Difference between revisions of "Tailoring"

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(Updating Skills Table)
(Migrating to template and adding new Tailoring skills. Some still missing.)
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{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Washing|Inept|0| Better do something about that dirty laundry!}}
{{SkillTableRow|Shoes|Inept|0|Basic cobbling for practical footwear.}}
{{SkillTableRow|Shoes|Inept|0|Basic cobbling for practical footwear.}}
{{SkillTableRow|Underwear|Inept|50|Keep the family jewels snug and warm.}}
{{SkillTableRow|Underwear|Inept|50|Keep the family jewels snug and warm.}}
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[[Image:Tailoring.jpg|thumb|Wedding Portrait of Mortexia and Azaryu (by Fania)]]
[[Image:Tailoring.jpg|thumb|Wedding Portrait of Mortexia and Azaryu (by Fania)]]


==Shoes==
{{AB
|skillname = Washing
|syntax = WASH <clothing>
|description = You can wash items of clothing to remove any proofings on them, among other things.
}}


{|
{{AB
|-
|skillname = Shoes
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to cobble shoes.<br>
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to cobble shoes.<br/>
Also see <tt>TAILORING SHOES</tt>.
Also see <tt>TAILORING SHOES</tt>.
}}


==Underwear==
{{AB
 
|skillname = Underwear
{|
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together underwear.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together underwear.<br/>
Also see <tt>TAILORING UNDERWEAR</tt>.
Also see <tt>TAILORING UNDERWEAR</tt>.
}}


==Shirts==
{{AB
 
|skillname = Shirts
{|
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together shirts.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together shirts.<br/>
Also see <tt>TAILORING SHIRTS</tt>.
Also see <tt>TAILORING SHIRTS</tt>.
}}


==Hats==
{{AB
 
|skillname = Hats
{|
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together hats.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together hats.<br/>
Also see <tt>TAILORING HATS</tt>.
Also see <tt>TAILORING HATS</tt>.
}}


==Tunics==
{{AB
 
|skillname = Tunics
{|
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together tunics.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together tunics.<br/>
Also see <tt>TAILORING TUNICS</tt>.
Also see <tt>TAILORING TUNICS</tt>.
}}


==Mending==
{{AB
|skillname = InfluenceKnots
|syntax = TIE KNOT <type>
|cost = Comms: 2 silk
|description = Using silk and various potions, you can tie special knots used by
enchanters and forgers to enhance armour. Each knot requires 2 silk, and
50 sips of the appropriate potion. This ability allows the creation of
the following knot types, using the indicated fluids.
<br>
Charity - Sandalwood oil<br>
Empower - Dragonsblood oil<br>
Weaken - Vanilla oil<br>
Seduction - Musk oil<br>
Paranoia - Jasmine oil
}}


{|
{{AB
|-
|skillname = Mending
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = MEND <clothes>
|-
|description = For a small gold outlay, you can mend clothing and make it almost as good as new. However, each time you mend an article of clothing, its prestige will drop lower and lower, until eventually it will drop to a negative prestige and become tattered rags. It should be noted that those with clothing of a negative prestige will perform better in a charity ego battle.
| style="background:lightblue"|<tt>MEND <clothes></tt>
}}
|-
|}
For a small gold outlay, you can mend clothing and make it almost as good as new. However, each time you mend an article of clothing, its prestige will drop lower and lower, until eventually it will drop to a negative prestige and become tattered rags. It should be noted that those with clothing of a negative prestige will perform better in a charity ego battle.


