Difference between revisions of "Druidry (Crow)"
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''This page is about the druidry skill practiced by [[Blacktalon]] [[druid]]s. If you are looking for the [[Hartstone]] version, see [[Druidry (Stag)]].'' | |||
__NOTOC__ | __NOTOC__ | ||
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| style="background:lightyellow"| | | style="background:lightyellow"|[[Druid]]s are often considered "[[mage]]s of the forest" for, like mages, they create [[#Meld|demesne]]s over which they have almost complete control. However, instead of using [[Elementalism|elemental magic]], druids use nature magic and, thus, their demesne are great tracts of forests. | ||
|- | |- | ||
|} | |} | ||
{{SkillTableHeader}} | {{SkillTableHeader}} | ||
{{SkillTableRow|Sapling|Master|0| | {{SkillTableRow|Sapling|Master|0|Populate the forests with thriving trees.}} | ||
{{SkillTableRow|Treebourne|Master|0| | {{SkillTableRow|Treebourne|Master|0|The canopy is as much your home as anywhere.}} | ||
{{SkillTableRow|Infestation|Master|25| | {{SkillTableRow|Infestation|Master|25|Infest forests with the grace of the dark forest.}} | ||
{{SkillTableRow|Forest|Master|50| | {{SkillTableRow|Forest|Master|50|Sprout forests in nearly any environment.}} | ||
{{SkillTableRow|Meld|Master|75| | {{SkillTableRow|Meld|Master|75|Merge your magics with the forest.}} | ||
{{SkillTableRow|Treebane|Gifted|25| | {{SkillTableRow|Treebane|Gifted|25|Throw your tree-climbing foes onto the ground.}} | ||
{{SkillTableRow|Murder|Gifted|75| | {{SkillTableRow|Murder|Gifted|75|Call down a murder of crows to descend upon your prey.}} | ||
{{SkillTableRow|Briars|Expert|0| | {{SkillTableRow|Briars|Expert|0|Spring up walls of briars.}} | ||
{{SkillTableRow|Dissolve|Expert|20| | {{SkillTableRow|Dissolve|Expert|20|Easily remove an aura of protection around another.}} | ||
{{SkillTableRow|Spores|Expert|40| | {{SkillTableRow|Spores|Expert|40|Hallucinogenic mushroom spores affect the mind.}} | ||
{{SkillTableRow|InsectCloud|Expert|60| | {{SkillTableRow|InsectCloud|Expert|60|Call your minature allies to confuse your enemies.}} | ||
{{SkillTableRow|Swarm|Expert|80| | {{SkillTableRow|Swarm|Expert|80|Wasps and bees descend upon your enemies.}} | ||
{{SkillTableRow|Totem | {{SkillTableRow|Totem|Virtuoso|0|Summon your totem animal.}} | ||
{{SkillTableRow|Treelife|Virtuoso|33| | {{SkillTableRow|Treelife|Virtuoso|33|Bring combat into the tree tops.}} | ||
{{SkillTableRow|Spiders|Virtuoso|66| | {{SkillTableRow|Spiders|Virtuoso|66|Call up millions of poisonous spiders.}} | ||
{{SkillTableRow|Thorns|Fabled|0| | {{SkillTableRow|Thorns|Fabled|0|Thorny vines attack your foes.}} | ||
{{SkillTableRow|Missile|Fabled|66| | {{SkillTableRow|Missile|Fabled|66|Seek out a target within your meld.}} | ||
{{SkillTableRow|Storm|Mythical|0| | {{SkillTableRow|Storm|Mythical|0|The storm refreshes and renews.}} | ||
{{SkillTableRow|Cudgel|Mythical|20| | {{SkillTableRow|Cudgel|Mythical|20|Summon the ultimate weapon of the druids.}} | ||
{{SkillTableRow|Scarab|Mythical|40| | {{SkillTableRow|Scarab|Mythical|40|Plant an egg-laying beetle in the flesh of your victim.}} | ||
{{SkillTableRow|Regrowth|Mythical|60| | {{SkillTableRow|Regrowth|Mythical|60|Cast the powers of the forests in one spell.}} | ||
{{SkillTableRow|Cocoon|Mythical|80| | {{SkillTableRow|Cocoon|Mythical|80|Wrap your victim in a tight cocoon for your swarm to feast on.}} | ||
{{SkillTableRow|Fury|Transcendent|0| | {{SkillTableRow|Fury|Transcendent|0|Unleash the god-like power of nature.}} | ||
|} | |} | ||
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|syntax = FORESTCAST SAPLING [DEMESNE] | |syntax = FORESTCAST SAPLING [DEMESNE] | ||
|cost = Power: 10 (Any) (For Demesne) | |cost = Power: 10 (Any) (For Demesne) | ||
|description = By encouraging growth within a forest location, a random type of sapling will be born. Only one sapling can grow in any location, and it will prevent any mage from changing the environment. If the location a sapling grows is not a natural forest location (i.e., a location where the environment has been changed into a forest), it will die in one Lusternian day. However, if the sapling is born into a true forest location it will permanently thrive there, growing larger and larger. | |description = By encouraging growth within a forest location, a random type of sapling will be born. Only one sapling can grow in any location, and it will prevent any mage from changing the environment. If the location a sapling grows is not a natural forest location (i.e., a location where the environment has been [[#Forest|changed into a forest]]), it will die in one Lusternian day. However, if the sapling is born into a true forest location it will permanently thrive there, growing larger and larger. | ||
