Ninjakari (skill)
The Ninjakari skill is learned by the monk guild of the same name in the City of Magnagora. They specialize in the jakari, a chain weapon that is swung to devastating effect, which is sometimes barbed or affixed with a scythe end, though the latter is rarely seen. |
Skill | Learned At | Description |
---|---|---|
Jakari | Master+0% | The basic jakari chain attack. |
Jakati | Master+25% | Attack the defences that would keep your jakari out. |
Boost | Master+25% | Spend power for superior kata moves. |
Ochai | Master+50% | Cause bleeding with your jakari chain. |
Ninchu | Master+75% | Whirl your chain faster. |
Gripping | Gifted+0% | Grip your wielded items in a deathlock. |
Ninshi | Gifted+25% | Wrap your chain around others. |
Dhatogh | Gifted+50% | Knock down an opponent with an entangling chain. |
Bhaddogho | Gifted+50% | Smack the ears to spread confusion. |
Ninoaghi | Expert+0% | Modify ninshi to toss people around. |
Akogh | Expert+25% | A blinding kick to the face. |
Barbs | Expert+50% | Shred flesh by attaching barbs to a chain. |
Ninombhi | Expert+75% | Injure a body part. |
Ninughi | Virtuoso+0% | A chance to crack limbs. |
Ninukhi | Virtuoso+33% | Drag others to you with your jakari chains. |
Ninaali | Virtuoso+66% | Inducing muscle trembling weakness the body. |
Illgathoru | Virtuoso+66% | Tear the flesh when you release your jakari binds. |
Ninini | Fabled+0% | Wrap your jakari for defense or unarmed combat. |
Ninthugi | Fabled+25% | Do greater injuries to a body part. |
Umubah | Fabled+50% | A disorienting blow to the head or chest. |
Jakarikoghu | Fabled+75% | Wave your jakari chain at multiple targets. |
Oolibah | Mythical+0% | Numbing the nerves of the body slows one down. |
Constrict | Mythical+25% | Tighten your chain as you yank it off. |
Ashlamkh | Mythical+50% | Do the greatest injuries to a body part. |
Byahkari | Mythical+75% | Strike back only in self-defense. |
Ughathalogg | Transcendent+0% | A blow to make vital organs fail. |
Jakari
Syntax: |
KA JAKARI <target> <bodypart> RIGHT|LEFT (For players) KA JAKARI <target> RIGHT|LEFT (For bashing NPCs.) |
Kata: Action Ka Weight: 75 |
The basic attack with a jakari weapon will do blunt damage and wounding. Note that while a jakari is wielded, the trained monk can still perform punches and other moves.
Jakati
Syntax: | |
KATA DEVELOP <form> MODIFIERS JAKATI | |
Power: 3 (Any) |
Ka Weight: 0 |
When using your jakari to attack opponents, your weapon will shear away the defences of your enemies that serve to keep your weapons out. It will also boost your damage and wounds.
Boost
Power: 5 or 10 (Megalith of Doom) |
You can now expend power for a temporary increase in momentum. Suppose you have a Kata form called SMASH and another called DESTROY. Normally you could string these together using this syntax:
KATA PERFORM ROARK SMASH DESTROY
If you do not have enough momentum to support the ka cost of DESTROY then you boost your momentum by a level for 5 power. You use + to do this. For example:
KATA PERFORM ROARK SMASH +DESTROY
You can boost multiple forms. For example, if you lack the momentum for both SMASH and DESTROY then you could boost both for a sum cost of 10 power with this syntax:
KATA PERFORM ROARK +SMASH +DESTROY
Finally, you can also boost your forms by two momentum levels using ++. For example, if you need two more levels of momentum to afford the SMASH form then you could spend 10 power to do the following:
KATA PERFORM ROARK ++SMASH DESTROY
Lastly, there is a level 6 of momentum that opens 1500 ka points. You cannot attain this level through normal means. Only through boosting can you get to level 6 momentum.
