Difference between revisions of "Harmonics"
m |
|||
Line 44: | Line 44: | ||
|skillname = Turquoise | |skillname = Turquoise | ||
|syntax = CRYSTALSPIN TURQUOISE | |syntax = CRYSTALSPIN TURQUOISE | ||
Gems | Gems Turquoise | ||
|Cost = Power: 1 (Matrix) | |Cost = Power: 1 (Matrix) | ||
Offensive = Chance to do additional damage | Offensive = Chance to do additional damage | ||
Line 73: | Line 73: | ||
|skillname = Link | |skillname = Link | ||
|syntax = CRYSTALSPIN LINK NODE [num] | |syntax = CRYSTALSPIN LINK NODE [num] | ||
Gems | Gems Any | ||
|description = Travel to the astral plane and link to a wild energy node. This will automatically channel its latent powers directly into the Matrix. You can use any charged crystal gem to make the link. You may either link permanently, or specify the number of links you wish to drain before automatically unlinking. | |description = Travel to the astral plane and link to a wild energy node. This will automatically channel its latent powers directly into the Matrix. You can use any charged crystal gem to make the link. You may either link permanently, or specify the number of links you wish to drain before automatically unlinking. | ||
}} | }} | ||
Line 95: | Line 95: | ||
|skillname = Jade | |skillname = Jade | ||
|syntax = CRYSTALSPIN JADE | |syntax = CRYSTALSPIN JADE | ||
Gems | Gems Jade | ||
|cost = Power: 1 (Matrix) | |cost = Power: 1 (Matrix) | ||
Offensive = Decreases mana healing from mana potions. | Offensive = Decreases mana healing from mana potions. | ||
Line 107: | Line 107: | ||
|syntax = CRYSTALSPIN RESONANCE <target> | |syntax = CRYSTALSPIN RESONANCE <target> | ||
|cost = Power: 5 (Matrix)<br> | |cost = Power: 5 (Matrix)<br> | ||
Gems | Gems Turquoise and Jade | ||
|description = Create a resonance field between yourself and one (and only one) target. The field lasts for one Lusternian day unless you or your target dies or you cast another resonance field to replace the previous one. (Note that time while you are offline does not count towards the Lusternian day limit.) A resonance effect will increase many harmonic effects that impact the target. | |description = Create a resonance field between yourself and one (and only one) target. The field lasts for one Lusternian day unless you or your target dies or you cast another resonance field to replace the previous one. (Note that time while you are offline does not count towards the Lusternian day limit.) A resonance effect will increase many harmonic effects that impact the target. | ||
}} | }} | ||
Line 114: | Line 114: | ||
|skillname = Garnet | |skillname = Garnet | ||
|syntax = CRYSTALSPIN GARNET | |syntax = CRYSTALSPIN GARNET | ||
Gems | Gems Garnet | ||
|cost = Power: 1 (Matrix) | |cost = Power: 1 (Matrix) | ||
Offensive = Chance to drain mana and ego when taking damage. | Offensive = Chance to drain mana and ego when taking damage. | ||
Line 126: | Line 126: | ||
|syntax = CRYSTALSPIN MENDINGSTONE | |syntax = CRYSTALSPIN MENDINGSTONE | ||
|cost = Power: 3 (Matrix)<br> | |cost = Power: 3 (Matrix)<br> | ||
Gems | Gems Garnet and Jade | ||
|description = Create a mending stone which will immediately release a healing cloud that helps to heal and cure yourself and all your allies. | |description = Create a mending stone which will immediately release a healing cloud that helps to heal and cure yourself and all your allies. | ||
}} | }} | ||
Line 133: | Line 133: | ||
|skillname = Beryl | |skillname = Beryl | ||
|syntax = CRYSTALSPIN BERYL | |syntax = CRYSTALSPIN BERYL | ||
Gems | Gems Beryl | ||
|cost = Power: 1 (Matrix) | |cost = Power: 1 (Matrix) | ||
Offensive = Decrease ego gained when sipping bromides. | Offensive = Decrease ego gained when sipping bromides. | ||
Line 145: | Line 145: | ||
|syntax = CRYSTALSPIN BALESTONE | |syntax = CRYSTALSPIN BALESTONE | ||