If it survives for two years, it will blossom into a mature tree, which can then be harvested for lumber. The older (and heavier) a tree is, the more lumber it will provide. If the tree is never harvested, it will eventually die on its own in about 10 years (leaving only half the lumber it would have yielded if harvested). Trees grow faster during the Spring and Summer months, as well as if the growth spell is used in its location. | If it survives for two years, it will blossom into a mature tree, which can then be harvested for lumber. The older (and heavier) a tree is, the more lumber it will provide. If the tree is never harvested, it will eventually die on its own in about 10 years (leaving only half the lumber it would have yielded if harvested). Trees grow faster during the Spring and Summer months, as well as if the growth spell is used in its location. | ||
<br> | <br> | ||
Casting for the demesne will create saplings in each room for ten power. | Casting for the [[#Meld|demesne]] will create saplings in each room for ten power. | ||
}} | }} | ||
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{{AB | {{AB | ||
|skillname = Treebourne | |skillname = Treebourne | ||
|description = So used are you to being in the canopy, you can now cling tightly to the trees without using any balance whatsoever. If you specialise in Crow and have the Perch ability, you can also use this with no balance cost. | |description = So used are you to being in the canopy, you can now cling tightly to the trees without using any balance whatsoever. If you specialise in [[Crow]] and have the [[Crow#Perch|Perch ability]], you can also use this with no balance cost. | ||
Furthermore, you will be able to glance at the ground with no balance cost.}} | Furthermore, you will be able to glance at the ground with no balance cost.}} | ||
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|skillname = Infestation | |skillname = Infestation | ||
|syntax = FORESTCAST INFESTATION [target{{!}}NODES] | |syntax = FORESTCAST INFESTATION [target{{!}}NODES] | ||
|cost = | |cost = Power: 3 (Ravenwood) (Nodes only)<br> | ||
Damage Type: Poison | Damage Type: Poison | ||
|description = Summon forth a swarm of blood-thirsty insects to attack and infest your enemies. | |description = Summon forth a swarm of blood-thirsty insects to attack and [[Infestation|infest]] your enemies. | ||
<br> | <br> | ||
You may target a single enemy or target all enemies between connecting nodes and the node you are standing on. | You may target a single enemy or target all enemies between connecting nodes and the node you are standing on. | ||
}} | |||
{{AB | |||
|skillname = Forest | |||
|syntax = FORESTCAST FOREST<br> | |||
FORESTCAST FORCEFOREST | |||
|cost = Power: 1 (Commune Nexus) | |||
|description = You may temporarily transform almost any environment into a forest location. | |||
<br> | |||
If a location is currently the [[#Meld|demesne]] of any [[druid]] or [[mage]], you can FORCE it and break the node in that location. It will take some time to break a node and will require your full concentration. | |||
}} | }} | ||
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You may also BOND to a fellow druids demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them. | You may also BOND to a fellow druids demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them. | ||
While in your demesne, you can SENSE who dares stand in your forest and WATCH who enters and leaves. DEMESNE will show you what rooms are included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it.}} | While in your demesne, you can SENSE who dares stand in your forest and WATCH who enters and leaves. DEMESNE will show you what rooms are included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it. | ||
}} | |||
{{AB | {{AB | ||
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|cost = Power: 3 (Commune Power) (Current Room)<br> | |cost = Power: 3 (Commune Power) (Current Room)<br> | ||
5 (Commune Power) (All Nodes) | 5 (Commune Power) (All Nodes) | ||
