Difference between revisions of "Ninjakari (skill)"

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As an alternative, you can also add this to any form by prepending "=" to the name of the form. For example, if you have a form SMITE that you wish to use againt Roark then you would do KATA PERFORM ROARK SMITE. If you do KATA PERFORM ROARK =SMITE then it will automatically use this modifier with the SMITE form.                                         
As an alternative, you can also add this to any form by prepending "=" to the name of the form. For example, if you have a form SMITE that you wish to use againt Roark then you would do KATA PERFORM ROARK SMITE. If you do KATA PERFORM ROARK =SMITE then it will automatically use this modifier with the SMITE form.                                         
}}
{{AB
|skillname = Boost
|syntax = KATA PERFORM <target> <form> BOOST <br>
KATA PERFORM <target> <form>+
|cost = Power: 2 (Megalith of Doom)
|description = Boosting a form will give you a temporary 13/13 balance buff for that
form only. You can add boost either by using the BOOST argument at the
end of the form or appending '+' to the end for the form name.                                       
}}
{{AB
|skillname = Ochai
|syntax = KATA PERFORM <target> <form> BURST
|cost = Power:  2 (Megalith of Doom)
|description = Base Stance
The brutal impact of a chain can break the flesh, causing a good amount of bleeding.                                                           
Bonus Effect: Adds extra 10% of damage as bruising.
Changing stances now deals hemorrhaging. Hemorrhaging is an affliction that prevents you from clotting bleed below that level, or bruising below half that level. It cures over time.                             
Certain afflictions will give you bonus hemorrhaging if your target has them when you start your form. Boosting will also double your hemorrhaging.                                                         
You can now use the BURST word to convert all your targets hemorrhaging to bleeding and bruising. This cannot be done on full actions.   
Afflictions: InternalBleeding, Disloyalty, Pox, Confusion
You can build up to 850 hemorrhaging on a target
If you burst a target with greater than 750 hemorrhaging, it will put 
them into a weakened state temporarily. During that time, using       
Ughathalogg will instantly kill them.                                   
}}
{{AB
|skillname = Ninchu
|syntax = KA PERFORM <target> <bodypart> NINCHU <br>
|cost = Power: 2 (Megalith of Doom)
|description = This stance is the advanced version of the urchin stance which allows you to move backwards through your stance at the expense of power instead of balance.                                       
}}
{{AB
|skillname = Gripping
|syntax = GRIP <br>
RELAX GRIP
|description = While using this ability, you will prevent wielded items from being knocked out of your grip. Relax when you want to unwield.                                       
}}
{{AB
|skillname = Ninshi
|syntax = KA NINSHI <target> <bodypart> <br>
KA YANK <target>
|cost = Kata: Grapple (Ninshi) <br>
Grapple Ender (Yank)
Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br>
Stance: Base
|description = Ninshi:
This is a two handed attack using your chain to strike at the victim, causing it to coil around the part of the body struck. While caught in your chain, attempts to heal that body part with regenerative ice may occasionally be foiled.                                               
Note that you may not engage in the Ninshi and yank from it all in the same kata.
Effect: 50% chance for ice application to fail.         
Yank:
Yanking will hide any poison afflictions received from poisons on your jakari.                                 
Effect: Hides poisons and will add bruising or bleed depending on what you have less of.                                                     
If you have less bleeding, yank will deal 15% + 15% * number of affs (Internalbleeding, DamagedOrgans, Dysentery or Vomiting) of the targets current bruising. If your target has 1000 bruising and 200 bleeding, this will deal 150 to 750 bleeding. If bruising is less, it does the same, but based off bleeding.                                         
This requires a barbed chain, otherwise it just increases bruising.                             
}}
{{AB
|skillname = Dhatogh
|description = Twist High Stance 
Bonus Effect: DamagedOrgans                                     
}}
{{AB
|skillname = Bhaddogho
|description = Twist Low Stance 
Bonus Effect: Add 25 bleed and 12 bruising                                     
}}
{{AB
|skillname = Ninoaghi
|syntax = KA NINOAGHI <br>
|cost = Kata: Grapple Ender <br>
Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br>
Stance: Twist
|description = Effect: Prone + 1sec Stun
}}
}}