Difference between revisions of "Wicca"
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[[Image:Wicca.jpg|thumb|Ethereal Fae (by Serella)]] | [[Image:Wicca.jpg|thumb|Ethereal Fae (by Serella)]] | ||
{{AB | |||
|skillname = Broom | |||
|syntax =CALL BROOM <br>MOUNT BROOM <br>SPUR BROOM SKYWARDS <br>LAND <br>BROOMSWEEP | |||
|description = Where would a wiccan be without an enchanted broom? Calling your loyal broom will allow you flight on the skies. If you wield your broom, you can remove magic mouths and illusory script. Furthermore, being mounted on your broom will allow you to fly easily over water. | |||
}} | |||
{| | {{AB | ||
| | |skillname = Leprechaun | ||
| | |syntax =FAESUMMON LEPRECHAUN | ||
|cost = Power: 1 (any) | |||
| | |description = The only thing this fae loves almost as much as nature is gold. He will collect gold dropped by slain enemies. <br> except for commune-specific fae. | ||
}} | |||
== | {{AB | ||
|skillname = Faecall | |||
|syntax =FAECALL | |||
|description = If your loyal fae are not in your location, you can summon them to you. Those summoned will immediately follow you. If your loyal fae are not in your location, you can summon them to you. Those summoned will immediately follow you. | |||
}} | |||
{{AB | |||
|skillname = Faereturn | |||
|syntax =FAERETURN [fae{{!}}MUSHROOMS] | |||
|cost = NOTE: If you do not specify a number for mushrooms, then it will dismiss | |||
|description = Dismiss your loyal fae from service. Dismiss your loyal fae from service. <br> a random mushroom circle. | |||
}} | |||
{| | {{AB | ||
| | |skillname = Maiden | ||
| | |syntax =FAESUMMON MAIDEN | ||
|cost = Power: 1 (Moonhart Tree) | |||
| | |description = This fae is only available to wiccans having taken the moon totem. The maiden will only visit for a short time, but during that time she will bestow many blessings upon you. | ||
}} | |||
{{AB | |||
|skillname = Barghest | |||
| | |syntax =FAESUMMON BARGHEST | ||
| | |cost = Power: 1 (Master Ravenwood) | ||
| | |description = This fae is only available to wiccans having taken the night totem. The barghest is a terrible hound of darkness, whose howl causes its hearing target to become paralyzed. If its target is deaf, there is a chance he may be stunned. <br> If fed blood by a redcap, the barghest will go into a bloodlust frenzy and attack an enemy with his horrific bite. | ||
}} | |||
== | {{AB | ||
|skillname = Brownie | |||
|syntax =FAESUMMON BROWNIE | |||
|cost = Power: 1 (any) | |||
|description = Brownies are the most lighthearted of the fae and will attempt to tickle your enemies. | |||
|notes = Tickling steals equilibrium. | |||
}} | |||
{ | {{AB | ||
|skillname = Sylph | |||
| | |syntax =FAESUMMON SYLPH | ||
|cost = Power: 1 (any) | |||
| | |description = Faes of the winds and air, a sylph will attempt to pull enemies out of the sky and trees, dropping them on the ground. | ||
}} | |||
| | |||
| | |||
{ | {{AB | ||
|skillname = Faecloak | |||
| | |syntax =FAECLOAK [ON{{!}}OFF] | ||
| | |description = The Great Spirits will cloak your fae to hide them from sight. The Great Spirits will cloak your fae to hide them from sight. | ||
}} | |||
| | |||
{{AB | |||
|skillname = Dryad | |||
|syntax =FAESUMMON DRYAD <br>DRYAD MOVE <direction> | |||
|cost = Power: 1 (any) (to summon) | |||
|description = 1 (any) (to move) <br> This fae is a spirit of a tree and calling her will summon her tree to your location. She may only be summoned outdoors but in any environment, allowing anyone capable of swinging up into her branches to do so. The wiccan who summoned a dryad may also request it move, with a small delay. | |||
}} | |||
== | {{AB | ||
|skillname = Pigwidgeon | |||
|syntax =FAESUMMON PIGWIDGEON | |||
|cost = Power: 1 (any) | |||
|description = This strange and mischievous fae will attempt to trip anyone it follows. | |||
|notes = Has a chance to prevent the person it's following from moving from room to room. | |||
}} | |||
{ | {{AB | ||
|skillname = Sprite | |||
| | |syntax =FAESUMMON SPRITE | ||
| | |cost = Power: 1 (any) | ||
|description = Sprites are fae spirits that are incandescent reservoirs of mana. A loyal sprite will channel mana to you periodically as you need it. | |||
| | }} | ||
| | |||
{{AB | |||
|skillname = Channels | |||
|syntax =OPEN CHANNELS | |||
|cost = Power: 10 (any) | |||
|description = This power will open up aetheric channels between you and summoned planar entities. Once such channels are open, you will not use any equilibrium when calling via FAECALL (though you must have equilibrium). <br> Opening your channels while on the Ethereal Plane will only require half the normal power cost. | |||
}} | |||
== | {{AB | ||
|skillname = Pixie | |||
|syntax =FAESUMMON PIXIE | |||
|cost = Power: 1 (any) | |||
|description = Pixies are small flying fae that will shoot arrows at your enemies coated with a sleeping potion. | |||
}} | |||
{ | {{AB | ||
| | |skillname = Nymph | ||
| | |syntax =FAESUMMON NYMPH | ||
|cost = Power: 1 (any) | |||
| | |description = The gentle nymph cannot abide violence. If she sees an entity hostile to you, she will attempt to calm it down. | ||