|description = Command the trees to toss your enemies out of your location; or if you are located at one of your nodes, away from all nodes in the demesne.}} | |description = Command the trees to toss your enemies out of your location; or if you are located at one of your nodes, away from all nodes in the [[#Meld|demesne]]. | ||
}} | |||
{{AB | {{AB | ||
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|syntax = FORESTCAST MURDER [DAMPEN] | |syntax = FORESTCAST MURDER [DAMPEN] | ||
|cost = Damage Type: 50% Cutting 50% Unblockable | |cost = Damage Type: 50% Cutting 50% Unblockable | ||
|description = Murders of crows will swoop through your demesne, damaging and knocking over your enemies. If they are already knocked over, they'll be knocked off balance. | |description = Murders of crows will swoop through your [[#Meld|demesne]], damaging and [[sprawled|knocking over]] your enemies. If they are already knocked over, they'll be knocked off balance. | ||
|notes= Meld Effect | |notes= Meld Effect: this will be cast throughout your demesne. You can append DAMPEN to lower this effect. | ||
}} | |||
{{AB | {{AB | ||
|skillname = Briars | |skillname = Briars | ||
|syntax = FORESTCAST BRIARS [DAMPEN] | |syntax = FORESTCAST BRIARS [DAMPEN] | ||
|description = Walls of vines and thorns will have a chance of blocking your enemies, keeping them in the room if they attempt to leave and infesting them. | |description = Walls of vines and thorns will have a chance of blocking your enemies, keeping them in the room if they attempt to leave and [[Infestation|infesting]] them. | ||
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. | |notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. | ||
}} | }} | ||
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|cost = Power: 5 (Matrix) (Nodes)<br> | |cost = Power: 5 (Matrix) (Nodes)<br> | ||
10 (Matrix) (Meld) | 10 (Matrix) (Meld) | ||
|description = You can dissolve the aura of protection defense around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack. You can also dissolve it from all enemies between connecting nodes, or all enemies inside your entire meld for a power cost.}} | |description = You can dissolve the [[Bookbinding#Protection|aura of protection]] defense around those who are using it to escape some of the powers of your [[#Meld|demesne]]. This requires balance but not equilibrium and is a very fast attack. You can also dissolve it from all enemies between connecting nodes, or all enemies inside your entire meld for a power cost. | ||
}} | |||
{{AB | {{AB | ||
|skillname = Spores | |skillname = Spores | ||
|syntax = FORESTCAST SPORES [DAMPEN] | |syntax = FORESTCAST SPORES [DAMPEN] | ||
|description = Spores will drift through your demesne, which will cause random afflictions and build upon your enemies. | |description = Spores will drift through your [[#Meld|demesne]], which will cause random afflictions and build upon your enemies. | ||
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. | |notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. | ||
}} | }} | ||
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|skillname = InsectCloud | |skillname = InsectCloud | ||
|syntax = FORESTCAST INSECTCLOUD [DAMPEN] | |syntax = FORESTCAST INSECTCLOUD [DAMPEN] | ||
|description = You can summon a swarm of insects that will obfuscate locations and infest your enemies. | |description = You can summon a swarm of insects that will obfuscate locations and [[Infestation|infest]] your enemies. | ||
|notes= Meld Effect, This will be cast throughout your demesne. You can append DAMPEN to lower this effect.}} | |notes= Meld Effect, This will be cast throughout your demesne. You can append DAMPEN to lower this effect. | ||
}} | |||
{{AB | {{AB | ||
|skillname = Swarm | |skillname = Swarm | ||
|syntax = FORESTCAST SWARM [DAMPEN] | |syntax = FORESTCAST SWARM [DAMPEN] | ||
|description = Swarms of insects will patrol your demesne, | |description = Swarms of insects will patrol your [[#Meld|demesne]], [[stun]]ning and [[Infestation|infest]]ing your | ||
enemies. | enemies. | ||
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.}} | |notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. | ||
}} | |||
{{AB | {{AB | ||
|skillname = | |skillname = Totem | ||
|syntax = FORESTCAST TOTEM | |syntax = FORESTCAST TOTEM | ||
|cost = Power: 10 (Master Ravenwood) | |cost = Power: 10 (Master Ravenwood) | ||