==Pants==
{{AB
 
|skillname = Pants
{|
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together pants.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together pants.<br/>
Also see <tt>TAILORING PANTS</tt>.
Also see <tt>TAILORING PANTS</tt>.
}}


==Coats==
{{AB
 
|skillname = Coats
{|
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together coats. A master tailor may cure coats to add extra protection against fire, cold, electricity or magic.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together coats. A master tailor may cure coats to add extra protection against fire, cold, electricity or magic.<br/>
Also see <tt>TAILORING COATS</tt>.
Also see <tt>TAILORING COATS</tt>.
}}


==Fireproof==
{{AB
 
|skillname = PhysicalKnots
{|
|syntax = TIE KNOT <type>
|-
|cost = Comms: 2 silk
| style="background:darkblue; color:white"|'''Syntax:'''
|description = This ability allows the creation of the following knot types, using the
|-
indicated fluids. See AB [[Tailoring#InfluenceKnots{{!}}TAILORING INFLUENCEKNOTS]] for details.
| style="background:lightblue"|<tt>FIREPROOF <item></tt>
<br>
|-
Cutting - Mineral oil<br>
|style="background:pink"|Damage Modifier: 10
Blunt - Mineral oil
|-
}}
|}
You can cure a coat, cloak, or robes in a fire potion, which will give the wearer some protection against fire and other sources of heat. This uses a full potion of fire.
 
==Accessories==


{|
{{AB
|-
|skillname = Accessories
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to craft accessories.<br>
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to craft accessories.<br/>
Also see <tt>TAILORING ACCESSORIES</tt>.
Also see <tt>TAILORING ACCESSORIES</tt>.
}}


==Lingerie==
{{AB
 
|skillname = Lingerie
{|
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together lingerie.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together lingerie.<br/>
Also see <tt>TAILORING LINGERIE</tt>.
Also see <tt>TAILORING LINGERIE</tt>.
}}


==Coldproof==
{{AB
 
|skillname = ElementalKnots
{|
|syntax = TIE KNOT <type>
|-
|cost = Comms: 2 silk
| style="background:darkblue; color:white"|'''Syntax:'''
|description = This ability allows the creation of the following knot types, using the
|-
indicated fluids. See AB [[Tailoring#InfluenceKnots{{!}}TAILORING INFLUENCEKNOTS]] for details.
| style="background:lightblue"|<tt>COLDPROOF <item></tt>
<br>
|-
Fire - Fire potion<br>
|style="background:pink"|Damage Modifier: 10
Cold - Frost potion<br>
|-
Electric - Galvanism potion<br>
|}
Magic - Vitae potion
You can cure a coat, cloak or robes in a frost potion, which will give the wearer some protection against cold. This uses a full potion of frost.
}}


==Dresses==


{|
{{AB
|-
|skillname = Dresses
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together dresses.<br>
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together dresses.<br/>
Also see <tt>TAILORING DRESSES</tt>.
Also see <tt>TAILORING DRESSES</tt>.
}}


==Embroidery==
{{AB
 
|skillname = Embroidery
{|
|syntax = EMBROIDER <clothing> <text>
|-
|description = You can embroider script upon articles of clothing. This costs 10 gold pieces per letter.
| style="background:darkblue; color:white"|'''Syntax:'''
}}
|-
| style="background:lightblue"|<tt>EMBROIDER <clothing> <text></tt>
|-
|}
You can embroider script upon articles of clothing. This costs 10 gold pieces per letter.
 
==Greatrobes==


{|
{{AB
|-
|skillname = Greatrobes
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together great robes.  Great robes may be enchanted to protect against physical damage by a qualified enchanter. Also, it may be  cured by a tailor against many non-physical forms of damage.<br>
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together great robes.  Great robes may be enchanted to protect against physical damage by a qualified enchanter. Also, it may be  cured by a tailor against many non-physical forms of damage.<br/>
Also see <tt>TAILORING GREATROBES</tt>.
Also see <tt>TAILORING GREATROBES</tt>.
}}


==Miniatures==
{{AB
|skillname = BiologicKnots
|syntax = TIE KNOT <type>
|cost = Comms: 2 silk
|description = This ability allows the creation of the following knot types, using the
indicated fluids. See AB [[Tailoring#InfluenceKnots{{!}}TAILORING INFLUENCEKNOTS]] for details.
<br>
Psychic - Lucidity slush potion<br>
Poison - Antidote potion<br>
Asphyxiation - Quicksilver potion<br>
}}


