Difference between revisions of "Viscanti"
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[[File:Viscanti.gif|border|frameless|right]] | [[File:Viscanti.gif|border|frameless|right]] | ||
The | The '''viscanti''' are unlike most of the other races because they did not originate from the [[Splintering|fragmentation]] of an [[Elder God]]. Rather, the viscanti came into being as victims of the [[Taint]] at the time of the [[Project Cosmic Hope|Fall of the Celestine Empire]]. The viscanti were originally members of the other native [[Lusternia]]n races who were directly caught in the Taint and whose forms became twisted, just as the land became twisted. Through years of interbreeding, they have become recognized as a race unto themselves. Generally, they are of a [[Nil|demonic]] appearance though some viscanti retain vestigial characteristics of other races, such as wings of [[trill]]s (though bat-like and ineffective for flying) or pointed ears of the [[elfen]]. The greater viscanti have the ability to breathe poison gas. Although most reside in the [[Magnagora]] and neighboring tainted land, a few viscanti have been known to become "reformed" and live in other civilized areas. | ||
''Language: Common | '''Language''': Common | ||
{ | {{RacePerks | ||
|1/4 resistance to cutting and blunt damage. | |||
|2/4 resistance to poison damage. | |||
| | |1/3 health and mana regen in tainted environments.<br /> | ||
Viscanti with the [[Necromancy]] specialisation gain a 1/10 bonus to excorable and poison damage.<br /> | |||
Viscanti with the [[Geomancy]] or [[Geochemantics]] specialisation gain a 1/10 bonus to asphyxiation and poison damage.<br /> | |||
| | Viscanti with the [[Necroscream]] specialisation gain a 1/10 bonus to excorable and cutting damage. | ||
|Ability: Poison gas. Viscanti are immune from poison gas. While attacking other players Viscanti have a 5% chance to exhale poison gas at their target, dealing poison damage and afflicting the target with [[sickening|sickness]]. | |||
|Viscanti can exhale a poison gas cloud, dealing poison damage to all non-Viscanti on their ENEMY list and afflicting them with [[sickening|sickness]]. Poison gas now has a 10% chance to trigger on all attacks against denizens. (Attacks against other players remains at 5%) | |||
| | }} | ||
[[Category: Races]] | |||
[[Category:Races]] |