Difference between revisions of "Bonecrusher"
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{{SkillTableHeader}} | {{SkillTableHeader}} | ||
{{SkillTableRow|Bonecrush|Master|0|Mastery of the one-handed bludgeoning weapons.}} | {{SkillTableRow|Bonecrush|Master|0|Mastery of the one-handed bludgeoning weapons.}} | ||
{{SkillTableRow| | {{SkillTableRow|BlackEye|Unknown|?|Damage the skull with a strike to the eye.}} | ||
{{SkillTableRow|KnockDown|Unknown|?|Send a person tumbling to the ground.}} | |||
{{SkillTableRow| | {{SkillTableRow|SlapKnuckle|Unknown|?|Knock loose someone's grip on items.}} | ||
{{SkillTableRow|BreakLeg|Unknown|?|Damage an opponent's legs.}} | |||
{{SkillTableRow|BreakArm|Unknown|?|Damage an opponent's arms.}} | |||
{{SkillTableRow|Crush|Unknown|?|A stronger strike.}} | |||
{{SkillTableRow|SlapKnuckle| | {{SkillTableRow|Wind|Unknown|?|Knock the breath from a target.}} | ||
{{SkillTableRow| | {{SkillTableRow|VomitBlood|Unknown|?|A nausea-inducing strike to the gut.}} | ||
{{SkillTableRow| | {{SkillTableRow|Warcry|Unknown|?|Bellow a furious roar to attract attention.}} | ||
{{SkillTableRow| | {{SkillTableRow|SnapSpine|Unknown|?|Inflict paralysis by breaking the spine.}} | ||
{{SkillTableRow| | {{SkillTableRow|Bludgeoner|Unknown|?|Tailor your attacks to leave more bruises.}} | ||
{{SkillTableRow| | {{SkillTableRow|CrushChest|Unknown|?|Cave in an opponent's chest.}} | ||
{{SkillTableRow| | {{SkillTableRow|Riposte|Unknown|?|Respond to a parry with a swift strike.}} | ||
{{SkillTableRow| | {{SkillTableRow|CrushWindpipe|Unknown|?|A devastating strike to the throat.}} | ||
{{SkillTableRow| | {{SkillTableRow|Tenderize|Unknown|?|Inflict extra damage by striking at bruises.}} | ||
{{SkillTableRow| | {{SkillTableRow|SmashChest|Unknown|?|Stun with a blow to the chest.}} | ||
{{SkillTableRow| | {{SkillTableRow|SmashLeg|Unknown|?|Cause additional bruising when hitting wounded legs.}} | ||
{{SkillTableRow| | {{SkillTableRow|HerniateLung|Unknown|?|Cause an enemy's lungs to collapse.}} | ||
{{SkillTableRow| | {{SkillTableRow|SmashSkull|Unknown|?|Knock the senses from your target.}} | ||
{{SkillTableRow| | {{SkillTableRow|BashBrain|Unknown|?|Shatter an opponent's skull.}} | ||
{{SkillTableRow|Pulp|Unknown|?|Strike with overwhelming force.}} | |||
{{SkillTableRow| | |||
{{SkillTableRow| | |||
{{SkillTableRow| | |||
{{SkillTableRow|BashBrain| | |||
{{SkillTableRow|Pulp| | |||
|} | |} | ||
[[Image:Bonecrusher.jpg|thumb|A True Bonecrusher (by Sid)]] | [[Image:Bonecrusher.jpg|thumb|A True Bonecrusher (by Sid)]] | ||
== | {{AB | ||
|skillname = Bonecrush | |||
|syntax = STRIKE <target> [LEFT{{!}}RIGHT] [<bodypart>] [<modifier> [<modifier args>]] | |||
|description = As a Bonecrusher, your skill with one-handed bludgeons is such that you now attack even faster. Additionally, as you train in the Bonecrusher skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further. | |||
|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, <tt>STRIKE ROARK SLICEFOREHEAD</tt> | |||
}} | |||
{{AB | |||
|skillname = BlackEye | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Head <br> | |||
Requirements: Light wounds <br> | |||
Effects: Damagedskull affliction | |||
|description = This modifier will cause your strike to damage your opponent's skull. | |||
}} | |||
{{AB | |||
{ | |skillname = KnockDown | ||
|syntax = Modifier | |||
| | |cost = Targetable Body Parts: Right leg, left leg <br> | ||
Requirements: Light wounds <br> | |||
Effects: Prone affliction, balance loss | |||
|description = This modifier will knock your target to the ground, as well as causing a short balance loss. | |||
| | }} | ||
| | |||
| | |||
{| | {{AB | ||
| | |skillname = SlapKnuckle | ||