{|
{{AB
|-
|skillname = Miniatures
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SEW MINICLOAK</tt><br>
|-
<tt>DRESS <figurine> WITH <cloak>
| style="background:lightblue"|<tt>SEW MINICLOAK</tt><br/>
|description = At a tailoring workbench, you can sew miniature cloaks that will protect
<tt>DRESS <figurine> WITH <cloak></tt>
against breath weapons.<br>
|-
|}
At a tailoring workbench, you can sew miniature cloaks that will protect
against breath weapons.<br/>
Note: This requires 2 cloth commodities.
Note: This requires 2 cloth commodities.
}}


==Magicproof==
{{AB
|skillname = Batting
|syntax = BATT <vest>
|cost = Cost:  silk 50
|description = On any leather vest, you can batt it with silk, making it a much more expensive and desirable item. Batted vests can be proofed just like greatrobes (but do not stack with greatrobes).
}}


{|
{{AB
|-
|skillname = Highfashion
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SEW CLOAK
|-
|cost = Comms:   cloth 25 silk 25
| style="background:lightblue"|<tt>MAGICPROOF <item></tt>
|description = Construct cloaks are protective in nature and can help prevent poison damage. They are limited in usage, however, so time it appropriately.
|-
}}
|style="background:pink"|Damage Modifier: 10
|-
|}
You can cure a coat, cloak, or robes in an elixir vitae, which will give the wearer some protection against magic. This requires a full vial of elixir vitae.


==Batting==
{{AB
 
|skillname = Highfashion
{|
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together high fashion items.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>BATT <vest></tt>
|-
|style="background:pink"|Cost:  silk 50
|-
|}
On any leather vest, you can batt it with silk, making it a much more expensive and desirable item. Batted vests can be proofed just like greatrobes (but do not stack with greatrobes).
 
==Highfashion==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SEW CLOAK</tt>
|-
|style="background:pink"|Comms:  cloth 25 silk 25
|-
|}
Construct cloaks are protective in nature and can help prevent poison damage. They are limited in usage, however, so time it appropriately.
 
==Highfashion==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together high fashion items.<br/>
Also see <tt>TAILORING HIGHFASHION</tt>.
Also see <tt>TAILORING HIGHFASHION</tt>.
}}
{{AB
|skillname = CosmicKnots
|syntax = TIE KNOT <type>
|cost = Comms: 2 silk
|description = This ability allows the creation of the following knot types, using the
indicated fluids. See AB [[Tailoring#InfluenceKnots{{!}}TAILORING INFLUENCEKNOTS]] for details.


==Electricproof==
Psychic - Lucidity slush potion<br>
 
Poison - Antidote potion<br>
{|
Asphyxiation - Quicksilver potion<br>
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ELECTRICPROOF <item></tt>
|-
|style="background:pink"|Damage Modifier: 10
|-
|}
You can cure a coat, cloak or robes in a quicksilver potion, which will give the wearer some protection against electricity. This requires a full vial of quicksilver.


==Splendour==


{|
{{AB
|-
|skillname = Splendour
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SEW <design number>
|-
|description = The epitome of every tailor is to create for him or herself an outfit of splendor. The fit of a splendor outfit is such that only the tailor it is made for can wear it. A splendor outfit can be enchanted and cured like great robes, though its quality makes enchantments upon it greater than those of great robes. Splendor outfits seem to have a life of their own, and creating another will cause the previous one to disintegrate in a fit of jealousy.<br>
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
The epitome of every tailor is to create for him or herself an outfit of splendor. The fit of a splendor outfit is such that only the tailor it is made for can wear it. A splendor outfit can be enchanted and cured like great robes, though its quality makes enchantments upon it greater than those of great robes. Splendor outfits seem to have a life of their own, and creating another will cause the previous one to disintegrate in a fit of jealousy.<br/>
Also see <tt>TAILORING SPLENDOR</tt>.
Also see <tt>TAILORING SPLENDOR</tt>.
 
|notes = Splendour robes can take all four proofings, but they do not stack with proofed coats or cloaks.
{|
}}
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Splendour robes can take all four proofings, but they do not stack with proofed coats or cloaks.
|-
|}

