Difference between revisions of "Poisons"
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|cost = Affliction: [[Asthma]] | |cost = Affliction: [[Asthma]] | ||
|description = This poison targets your opponent's lungs, causing them to restrict airflow. | |description = This poison targets your opponent's lungs, causing them to restrict airflow. | ||
|notes = The AB is reportedly incorrect. This poison actually causes [[anorexia]]. | |||
}} | }} | ||
{{AB | {{AB |
Revision as of 21:41, 28 January 2023
Because of the need to recognize the auras of animals, low magic is a prerequisite for this skill. Once you master a poison, you will be able to discern what creatures produce the poison. You will need to kill the creature in order to extract poison from it. Note that the more skilled you are in poisons, the more poison you will be able to extract. |
Skill | Learned At | Description |
---|---|---|
Extracting | Inept+0% | Basic ability to extract venoms from poisonous creatures. |
Identification | Inept+33% | Identify creatures with known poisons. |
Anatine | Inept+66% | Causes terrible muscular spasms. |
Niricol | Novice+0% | Causes the pupils to completely close. |
Mactans | Novice+50% | A spider venom that gives chills. |
Contortrin | Apprentice+0% | Also known as hero's bane, found within graves. |
Lucentox | Apprentice+25% | A poison that causes shields to fail. |
Aleutian | Apprentice+33% | Strangely affects the emotions, causing paranoia. |
Mantakaya | Apprentice+66% | A dangerous toxin that causes paralysis. |
Dendroxin | Capable+0% | Causes weakness of the arms, hampering ability to parry. |
Saxitin | Capable+50% | Only found in the deepest sea creatures who hate sunlight. |
Ibululu | Adept+0% | This snake venom causes an unnatural sensitivity to pain. |
Hadrudin | Adept+33% | Usually found in scorpions, causes terrible disfigurement. |
Mellitin | Adept+66% | Weakness of the bowel afflicts those infected with this poison. |
Botulinum | Master+0% | A poison that causes terrible gastrointestinal convulsions. |
Pyrotoxin | Master+33% | Strips fire protection or gives a burst of fiery damage. |
Haemotox | Master+66% | Afflicts with haemophilia, making blood hard to clot. |
Calcise | Gifted+0% | Disrupts the connection to the body, preventing stancing. |
Inyoka | Gifted+33% | Hallucinating is the main effect of this salamander venom. |
Tetrodin | Gifted+66% | A dark poison that that saps the health of its victim. |
Crotamine | Expert+0% | This vile poisons causes immense sickening in its victim. |
Morphite | Expert+50% | Only found in certain elemental creatures, causes sleep. |
Escozul | Virtuoso+0% | An energy draining poison from the astral depths. |
Chansu | Virtuoso+33% | A terrible toxin that causes a lack of appetite. |
Charybdon | Virtuoso+66% | Another astral poison, the effects are always mutating. |
Miniatures | Fabled+0% | Dip figurines into poison to give it a breath attack. |
Dulak | Fabled+50% | This poison attacks the brain, causing unnatural stupidity. |
Senso | Mythical+0% | A poison that causes profuse oily sweating. |
Constructs | Mythical+33% | Use crotamine to allow constructs a special attack. |
Anerod | Mythical+66% | This poison thins the blood and reduces the immune system. |
Immunity | Transcendent+0% | Immunize yourself against the effects of one poison. |
Extracting
Syntax |
EXTRACT <creature> INTO <vial>
EXTRACT <creature> INTO RIFT |
You may extract known poisons of venomous creatures into vials. The amount you will be able to extract will increase as your skill in poisons increases.
Identification
When you probe a creature, you will be able to discern if it is venomous and what poison it produces. You will only be able to identify creatures with poisons known to you.
Anatine
Affliction: Clumsiness |
This poison will cause your opponents to become clumsier.
Niricol
Affliction: Blindness |
This poison will affect your opponent's ability to see, causing their pupils to close completely.
Mactans
Affliction*: |
This spider's venom causes your opponent's body to lose control of its ability to regulate temperature, causing chills.
* Only one of these effects will happen on each application of the poison, based on the state of the target at the time of application.