|cost = Power: 2 (Matrix) <br> | |cost = Power: 2 (Matrix) <br> | ||
Gems | Gems Garnet, Beryl <br> | ||
Damage Type: Magic | Damage Type: Magic | ||
|description = A balestone has an extremely unstable vibration. Creating one will cause a temporal explosion, ripping your enemies with balefire which causes damage to their bodies as well as timewarping them. | |description = A balestone has an extremely unstable vibration. Creating one will cause a temporal explosion, ripping your enemies with balefire which causes damage to their bodies as well as timewarping them. | ||
Line 153: | Line 153: | ||
|skillname = Opal | |skillname = Opal | ||
|syntax = CRYSTALSPIN OPAL | |syntax = CRYSTALSPIN OPAL | ||
Gems | Gems Opal | ||
|cost = Power: 1 (Matrix) | |cost = Power: 1 (Matrix) | ||
Offensive = Decrease Sparkleberry effect. | Offensive = Decrease Sparkleberry effect. | ||
Line 164: | Line 164: | ||
|skillname = Glorygem | |skillname = Glorygem | ||
|syntax = CRYSTALSPIN GLORYGEM [<target>] | |syntax = CRYSTALSPIN GLORYGEM [<target>] | ||
Gems | Gems Opal and Jade | ||
|description = Create a glorygem which will immediately release a cloud that refreshes the mana and ego of the individual. Omitting the target will allow a Harmonics user to use the glorygem on themselves. | |description = Create a glorygem which will immediately release a cloud that refreshes the mana and ego of the individual. Omitting the target will allow a Harmonics user to use the glorygem on themselves. | ||
}} | }} | ||
Line 171: | Line 171: | ||
|skillname = Onyx | |skillname = Onyx | ||
|syntax = CRYSTALSPIN ONYX | |syntax = CRYSTALSPIN ONYX | ||
Gems | Gems Onyx | ||
|cost = Power: 1 (Matrix) | |cost = Power: 1 (Matrix) | ||
Offensive = Gives random dust afflictions. | Offensive = Gives random dust afflictions. | ||
Line 182: | Line 182: | ||
|skillname = Bloodstone | |skillname = Bloodstone | ||
|syntax = CRYSTALSPIN BLOODSTONE | |syntax = CRYSTALSPIN BLOODSTONE | ||
Gems | Gems Bloodstone | ||
|cost = Power: 1 (Matrix) | |cost = Power: 1 (Matrix) | ||
Offensive = Deals bleeding scaling with timewarp | Offensive = Deals bleeding scaling with timewarp | ||
Line 193: | Line 193: | ||
|skillname = Amethyst | |skillname = Amethyst | ||
|syntax = CRYSTALSPIN AMETHYST | |syntax = CRYSTALSPIN AMETHYST | ||
Gems | Gems Amethyst | ||
|cost = Power: 1 (Matrix) | |cost = Power: 1 (Matrix) | ||
Offensive = Decreases health gain when sipping health potions | Offensive = Decreases health gain when sipping health potions | ||
Line 204: | Line 204: | ||
|skillname = Emerald | |skillname = Emerald | ||
|syntax = CRYSTALSPIN EMERALD | |syntax = CRYSTALSPIN EMERALD | ||
Gems | Gems Emerald | ||
|cost = Power: 1 (Matrix) | |cost = Power: 1 (Matrix) | ||
Offensive = Chance to relapse a cured affliction. | Offensive = Chance to relapse a cured affliction. | ||
Line 215: | Line 215: | ||
|skillname = Malefactgem | |skillname = Malefactgem | ||
|syntax = CRYSTALSPIN MALEFACTGEM [<ENEMIES>{{!}}<target> <affliction>] | |syntax = CRYSTALSPIN MALEFACTGEM [<ENEMIES>{{!}}<target> <affliction>] | ||
Gems | Gems Onyx, Amethyst, Bloodstone <br> | ||
Ailments = Paralysis, Clumsiness, Asthma, Timewarp | Ailments = Paralysis, Clumsiness, Asthma, Timewarp | ||
|description = Creating a malefactgem will immediately release a cloud of negative vibrations. You can release it to impact all your enemies with a variety of ailments or direct it towards one individual by picking a specific ailment. | |description = Creating a malefactgem will immediately release a cloud of negative vibrations. You can release it to impact all your enemies with a variety of ailments or direct it towards one individual by picking a specific ailment. | ||
Line 224: | Line 224: | ||
|syntax = CRYSTALSPIN CRYSTALWEAPON <type> <crystal> | |syntax = CRYSTALSPIN CRYSTALWEAPON <type> <crystal> | ||