NOTE: This skill does not actually increase your momentum. It just gives a temporary boost. So if an attack causes you to lose momentum, boosting will not help you avoid the momentum loss.
Ochai
Syntax: |
KATA DEVELOP <form> MODIFIERS OCHAI |
Kata: Modifier Ka Weight: 50 |
The brutal impact of a chain can break the flesh, causing a good amount of bleeding.
Ninchu
Syntax: |
KA NINCHU <target> <bodypart> KA NINCHU AIR |
Kata: Action Ka Weight: 350 |
This attack will increase your momentum level. Note that if you target the air then it will not be able to get you past initial momentum. You cannot target the air in a Kata form.
Gripping
Syntax: |
GRIP RELAX GRIP |
While using this ability, you will prevent items from being knocked out of your grip. Relax when you want to unwield.
Ninshi
Syntax: |
KA NINSHI <target> <bodypart> KA YANK |
Kata: Action Ka Weight: 75 |
This is a two handed attack using your chain to strike at the victim, causing it to coil around the part of the body struck. While caught in your chain, the body part will be too constricted to allow healing.
Dhatogh
Syntax: |
KATA DEVELOP <form> MODIFIERS DHATOGH |
Kata: Modifier Ka Weight: 75 |
If applied to an attack on the legs, this modifier for the basic Jakari attack will trip your foe and possibly stun. The chance to stun increases with the wounds on the struck body part.
Bhaddogho
Syntax: |
KATA DEVELOP <form> MODIFIERS BHADDOGHO |
Kata: Modifier (Jakari-only) Ka Weight: 75 |
When striking out with the basic Jakari move, you can angle the jakari just right to disorient the target, causing a brief stun plus either dizziness or confusion.
Ninoaghi
Syntax: |
KATA DEVELOP <form> MODIFIERS NINOAGHI |
Kata: Modifier (Yank-only) Ka Weight: 75 |
While your opponent is entangled in your chain, you may throw your opponent to the ground with a yank of your chain, proning and stunning the sorry victim.
Akogh
Syntax: |
KA AKOGH <target> <bodypart> RIGHT|LEFT |
Kata: Leg Action Stance: Surge |
Head: Blind Chest: 50 bruising and converts to asphyxiation damage Gut: 1s balance loss Arms: Clumsiness Legs: Prone
Akogh can only be used in the 3rd action of a kata form.
Barbs
Syntax: |
ATTACH IRON TO <chain> |
Commodities: iron 1 |
Now your chain causes even more pain when you attach iron barbs. Those entangled in its coils will find their flesh ripped and torn to a bloody mess whenever the chain is removed from their body.
Ninombhi
Syntax: |
KA NINOMBHI <target> <bodypart> RIGHT|LEFT |
Kata: Action Ka Weight: 100 |
This action does light wounds, including numbing a limb, inducing vomiting (gut), snapping a rib, and crushing the windpipe.
Ninughi
Syntax: |
KATA DEVELOP <form> MODIFIERS NINUGHI |
Kata: Modifier (Jakari-only) Ka Weight: 75 |
When striking out with the basic Jakari move, you can swing the jakari hard enough in an attempt to break the bones of the limb you are attacking. If your momentum has reached level 4 then you can crack the elbows (preventing parrying) or kneecaps (preventing combat stances) instead. PLEASE NOTE: There is a chance of breaking or cracking, and the chance increases as the body part becomes more wounded. This move will cause you to lose some momentum if it causes an injury.
Ninukhi
Syntax: |
KA NINUKHI <target> |
From an adjacent location or elevation, whip your chain about your target and drag them towards you.
Ninaali
Syntax: |
KATA DEVELOP <form> MODIFIERS NINAALI |
Kata: Modifier Ka Weight: 100 |
Striking with great vigour against the chest can cause the victim to tremble uncontrollably with the potential to tire and wear out the victim.