| | }} | ||
If | |||
== | {{AB | ||
|skillname = Mother | |||
|syntax =FAESUMMON MOTHER | |||
|cost = Power: 1 (Moonhart Tree) | |||
|description = This fae is only available to wiccans having taken the moon totem. The mother is only interested in your well-being and will heal you if she sees you are injured. | |||
|notes= Order her to follow someone else to convey blessings to them. | |||
}} | |||
{| | {{AB | ||
| | |skillname = Redcap | ||
| | |syntax =FAESUMMON REDCAP | ||
|cost = Power: 1 (Master Ravenwood) | |||
| | |description = This fae is only available to wiccans having taken the night totem. The redcap are ugly and terrible dwarf-like, dark fae who carry razors that slice into your enemies, causing them to bleed. They'll soak their caps in the blood that they splatter. If there is a barghest close by, you may ORDER REDCAP FEED BARGHEST, and the redcap will feed the blood soaked cap to the barghest, causing this dark hound to go into a blood frenzy and bite the enemy you order it to kill. | ||
}} | |||
{{AB | |||
|skillname = Banshee | |||
|syntax =FAESUMMON BANSHEE | |||
|cost = Power: 1 (any) | |||
|description = The scream of a banshee will cause your enemies to lose both health and mana. | |||
}} | |||
== | {{AB | ||
|skillname = Mushrooms | |||
|syntax =FAESUMMON MUSHROOMS <br>SNORT SPORES <br>SNIFF SPORES <br>SPORELIST | |||
|cost = Power: 1 (any) | |||
|description = Mushroom circles may only be summoned in a forest location. Each evening they will produce spores which you can then collect. Once you have some spores, you may SNORT SPORES, which will transport you to the mushroom circle after a short delay. If you SNIFF SPORES, you can determine where they will take you. Spores will not carry you across planes. SPORELIST will show you a list of all spores in your inventory and where they lead to. Note that you can use FAERETURN against any mushroom circle, even ones you do not own. | |||
}} | |||
{ | {{AB | ||
|skillname = Mindmeld | |||
| | |syntax = FAEMELD <br>FAEMELD | ||
| | |cost = Power: 1 (Commune) | ||
|description = By melding your mind with your entourage, you can strategically attack together. | |||
| | }} | ||
| | |||
{| | {{AB | ||
| | |skillname = Willowisp | ||
| | |syntax =FAESUMMON WILLOWISP <br>ORDER WILLOWISP SUMMON <target> | ||
|cost = Power: 1 (any) | |||
| | |description = Looking nothing more than a ball of light, the willowisp can be ordered to summon an individual. Both the willowisp and its target must be in a forest location, and the target must be in an adjacent location. | ||
}} | |||
== | {{AB | ||
|skillname = Crone | |||
|syntax =FAESUMMON CRONE | |||
|cost = Power: 1 (Moonhart Tree) | |||
|description = This fae is only available to wiccans having taken the moon totem. The crone is a harsh mistress and will have no patience with your enemies. Indeed, she will curse them with a variety of afflictions. | |||
}} | |||
{ | {{AB | ||
|skillname = Slaugh | |||
| | |syntax =FAESUMMON SLAUGH | ||
| | |cost = Power: 1 (Master Ravenwood) | ||
|description = This fae is only available to wiccans having taken the night totem. The slaugh are beautiful fae sent by Mother Night. They are as deadly as they are beautiful, carrying diseases to inflict upon the enemies of darkness. Slaugh may inflict your enemies with rigormortis, disloyalty, dysentery or paranoia. <br> <br> <br> | |||
}} | |||
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This fae is only available to wiccans having taken the night totem. The | |||
== | {{AB | ||
|skillname = Pooka | |||
|syntax =FAESUMMON POOKA <br>ORDER <target> <action> | |||
|cost = Power: 1 (any) (to summon) | |||
|description = This exotic fae may look awkward and innocuous but has powerful telepathic abilities. You may order an enemy to do almost any action you choose once the pooka is prepared. | |||
}} | |||
{ | {{AB | ||
|skillname = FaeConverge | |||
| | |syntax =FAECONVERGE | ||
|cost = Power: 10 (prime) | |||
| | |description = 5 (ethereal) This will summon all fae to you with the exception of dryads and mushroom circles. | ||
}} | |||
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{ | {{AB | ||
|skillname = Toadcurse | |||
|syntax =TOADCURSE <target> <br>STOMP TOAD | |||
|cost = Power: 8 (any) | |||
|description = The most feared and potent wiccan power is that of the dreaded toadcurse. If an opponent is at half mana, you can polymorph him or her into a toad! The toadcursed victim will stay a toad for a period of time or until someone kisses them. The only attack possible on a toad is to STOMP TOAD. | |||
|notes = Kissing a toad doesn't always cure them, and has a chance of afflicting the kisser with the toad curse. | |||
}} | |||
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The most feared and potent wiccan power is that of the dreaded toadcurse. If an opponent is at half mana, you can polymorph him or her into a toad! The toadcursed victim will stay a toad for a period of time or until someone kisses them. The only attack possible on a toad is to | |||