, One Handers will deal one affliction per strike, for a total of 10 afflictions.
<br><br>
This effect can only be maintained for 5 minutes without using it.
}}
[[Category: Class Skills]]

Latest revision as of 22:31, 11 July 2023

The Nature Totem known as the White Hart, or the Stag, is available to some members of the Serenwilde commune, and is the required totem of the Hartstone druid guild. White Hart grants skills associated with the stag until at the very highest level allows taking on the stagform itself.
Skill Learned At Description
StagHide Master+0% The warm hide of the stag protects you.
TotemCarve Master+0% Carve trees into totem poles.
Greenman Master+33% A ceremony to help recovery of will and endurance.
Bonding Master+66% Bond with the commune's totem poles.
Ringwalk Gifted+0% Your inner stag will walk the sacred ring around you.
StagStomp Gifted+33% When someone is down, keep them down.
Trueheart Gifted+66% A ceremony to strengthen and protect the ego.
Bellow Expert+0% Stun your enemies with a mighty stag's bellow.
Pacing Expert+33% The ability to anticipate and keep pace with others.
Parade Expert+66% Your mystic antlers will cause admiration in others.
Bolting Virtuoso+0% Turn up your tail and flee your enemies.
Lightning Virtuoso+33% A ceremony to increase your equilibrium.
TotemReturn Virtuoso+66% Return to your bonded totem pole.
Headbutt Fabled+0% Knock your opponent out of the room.
Swiftstripes Fabled+33% A ceremony to increase your speed.
MedicineBag Fabled+66% A blend of herbs that heal your wounds.
Sacrifice Mythical+0% Sacrifice yourself for the benefit of your allies.
StagTotem Mythical+33% Your bonded totem will heal your afflictions.
AncestralCurse Mythical+66% Call upon your ancestors to curse others.
StagForm Transcendent+0% Take on the form of the stag.
AncestralBlade Transcendent+0% Imbue the power of your ancestors into your blades.
Druidess Astrasia (by Gelo)


StagHide

Syntax
STAGHIDE
Damage Resistance: 3/10 cold resistance

Covering yourself with a warm stag hide, you will be protected against extreme cold.


TotemCarve

Syntax
TOTEMCARVE <tree>
Power: 10 (Commune Nexus)

When a mystic tree of your commune becomes an elder, you may call upon the powers of nature to transform it into a living totem, which will remain standing for a year and a day before reverting back to an elder tree. Living totems cannot be chopped down. The type of power depends on what commune the tree to carve is associated with.

When carving a totem, power will first attempt to be drawn from a wielded powerstone, then your personal reserve, and then finally your active power.


Greenman

Syntax
PAINT FACE GREENMAN
Tints Required: greentint 2

Regeneration: 1/5 (h/m/e)

This ceremony will paint the representation of the Greenman on your face, which will help speed recovery of your vitals. To remove all facepaints, you must WIPE FACE. To wipe a specific facepaint, WIPE FACE <paint>.


Bonding

Syntax
TOTEM BOND

TOTEM RELEASE
TOTEM SENSE
TOTEM RENEW <months>
TOTEM CARETAKER <druid|NONE>

Power: 8 (to bond) (Moonhart Tree)

Varies (to renew) (Moonhart Tree)

You may bond with a totem pole for a year and a day. You may also release the bond to your totem before that. Sense will show you how many months remain before your bond expires. Renewing will renew your bond to your totem for two additional months, up to a maximum of a year.

You may assign a Druid caretaker for your totem, which will allow them to affix runes to the totem and tune it as though it were their own. If you are a Druid, sense will also show you the locations of any totems for which you are the caretaker.


Ringwalk

Syntax
RINGWALK

The ringwalk is the sacred run of White Hart, which you can create in any location. The stag spirit within will circle in a ring around you, giving a slight chance of blocking anyone from exiting. This chance will increase if you are in stag form and stacks with other stags also walking the ring. Those who specialize in the Stag Totem are immune from this effect.


StagStomp

Syntax
STAGSTOMP <target>
Power: 4 (Moonhart Tree)

2 (Moonhart Tree) if in STAGFORM

If someone is prone, you may stomp on them, knocking out their wind. They will be forced to concentrate before being able to gain equilibrium. There is a chance of breaking your target's legs while stomping. If you have the STAGFORM skill, you may stag stomp at a reduced power cost.


Trueheart

Syntax
PAINT FACE TRUEHEART
Tints Required: yellowtint 2

This ceremony will paint rays of sunshine upon your face, which will increase your ability of Influence and further resist attempts to command you 50% of the time, this includes cosmic beings' attempts to beckon you. You cannot have both Trueheart and Greenman painted on your face at the same time. To remove any facepaint, you must WIPE FACE.


Bellow

Syntax
BELLOW <target>

BELLOW

The bellow of White Hart is truly a fearsome sound, so much in fact that it will stun everyone in your location to whom it is directed at. You may target a specific individual using the first syntax, or you may direct it to all your personal enemies using the second syntax. To those that you target the bellow, the strong focus of sound will cause even the most deaf to hear once again.

Additional Notes:
The stun is significantly shorter when targeted Bellow strips earwort deafness.


Pacing

Syntax
PACE <target>

Nothing can out pace White Hart and he will grant this ability to you so, making you follow a person even if they try to sprint or gallop away. Also as a passive effect, while you lead a squad, all draftees in your squad will be able to keep up with you when you sprint or gallop.

Additional Notes:
Pacing also makes it difficult to LOSE you via that command.


Parade

Syntax
PARADE <target>
Power: 1 (Moonhart Tree)

0 if in STAGFORM

Your antlers are so magnificent that you can parade them before another, impressing that person so much that he or she will be forced to add you to their list of allies. If you have the STAGFORM skill, you may parade more quickly and at no power cost.