Revision as of 22:04, 19 January 2016

Anyone may learn the tailoring trade skill. If you are a resident of a city or commune, you will automatically be a member of the tailoring cartel in that location and able to use the unique patterns of that cartel. This time honored profession begins by learning to sew basic clothes items and then progresses to creating fashions of higher and higher quality and prestige. Master tailors will be able to imbue certain clothes items to protect against certain elements, such as fire or cold. Finally, tailors will eventually be able to produce great robes, much desired by enchanters. The greatest creation is a splendor outfit which only the tailor him- or herself may wear. NOTE: This is not a trade skill recommended for those in the knight class (as you can't wear armour and splendor outfits at the same time). You must be in a tailor's workshop to sew.
Skill Learned At Description
Washing Inept+0% Better do something about that dirty laundry!
Shoes Inept+0% Basic cobbling for practical footwear.
Underwear Inept+50% Keep the family jewels snug and warm.
Shirts Novice+0% Some basic tailoring for every day wear.
Hats Novice+50% What every haberdasher should know.
Tunics Apprentice+0% A most excellent choice for the stylish.
InfluenceKnots Apprentice+0% Knots to increase influence.
FabricAppraisal Apprentice+0% Determine the warmth of an article of clothing.
Mending Apprentice+50% Stitch up and repair worn clothing, extending its life.
Pants Capable+0% Advanced stitching techniques for creating pants.
Coats Capable+50% Comfortable and very warm.
PhysicalKnots Capable+50% Knots protecting against physical damage.
Accessories Adept+50% Gloves, scarves or backpacks, it's all about accessorizing.
Lingerie Master+0% Ooo la la! Create delicate and sensual creations.
ElementalKnots Gifted+0% Knots protecting against elemental damage.
Dresses Gifted+0% Create dresses that are absolutely fabulous!
Embroidery Expert+0% Embroider messages onto clothing.
Greatrobes Expert+50% These great robes are mystical and magical delights.
Thermal Expert+50% Vastly improve the thermal performance of outerwear.
Miniatures Expert+50% Battle figurines shouldn't go without!
BiologicKnots Expert+50% Knots protecting against biological damage.
Batting Fabled+0% Line a leather vest with luxurious silk.
Highfashion Fabled+50% Only the rich can afford these fashion statements.
Constructs Mythical+0% A special cloak enormous enough to protect constructs.
CosmicKnots Expert+50% Knots protecting against cosmic damage.
Splendour Transcendent+0% Only you can wear an outfit so well-tailored.
Wedding Portrait of Mortexia and Azaryu (by Fania)


Washing

Syntax
WASH <clothing>

You can wash items of clothing to remove any proofings on them, among other things.


Shoes

Syntax
SEW <design number>

You must be in a proper tailoring workshop to cobble shoes.
Also see TAILORING SHOES.


Underwear

Syntax
SEW <design number>

You must be in a proper tailoring workshop to sew together underwear.
Also see TAILORING UNDERWEAR.


Shirts

Syntax
SEW <design number>

You must be in a proper tailoring workshop to sew together shirts.
Also see TAILORING SHIRTS.


Hats

Syntax
SEW <design number>

You must be in a proper tailoring workshop to sew together hats.
Also see TAILORING HATS.


Tunics

Syntax
SEW <design number>

You must be in a proper tailoring workshop to sew together tunics.
Also see TAILORING TUNICS.


InfluenceKnots

Syntax
TIE KNOT <type>
Comms: 2 silk

Using silk and various potions, you can tie special knots used by enchanters and forgers to enhance armour. Each knot requires 2 silk, and 50 sips of the appropriate potion. This ability allows the creation of the following knot types, using the indicated fluids.
Charity - Sandalwood oil
Empower - Dragonsblood oil
Weaken - Vanilla oil
Seduction - Musk oil
Paranoia - Jasmine oil


Mending

Syntax
MEND <clothes>

For a small gold outlay, you can mend clothing and make it almost as good as new. However, each time you mend an article of clothing, its prestige will drop lower and lower, until eventually it will drop to a negative prestige and become tattered rags. It should be noted that those with clothing of a negative prestige will perform better in a charity ego battle.