| | |syntax = Modifier | ||
|cost = Targetable Body Parts: Right arm, left arm <br> | |||
Requirements: Light wounds <br> | |||
| | Effect: Disarmament | ||
|description = This modifier will attempt to knock any wielded items from your opponent's hands. | |||
}} | |||
== | {{AB | ||
|skillname = BreakLeg | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Right leg, left leg <br> | |||
Requirements: Light wounds <br> | |||
Effects: Damagedleftleg or damagedrightleg affliction | |||
|description = This modifier will cause your strikes to damage your target's legs. | |||
}} | |||
{| | {{AB | ||
| | |skillname = BreakArm | ||
| | |syntax = Modifier | ||
|cost = Targetable Body Parts: Right arm, left arm <br> | |||
Requirements: Light wounds <br> | |||
| | Effects: Damagedleftarm or damagedrightarm affliction | ||
|description = This modifier will cause your strikes to damage your target's arms. | |||
}} | |||
== | {{AB | ||
|skillname = Crush | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Any <br> | |||
Requirements: None <br> | |||
Effects: Double wounding, bypass parry <br> | |||
Power: 2 (any) | |||
|description = This modifier will cause your strike to bypass parry and deal double the wounds as a normal strike. | |||
}} | |||
{ | {{AB | ||
| | |skillname = Wind | ||
| | |syntax = Modifier | ||
|cost = Targetable Body Parts: Gut <br> | |||
| | Requirements: Light wounds <br> | ||
Effects: Balance loss <br> | |||
| | Weaponstyle: Blunt | ||
This | |description = This modifier will knock the wind from your target, causing balance loss that scales with their wounds. | ||
}} | |||
== | {{AB | ||
|skillname = VomitBlood | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Gut <br> | |||
Requirements: Light wounds <br> | |||
Effects: Vomiting affliction | |||
|description = This modifier will afflict your target with vomiting. | |||
}} | |||
{ | {{AB | ||
| | |skillname = Warcry | ||
| | |syntax = WARCRY | ||
|description = Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect. | |||
}} | |||
| | |||
== | {{AB | ||
|skillname = SnapSpine | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Gut <br> | |||
Requirements: Heavy wounds <br> | |||
Effects: Paralysis affliction | |||
|description = This modifier will shatter your opponent's spine, paralysing them. | |||
}} | |||
{ | {{AB | ||
| | |skillname = Bludgeoner | ||
| | |syntax = COMBATSTYLE BLUDGEONER | ||
|description = Choosing a bludgeoner fighting style will increase the bruising caused by your attacks at the | |||
expense of damage. | |||
| | }} | ||
== | {{AB | ||
|skillname = CrushChest | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Chest <br> | |||
Requirements: Heavy wounds <br> | |||
Effects: Crushedchest affliction | |||
|description = This modifier will crush your target's chest. | |||
}} | |||
{ | {{AB | ||
|skillname = Riposte | |||
|description = You will make an automatic strike back against a parry that succeeds in blocking an attack. | |||
}} | |||
| | |||
| | |||
You will | |||
== | {{AB | ||
|skillname = CrushWindpipe | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Head <br> | |||
Requirements: Heavy wounds <br> | |||
Effects: Damagedthroat affliction | |||
|description = This modifier will damage your target's throat. | |||
}} | |||
{ | {{AB | ||
| | |skillname = Tenderize | ||
| | |description = This passive ability will increase the damage dealt by your strikes as your target grows more bruised. | ||
}} | |||
== | {{AB | ||
|skillname = SmashChest | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Chest <br> | |||
Requirements: Light wounds <br> | |||
Effect: Stun affliction | |||
|description = This modifier will stun your target for a duration that scales with their wounds. | |||