|cost = Power: 10 (Matrix)<br> | |cost = Power: 10 (Matrix)<br> | ||
|Gems | |Gems Special | ||
|description = The twelve spheres of continuum are the detritus of the Elder Gods that were born there. When these Elder Gods shed their half-formed existence, the part of their being that was not compatible with their new divine forms was shed and replaced with aspects of their divinity. This shed essence formed the gem spheres that still exist on Continuum today. | |description = The twelve spheres of continuum are the detritus of the Elder Gods that were born there. When these Elder Gods shed their half-formed existence, the part of their being that was not compatible with their new divine forms was shed and replaced with aspects of their divinity. This shed essence formed the gem spheres that still exist on Continuum today. | ||
These spheres form a natural bridge between the harmonic vibrations of continuum and the rest of reality. They are natural conductors of the primal energies of the cosmos which are caught and turned into vibrations by the plane of continuum. The Matrix Research Institute uses the spheres in the most basic of ways: by storing vibrations of the primal energies within crystals. | These spheres form a natural bridge between the harmonic vibrations of continuum and the rest of reality. They are natural conductors of the primal energies of the cosmos which are caught and turned into vibrations by the plane of continuum. The Matrix Research Institute uses the spheres in the most basic of ways: by storing vibrations of the primal energies within crystals. | ||
Line 297: | Line 297: | ||
|skillname = Sapphire | |skillname = Sapphire | ||
|syntax = CRYSTALSPIN SAPPHIRE | |syntax = CRYSTALSPIN SAPPHIRE | ||
Gems Sapphire | |||
|cost = Power: 1 (Matrix) | |cost = Power: 1 (Matrix) | ||
|Offensive: Give random spiritual afflictions | |Offensive: Give random spiritual afflictions | ||
Line 309: | Line 309: | ||
|syntax = CRYSTALSPIN SHOCKSTONE <target> | |syntax = CRYSTALSPIN SHOCKSTONE <target> | ||
|cost = Power: 3 (Matrix)<br> | |cost = Power: 3 (Matrix)<br> | ||
Gems Jade, Beryl, Onyx and Sapphire | |||
|description = Create a shockstone which will release a mental blast at a victim that will knock that person off his or her mental equilibrium. | |description = Create a shockstone which will release a mental blast at a victim that will knock that person off his or her mental equilibrium. | ||
Line 319: | Line 319: | ||
|skillname = Ruby | |skillname = Ruby | ||
|syntax = CRYSTALSPIN RUBY <target> | |syntax = CRYSTALSPIN RUBY <target> | ||
Gems Ruby <br> | |||
|cost = Power: 1 (Matrix) | |cost = Power: 1 (Matrix) | ||
|Offensive = Afflicts with timewarp | |Offensive = Afflicts with timewarp | ||
Line 330: | Line 330: | ||
|skillname = Diamond | |skillname = Diamond | ||
|syntax = CRYSTALSPIN DIAMOND | |syntax = CRYSTALSPIN DIAMOND | ||
Gems Diamond<br> | |||
Power: 1 (The Matrix) | Power: 1 (The Matrix) | ||
Offensive = Reduce Rooting | Offensive = Reduce Rooting | ||
Line 342: | Line 342: | ||
|syntax = CRYSTALSPIN HEARTSTONE <target> | |syntax = CRYSTALSPIN HEARTSTONE <target> | ||
|cost = Power: 5 (Matrix)<br> | |cost = Power: 5 (Matrix)<br> | ||
Gems Diamond, Ruby, Sapphire | |||
|description = You can create a heartstone of a person, but he or she must willingly agree to accept it (and cannot be forced to do so). Once accepted, the heartstone will merge with the person's heart and stay there for one year. YOU CANNOT SPIN A HEARTSTONE OF YOURSELF. | |description = You can create a heartstone of a person, but he or she must willingly agree to accept it (and cannot be forced to do so). Once accepted, the heartstone will merge with the person's heart and stay there for one year. YOU CANNOT SPIN A HEARTSTONE OF YOURSELF. | ||
