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edits
 (added a changelog entry)  | 
				 (Added links to bruising.)  | 
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| style="background:lightyellow"|This specialization of [[Knighthood]] concentrates on one-handed blunt weapons. As the name of the specialization suggests, Bonecrushers train in breaking bones, sometimes crushing them to a pulp. The higher the skill, the more deadly and varied the effects.  | | style="background:lightyellow"|This specialization of [[Knighthood]] concentrates on one-handed blunt weapons. As the name of the specialization suggests, Bonecrushers train in breaking bones, sometimes crushing them to a pulp. The higher the skill, the more deadly and varied the effects.  | ||
|}  | |}  | ||
{{SkillTableHeader}}  | {{SkillTableHeader}}  | ||
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|skillname = KnockDown  | |skillname = KnockDown  | ||
|syntax = Modifier  | |syntax = Modifier  | ||
|cost = Targetable Body Parts: Right leg, left leg <br>  | |cost = Targetable Body Parts: Right leg, left leg<br>  | ||
Requirements: Light wounds <br>  | Requirements: Light wounds<br>  | ||
Effects: [[Prone]] affliction, balance loss  | Effects: [[Prone]] affliction, balance loss  | ||
|description = This modifier will knock your target to the ground, as well as causing a short balance loss.  | |description = This modifier will knock your target to the ground, as well as causing a short balance loss.  | ||
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|skillname = SlapKnuckle  | |skillname = SlapKnuckle  | ||
|syntax = Modifier  | |syntax = Modifier  | ||
|cost = Targetable Body Parts: Right arm, left arm <br>  | |cost = Targetable Body Parts: Right arm, left arm<br>  | ||
Requirements: Light wounds <br>  | Requirements: Light wounds<br>  | ||
Effect: Disarmament  | Effect: Disarmament  | ||
|description = This modifier will attempt to knock any wielded items from your opponent's hands.  | |description = This modifier will attempt to knock any wielded items from your opponent's hands.  | ||
|notes =   | |notes = [[Warrior]]s and [[Monk]]s have access to [[Knighthood#Gripping|gripping]] and will probably be using it.  | ||
}}  | }}  | ||
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|skillname = BreakLeg  | |skillname = BreakLeg  | ||
|syntax = Modifier  | |syntax = Modifier  | ||
|cost = Targetable Body Parts: Right leg, left leg <br>  | |cost = Targetable Body Parts: Right leg, left leg<br>  | ||
Requirements: Light wounds <br>  | Requirements: Light wounds<br>  | ||
Effects: [[Damagedleftleg]] or [[damagedrightleg]] affliction    | Effects: [[Damagedleftleg]] or [[damagedrightleg]] affliction    | ||
|description = This modifier will cause your strikes to damage your target's legs.  | |description = This modifier will cause your strikes to damage your target's legs.  | ||
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|skillname = BreakArm  | |skillname = BreakArm  | ||
|syntax = Modifier  | |syntax = Modifier  | ||
|cost = Targetable Body Parts: Right arm, left arm <br>  | |cost = Targetable Body Parts: Right arm, left arm<br>  | ||
Requirements: Light wounds <br>  | Requirements: Light wounds<br>  | ||
Effects: [[Damagedleftarm]] or [[damagedrightarm]] affliction    | Effects: [[Damagedleftarm]] or [[damagedrightarm]] affliction    | ||
|description = This modifier will cause your strikes to damage your target's arms.  | |description = This modifier will cause your strikes to damage your target's arms.  | ||
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|skillname = Crush  | |skillname = Crush  | ||
|syntax = Modifier  | |syntax = Modifier  | ||
|cost = Targetable Body Parts: Any <br>  | |cost = Targetable Body Parts: Any<br>  | ||
Requirements: None <br>  | Requirements: None<br>  | ||
Effects: Double wounding, bypass parry <br>  | Effects: Double wounding, bypass parry<br>  | ||
Power: 2 (any)  | Power: 2 (any)  | ||
|description = This modifier will cause your strike to bypass [[Combat#weaponparry|parry]], deal 25% more damage and deal double the wounds as a normal strike.  | |description = This modifier will cause your strike to bypass [[Combat#weaponparry|parry]], deal 25% more damage and deal double the wounds as a normal strike.  | ||
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|skillname = Wind  | |skillname = Wind  | ||
|syntax = Modifier  | |syntax = Modifier  | ||
|cost = Targetable Body Parts: Gut <br>  | |cost = Targetable Body Parts: Gut<br>  | ||
Requirements: Light wounds <br>  | Requirements: Light wounds<br>  | ||
Effects: Balance loss <br>  | Effects: Balance loss<br>  | ||
Weaponstyle: Blunt  | Weaponstyle: Blunt  | ||