|description = Call on Great Crow to gift you with a crow's egg. The power cost will be significantly less if cast on the Ethereal Plane. The crow will be able to fly and have the unique inherent ability to give dysentery. | |description = Call on [[Crow (spirit)|Great Crow]] to gift you with a crow's egg. The power cost will be significantly less if cast on the [[Ethereal Plane]]. The crow will be able to fly and have the unique inherent ability to give [[dysentery]]. | ||
<br> | <br> | ||
Every two years you may summon another crow egg. | Every two years you may summon another crow egg. | ||
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{{sub | {{sub | ||
|syntax = BEAST ORDER INFEST <target> | |syntax = BEAST ORDER INFEST <target> | ||
|cost = Beast Mana: 250}} | |cost = Beast Mana: 250 | ||
}} | |||
This is a unique attack that damage with poison and may give the dysentery disease. | This is a unique attack that damage with poison and may give the dysentery disease. | ||
|notes = If you lose the druidry skill of totem or forget the Crow specialisation, your crow will not abandon you; however, it will lose its special beast abilities. You do not need the Beastmastery skill of flying in order to fly so long as you have the druidry skill of totem and the Crow specialisation. | |notes = If you lose the druidry skill of totem or forget the [[Crow]] specialisation, your crow will not abandon you; however, it will lose its special beast abilities. You do not need the Beastmastery skill of flying in order to fly so long as you have the druidry skill of totem and the Crow specialisation. | ||
}} | }} | ||
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<br> | <br> | ||
Furthermore, any who attempt to fly may find themselves caught in the branches. | Furthermore, any who attempt to fly may find themselves caught in the branches. | ||
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.}} | |notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. | ||
'''Changelog:''' | |||
* The ability was changed to bring players in the sky or tree elevations down to the ground. '''(#2110 on 6-13-2020)''' | |||
}} | |||
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|syntax = FORESTCAST THORNS [DAMPEN] | |syntax = FORESTCAST THORNS [DAMPEN] | ||
|description = Thorns will dig into your enemies, causing them to bleed. | |description = Thorns will dig into your enemies, causing them to bleed. | ||
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.}} | |notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. | ||
}} | |||
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|skillname = Missile | |skillname = Missile | ||
|syntax = FORESTCAST MISSILE <target> | |syntax = FORESTCAST MISSILE <target> | ||
|cost = Power: | |cost = Power: 2 (Commune Power)<br> | ||
Damage Type: 100% Electric (Hartstone)<br> | Damage Type: 100% Electric (Hartstone)<br> | ||
100% Poison | 100% Poison (Blacktalon) | ||
|description = You may summon a missile to attack anyone within your demesne. It will damage and build allergies or infestation on them.}} | |description = You may summon a missile to attack anyone within your [[#Meld|demesne]]. It will damage and build [[allergies]] or [[infestation]] on them. | ||
}} | |||
{{AB | {{AB | ||
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Can Target Denizens | Can Target Denizens | ||
|description = The forests will grant you the ultimate weapon of a druid--the fearsome cudgel. By wielding the cudgel you may POINT CUDGEL at a target and release a burl burst attack, shooting thousands of tiny splinters at your target. You can RAISE CUDGEL in a location with trees and lift everyone in that location (including yourself) up into its branches. | |description = The forests will grant you the ultimate weapon of a druid--the fearsome cudgel. By wielding the cudgel you may POINT CUDGEL at a target and release a burl burst attack, shooting thousands of tiny splinters at your target. You can RAISE CUDGEL in a location with trees and lift everyone in that location (including yourself) up into its branches. | ||
With WHIRL CUDGEL, you can reveal anyone hiding in your location. The power cost is significantly less if cast on the Ethereal Plane.}} | With WHIRL CUDGEL, you can reveal anyone hiding in your location. The power cost is significantly less if cast on the [[Ethereal Plane]]. | ||
}} | |||
{{AB | {{AB | ||
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|syntax = FORESTCAST REGROWTH | |syntax = FORESTCAST REGROWTH | ||
|cost = Power: 5 (Commune Power) | |cost = Power: 5 (Commune Power) | ||