{{Sub | {{Sub | ||
Line 368: | Line 368: | ||
|syntax = CRYSTALSPIN ACCELERATORGEM | |syntax = CRYSTALSPIN ACCELERATORGEM | ||
|cost = Power: 10 (Matrix) (5 if on the Continuum)<br> | |cost = Power: 10 (Matrix) (5 if on the Continuum)<br> | ||
Gems | Gems All except Ruby | ||
|description = Creating an acceleratorgem will allow you to place each type of Harmonics crystal in your crystalplex. Further, if spun when you already have crystals in your crystalplex, the charges on those gems will be refreshed. | |description = Creating an acceleratorgem will allow you to place each type of Harmonics crystal in your crystalplex. Further, if spun when you already have crystals in your crystalplex, the charges on those gems will be refreshed. | ||
}} | }} | ||
Line 376: | Line 376: | ||
|syntax = CRYSTALSPIN SPIRE | |syntax = CRYSTALSPIN SPIRE | ||
|cost = Power: 10 (Matrix) <br> | |cost = Power: 10 (Matrix) <br> | ||
Gems 1 turquoise, 1 jade, 1 garnet, 1 beryl, 1 opal, 1 onyx 1 bloodstone, 1 amethyst, 1 emerald, 1 sapphire, 1 ruby, 1 diamond. | |||
|description = The ultimate crystalspin, you can take your twelve gems and have them form a intricate pattern around the target that will cause them to form a crystalline spire in 5 secs. This will last for 10 seconds. Anyone who attempts to attack the spire will find themselves turned into a spire as well. | |description = The ultimate crystalspin, you can take your twelve gems and have them form a intricate pattern around the target that will cause them to form a crystalline spire in 5 secs. This will last for 10 seconds. Anyone who attempts to attack the spire will find themselves turned into a spire as well. | ||
All spires will cure at the same time. | All spires will cure at the same time. | ||
}} | }} |
Revision as of 00:46, 15 October 2021
Harmonics was developed by the Matrix Institute after studying the cosmic plane of the Continuum. The Continuum is a 'dead' divine creche, meaning that whatever divine beings were born there have long since grown up and departed (as opposed to the cosmic planes with half-formed where the divine beings never fully developed--or as opposed to the cosmic plane of the Vortex where the divine beings had never formed). Researchers from the Matrix Institute have used the abandoned crystal creches to tap into the harmonic energies of the Continuum. They've also learned to harness these energies into gemstones. While this has given them very powerful abilities, it also ends up being very expensive as the Institute constantly looks to fill their supply of gemstones. Historically, this has led them to many conflicts (especially with dwarves) as the Institute believed that all gemstones should come to them for the greater good. |
Skill | Learned At | Description |
---|---|---|
Harvest | Master+0% | Crystals may be harvested on the Continuum Plane. |
Turquoise | Master+0% | Heavy vibrational field that offers protection. |
Link | Master+25% | Channel the energy of wild astral nodes to your nexus. |
GemAffinity | Master+50% | Store your gems in an interdimensional space. |
Jade | Master+75% | Calm the mind with this meditative crystal. |
Resonance | Gifted+0% | Magnify the strength of the vibrational harmonics. |
Garnet | Gifted+25% | Erratic vibrations that enervate the energies of enemies. |
Mendingstone | Gifted+50% | Create a stone that releases a healing cloud. |
Beryl | Gifted+75% | Light vibrational field that energises the ego. |
Balestone | Expert+0% | Unstable vibration that creates a fiery destruction. |
Opal | Expert+25% | Chaotic vibrations that drain personal energy. |
Glorygem | Expert+50% | Release glorious healing energies with this crafted crystal. |
Onyx | Expert+75% | Sickening vibrations that infest others with ailments. |
Bloodstone | Virtuoso+25% | Like its namesake, opens wounds that cause bleeding. |
