Affliction
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Affliction | Diagnosis | Cure | Effect |
Ablaze | ablaze. | Frost; Cleanse; Freeze; staying in water | Causes damage periodically. Increases damage of some skills. |
Absinthe | feeling good with absinthe flowing in the blood. | passage of time | Significant boost for dreamweavers, but causes bad trips otherwise. |
Achromatic Aura | afflicted with an achromatic aura. | Horehound | Increases damage 10% from all magic-sourced attacks. |
Addiction | addicted to elixirs. | Galingale; Focus Mind | Doubles length of sip balance. |
Aeon | afflicted with the curse of the Aeon. | Phlegmatic; Reishi; passage of time | Causes a one-second delay before actions take effect; another action during that time will preclude the previous one. Prevented by the Quicksilver defense. |
Afterimage | suffering from a dazzling afterimage. | Passage of time: 20 seconds | Prevents raising the sixth sense defense. |
Amnesia | suffering from amnesia. | None | One command entered doesn't take effect. |
Amputated Limb | without a left/right arm/leg. | Regeneration | Prevents many actions that require the limb, such as standing, movement, and tumbling. When cured, the new limb is mangled. |
Anorexia | anorexic. | Smoke coltsfoot; Focus mind | Victim cannot eat or drink, including cures. |
Antlers | afflicted by the Antlers sphere. | variable amount of time; have opposing sphere cast on you | Reduced dexterity |
Anxious | feeling anxious in a debate. | Attitude Saintly; Rub Focus | Makes victim more vulnerable to pettifoggery. |
Asthma | afflicted by horrible asthma. | Apply melancholic to chest | Victim cannot smoke pipes. Swift movement causes damage. |
Attraction | attracted to <person>. | Temporarily alleviated by deafness (Earwort), removed by leaving the room. | Prevents the victim from voluntarily leaving the bard's presence. |
Aura Warp | suffering under a warped aura of infirmity. | Leave the room, then Reishi or Focus Spirit | Periodically causes periods of Homeostasis. |
Bad Luck | cursed by bad luck. | passage of time | Percent chance of failure when using FOCUS MIND, dealing levels of temporary insanity based on current mental afflictions. |
Bad Trip | having a bad trip. | passage of time | Spams victim with odd visions. |
BatBane | cursed with Bat Bane. | 60 seconds | Increases damage from attacks caused by sound. |
Bedevil | plagued by a bedeviling sickness. | Leave, then Focus Spirit | When you cure one affliction, other afflictions replace it. |
Binah | surrounded by the Binah Sphere. | Focus Spirit; passage of time | Reduces constitution. |
Black Lung | coughing up dreadful black phlegm. | Melancholic to chest | Steals balance occasionally. |
Blackout | devoid of senses. | Allheale has chance to cure, passage of time | Blocks seeing the prompt and most messages. |
Blindness | blind. | Myrtle; Faeleaf; Health to head | Can't see anything, including targets, unless Sixth Sense defense is up. Protects against many visual attacks such as illusions. |
Blood Clot | afflicted with a blood clot in the left/right shoulder/hip. | Yarrow | Prevents curing blood vessels. |
Broken Chest | suffering from a broken chest. | Arnica to chest | Drains endurance. |
Broken Jaw | suffering from a broken jaw. | Mending to head | Causes a small amount of damage on eating and drinking. |
Broken Limb | afflicted by a crippled left/right arm/leg. | Mending | Prevents actions that require the limb, such as attacks or movement. Can cause items to be unwielded. |
Broken Nose | suffering a broken nose. | Arnica to head | Causes some bleeding, and prevents snorting wiccan spores. Deals a short stun. |
Broken Wrist | suffering a broken left/right wrist. | Mending to arms | Causes unwielding and prevents wielding. |
Bubble | trapped inside a bubble. | passage of time | Prevents most actions and protects against most attacks. |
Bumblebee | afflicted by the Bumblebee sphere. | variable amount of time; have opposing sphere cast on you | Slows focus body time. |
Burns | afflicted with sunburnt, red skin (first degree burns).
