Difference between revisions of "Knighthood"
Jump to navigation
Jump to search
(Updating to templated skilltable.) |
(Updated to new knighthood) |
||
Line 6: | Line 6: | ||
|} | |} | ||
{{SkillTableHeader}} | {{SkillTableHeader}} | ||
{{SkillTableRow| | {{SkillTableRow|Striking|Inept|0|Strike out with your weapons.}} | ||
{{SkillTableRow|Raze|Inept|0|Attack the defences that would keep your weapons out.}} | |||
{{SkillTableRow|Raze|Inept| | {{SkillTableRow|WeaponMaster|Inept|0|Improved competency in all weapons.}} | ||
{{SkillTableRow|WeaponMaster| | {{SkillTableRow|Defensive|Inept|0|Change your fighting style to be more defensive.}} | ||
{{SkillTableRow|Aggressive|Inept|0|An inaccurate but slow fighting style.}} | |||
{{SkillTableRow|ShieldParry|Inept|0|Use shields to parry.}} | |||
{{SkillTableRow|Defensive| | {{SkillTableRow|Gripping|Inept|0|Grip your wielded items in a deathlock.}} | ||
{{SkillTableRow|Aggressive| | {{SkillTableRow|Assay|Inept|0|Analyze the fighting techniques of your foe.}} | ||
{{SkillTableRow|ShieldParry| | {{SkillTableRow|Weaponparry|Inept|0|Use weapons to parry.}} | ||
{{SkillTableRow| | {{SkillTableRow|Lightning|Inept|0|A reckless but swift fighting style.}} | ||
{{SkillTableRow|Engage|Inept|0|Strike out at a cowardly opponent.}} | |||
{{SkillTableRow|Targeting|Inept|0|Aim your jabs at specific body parts.}} | |||
{{SkillTableRow|Assay| | {{SkillTableRow|StandardBearer|Inept|0|Protect your squad by bearing the brunt of any aggression.}} | ||
{{SkillTableRow| | |||
{{SkillTableRow|Lightning| | |||
{{SkillTableRow|Engage| | |||
{{SkillTableRow| | |||
{{SkillTableRow|Master|Master|0|Move on to a master specialization.}} | {{SkillTableRow|Master|Master|0|Move on to a master specialization.}} | ||
|} | |} | ||
[[Image:Knighthood.jpg|thumb|Loboshigaru Serenguard (by Reodan)]] | [[Image:Knighthood.jpg|thumb|Loboshigaru Serenguard (by Reodan)]] | ||
== | {{AB | ||
|skillname = Striking | |||
|syntax = STRIKE <target> [LEFT{{!}}RIGHT] | |||
|description = Striking is the most basic use of weapons, allowing you to bash or cut an opponent. If you are wielding two one-handed weapons, you can optionally select which hand to strike with. | |||
}} | |||
{{AB | |||
|skillname = Raze | |||
|syntax = RAZE <target><br> | |||
RAZE <target> LEFT HAND<br> | |||
RAZE <target> RIGHT HAND | |||
|description = With raze, your weapon will shear away the defences of your enemies that serve to keep your weapons out. You can optionally select which hand to swing with. | |||
}} | |||
{ | |||
| | |||
| | |||
| | |||
== | {{AB | ||
|skillname = Weaponmaster | |||
|description = Your skill with weapons is such that you will strike faster than non-warriors. | |||
}} | |||
{ | {{AB | ||
| | |skillname = Defensive | ||
|syntax = COMBATSTYLE DEFENSIVE | |||
|description = Choosing a defensive fighting style will increase the effectiveness of your parrying while decreasing the effectiveness of your attacks. | |||
| | }} | ||
| | |||
Choosing a | |||
== | {{AB | ||
|skillname = Aggressive | |||
|syntax = COMBATSTYLE AGGRESSIVE | |||
|description = Choosing an aggressive fighting style will increase the damage from your attacks while slowing your balance recovery. | |||
}} | |||
{ | {{AB | ||
| | |skillname = ShieldParry | ||
|syntax = PARRY <body part> <numeric weight><br> | |||
| | PARRY ALL<br> | ||
PARRY<br> | |||
< | UNPARRY | ||
|description = Possessing shield parry in both Knighthood and Combat will improve your parry accuracy with shields. | |||
| | }} | ||
= | {{AB | ||
|skillname = Gripping | |||
|syntax = GRIP<br> | |||
RELAX GRIP | |||
|description = While using this ability, you will prevent items from being knocked out of your grip. Relax when you | |||
want to unwield. | |||
}} | |||
| | |||
{{AB | |||
{ | |skillname = Assay | ||
|syntax = ASSAY <target> [STANCE{{!}}UPPER{{!}}MIDDLE{{!}}LOWER{{!}}<bodypart>] | |||
| | |description = Quickly assaying the movements of an opponent will allow you to get some idea of his or her fighting | ||
style, and parrying. | |||
| | }} | ||
| | |||
== | {{AB | ||
|skillname = WeaponParry | |||
|syntax = PARRY <body part> <numeric weight><br> | |||
PARRY<br> | |||
PARRY ALL<br> | |||
UNPARRY | |||
|description = Possessing weapon parry in both Knighthood and Combat will improve your parry accuracy with weapons. | |||
}} | |||
{ | {{AB | ||
|skillname = Lightning | |||
| | |syntax = COMBATSTYLE LIGHTNING | ||
| | |description = Choosing a lightning fighting style will increase the speed of your attacks, while decreasing the | ||
amount of damage dealt. | |||
| | }} | ||
Choosing a lightning fighting style will increase the speed of your attacks, while decreasing the amount of damage | |||
{ | {{AB | ||
|skillname = Engage | |||
| | |syntax = ENGAGE <player><br> | ||
DISENGAGE <player> | |||
| | |description = There is nothing more despicable and dishonourable than a coward, and this ability will allow you to punish cowards, as is their due. Once you have engaged a player, if he or she tries to leave the room, you will get in an extra strike at them, regardless of whether you have equilibrium and balance or not. There is a small chance you will also prevent your foe from departing. | ||
}} | |||
| | |||
There is nothing more despicable and dishonourable than a coward, and this ability will allow you to punish cowards, as is their due. Once you have engaged a player, if he or she tries to leave the room, you will get in an extra strike at them, regardless of whether you have equilibrium and balance or not. There is a small chance you will also prevent your foe from departing. | |||
== | {{AB | ||
|skillname = Targeting | |||
|syntax = STRIKE <target> [LEFT{{!}}RIGHT] [<bodypart>] | |||
|description = Bodyparts (with shorthand): | |||
Head (h) | |||
Chest (c) | |||
Gut (g) | |||
Rightarm (rarm, ra) | |||
Leftarm (larm, la) | |||
Rightleg (rleg, rl) | |||
Leftleg (lleg, ll) | |||
Your skill with weapons is such that you may now target specific body parts on an opponent, inflicting deep wounds. | |||
}} | |||
{ | {{AB | ||
|skillname = StandardBearer | |||
| | |syntax = BEAR <standard{{!}}NOTHING> | ||
| | |description = By bearing a standard, which can be crafted by a blacksmith, you will become the focal point of a unit, standing at the front and representing the group. Any creatures that would attack your group will see and target the standard bearer first. | ||
}} | |||
| | |||
{{AB | |||
At this point in your training of Knighthood, you have progressed where you must specialize in | |skillname = Master | ||
|description = At this point in your training of Knighthood, you have progressed where you must specialize in anaspect of this skill to continue learning. If you have not yet selected a specialization, see SKILLCHOICE LIST to see what is available. There may be a choice between two or more specializations. | |||
}} |