Pants

Syntax
SEW <design number>

You must be in a proper tailoring workshop to sew together pants.
Also see TAILORING PANTS.


Coats

Syntax
SEW <design number>

You must be in a proper tailoring workshop to sew together coats. A master tailor may cure coats to add extra protection against fire, cold, electricity or magic.
Also see TAILORING COATS.


PhysicalKnots

Syntax
TIE KNOT <type>
Comms: 2 silk

This ability allows the creation of the following knot types, using the indicated fluids. See AB TAILORING INFLUENCEKNOTS for details.
Cutting - Mineral oil
Blunt - Mineral oil


Accessories

Syntax
SEW <design number>

You must be in a proper tailoring workshop to craft accessories.
Also see TAILORING ACCESSORIES.


Lingerie

Syntax
SEW <design number>

You must be in a proper tailoring workshop to sew together lingerie.
Also see TAILORING LINGERIE.


ElementalKnots

Syntax
TIE KNOT <type>
Comms: 2 silk

This ability allows the creation of the following knot types, using the indicated fluids. See AB TAILORING INFLUENCEKNOTS for details.
Fire - Fire potion
Cold - Frost potion
Electric - Galvanism potion
Magic - Vitae potion



Dresses

Syntax
SEW <design number>

You must be in a proper tailoring workshop to sew together dresses.
Also see TAILORING DRESSES.


Embroidery

Syntax
EMBROIDER <clothing> <text>

You can embroider script upon articles of clothing. This costs 10 gold pieces per letter.


Greatrobes

Syntax
SEW <design number>

You must be in a proper tailoring workshop to sew together great robes. Great robes may be enchanted to protect against physical damage by a qualified enchanter. Also, it may be cured by a tailor against many non-physical forms of damage.
Also see TAILORING GREATROBES.


BiologicKnots

Syntax
TIE KNOT <type>
Comms: 2 silk

This ability allows the creation of the following knot types, using the indicated fluids. See AB TAILORING INFLUENCEKNOTS for details.
Psychic - Lucidity slush potion
Poison - Antidote potion
Asphyxiation - Quicksilver potion


Miniatures

Syntax
SEW MINICLOAK

DRESS <figurine> WITH <cloak>

At a tailoring workbench, you can sew miniature cloaks that will protect against breath weapons.
Note: This requires 2 cloth commodities.


Batting

Syntax
BATT <vest>
Cost: silk 50

On any leather vest, you can batt it with silk, making it a much more expensive and desirable item. Batted vests can be proofed just like greatrobes (but do not stack with greatrobes).


Highfashion

Syntax
SEW CLOAK
Comms: cloth 25 silk 25

Construct cloaks are protective in nature and can help prevent poison damage. They are limited in usage, however, so time it appropriately.


Highfashion

Syntax
SEW <design number>

You must be in a proper tailoring workshop to sew together high fashion items.
Also see TAILORING HIGHFASHION.


CosmicKnots

Syntax
TIE KNOT <type>
Comms: 2 silk

This ability allows the creation of the following knot types, using the indicated fluids. See AB TAILORING INFLUENCEKNOTS for details.

Psychic - Lucidity slush potion
Poison - Antidote potion
Asphyxiation - Quicksilver potion



Splendour

Syntax
SEW <design number>

The epitome of every tailor is to create for him or herself an outfit of splendor. The fit of a splendor outfit is such that only the tailor it is made for can wear it. A splendor outfit can be enchanted and cured like great robes, though its quality makes enchantments upon it greater than those of great robes. Splendor outfits seem to have a life of their own, and creating another will cause the previous one to disintegrate in a fit of jealousy.
Also see TAILORING SPLENDOR.

Additional Notes:
Splendour robes can take all four proofings, but they do not stack with proofed coats or cloaks.