|description= | |description= Your [[#Meld|demesne]] will surge with natural forces and enable all your meld effects within your demesne. | ||
}} | |||
{{AB | {{AB | ||
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|cost = Power: 5 (Master Ravenwood)<br> | |cost = Power: 5 (Master Ravenwood)<br> | ||
3 (Master Ravenwood) (In Trees) | 3 (Master Ravenwood) (In Trees) | ||
|description = If your target is massively | |description = If your target is massively [[Infestation|infest]]ed you may call upon your swarm to cocoon them up, ready for feeding. | ||
<br> | <br> | ||
If they are not masively infested, they will be | If they are not masively infested, they will be [[stun]]ned and build the infestation up some more. | ||
}} | |||
{{AB | {{AB | ||
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Damage Type: 100% Poison (Blacktalon)<br> | Damage Type: 100% Poison (Blacktalon)<br> | ||
100% Electric (Hartstone) | 100% Electric (Hartstone) | ||
|description = Unleash the wrath of nature in her full and glorious fury. She shall seek out your personal enemies that still stand within your demesne and leave them battered and bloodied! You must wield your cudgel and be at full mana to invoke such a spectacle. The damage will depend on how infested or built up their allergies are. It will cure them upon its finish. | |description = Unleash the wrath of nature in her full and glorious fury. She shall seek out your personal enemies that still stand within your demesne and leave them battered and bloodied! You must wield your [[#Cudgel|cudgel]] and be at full mana to invoke such a spectacle. The damage will depend on how [[#Infestation|infested]] or built up their [[allergies]] are. It will cure them upon its finish. | ||
<br> | <br> | ||
Bonded melders will reduce the time until it damages. | Bonded melders will reduce the time until it damages. | ||
}} | }} | ||
[[Category: Class Skills]] |
Latest revision as of 23:14, 10 July 2023
This page is about the druidry skill practiced by Blacktalon druids. If you are looking for the Hartstone version, see Druidry (Stag).
Druids are often considered "mages of the forest" for, like mages, they create demesnes over which they have almost complete control. However, instead of using elemental magic, druids use nature magic and, thus, their demesne are great tracts of forests. |
Skill | Learned At | Description |
---|---|---|
Sapling | Master+0% | Populate the forests with thriving trees. |
Treebourne | Master+0% | The canopy is as much your home as anywhere. |
Infestation | Master+25% | Infest forests with the grace of the dark forest. |
Forest | Master+50% | Sprout forests in nearly any environment. |
Meld | Master+75% | Merge your magics with the forest. |
Treebane | Gifted+25% | Throw your tree-climbing foes onto the ground. |
Murder | Gifted+75% | Call down a murder of crows to descend upon your prey. |
Briars | Expert+0% | Spring up walls of briars. |
Dissolve | Expert+20% | Easily remove an aura of protection around another. |
Spores | Expert+40% | Hallucinogenic mushroom spores affect the mind. |
InsectCloud | Expert+60% | Call your minature allies to confuse your enemies. |
Swarm | Expert+80% | Wasps and bees descend upon your enemies. |
Totem | Virtuoso+0% | Summon your totem animal. |
Treelife | Virtuoso+33% | Bring combat into the tree tops. |
Spiders | Virtuoso+66% | Call up millions of poisonous spiders. |
Thorns | Fabled+0% | Thorny vines attack your foes. |
Missile | Fabled+66% | Seek out a target within your meld. |
Storm | Mythical+0% | The storm refreshes and renews. |
Cudgel | Mythical+20% | Summon the ultimate weapon of the druids. |
Scarab | Mythical+40% | Plant an egg-laying beetle in the flesh of your victim. |
Regrowth | Mythical+60% | Cast the powers of the forests in one spell. |
Cocoon | Mythical+80% | Wrap your victim in a tight cocoon for your swarm to feast on. |
Fury | Transcendent+0% | Unleash the god-like power of nature. |
Sapling
Syntax |
FORESTCAST SAPLING [DEMESNE] |
Power: 10 (Any) (For Demesne) |
By encouraging growth within a forest location, a random type of sapling will be born. Only one sapling can grow in any location, and it will prevent any mage from changing the environment. If the location a sapling grows is not a natural forest location (i.e., a location where the environment has been changed into a forest), it will die in one Lusternian day. However, if the sapling is born into a true forest location it will permanently thrive there, growing larger and larger.
