Difference between revisions of "Equipment"

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Here is a list of equipment that will likely help out with your hunting, questing, and even influencing!
Here is a list of equipment that will likely help out with your hunting, questing, and even influencing! <br/>


General:
General: <br/>
- Armour. For monks, bards, mages, and guardians this will be enchanted robes. For warriors, of course, this will be leather armour, and eventually plate.
- Armour. For monks, bards, mages, and guardians this will be enchanted robes. For warriors, of course, this will be leather armour, and eventually plate. <br/>
- Food. It's always a good idea to have some on hand. Constitution platters and dexterity kabobs especially.
- Food. It's always a good idea to have some on hand. Constitution platters and dexterity kabobs especially. <br/>


Combat:
Combat:<br/>
- Weapons. This entirely depends on what archetype, and sometimes what specialization.
- Weapons. This entirely depends on what archetype, and sometimes what specialization. <br/>
- Three pipes. One should be for coltsfoot, one for faeleaf, and one myrtle. Be sure you have a tinderbox as well, if the pipes aren't runed.
- Three pipes. One should be for coltsfoot, one for faeleaf, and one myrtle. Be sure you have a tinderbox as well, if the pipes aren't runed. <br/>
- All cures. See HELP CURELIST for the details.
- All cures. See HELP CURELIST for the details. <br/>
- Proection, Healing and Disruption scrolls.
- Proection, Healing and Disruption scrolls.<br/>
- Enchantments: Levitation, Waterwalk, Waterbreathe, Web, Cleanse, Mercy, Perfection, Kingdom, Ignite, Geyser.
- Enchantments: Levitation, Waterwalk, Waterbreathe, Web, Cleanse, Mercy, Perfection, Kingdom, Ignite, Geyser.<br/>
- Sigils: monolith, eye, flame and fist.
- Sigils: monolith, eye, flame and fist.<br/>
- An energy cube for recharging enchantments.
- An energy cube for recharging enchantments.<br/>
- A shield, if you're not a warrior or monk.
- A shield, if you're not a warrior or monk.<br/>


Influencing:
Influencing:<br/>
- Beauty enchantment.
- Beauty enchantment.<br/>
- Oils. Use Vanilla for Weakening, Jasmine for Paranoia, Sandalwood for Charity, Dragonsblood for Empowering, and Musk for Secuction.
- Oils. Use Vanilla for Weakening, Jasmine for Paranoia, Sandalwood for Charity, Dragonsblood for Empowering, and Musk for Secuction.<br/>

Revision as of 23:24, 13 April 2011

Here is a list of equipment that will likely help out with your hunting, questing, and even influencing!

General:
- Armour. For monks, bards, mages, and guardians this will be enchanted robes. For warriors, of course, this will be leather armour, and eventually plate.
- Food. It's always a good idea to have some on hand. Constitution platters and dexterity kabobs especially.

Combat:
- Weapons. This entirely depends on what archetype, and sometimes what specialization.
- Three pipes. One should be for coltsfoot, one for faeleaf, and one myrtle. Be sure you have a tinderbox as well, if the pipes aren't runed.
- All cures. See HELP CURELIST for the details.
- Proection, Healing and Disruption scrolls.
- Enchantments: Levitation, Waterwalk, Waterbreathe, Web, Cleanse, Mercy, Perfection, Kingdom, Ignite, Geyser.
- Sigils: monolith, eye, flame and fist.
- An energy cube for recharging enchantments.
- A shield, if you're not a warrior or monk.

Influencing:
- Beauty enchantment.
- Oils. Use Vanilla for Weakening, Jasmine for Paranoia, Sandalwood for Charity, Dragonsblood for Empowering, and Musk for Secuction.