The Revelry

From Archives of Lusternian Lore
Revision as of 02:45, 14 February 2020 by Aishe (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
The Revelry
Guildmaster:
The Face of Freedom
Guild Champion:
Voice of Malcontent
Guild Administrator:
Voice of Freedom
Associated with:
Gaudiguch

Gaudiguch has a reputation of being a city of liquor-addled excess, a place where its citizens chase debauchery after debauchery in the name of keeping the endless party going. The Revelry are the ones who fill the drinks, cash the chips, busk for every bawdy play, and sweep up the confetti in the rare moments of quiet. While many are performers, and many more are unabashed hedonists, the only requirement to join the Revelry is a desire to care for the city culturally, even if said culture is often the kind found growing on the wall of a public privy.

Joy is the fire that pushes back the darkness of sorrow, and through joy many Revelers pursue the unity of thought and action. Don't think, just do is the motto of those who seek to cultivate their intuition into a force to be reckoned with. Some might claim this can only be reached through a life of asceticism, but when the world is full of so many wondrous things, the Revelers feel that its better to embrace it all and let ones Will be responsible for burning away the chaff. A city full of delights is no good if one seeks to rise above it all, and this faction argues that its far better to try new things and live in the moment, teaching the inner self through experience rather than abstinence. Anyone can join the party, but it is the Revelers who keep the fires stoked and the laughs coming well after the rest of the Basin has gone to bed!

Through furious battle, pyre-kissed art, or just making sure the keg never runs dry, those who bask in revelry seek to keep the city full of raucous, bright-eyed life through whatever means necessary. Flesh-dancing at the Eternal Flame brings sensual wonder to the eyes of the people while the betrayal of an enemy at just the right time keeps the same people safe, and both are fine pursuits as far as this faction is concerned. Their bright colors reflect the city's own fires, after all: what better way to reflect that which gives light, heat, warm food, and dreadful burns than to become the Fire itself?