Difference between revisions of "Wonderboots"
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(Added a table of the Crossroads locations.) |
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|[[Balach Swamp]]||<tt>Swampy crossroads.</tt> | |[[Balach Swamp]]||<tt>Swampy crossroads.</tt> | ||
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|The [[Blasted Land]]||<tt>Straight footpath nearing a large stone pillar.</tt> | |The [[Blasted Land]]||<tt>Straight footpath nearing a large stone pillar.</tt> | ||
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|The [[Razine Mountains]]||<tt>Navigating through the undergrowth.</tt> | |The [[Razine Mountains]]||<tt>Navigating through the undergrowth.</tt> | ||
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==Messages== | ==Messages== | ||
===Formation=== | ===Formation=== |
Latest revision as of 01:30, 19 August 2022
Boots of Wonder, commonly called wonderboots, are a special artifact made from 1-20 wondercrystals.
When worn, they provide various benefits, primarily to increasing or resisting movement.
Powers
Crystals | Power | Effect |
---|---|---|
1 | Extra movement speed in natural prime environments. | |
2 | Extra movement speed in unnatural prime environments. | |
3 | Swimfins | Waterwalking enchantment. |
4 | Cleats | Toggleable rooting buff on the prime plane in natural environments. |
5 | Cleats extends to unnatural prime environments. | |
6 | Trailblaze | From the prime plane, in any natural environment, find and travel a magical trail to the Crossroads, which contains paths to points around the Basin (see below). Can only be used if not recently in combat. |
7 | Extra movement speed on the ethereal plane. | |
8 | Cleat effect extends to ethereal. | |
9 | Attune | Once every 30 minutes, sense a random room you have not explored, revealing its location and which area it is in. |
10 | Extra movement speed on the elemental plane. | |
11 | Cleat effect extends to elemental. | |
12 | Stomp | Stomp the ground, throwing all enemies off balance and proning them.(3x/mo) |
13 | Movement bonus is increased. | |
14 | Tripping | Look for movement from a target. If they move, you will trip them, stunning them and preventing the movement. (3x/mo) |
15 | Extra movement speed on the cosmic plane. | |
16 | Cleat effect extends to cosmic. | |
17 | Kick | Remove a target from the room, will send to a random room in area. (3x/mo) |
18 | Extra movement speed on the astral plane. | |
19 | Cleat effect extends to astral. | |
20 | Strut | For ten seconds, keep up with a target. If they move, you will move with them (even sprints). Does not hinder. (3x/mo) |
Crossroads locations
Destination area | Destination name |
---|---|
Tolborolla Valley | Grassy valley nearing trees. |
Mount Krog | Path of brittle grasses. |
Balach Swamp | Swampy crossroads. |
The Blasted Land | Straight footpath nearing a large stone pillar. |
The Grey Moors | A barren view. |
Mount Zoaka | Glistening mountains. |
Oleanvir Valley | Between the blackened hills. |
The Razine Mountains | Navigating through the undergrowth. |
Messages
Formation
You press a crystal of wonder flat in your hands, rolling and folding it this way and that to form a rough shoe. Soon glimmering light spreads across it to solidify ready for wear as a pair of boots.
Addition
You drop a glowing crystal of wonder to the ground and slip on Boots of Wonder. Moments later, you slam your heel into the crystal, the resulting dust hardening around your boots and hardening their exterior.