Amethyst | Virtuoso+50% | Strong physical vibration that heals the body. |
Emerald | Virtuoso+75% | Ultimate healing vibration that cures ailments. |
Malefactgem | Fabled+0% | Craft a crystal that induces debilitating vibrations. |
CrystalWeapon | Fabled+25% | The ultimate weapon of harmonic destruction. |
Sapphire | Fabled+50% | Sharp vibrations that stab into the minds. |
ShockStone | Fabled+75% | Unleash a powerful mental concussive force. |
Ruby | Mythical+0% | A dangerous crystal when stuck on another. |
Diamond | Mythical+20% | The clarity of this vibration shields disruptive summons. |
Heartstone | Mythical+40% | Protect others by encasing their hearts in crystal. |
Shatterplex | Mythical+60% | Use the power of rubies to create a massive explosion. |
Acceleratorgem | Mythical+80% | A powerful vibration to fill your crystalplex. |
Spire | Transcendent+0% | Create a crystal spire on the Continuum to generate power. |
Harvest
Syntax |
HARVEST [<number>] <gem> |
With permission from a guild leader, you are able to harvest charged gemstones upon the Continuum Plane so long as you know the corresponding gem skill. For example, if you know the skill of Turquoise, you can harvest charged turquoise from the Turquoise Sphere of Flux Transmutation.
Turquoise
Syntax |
CRYSTALSPIN TURQUOISE
Gems Turquoise |
You can spin a charged turquoise gem around you and set it to either offensive or defensive mode. Each mode has a different effect and you can at most have 4 offensive gems and 4 defensive gems. You can target anyone with the gems. Additionally - when the gem procs (once every 7-10s) if the target of the gem has any of the listed afflictions, they will be afflicted with timewarp, or get a small vitals heal.
Syntax |
CRYSTALPLEX CRYSTALPLEX ACTIVATE [<gem>|ALL] |
The CRYSTALPLEX command will show you all gems that are currently spinning around you. Some gems can be activated or deactivated. Most gems require to be targeted after they are spun. While active, gems will slowly lose their charge until they are entirely consumed.
Note you can optionally activate or deactivate ALL gems at once, if you have more than one gem in play.
You can mask the gems around you to prevent other people from casually seeing them around you.
WARNING: If you are afflicted by paranoia, your gems will turn against you.
Link
Syntax |
CRYSTALSPIN LINK NODE [num]
Gems Any |
Travel to the astral plane and link to a wild energy node. This will automatically channel its latent powers directly into the Matrix. You can use any charged crystal gem to make the link. You may either link permanently, or specify the number of links you wish to drain before automatically unlinking.
GemAffinity
Syntax |
INGEMRIFT (INGR) [<amount>|ALL] <item>
OUTGEMRIFT (OGR) [<amount>|ALL] <item> INVGEMRIFT -or- IGR |
Your affinity to charged gemstones will allow you to store them in an extraplanar rift that only you can access. The gem rift holds gemstones harvested on the Continuum plane.
INGEMRIFT (INGR) puts a given number of a single type of gem (or all by default) into the GemRift. If no amount is given, then the first item found will be used (or the entire first group, if the first item is a grouping item).
OUTGEMRIFT (OGR) takes a given number of a single type of gem (or all by default) out of the GemRift. If no amount is specified, then the default is to take out only one gem.
INVGEMRIFT (or IGR) peeks into the GemRift to take a quick inventory of what is stored there.
Jade
Syntax |
CRYSTALSPIN JADE
Gems Jade |
Power: 1 (Matrix)
Offensive = Decreases mana healing from mana potions. Defensive = Increases mana healing from mana potions. Afflictions = Hallucinations, paranoia and recklessness |
Spinning this crystal will create a harmonic field which increases or decreases the mana sipping of whomever it targets.
