Difference between revisions of "Geochemantics"
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| style="background:lightyellow"|[[Geochemantics]] is a skillchoice specialization after learning [[Elementalism]] and is an alternative to | |||
[[Geomancy]]. It was developed from the teachings of [[Victor von'Lochli]], who came from a dark, far future | |||
timeline. Geochemancers develop chemantic reagents that can be used to create fumes that surround | |||
them as well as produce powerful chemantic reactions. The Geochemancer modifies his body by | |||
implanting various metallic devices and machinery in order to increase his power and effectiveness | |||
in combat. | |||
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{{SkillTableHeader}} | {{SkillTableHeader}} | ||
{{SkillTableRow|Tainted|Master|0|Breathe the tainted air.}} | {{SkillTableRow|Tainted|Master|0|Breathe the tainted air.}} |
Revision as of 15:38, 24 May 2020
Geochemantics is a skillchoice specialization after learning Elementalism and is an alternative to
Geomancy. It was developed from the teachings of Victor von'Lochli, who came from a dark, far future timeline. Geochemancers develop chemantic reagents that can be used to create fumes that surround them as well as produce powerful chemantic reactions. The Geochemancer modifies his body by implanting various metallic devices and machinery in order to increase his power and effectiveness in combat. |
Skill | Learned At | Description |
---|---|---|
Tainted | Master+0% | Breathe the tainted air. |
IronTanks | Master+0% | Craft iron tanks to contain your fumes. |
Ferrous | Master+50% | A rust-coloured, metallic fume. |
NeckBolts | Gifted+0% | Implant iron bolts within your neck. |
RustedSpikes | Gifted+33% | Implant rusted spikes into your joints. |
Chemical | Gifted+66% | A clear, chemical reagent. |
BoneLacing | Expert+0% | Implant metal lacing within your bones. |
Hydraulics | Expert+25% | Implant hydraulics into your legs. |
Toxic | Expert+50% | A green, corrosive fume. |
Smog | Unknown+?% | Create a thick smog from your fumes. |
MetalStorm | Expert+75% | Harness your ferrous fumes to create a metal storm. |
Magnum | Virtuoso+0% | Construct the dreaded magnum blastworks. |
Foul | Virtuoso+20% | Harness your chemical fumes to produce a dense, foul cloud. |
Taint | Virtuoso+40% | A black, tainted fume. |
Fuse | Virtuoso+60% | Fuse runes into your magnum blastworks. |
Embed | Unknown+?% | Embed motes on your magnum blastworks. |
PollutedStuds | Virtuoso+80% | Implant Polluted studs into your body. |
SteamOptics | Fabled+0% | Replace your eyes with superior steam optics. |
Contagion | Fabled+25% | Harness your toxic fumes to summon contagion. |
TaintCrew | Fabled+50% | Join with your brothers in a taint crew. |
Ironbourne | Fabled+75% | Work all of your fumes at once. |
Nozzle | Mythical+0% | Attach a focusing nozzle to your magnum blastworks. |
FilthPump | Mythical+25% | Implant a filth pump into your abdomen. |
CranialImplant | Mythical+50% | Implant a cranial plate into your head. |
TaintBomb | Mythical+75% | Harness your taint fumes to produce a massive taint bomb. |
Contamination | Transcendent+0% | Expel a clinging haze of contamination. |
Tainted
Your bond with the tainted earth is so great that you will not take damage from its poisonous effects. Also, your affinity with earth will allow you to naturally avoid earthquakes.
IronTanks
Syntax |
IRONTANKS CREATE IRONTANKS STATUS |
Power: 10 (Megalith of Doom) (to create) Outlay: 50 iron (to create) |
The iron tanks store concentrated reagents transmuted from dark essence which form the basis of Geochemantic power. A single piece of essence can be used to exsiccate 5 fumes of reagent. Your iron tanks can hold up to 2000 reagents of any type and you may release reagents to make room for other types.
Ferrous
Syntax |
FUMES EXPEL FERROUS FUMES DISPERSE FERROUS |
Tank fumes: 1 ferrous (to expel) |
Surround yourself in a thick haze of ferrous fumes expelled from your iron tanks. These expelled fumes will last for one Lusternian day. When you focus your ferrous fumes upon a target, they will periodically react with the target to cause asthma.
Concentrating on your fumes will bring them all into sync so that they react with their target at the same time.
NeckBolts
Syntax |
IMPLANT NECK BOLTS |
Outlay: 10 iron Tank fumes: 100 ferrous |
By a controlled reaction between the iron and your ferrous fumes, you are able to mould iron bolts to implant into your neck. These bolts will boost the magnitude of any excorable damage you do. The bolts will rust away after fifty Lusternian months.