Bolting

Syntax
BOLTING ON/OFF

Your senses are heightened by White Hart against predators, so you will immediately bolt when one of your enemies approaches. If you are mounted, you will only be able to bolt if your beast is capable of galloping.


Lightning

Syntax
PAINT FACE LIGHTNING
Tints Required: bluetint 2

This ceremony will paint jagged bolts of blue lightning along your cheeks, forehead and chin. Your equilibrium recovery will be quicker (2/4), but your balance recovery will be slower (-2/-2). To remove any facepaint, you must WIPE FACE.


TotemReturn

Syntax
TOTEM RETURN
Power: Variable (Moonhart Tree) (see below)

If you are bonded to a totem, you may return to it from any known plane. The further away the plane, the longer it takes to travel back. The only planes this power works is as follows:

 Prime Plane:     0 power
 Ethereal Plane:  2 power
 Elemental Plane: 4 power
 Cosmic Plane:    6 power
 Astral Plane:    8 power


Headbutt

Syntax
HEADBUTT <target> <direction>
Damage Type: 100% Cutting

White Hart has blessed you with the ability to headbutt a target out of a room and also do a little damage in the process.


Swiftstripes

Syntax
PAINT FACE SWIFTSTRIPES
Tints Required: redtint 2

This ceremony will paint red war stripes along your cheeks, forehead and chin. Your balance recovery will +2/4, but your equilibrium recovery will be -2/2. You cannot have both Swiftstripes and Lightning painted on your face at the same time. To remove any facepaint, you must WIPE FACE.


MedicineBag

Syntax
STAGCALL MEDICINEBAG
TOUCH <medicinebag>
RUB <medicinebag> ON <LEGS|ARMS|GUT|CHEST|HEAD>
Power: 8 (Moonhart Tree) for STAGCALL

The medicine bag is a powerful healing gift from White Hart. Touching it will heal you and it can be re-used (according to your skill in Stag) up to 50 times. Rubbing it against your limbs will cure some wounding damage.


Sacrifice

Syntax
STAGCALL SACRIFICE FOR <person|AREA>
Power: 10 (Moonhart)

This powerful ability embodies the self-sacrificing nature of the White Hart. Using it you may either choose to sacrifice your own health and well-being for a singular person, in which case you will be severely weakened, or for an entire area, in which case you will have to give up your life.

When sacrificing for an area, your blood will flow through that area, granting all your allies in that area increased health and vitality as well as occasional curing for one full hour.

When sacrificing for an individual, you will sacrifice your health, mana, and ego which will be transferred to your recipient. You gain a 5/10 malus to all vitals and your target gains a 3/8 bonus to their vitals. This lasts so long as you both are in the same local area. If the recipient of your sacrifice dies, you will also immediately die.


StagTotem

Syntax
STAGCALL TOTEM
Power: 5 (Moonhart Tree)

This ability will allow you to call out to White Hart, asking him to provide you with a spirit totem in your location, which will heal you and your allies, restore your mana and cure you all of random afflictions occasionally.

This spirit totem will gradually wane, its weight and ties to the material realm fading as it uses its power, until it disappears entirely.

Additional Notes:
Lasts for 5 minutes. Cures some health, mana, ego, and one affliction on every ally in its room every 10 seconds. Affected by paranoia.


AncestralCurse

Syntax
STAGCALL CURSE
Power: 8 (Moonhart Tree)

Nothing is more powerful than calling down the curse of your ancestors upon those who have transgressed against you. The spirits will rise up out of the ground and plague your enemies with their many curses. It is only castable on the ground and in the trees, and it will affect both.

Additional Notes:
Lasts 5 minutes, and is not effected by paranoia. Ticks once every 10 seconds, hitting enemies with one affliction from the following list, with a 50% chance to hit with an additional affliction from the list. List: Impatience, Clumsiness, Recklessness, Addiction, Paranoia.


StagForm

Syntax
STAGFORM
GORE <target>
ENVENOM ANTLERS WITH <poison>
WIPE ANTLERS
WITHDRAW ANTLERS
Power: 10 (Moonhart Tree) for STAGFORM

2 (Moonhart Tree) for GORE
Damage Type: 100% Cutting
Regeneration: 1/4 health regeneration
Agility: 2/4 balance recovery

Perhaps the greatest gift of White Hart is granting you his mantle of power. When taking on the form of the stag, you will gain health regeneration, faster balance recovery, and the horns of a mighty stag. The powerful GORE attack not only does significant damage but it has a chance of impaling a target and will guarantee to deliver any poison, subject to shrugging, if envenomed. If they are below a quarter of their health when impaled, death is ensured. Being in stagform also gives you the gift of celerity, allowing you to move further than others before you become too hasty for your own good.

A warrior with stagform will sometimes have pollen shake from their antlers when striking with their weapon. This will cause their target to gain some allergies.

Changelog

  • Report 481 - Stag warriors in Stag Form will now have a chance to afflict with a little bit of allergies on their warrior strikes.
    • Note* If ancestralblade is active, they will not give allergies.
    • Note* 40% chance for 2H, 20% chance for 1H, will give 2+random(2) allergies. Changelog entry #2764 on 30 Oct 2022)


AncestralBlade

Syntax
STAGCALL BLADE
Power: 3 (Mother Moonhart)

Must have Stagform

For the next 5 rounds*, you will deal two random afflictions per round.

Possible Recklessness, Sensitivity, Hallucinations, Addiction, Clumsiness and Paranoia.

*Two Handers will deal two afflictions per strike, One Handers will deal one affliction per strike, for a total of 10 afflictions.

This effect can only be maintained for 5 minutes without using it.