If it survives for two years, it will blossom into a mature tree, which can then be harvested for lumber. The older (and heavier) a tree is, the more lumber it will provide. If the tree is never harvested, it will eventually die on its own in about 10 years (leaving only half the lumber it would have yielded if harvested). Trees grow faster during the Spring and Summer months, as well as if the growth spell is used in its location.
Casting for the demesne will create saplings in each room for ten power.
Treebourne
So used are you to being in the canopy, you can now cling tightly to the trees without using any balance whatsoever. If you specialise in Crow and have the Perch ability, you can also use this with no balance cost.
Furthermore, you will be able to glance at the ground with no balance cost.
Infestation
Syntax |
FORESTCAST INFESTATION [target|NODES] |
Power: 3 (Ravenwood) (Nodes only) Damage Type: Poison |
Summon forth a swarm of blood-thirsty insects to attack and infest your enemies.
You may target a single enemy or target all enemies between connecting nodes and the node you are standing on.
Forest
Syntax |
FORESTCAST FOREST FORESTCAST FORCEFOREST |
Power: 1 (Commune Nexus) |
You may temporarily transform almost any environment into a forest location.
If a location is currently the demesne of any druid or mage, you can FORCE it and break the node in that location. It will take some time to break a node and will require your full concentration.
Meld
Syntax |
FORESTCAST MELD FORESTCAST CLEAR |
The primary power of druidry is to build your own forested demesne. By using MELD, you create a node of power. You can have up to 3 nodes at any time, and they cannot be placed next to each other. If you place nodes within 5 rooms of each other, leylines will add the connecting rooms to your demesne.
You may also BOND to a fellow druids demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them.
While in your demesne, you can SENSE who dares stand in your forest and WATCH who enters and leaves. DEMESNE will show you what rooms are included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it.
Treebane
Syntax |
FORESTCAST TREEBANE [MELD] |
Power: 3 (Commune Power) (Current Room) 5 (Commune Power) (All Nodes) |
Command the trees to toss your enemies out of your location; or if you are located at one of your nodes, away from all nodes in the demesne.
Murder
Syntax |
FORESTCAST MURDER [DAMPEN] |
Damage Type: 50% Cutting 50% Unblockable |
Murders of crows will swoop through your demesne, damaging and knocking over your enemies. If they are already knocked over, they'll be knocked off balance.
Additional Notes: |
Meld Effect: this will be cast throughout your demesne. You can append DAMPEN to lower this effect. |
Briars
Syntax |
FORESTCAST BRIARS [DAMPEN] |
Walls of vines and thorns will have a chance of blocking your enemies, keeping them in the room if they attempt to leave and infesting them.
Additional Notes: |
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. |
Dissolve
Syntax |
DISSOLVE [<target>|NODES|MELD] |
Power: 5 (Matrix) (Nodes) 10 (Matrix) (Meld) |
You can dissolve the aura of protection defense around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack. You can also dissolve it from all enemies between connecting nodes, or all enemies inside your entire meld for a power cost.
Spores
Syntax |
FORESTCAST SPORES [DAMPEN] |
Spores will drift through your demesne, which will cause random afflictions and build upon your enemies.