RustedSpikes
Syntax |
IMPLANT RUSTED SPIKES |
Outlay: 10 iron Tank Fumes: 100 ferrous |
By fashioning jagged and rusted iron spikes with your ferrous fumes, you are able to implant them into your knees and elbows. You attackers have a chance to be caught on the spikes and drag through their skin, breaking the surface and leaving tainted fragments in their blood to fester and cause relapsing. The spikes will fully rust away and splinter after fifty Lusternian months.
Chemical
Syntax |
FUMES EXPEL CHEMICAL FUMES DISPERSE CHEMICAL |
Tank fumes: 1 chemical (to expel) |
Surround yourself in a thick haze of chemical fumes expelled from your iron tanks. These expelled fumes will last for one Lusternian day. When you focus your chemical fumes upon a target, they will periodically react with the target to cause paranoia.
Concentrating on your fumes will bring them all into sync so that they react with their target at the same time.
BoneLacing
Syntax |
IMPLANT BONE LACING |
Outlay: 25 iron Tank fumes: 100 ferrous, 100 chemical |
By treating the iron with your ferrous and chemical fumes, it will become a liquid, allowing you to implant it as bone lacing. Your bone lacing will provide protection against divinus damage. The bone lacing will break down and be absorbed into you after fifty Lusternian months.
Hydraulics
Syntax |
IMPLANT HYDRAULICS LEAP <direction> |
Outlay: 25 iron Tank fumes: 100 chemical, 100 ferrous |
Construct a pair of hydraulics and implant them within your legs to improve your natural ability to jump. The hydraulics allow you to use the LEAP command. The hydraulics will crack open and fall apart after fifty Lusternian months.
Toxic
Syntax |
FUMES EXPEL TOXIC FUMES DISPERSE TOXIC |
Tank fumes: 1 toxic (to expel) |
Surround yourself in a thick haze of toxic fumes expelled from your iron tanks. These expelled fumes will last for one Lusternian day. When you focus your toxic fumes upon a target, they will periodically react with the target to cause pox.
Concentrating on your fumes will bring them all into sync so that they react with their target at the same time.
Smog
Syntax |
FUMES SMOG [ON|OFF] |
By creating a thick, choking smog from your fumes, your focused target will find it much harder to see where he is going, making him stumble aimlessly for a while before he manages to leave.
MetalStorm
Syntax |
FUMES REACTIVE METAL STORM |
Power: 5 (Megalith of Doom)
Expelled fumes: ferrous, chemical |
By combining two or more of your expelled fumes, you can guide a controlled reaction to devastating effect. These fumes are consumed once combined. The metal storm requires ferrous and chemical fumes to be expelled, and the reaction will climax shortly after being released. The metal storm will cause damage to any enemies within range of it as the shards of metal created in the reaction of the caustic fumes rip through them. It will additionally cause paranoia and vomiting. Your enemy's movements will be greatly hindered while the effect is growing.
Magnum
Syntax |
MAGNUM CRAFT
|
Power: 10 (Megalith of Doom) Outlay: 50 iron |
Using your knowledge of the reactions of the Earth, you are able to master the iron and bend it to your will to form the dreaded magnum blastworks. This construction allows you to combine and focus the power of your fumes to an explosive degree, ripping apart those who stand in your way in a blast of caustic fumes and iron shrapnel. The magnum blastworks can only withstand the force of your blasts for 250 Lusternian months before it will rust and decay.
Foul
Syntax |
FUMES REACTIVE FOUL |
Power: 5 (Megalith of Doom) Expelled fumes: chemical, toxic |
These foulest of fumes will cause damage to any enemies within range of it as they are surrounded by the choking, bitter haze. It will additionally cause paranoia and pox.
Taint
Syntax |
FUMES EXPEL TAINT FUMES DISPERSE TAINT |
Tank fumes: 1 taint (to expel) Damage Type: 50% Poison 50% Asphyxiation |
Surround yourself in a thick haze of taint fumes expelled from your iron tanks. These expelled fumes will last for one Lusternian day. When you focus your taint fumes upon a target, they will periodically react with the target to cause damage, part of which will be transferred to you as health.
Concentrating on your fumes will bring them all into sync so that they react with their target at the same time.
Fuse
Syntax |
MAGNUM FUSE <rune list> WIPE MAGNUM (to remove runes) |
You can now fuse up to ten runes to your magnum blastworks. Every time you perform an attack with your magnum blastworks, one of the runes will be triggered. You can also append SUPER at the end of your magnum attack to trigger two runes at once, assuming you have Supersling in Runes.
Embed
Syntax |
MAGNUM EMBED <dream mote list> WIPE MAGNUM (to remove motes) |
You can now embed up to ten motes on your magnum blastworks. Every time you perform an attack with your magnum blastworks, one of the motes will be triggered.
