Difference between revisions of "Druid"
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'''Druid'''s are the guardians of the forests, ennobled with the task of protecting the flora and fauna within. They are similar to elemental [[mage]]s in that their power can extend over vast tracts of land. They can only be found in nature communes for they reject life in the cities. Their primary skill is [[Nature]], which is shared by [[wiccan]]s, though druids take the specialisation of [[Druidry]], or become tree-like beings through skills developed in the future ([[Wildewood]] and [[Wyrdenwood]]). Those who study | |||
within. They are similar to elemental [[mage]]s in that their power can extend over vast tracts of land. | Nature magic must take the [[LowMagic|Low Magic]] specialisation in the common magic skill. One secondary skill must be the skill of [[Totems]], with a specialisation based on the nature commune and guild the druid is associated with. The other secondary skill is usually a choice determined by the guild. | ||
They can only be found in nature communes for they reject life in the cities. Their primary skill is | |||
[[Nature]], which is shared by [[wiccan]]s, though druids take the specialisation of [[Druidry]], or become tree- | ==Classes== | ||
like beings through skills developed in the future ([[Wildewood]] and [[Wyrdenwood]]). Those who study | {| class="wikitable" | ||
Nature magic must take the [[LowMagic|Low Magic]] specialisation in the common magic skill. One secondary skill | |- | ||
must be the skill of [[Totems]], with a specialisation based on the nature commune and guild the druid | ! Class | ||
is associated with. The other secondary skill is usually a choice determined by the guild. | ! Commune | ||
! Totems Spec. | |||
|- | |||
|[[Hartstone]]||[[Serenwilde]]||[[Stag]] | |||
|- | |||
|[[Blacktalon]]||[[Glomdoring]]||[[Crow]] | |||
|- | |||
|[[Dawnburst]]*||[[Jojobo]]||Sun (presumably) | |||
|- | |||
|colspan=3|*not playable | |||
|} | |||
[[Category:Archetype]] | [[Category:Archetype]] | ||
Latest revision as of 06:51, 10 May 2023
Druids are the guardians of the forests, ennobled with the task of protecting the flora and fauna within. They are similar to elemental mages in that their power can extend over vast tracts of land. They can only be found in nature communes for they reject life in the cities. Their primary skill is Nature, which is shared by wiccans, though druids take the specialisation of Druidry, or become tree-like beings through skills developed in the future (Wildewood and Wyrdenwood). Those who study Nature magic must take the Low Magic specialisation in the common magic skill. One secondary skill must be the skill of Totems, with a specialisation based on the nature commune and guild the druid is associated with. The other secondary skill is usually a choice determined by the guild.
Classes
Class | Commune | Totems Spec. |
---|---|---|
Hartstone | Serenwilde | Stag |
Blacktalon | Glomdoring | Crow |
Dawnburst* | Jojobo | Sun (presumably) |
*not playable |