Resonance
Syntax |
CRYSTALSPIN RESONANCE <target> |
Power: 5 (Matrix) Gems Turquoise and Jade |
Create a resonance field between yourself and one (and only one) target. The field lasts for one Lusternian day unless you or your target dies or you cast another resonance field to replace the previous one. (Note that time while you are offline does not count towards the Lusternian day limit.) A resonance effect will increase many harmonic effects that impact the target.
Garnet
Syntax |
CRYSTALSPIN GARNET
Gems Garnet |
Power: 1 (Matrix)
Offensive = Chance to drain mana and ego when taking damage. Defensive = Chance to heal mana and ego when taking damage. Afflictions = Powersap and Dysentery |
Spinning this crystal will create a harmonic field which drains or heals the mana and ego of whoever it targets.
MendingStone
Syntax |
CRYSTALSPIN MENDINGSTONE |
Power: 3 (Matrix) Gems Garnet and Jade |
Create a mending stone which will immediately release a healing cloud that helps to heal and cure yourself and all your allies.
Beryl
Syntax |
CRYSTALSPIN BERYL
Gems Beryl |
Power: 1 (Matrix)
Offensive = Decrease ego gained when sipping bromides. Defensive = Increase ego gained when sipping bromides. Afflictions = Paralysis and Ablaze |
Needs "description"!
Balestone
Syntax |
CRYSTALSPIN BALESTONE |
Power: 2 (Matrix) Gems Garnet, Beryl |
A balestone has an extremely unstable vibration. Creating one will cause a temporal explosion, ripping your enemies with balefire which causes damage to their bodies as well as timewarping them.
Opal
Syntax |
CRYSTALSPIN OPAL
Gems Opal |
Power: 1 (Matrix)
Offensive = Decrease Sparkleberry effect. Defensive = Increase Sparkleberry effect. Afflictions = Temporary Insanity, Entangled, Transfixed |
Spinning this crystal will create a harmonic field which increases/decreases the effect of sparkleberry of whoever it targets.
Glorygem
Syntax |
CRYSTALSPIN GLORYGEM [<target>]
Gems Opal and Jade |
Create a glorygem which will immediately release a cloud that refreshes the mana and ego of the individual. Omitting the target will allow a Harmonics user to use the glorygem on themselves.
Onyx
Syntax |
CRYSTALSPIN ONYX
Gems Onyx |
Power: 1 (Matrix)
Offensive = Gives random dust afflictions. Defensive = Cures random dust afflictions. Afflictions = Sickening, Pox, Scabies, Vomiting |
Spinning this crystal will create a harmonic field that will sicken whoever it targets. It will randomly afflict with a dust affliction.
Bloodstone
Syntax |
CRYSTALSPIN BLOODSTONE
Gems Bloodstone |
Power: 1 (Matrix)
Offensive = Deals bleeding scaling with timewarp Defensive = Reduces bleeding. Afflictions = Haemophilia, Internalbleeding, Rigormortis |
Not surprisingly, spinning this crystal will open up or close wounds on whoever it targets.
Amethyst
Syntax |
CRYSTALSPIN AMETHYST
Gems Amethyst |
Power: 1 (Matrix)
Offensive = Decreases health gain when sipping health potions Defensive = Increases health gain when sipping health potions. Afflictions = Clumsiness, Ataxia |
This royal vibration will increase/decrease the gain to physical body of whoever it targets.
Emerald
Syntax |
CRYSTALSPIN EMERALD
Gems Emerald |
Power: 1 (Matrix)
Offensive = Chance to relapse a cured affliction. Defensive = Heals a random affliction Afflictions = Epilepsy, Relapsing |
Invoking this strong healing vibration will cure/afflict ailments from whomever it targets.
Malefactgem
Syntax |
CRYSTALSPIN MALEFACTGEM [<ENEMIES>|<target> <affliction>]
Gems Onyx, Amethyst, Bloodstone |
Creating a malefactgem will immediately release a cloud of negative vibrations. You can release it to impact all your enemies with a variety of ailments or direct it towards one individual by picking a specific ailment.