|description = This modifier will knock the wind from your target, causing balance loss that scales with their wounds.  | |description = This modifier will knock the wind from your target, causing balance loss that scales with their wounds.  | ||
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|skillname = VomitBlood  | |skillname = VomitBlood  | ||
|syntax = Modifier  | |syntax = Modifier  | ||
|cost = Targetable Body Parts: Gut <br>  | |cost = Targetable Body Parts: Gut<br>  | ||
Requirements: Light wounds <br>  | Requirements: Light wounds<br>  | ||
Effects: [[Vomiting]] affliction    | Effects: [[Vomiting]] affliction    | ||
|description = This modifier will afflict your target with vomiting.  | |description = This modifier will afflict your target with vomiting.  | ||
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|skillname = SnapSpine  | |skillname = SnapSpine  | ||
|syntax = Modifier  | |syntax = Modifier  | ||
|cost = Targetable Body Parts: Gut <br>  | |cost = Targetable Body Parts: Gut<br>  | ||
Requirements: Heavy wounds <br>  | Requirements: Heavy wounds<br>  | ||
Effects: [[Paralysis]] affliction    | Effects: [[Paralysis]] affliction    | ||
|description = This modifier will shatter your opponent's spine, paralysing them.  | |description = This modifier will shatter your opponent's spine, paralysing them.  | ||
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|skillname = Bludgeoner  | |skillname = Bludgeoner  | ||
|syntax = COMBATSTYLE BLUDGEONER  | |syntax = COMBATSTYLE BLUDGEONER  | ||
|description = Choosing a bludgeoner fighting style will increase the bruising caused by your attacks at the  | |description = Choosing a bludgeoner fighting style will increase the [[bruising]] caused by your attacks at the expense of damage.  | ||
expense of damage.  | |||
}}  | }}  | ||
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|skillname = CrushChest  | |skillname = CrushChest  | ||
|syntax = Modifier  | |syntax = Modifier  | ||
|cost = Targetable Body Parts: Chest <br>  | |cost = Targetable Body Parts: Chest<br>  | ||
Requirements: Heavy wounds <br>  | Requirements: Heavy wounds<br>  | ||
Effects: [[Crushedchest]] affliction  | Effects: [[Crushedchest]] affliction  | ||
|description = This modifier will crush your target's chest.  | |description = This modifier will crush your target's chest.  | ||
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|skillname = GroundSlam  | |skillname = GroundSlam  | ||
|syntax = SLAM [GROUND or GP{{!}}}GREATPENTAGRAM]  | |syntax = SLAM [GROUND or GP{{!}}}GREATPENTAGRAM]  | ||
Power: 5 (Any) for GROUND, 8 (Any) for GREATPENTAGRAM  | |cost = Power: 5 (Any) for GROUND, 8 (Any) for GREATPENTAGRAM  | ||
|description = Slaming the ground will dispel all your enemies' shields, as well as [[prone]] them.  | |description = Slaming the ground will dispel all your enemies' shields, as well as [[prone]] them.  | ||
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|skillname = CrushWindpipe  | |skillname = CrushWindpipe  | ||
|syntax = Modifier  | |syntax = Modifier  | ||
|cost = Targetable Body Parts: Head <br>  | |cost = Targetable Body Parts: Head<br>  | ||
Requirements: Heavy wounds <br>  | Requirements: Heavy wounds<br>  | ||
Effects: [[Damagedthroat]] affliction    | Effects: [[Damagedthroat]] affliction    | ||
|description = This modifier will damage your target's throat.  | |description = This modifier will damage your target's throat.  | ||
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{{AB  | {{AB  | ||
|skillname = Tenderise  | |skillname = Tenderise  | ||
|description = This passive ability will increase the damage dealt by your strikes as your target grows more bruised.  | |description = This passive ability will increase the damage dealt by your strikes as your target grows more [[bruising|bruised]].  | ||
}}  | }}  | ||
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|skillname = SmashChest  | |skillname = SmashChest  | ||
|syntax = Modifier  | |syntax = Modifier  | ||
|cost = Targetable Body Parts: Chest <br>  | |cost = Targetable Body Parts: Chest<br>  | ||
Requirements: Light wounds <br>  | Requirements: Light wounds<br>  | ||
Effect: [[Stun]] affliction    | Effect: [[Stun]] affliction    | ||
|description = This modifier will stun your target for a duration that scales with their wounds.  | |description = This modifier will stun your target for a duration that scales with their wounds.  | ||
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|skillname = SmashLeg  | |skillname = SmashLeg  | ||
|syntax = Modifier  | |syntax = Modifier  | ||
|cost = Targetable Body Parts: Right leg, left leg <br>  | |cost = Targetable Body Parts: Right leg, left leg<br>  | ||