}} | |||
{| | {{AB | ||
| | |skillname = SmashLeg | ||
| | |syntax = Modifier | ||
|cost = Targetable Body Parts: Right leg, left leg <br> | |||
Requirements: Light wounds <br> | |||
| | Effect: Increased bruising | ||
|description = This modifier will increase the amount of bruising dealt to your target, increasing with their wounds. | |||
}} | |||
{{AB | |||
|skillname = HerniateLung | |||
| | |syntax = Modifier | ||
| | |cost = Targetable Body Parts: Chest <br> | ||
Requirements: Critical wounds <br> | |||
Effects: Collapsedlung affliction | |||
| | |description = This strike will impact your target's chest with enough force to collapse their lung. | ||
}} | |||
== | {{AB | ||
|skillname = SmashedSkull | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: head <br> | |||
Requirements: Light wounds <br> | |||
Effects: Blackout affliction | |||
|description = This modifier will cause your target to black out, its duration scaling with their wounds. | |||
}} | |||
{| | {{AB | ||
| | |skillname = BashBrain | ||
| | |syntax = Modifier | ||
|cost = Targetable Body Parts: Head <br> | |||
Requirements: Critical wounds, blacked out, damagedskull <br> | |||
Effects: Death <br> | |||
| | Power: 3 (any) | ||
|description = If your target is blacked out with a damaged skull and critical head wounds, you will be able to kill them by caving in the skull. | |||
}} | |||
{{AB | |||
|skillname = Pulp | |||
{ | |syntax = Modifier | ||
|cost = Targetable Body Parts: Any <br> | |||
| | Requirements: Prone, bruising over 300. <br> | ||
Power: 3 (any) | |||
|description = This modifier will cause extreme damage to a fallen and bruised opponent. | |||
}} | |||
| | |||
| | |||
| | |||
This | |||
Revision as of 06:12, 20 January 2016
This specialization of Knighthood concentrates on one-handed blunt weapons. As the name of the specialization suggests, Bonecrushers train in breaking bones, sometimes crushing them to a pulp. The higher the skill, the more deadly and varied the effects. |
Skill | Learned At | Description |
---|---|---|
Bonecrush | Master+0% | Mastery of the one-handed bludgeoning weapons. |
BlackEye | Unknown+?% | Damage the skull with a strike to the eye. |
KnockDown | Unknown+?% | Send a person tumbling to the ground. |
SlapKnuckle | Unknown+?% | Knock loose someone's grip on items. |
BreakLeg | Unknown+?% | Damage an opponent's legs. |
BreakArm | Unknown+?% | Damage an opponent's arms. |
Crush | Unknown+?% | A stronger strike. |
Wind | Unknown+?% | Knock the breath from a target. |
VomitBlood | Unknown+?% | A nausea-inducing strike to the gut. |
Warcry | Unknown+?% | Bellow a furious roar to attract attention. |
SnapSpine | Unknown+?% | Inflict paralysis by breaking the spine. |
Bludgeoner | Unknown+?% | Tailor your attacks to leave more bruises. |
CrushChest | Unknown+?% | Cave in an opponent's chest. |
Riposte | Unknown+?% | Respond to a parry with a swift strike. |
CrushWindpipe | Unknown+?% | A devastating strike to the throat. |
Tenderize | Unknown+?% | Inflict extra damage by striking at bruises. |
SmashChest | Unknown+?% | Stun with a blow to the chest. |
SmashLeg | Unknown+?% | Cause additional bruising when hitting wounded legs. |
HerniateLung | Unknown+?% | Cause an enemy's lungs to collapse. |
SmashSkull | Unknown+?% | Knock the senses from your target. |
BashBrain | Unknown+?% | Shatter an opponent's skull. |
Pulp | Unknown+?% | Strike with overwhelming force. |
Bonecrush
Syntax |
STRIKE <target> [LEFT|RIGHT] [<bodypart>] [<modifier> [<modifier args>]] |
As a Bonecrusher, your skill with one-handed bludgeons is such that you now attack even faster. Additionally, as you train in the Bonecrusher skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.