Illgathoru
Syntax: |
KATA DEVELOP <form> MODIFIERS ILLGATHORU |
Kata: Modifier (Yank-only) Ka Weight: 300 |
When yanking your jakari from grappling a target, you can jerk it violently to cause additional harm, including stun (chest), severed phrenic, sliced tendon, sliced open gut, or severed nerve (arms). It also will do lots of bleeding, especially if the jakari is barbed.
Ninini
Syntax: |
KA NININI <HANDS|BODY> KA UNRAVEL |
Damage Modifier: 20 |
Wrap your jakari chain around your hands to improve their effectiveness in unarmed combat or wrap them around your body to give you a higher degree of protection. Note that while wrapped, you may not use the jakari chains to attack nor may you wield another. The chains may be unraveled for use in combat again.
Ninthugi
Syntax: |
KA NINTHUGI <target> <bodypart> RIGHT|LEFT |
Kata: Action Ka Weight: 200 |
This action does moderate wounds, including twisting limbs (which cause constant deterioration to the limbs until healed), breaking the chest, giving dysentery, and fracturing the skull. It will cause you to lose some momentum.
Umubah
Syntax: |
KA UMUBAH <target> <bodypart> RIGHT|LEFT |
Kata: Action Ka Weight: 200 |
A well aimed strike to the head will cause your foe to suffer head wounds, including a fractured skull, blackeye, or even mental confusion. If aimed at the chest right below the head then it can wind the person, causing a brief balance loss. This move will cause you to lose some momentum.
Jakarikoghu
Syntax: |
KA JAKARIKOGHU |
Power: 5 (Megalith of Doom) |
For a short period of time, you will violently lash your jakari chains about whenever you attack anyone. Those unfortunate enough to be your enemies will face being struck along with your intended target. However while in this state, the force of your attacks against your intended target will be slightly weaker than normal and those suffering collateral damage will suffer even lesser than that.
Oolibah
Syntax: |
KA OOLIBAH <target> <bodypart> |
Kata: Action Ka Weight: 150 |
The power of this kick is strong enough to numb the part of the body you hit. Each subsequent hit will have a cumulative effect in numbing the body. The victim will find it hard to recover balance as the body grows more and more numb.
Constrict
Syntax: |
KATA DEVELOP <form> MODIFIERS CONSTRICT |
Kata: Modifier (Yank-only) Ka Weight: 800 |
When you have your jakari wrapped around the head, you can cause the chain to constrict briefly when yanking it free. This will induce a total blackout followed by general unconciousness. It also will cause some extra asphyxiation damage. The more wounded the head is, the worse all these affects will be.
Ashlamkh
Syntax: |
KA ASHLAMKH <target> <bodypart> RIGHT|LEFT |
Kata: Action Ka Weight: 350 |
This action does very strong harm, including a shattered jaw, crushed chest, ruptures stomach, or damaged limbs. In the case of hitting limbs, you will mangle them if they are already broken. If you are unable to mangle, this move will always break the bone and either trip the target or sometimes force the hands to unwield. This move will cause you to lose some momentum.
Byahkari
Syntax: |
KA BYAHKARI |
Power: 5 (Megalith of Doom) |
This sets up a defense move with your jakari chain spinning around you. Anyone who attempts to strike you will be stopped with an instant reaction. Your reactive strike will knock the target unconscious for a good amount of time. Note that any move you make will interupt byahkari.
IMPORTANT NOTE: Byahkari will NOT strike anyone you would not have been able to strike with a normal attack.
Ughathalogg
Syntax: |
KA UGHATHALOGG <target> <bodypart> |
Kata: Action Ka Weight: 1500 |
This most powerful attack of all, a heavy blow placed properly on the gut while in the fluid motions of a kata form can cause the organs beneath the skin to burst. A quick death will follow if left untreated. Note that this skill does not function well when used independent of a Kata form.