Additional Notes: |
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. |
InsectCloud
Syntax |
FORESTCAST INSECTCLOUD [DAMPEN] |
You can summon a swarm of insects that will obfuscate locations and infest your enemies.
Additional Notes: |
Meld Effect, This will be cast throughout your demesne. You can append DAMPEN to lower this effect. |
Swarm
Syntax |
FORESTCAST SWARM [DAMPEN] |
Swarms of insects will patrol your demesne, stunning and infesting your enemies.
Additional Notes: |
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. |
Totem
Syntax |
FORESTCAST TOTEM |
Power: 10 (Master Ravenwood) |
Call on Great Crow to gift you with a crow's egg. The power cost will be significantly less if cast on the Ethereal Plane. The crow will be able to fly and have the unique inherent ability to give dysentery.
Every two years you may summon another crow egg.
Syntax |
BEAST ORDER INFEST <target> |
Beast Mana: 250 |
This is a unique attack that damage with poison and may give the dysentery disease.
Additional Notes: |
If you lose the druidry skill of totem or forget the Crow specialisation, your crow will not abandon you; however, it will lose its special beast abilities. You do not need the Beastmastery skill of flying in order to fly so long as you have the druidry skill of totem and the Crow specialisation. |
Treelife
Syntax |
FORESTCAST TREELIFE [DAMPEN] |
Command the trees to knock those that dare to fly in your domain to the ground. Those on the ground will be pulled into the trees.
Furthermore, any who attempt to fly may find themselves caught in the branches.
Additional Notes: |
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
Changelog:
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Spiders
Syntax |
FORESTCAST SPIDERS [DAMPEN] |
Your allies will better resist poisons while your enemies will succumb to them easier.
Additional Notes: |
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. |
Thorns
Syntax |
FORESTCAST THORNS [DAMPEN] |
Thorns will dig into your enemies, causing them to bleed.
Additional Notes: |
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. |
Missile
Syntax |
FORESTCAST MISSILE <target> |
Power: 2 (Commune Power) Damage Type: 100% Electric (Hartstone) |
You may summon a missile to attack anyone within your demesne. It will damage and build allergies or infestation on them.
Storm
Syntax |
FORESTCAST STORM [DAMPEN] |
Summon forth a storm, which will refresh you and your allies and damage your enemies.
Additional Notes: |
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. |
Cudgel
Syntax |
FORESTCAST CUDGEL
|
Power: 10 (Commune Nexus) Damage Type: 50% Cutting, 50% Blunt |
The forests will grant you the ultimate weapon of a druid--the fearsome cudgel. By wielding the cudgel you may POINT CUDGEL at a target and release a burl burst attack, shooting thousands of tiny splinters at your target. You can RAISE CUDGEL in a location with trees and lift everyone in that location (including yourself) up into its branches. With WHIRL CUDGEL, you can reveal anyone hiding in your location. The power cost is significantly less if cast on the Ethereal Plane.
Scarab
Syntax |
FORESTCAST SCARAB [<target>|NODES|MELD] |
Power: 2 (Master Ravenwood) (Single Target) 5 (Master Ravenwood) (Nodes) |
Summon forth a wave of scarabs that makes it difficult for your enemies to drink lucidity slush.
Regrowth
Syntax |
FORESTCAST REGROWTH |
Power: 5 (Commune Power) |
Your demesne will surge with natural forces and enable all your meld effects within your demesne.
Cocoon
Syntax |
FORESTCAST COCOON <target> |
Power: 5 (Master Ravenwood) 3 (Master Ravenwood) (In Trees) |
If your target is massively infested you may call upon your swarm to cocoon them up, ready for feeding.
If they are not masively infested, they will be stunned and build the infestation up some more.
Fury
Syntax |
UNLEASH CUDGEL |
Power: 10 (Commune Nexus) Damage Type: 100% Poison (Blacktalon) |
Unleash the wrath of nature in her full and glorious fury. She shall seek out your personal enemies that still stand within your demesne and leave them battered and bloodied! You must wield your cudgel and be at full mana to invoke such a spectacle. The damage will depend on how infested or built up their allergies are. It will cure them upon its finish.
Bonded melders will reduce the time until it damages.