CrystalWeapon
Syntax |
CRYSTALSPIN CRYSTALWEAPON <type> <crystal> |
Power: 10 (Matrix) |
The twelve spheres of continuum are the detritus of the Elder Gods that were born there. When these Elder Gods shed their half-formed existence, the part of their being that was not compatible with their new divine forms was shed and replaced with aspects of their divinity. This shed essence formed the gem spheres that still exist on Continuum today. These spheres form a natural bridge between the harmonic vibrations of continuum and the rest of reality. They are natural conductors of the primal energies of the cosmos which are caught and turned into vibrations by the plane of continuum. The Matrix Research Institute uses the spheres in the most basic of ways: by storing vibrations of the primal energies within crystals.
At this point in the study of harmonics, the researcher chooses to specialize in the utilization and manipulation of one of these primal energies: arcane, aetheric, temporal, dimensional, or domotheon. The doctoral thesis culminates in the creation of a tool within the confines of the appropriate department.
You can create a crystal weapon (or tool) from either turquoise, jade, garnet, beryl, opal, onyx, bloodstone, amethyst or emerald. You'll need 10 of the type of gem you choose. So long as the tool is in your inventory, any crystal of the same type will have increased charges and improved effects when spun. These tools must be created in the appropriate laboratory.
Syntax |
POINT <weapon> <person> |
Damage Type: 100% Magic*
Can Target Denizens |
This will release a harmonic attack upon the target. Each attack charges your weapon. Once a weapon is fully charged, the charge may be discharged for a unique effect (as discussed below).
LABORATORY OF ARCANE METAPHYSICS Weapon/Tool: wand
This department is devoted to the study of arcane or magical energies. Most Arcana Researchers posit that magical energies arise through the willpower of an individual made manifest or perhaps sometimes the energies arise from subverting the will of others. Arcane energy is the energy that is most frequently used by mortals. Wands that harness these energies may be created in this laboratory.
Syntax |
DISCHARGE <wand> |
Discharging the wand will create a magical shield that will last 60 seconds and provide 6/10 magical resistance.
OBSERVATORY OF AETHEREAL ASTROPHYSICS Weapon/Tool: amplifier Energies of the deep aether energies also include the astrological energies. Historically, in the early days of the Holy Celestine Empire, this section of the Institute was focused mainly on the astrological energies. However, it was Emperor Ladantine's interest in the hypothetical (at that time) aethereal space that the study of Aethereal Astrophysics was borne and the the Institute was then considered the leading experts in the field. Aethereal energy is the canvas on which reality is painted. In its purest form, it forms what is best known as the aetherways. Aetheric amplifiers can be created in the Observatory.
Syntax |
DISCHARGE <amplifier> |
Discharging the amplifier will create an aetheric shield that will last 60 seconds and increase equilibrium speed somewhat.
LABORATORY OF THE TEMPORAL CONTINUUM Weapon/Tool: resonator Perhaps the most notable field within the Institute, this department studies time in its multivarious manifestations. The temporal energy is the movement of time, the designator of passing that creates the flow that allows action and reaction to take place. Without temporal energy, all would be in permanent stasis. Resonators can be built in this laboratory.
Syntax |
DISCHARGE <resonator> <target> |
Discharging the resonator will cause a major timewarp on the target.
LABORATORY OF METAPLANAR AND TRANSDIMENSIONAL PHYSICS Weapon/Tool: modulator This department is devoted to the study of planar energies and dimensional shifts. Planar energy is the energy that makes up what most mortals perceive as reality. This energy tends to consolidate and create solid locations. Modulators can be built in this laboratory.
Syntax |
DISCHARGE <modulator> |
Discharging the modulator charge will speed up next teleport and decrease power cost.