PollutedStuds
Syntax |
IMPLANT POLLUTED STUDS |
Outlay: 50 iron Tank fumes: 100 ferrous, 100 taint |
Mould caustic studs using your ferrous and taint fumes and implant them within your body. Your polluted studs have a chance to cause retributive damage to an attacker. The polluted studs will rust and fall off fifty Lusternian months.
SteamOptics
Syntax |
IMPLANT STEAM OPTICS |
Outlay: 50 iron Tank fumes: 100 chemical, 100 toxic, 100 taint |
Construct the impressive steam optics and replace your eyes with their superior sight. The steam optics provide increased ability to detect illusions, as well as a chance to avoid being blacked out and blinded. Geochemantic users with steam optics will see their eyeblasts' effectiveness increased, as it now causes one of the following afflictions - paranoia, sensitivity, pox, asthma, or rigormortis - when performed. The steam optics will dissolve under the stress after fifty Lusternian months.
Changelog:
- Geochemantics SteamOptics will now provide a 20% chance to avoid blackout as well as avoiding blindness. Each blind/blackout attempt (resisted or not) will build their excorable gland 10%. When a Geochem with SteamOptics performs an Eyeblast, it will apply one of the following - paranoia, sensitivity, pox, asthma, or rigormortis - in addition to the damage. (#1414 on 06-05-2018)
Contagion
Syntax |
FUMES REACTIVE CONTAGION |
Power: 5 (Megalith of Doom) Expelled fumes: chemical, toxic, taint |
These contagion fumes will cause damage to any enemies within range of it as they are overcome by its bloated, metal-toothed flies. It will additionally cause contagion.
TaintCrew
Syntax |
FUMES LINK <Geomancer or Geochemancer> FUMES UNLINK <Geomancer or Geochemancer> |
By extending your fumes to encompase the elemental power of another Geomancer or Geochemancer, you can extend the reach of your metal storm, foul, contagion and taint bomb reactions. Each link will increase the radius of your effects by one room. Any damage caused by the reaction will be increased by the tainted environment of a Geomancer's demesne.
Ironbourne
Syntax |
FUMES EXPEL ALL |
Power: 3 (Megalith of Doom) Tank fumes: 1 ferrous, 1 chemical, 1 toxic, 1 taint |
You have mastered your iron tanks and can expel all four fumes at once.
Nozzle
Syntax |
MAGNUM CRAFT NOZZLE MAGNUM ANNIHILATE <target> [<direction>] |
Power: 10 (Megalith of Doom Outlay: 25 iron |
You design a nozzle for the dreaded magnum blastworks, refining and concentrating the blast while infusing it with the power of the taint to produce pure excorable annihilation. Each use of annihilate will consume one taint fume from your iron tanks.
FilthPump
Syntax |
IMPLANT FILTH PUMP |
Outlay: 50 iron Tank fumes: 100 toxic, 100 taint |
Construct the filth pump and implant it within your abdomen to harness the natural, putrid contents of your body. The filth pump has a chance to spew at an attacker, causing rigormortis. The filth pump will break down and catch fire after fifty Lusternian months.
CranialImplant
Syntax |
IMPLANT CRANIAL IMPLANT |
Outlay: 50 iron Tank fumes: 100 chemical, 100 taint |
Form and temper a cranial plate with your chemical and taint fumes, replacing a part of your skull. The cranial plate has a chance to cause sensitivity in an attacker. The cranial implant will splinter and shatter after fifty Lusternian months.
TaintBomb
Syntax |
FUMES REACTIVE TAINT BOMB |
Power: 10 (Megalith of Doom) Expelled fumes: ferrous, chemical, toxic, taint |
The taint bomb is the ultimate weapon of the Geochemancer, combining all your fumes into a powerful explosion powered by the taint itself. The taint bomb will cause damage to any enemies within range of it as they are overcome by its raw power. It will cause additional damage and stun based on the number of these afflictions its target has: asthma, pox, sensitivity, rigormortis, or paranoia.
Contamination
Syntax |
FUMES EXPEL CONTAMINATION |
Power: 5 (Megalith of Doom) Tank fumes: 10 ferrous, 10 chemical, 10 toxic, 10 taint |
Expel all four fumes from your iron tanks in a sudden exhaust to form the contamination. The contamination works to negate protections from asphyxiation damage as the thick, greasy cloud cannot be stopped. Those who attempt to control their breathing to avoid asphyxiation will find the necessary large breath to be extremely painful. Finally, any asphyxiation damage will also produce bleeding and contagion as the contamination fumes seep into the lungs and rupture alveoli. The effects of the contamination will weaken over time and will fade away completely after a Lusternian day.