Additional Notes: |
Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, STRIKE ROARK SLICEFOREHEAD |
BlackEye
Syntax |
Modifier |
Targetable Body Parts: Head Requirements: Light wounds |
This modifier will cause your strike to damage your opponent's skull.
KnockDown
Syntax |
Modifier |
Targetable Body Parts: Right leg, left leg Requirements: Light wounds |
This modifier will knock your target to the ground, as well as causing a short balance loss.
SlapKnuckle
Syntax |
Modifier |
Targetable Body Parts: Right arm, left arm Requirements: Light wounds |
This modifier will attempt to knock any wielded items from your opponent's hands.
BreakLeg
Syntax |
Modifier |
Targetable Body Parts: Right leg, left leg Requirements: Light wounds |
This modifier will cause your strikes to damage your target's legs.
BreakArm
Syntax |
Modifier |
Targetable Body Parts: Right arm, left arm Requirements: Light wounds |
This modifier will cause your strikes to damage your target's arms.
Crush
Syntax |
Modifier |
Targetable Body Parts: Any Requirements: None |
This modifier will cause your strike to bypass parry and deal double the wounds as a normal strike.
Wind
Syntax |
Modifier |
Targetable Body Parts: Gut Requirements: Light wounds |
This modifier will knock the wind from your target, causing balance loss that scales with their wounds.
VomitBlood
Syntax |
Modifier |
Targetable Body Parts: Gut Requirements: Light wounds |
This modifier will afflict your target with vomiting.
Warcry
Syntax |
WARCRY |
Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.
SnapSpine
Syntax |
Modifier |
Targetable Body Parts: Gut Requirements: Heavy wounds |
This modifier will shatter your opponent's spine, paralysing them.
Bludgeoner
Syntax |
COMBATSTYLE BLUDGEONER |
Choosing a bludgeoner fighting style will increase the bruising caused by your attacks at the expense of damage.
CrushChest
Syntax |
Modifier |
Targetable Body Parts: Chest Requirements: Heavy wounds |
This modifier will crush your target's chest.
Riposte
You will make an automatic strike back against a parry that succeeds in blocking an attack.
CrushWindpipe
Syntax |
Modifier |
Targetable Body Parts: Head Requirements: Heavy wounds |
This modifier will damage your target's throat.
Tenderize
This passive ability will increase the damage dealt by your strikes as your target grows more bruised.
SmashChest
Syntax |
Modifier |
Targetable Body Parts: Chest Requirements: Light wounds |
This modifier will stun your target for a duration that scales with their wounds.
SmashLeg
Syntax |
Modifier |
Targetable Body Parts: Right leg, left leg Requirements: Light wounds |
This modifier will increase the amount of bruising dealt to your target, increasing with their wounds.
HerniateLung
Syntax |
Modifier |
Targetable Body Parts: Chest Requirements: Critical wounds |
This strike will impact your target's chest with enough force to collapse their lung.
SmashedSkull
Syntax |
Modifier |
Targetable Body Parts: head Requirements: Light wounds |
This modifier will cause your target to black out, its duration scaling with their wounds.
BashBrain
Syntax |
Modifier |
Targetable Body Parts: Head Requirements: Critical wounds, blacked out, damagedskull |
If your target is blacked out with a damaged skull and critical head wounds, you will be able to kill them by caving in the skull.
Pulp
Syntax |
Modifier |
Targetable Body Parts: Any Requirements: Prone, bruising over 300. |
This modifier will cause extreme damage to a fallen and bruised opponent.