Requirements: Light wounds <br>  | Requirements: Light wounds<br>  | ||
Effect: Increased bruising    | Effect: Increased [[bruising]]  | ||
|description = This modifier will increase the amount of bruising dealt to your target, increasing with their wounds.  | |description = This modifier will increase the amount of [[bruising]] dealt to your target, increasing with their wounds.  | ||
}}  | }}  | ||
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|skillname = Clash  | |skillname = Clash  | ||
|syntax = Modifier  | |syntax = Modifier  | ||
|cost = Targetable Body Parts: Head <br>  | |cost = Targetable Body Parts: Head<br>  | ||
Requirements: None <br>  | Requirements: None<br>  | ||
Power: 3 (Any) <br>  | Power: 3 (Any)<br>  | ||
Effects: [[Concussion]], [[Deaf]]ness and the target will bruise twice as easily for the next 10 seconds.  | Effects: [[Concussion]], [[Deaf]]ness and the target will bruise twice as easily for the next 10 seconds.  | ||
|description = Clashing your weapons together will send a shockwave to faze your target and weaken their capillaries.  | |description = Clashing your weapons together will send a shockwave to faze your target and weaken their capillaries.  | ||
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|skillname = HerniateLung  | |skillname = HerniateLung  | ||
|syntax = Modifier  | |syntax = Modifier  | ||
|cost = Targetable Body Parts: Chest <br>  | |cost = Targetable Body Parts: Chest<br>  | ||
Requirements: Critical wounds <br>  | Requirements: Critical wounds<br>  | ||
Effects: [[Collapsedlung]] affliction    | Effects: [[Collapsedlung]] affliction    | ||
|description = This strike will impact your target's chest with enough force to collapse their lung.  | |description = This strike will impact your target's chest with enough force to collapse their lung.  | ||
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|synax = Modifier  | |synax = Modifier  | ||
|cost = Targetable Body Parts: Right leg, left leg<br>  | |cost = Targetable Body Parts: Right leg, left leg<br>  | ||
Requirements: Critical wounds <br>  | Requirements: Critical wounds<br>  | ||
Effects: <del>MutilatedLimb affliction</del>  | Effects: <del>MutilatedLimb affliction</del>  | ||
|description = This modifier will obliterate the leg of your opponent.  | |description = This modifier will obliterate the leg of your opponent.  | ||
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|skillname = SmashSkull  | |skillname = SmashSkull  | ||
|syntax = Modifier  | |syntax = Modifier  | ||
|cost = Targetable Body Parts: head <br>  | |cost = Targetable Body Parts: head<br>  | ||
Requirements: Light wounds <br>  | Requirements: Light wounds<br>  | ||
Effects: [[Blackout]] affliction    | Effects: [[Blackout]] affliction    | ||
|description = This modifier will cause your target to black out, its duration scaling with their wounds.  | |description = This modifier will cause your target to black out, its duration scaling with their wounds.  | ||
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|skillname = BashBrain  | |skillname = BashBrain  | ||
|syntax = Modifier  | |syntax = Modifier  | ||
|cost = Targetable Body Parts: Head <br>  | |cost = Targetable Body Parts: Head<br>  | ||
Requirements: Critical wounds, [[blackout|blacked out]], [[damagedskull]] <br>  | Requirements: Critical wounds, [[blackout|blacked out]], [[damagedskull]]<br>  | ||
Effects: Death <br>  | Effects: Death<br>  | ||
Power: 3 (any)  | Power: 3 (any)  | ||
|description = If your target is blacked out with a damaged skull and critical head wounds, you will be able to kill them by caving in the skull.  | |description = If your target is blacked out with a damaged skull and critical head wounds, you will be able to kill them by caving in the skull.  | ||
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Requirements: [[Prone]] <br>  | Requirements: [[Prone]] <br>  | ||
Power: 3 (any)  | Power: 3 (any)  | ||
|description = This modifier will cause extreme damage to a fallen and bruised opponent. The damage dealt will scale up with the level of bruising on the target. This modifier will bypass the [[Rune of Absorption]] and related effects.<br><br>Additionally, should you find your target under 25% health and sprawled, Pulp will instantly kill them.  | |description = This modifier will cause extreme damage to a fallen and [[bruising|bruised]] opponent. The damage dealt will scale up with the level of [[bruising]] on the target. This modifier will bypass the [[Rune of Absorption]] and related effects.<br><br>Additionally, should you find your target under 25% health and sprawled, Pulp will instantly kill them.  | ||
}}  | }}  | ||
[[Category:Class Skills]]  | [[Category:Class Skills]]  | ||
edits