Contortrin
Affliction: Recklessness |
This poison causes your opponent to act recklessly, as if there were nothing in the world that could stop them.
Lucentox
Affliction: Luminosity |
This poison affects the connection between one and both High and Low Magics. This will prevent someone from shielding.
See AFFS INFO LUMINOSITY for more details.
Aleutian
Affliction: Paranoia |
Poison the mind of your foes and make them think everyone is against them.
Mantakaya
Affliction: Paralysis |
This poison will target the nervous system of your opponent, causing their body to lock up into a state of paralysis.
Dendroxin
blank
Saxitin
Affliction: Pox |
This poison will cause your opponent's skin to blister and welt.
Ibululu
Affliction: Sensitivity |
Target your opponent's nervous system and make them really feel the pain.
Hadrudin
Affliction: Disloyalty |
This poison will cause an aura of repugnance around your opponent, causing them to incite disloyalty in their friends.
Mellitin
Affliction: Dysentery |
This poison targets the stomach of your opponents, causing them extreme sickness.
Botulinum
Affliction: Vomiting |
This poison targets the stomach of your opponents, causing them to vomit.
Pyrotoxin
Affliction*: |
This poison causes the body of your opponent to lose its ability to regulate temparature, causing the body to overheat.
* Only one of these effects will happen on each application of the poison, based on the state of the target at the time of application.
Haemotox
Affliction: Haemophilia |
This poison targets your opponents circulatory system, causing their blood to thin and makes clotting harder.
Calcise
Affliction: Ataxia |
This poison targets the whole body of your opponent, inhibiting their ability to stance.
Inyoka
Affliction: Hallucinations |
This poison targets the mind, causing your opponent to see things that may not actually be there.
Tetrodin
Affliction: Healthleech |
This poison targets the spirit of your opponent, causing their life force to bleed from their body.
Crotamine
Affliction: Sickening |
This poison targets your opponent's stomach, causing them to become incredibly sick.
Morphite
Affliction: Sleep |
This poison targets your opponent's body and mind, causing them to become so tired they fall asleep.
Escozul
Affliction: Powersap |
This affliction targets the spirit of your opponent, causing their power to become yours.
Chansu
Affliction: Asthma |
This poison targets your opponent's lungs, causing them to restrict airflow.
Additional Notes: |
The AB is reportedly incorrect. This poison actually causes anorexia. |
Charybdon
Affliction: ??? |
Charybdon will randomly select an effect at random from every other poison.
Even the most skilled of poisonists can't predict how this poison will work.
Additional Notes: |
Will not imitate Calcise and Dendroxin as per Changelog #1439. |
Miniatures
Syntax |
DIP <figurine> IN <crotamine> |
You can dip miniatures in a vial of crotamine, making the figurine occasionally breathe a powerful corrosive cloud. The figurine will absorb the equivalent of 50 doses.
NOTE: Figurines coated in crotamine cannot also be coated in quicksilver nor can it wear knuckles/helmet.
Dulak
Affliction: Stupidity |
This poison targets the mind of your opponent, causing them to act foolish.
Senso
Afflicton: Slickness |
This poison targets your opponent's glands, causing their skin to secrete mass amounts of oil.
Construts
Syntax |
PREPARE CROTAMINE JELLY FROM <vial of crotamine> |
Crotamine jelly can be put into a construct or colossus to enable the operator to attack his or her targets with a poison attack that does up to twice the damage to the target, at a cost of half damage to his or her own construct or colossus.
Anerod
Affliction: Relapsing |
This poison targets your opponent's bloodstream and thins the blood, causing them to be more susceptible to poisons.
Immunity
Syntax |
IMMUNIZE |
By taking a dose of poison, you will be able to train your body to become majorly resistant to poison. This is not an instantaneous process. Once your body is prepared to IMMUNIZE itself, you must take a sip of the poison you wish to be immune to. Then, at the beginning of the next month, you will find yourself greatly immune from its effects. Note that this only works against poisons, not against other spells that may give the same effect.
Additional Notes: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
These poisons will cause these afflictions. Note that only unlinked astral creatures produce poison, though linked ones still give the same afflictions.
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Changelog:
- Charybdon will no longer attempt to afflict with calcise or dendroxin. (#1439 on 6-21-2018)