LABORATORY OF THE NATURAL SCIENCES AND HIGHER ENERGIES Weapon/Tool: scalpel
- Damage Type: 100% Divinus
This was historically the smallest department of the Institute, being that the life sciences were overshadowed by considerable advances made in the field by the Illuminati, and Hallifax in general considered this the least reputable study for researchers at the Institute (indeed, the small department attracted only a few who were focused only on medical research). However, in modern times, the field was expanded to include the higher, domotheon energies (sometimes called divine or spiritual energies) which could not only be used for healing purposes but also could be availed upon for a wide range of purposes. Scalpels can be made here.
Syntax |
DISCHARGE <scalpel> <target> |
Discharging the scalpel will heal an individual in superior energies.
LABORATORY OF THE VOID Weapon/Tool: blaster
- Damage Type: 100% Excorable
There is rumoured to be a highly secret military/weaponry research arm of the Institute that studies void energy, which is the null energy of reality. It is sometimes referred to as the silent vibration. The void is everywhere and nowhere at once, and in its pure vibration is incredibly unstable and destructive. Blasters can be made here.
Syntax |
DISCHARGE <blaster> <target> |
Discharging will release an incredible blast of damaging excorable energy at the target.
Sapphire
Syntax |
CRYSTALSPIN SAPPHIRE
Gems Sapphire |
Power: 1 (Matrix) |
The sapphire vibration can pierce the mental state of any person, which can be a powerful weapon against its target. It will randomly protect from or afflict spiritual afflictions
Shockstone
Syntax |
CRYSTALSPIN SHOCKSTONE <target> |
Power: 3 (Matrix) Gems Jade, Beryl, Onyx and Sapphire |
Create a shockstone which will release a mental blast at a victim that will knock that person off his or her mental equilibrium.
Note that the time it takes to concentrate and recover from this loss of mental equilibrium increases with the amount of timewarp afflicts the individual.
Ruby
Syntax |
CRYSTALSPIN RUBY <target>
Gems Ruby |
Power: 1 (Matrix) |
Your ruby can protect or weaken the temporal auras around the target.
Diamond
Syntax |
CRYSTALSPIN DIAMOND
Gems Diamond |
The strong natural crystalline structure of diamonds will bind or loosen your target's bodyto the ground, increasing or decreasing resistance to forcible movement.
Heartstone
Syntax |
CRYSTALSPIN HEARTSTONE <target> |
Power: 5 (Matrix) Gems Diamond, Ruby, Sapphire |
You can create a heartstone of a person, but he or she must willingly agree to accept it (and cannot be forced to do so). Once accepted, the heartstone will merge with the person's heart and stay there for one year. YOU CANNOT SPIN A HEARTSTONE OF YOURSELF.
Syntax |
HEARTSTONE LIST HEARTSTONE RESURRECT <target> |
Once a heartstone has been placed within another, you can use it to resurrect that person. Though you can resurrect remotely and do not need a body to do so, note that you will be transported to your target's ghost. Alternatively, you can break the heartstone, killing that person immediately (thus, there needs to be a high amount of trust to allow another to hold one's heart in your hand).
Shatterplex
Syntax |
CRYSTALSPIN SHATTERPLEX <target> |
5 (Matrix) |
For a period of one minute, you can interfere with your targets healing auras and make their timewarp curing only half effective for the period of time.
As the auras reform, the target will cure all the timewarp they have when it ends.
AcceleratorGem
Syntax |
CRYSTALSPIN ACCELERATORGEM |
Power: 10 (Matrix) (5 if on the Continuum) Gems All except Ruby |
Creating an acceleratorgem will allow you to place each type of Harmonics crystal in your crystalplex. Further, if spun when you already have crystals in your crystalplex, the charges on those gems will be refreshed.
Spire
Syntax |
CRYSTALSPIN SPIRE |
Power: 10 (Matrix) Gems 1 turquoise, 1 jade, 1 garnet, 1 beryl, 1 opal, 1 onyx 1 bloodstone, 1 amethyst, 1 emerald, 1 sapphire, 1 ruby, 1 diamond. |
The ultimate crystalspin, you can take your twelve gems and have them form a intricate pattern around the target that will cause them to form a crystalline spire in 5 secs. This will last for 10 seconds. Anyone who attempts to attack the spire will find themselves turned into a spire as well.
All spires will cure at the same time.