afflicted with superficial blistering (second degree burns). afflicted with charred flesh (third degree burns). afflicted with deeply charred flesh and muscles (fourth degree burns). |
Apply liniment | Periodic damage. Pre-requisite levels of skin damage which affect the abilities of the Pyromancers. |
Burning Censer | afflicted by the Burning Censer sphere. | variable amount of time; have opposing sphere cast on you | Increased vulnerability to asphyxiation damage. |
Burnout | suffering from psionic/ecologic/healing burnout. | passage of time | Prevents using the relevant skills. |
Burst Organs | suffering from massive organ failure. | Regeneration to gut | Kills in twelve seconds if not cured. |
Burst Vessels | suffering <number> burst blood vessels. | Sparkleberry; Health | Lots of bleeding; makes you vulnerable to Telekinesis instakill. |
Captivation | captivated by the music of <person>. | Earwort; Leaving the room for 6 seconds | The victim is only affected by the captivating bard's song effects, not those of other bards. Music attacks still work as usual. |
Chest Pain | experiencing heavy chest pain. | Regeneration to chest | Prepares the victim for Gahtirak'sho (see Tahtetso). |
Circuitous | confounded by circuitous logic in a debate. | Attitude Zealotry; Rub Focus | Makes victim more vulnerable to pontification. |
Clamped Arm | clamped on the [left/right] arm by a hound's jaws. | Writhe | Prevents many actions, especially those using that arm. |
Cloud Coils | strangled by [#] coils of cloud. | Smoke faeleaf | Each coil applies a stacking eq/bal penalty. Prerequisite for instakill. |
Clumsiness | afflicted with clumsiness. | Kombu | Makes warriors and monks miss more often and do less damage. |
Collapsed Lungs | suffering from collapsed lungs. | Regeneration to chest | Causes blackout periodically. Prevents smoking pipes. When cured, the lungs are punctured. |
Collapsed Nerves | suffering from a collapsed left/right arm nerve. | Regeneration to arms | Periodically causes epilepsy. |
Concussion | has a serious concussion. | Regeneration to head | Periodically causes amnesia. When cured, the head is still damaged. |
Confusion | confused. | Pennyroyal; Sanguine; Focus Mind | Doubles equilibrium recovery time, stops CONCENTRATE. |
Cracked Elbow | inflicted with a cracked left/right elbow. | Regeneration to arms | Makes Combat parries not take effect. |
Cracked Kneecap | inflicted with a cracked left/right kneecap. | Regeneration to legs | MakesCombat stances not take effect. |
Crocodile | afflicted by the Crocodile sphere. | variable amount of time; have opposing sphere cast on you | Increased vulnerability to physical damage. |
Crucified | crucified. | Writhe | Can't do most actions. Periodically breaks limbs. |
Crushed Chest | suffering a crushed chest. | Regeneration to chest | Drains endurance quickly. |
Crushed Foot | limping on a crushed left/right foot. | Arnica to legs | Slows movement. |
Crushed Windpipe | muted by a crushed windpipe. | Myrtle; Arnica to head | Prevents speaking, and eating and drinking. |
Damaged Head | has a partially damaged head. | Regeneration to head | Periodically causes concussion. |
Dark Moon | under the curse of the dark moon. | Focus Spirit; passage of time | Periodically strips defenses or causes disease afflictions. |
Darkseed | afflicted with the darkseed implanted beneath the skin. | 30 seconds | Periodically entangles and causes damage. |
Deadening | of a deadened mind. | Kombu | Slows the recovery of focus balance. |
Dead Reckoning | cursed to suffer the reckoning of the dead by <God>. | passage of time | Victim is haunted by the dead who randomly attack, insult, knock down, and spam the victim, or cause him to do or say stupid things. |
Deafness | deaf. | Myrtle; Earwort; Health to head | Prevents hearing speech and channels, and periodically causes dizziness, except with Truehearing defense. Protects against musical attacks. |
Death | afflicted by death. | Pray For Salvation | There’s usually only one thing you can do: go through his clothes and look for loose change. |
Death Mark | marked by a small stain/murky blotch/dark mark/jagged scar/black miasma on the throat. | Cleanse | Various effects including slower crucify writhing and more vulnerability to contagion. See Necromancy. |
Dionamus | cursed by the Spire of Dionamus. | Counterquest | Reduces the effect of Mercy, Perfection, and Beauty enchantments |
Disembowelment | disemboweled. | Regeneration to gut | Kills in twelve seconds if not cured. |
Dislocated Limb | suffering from a dislocated left/right arm/leg. | Marjoram | Causes deep wounds to increase passively. |
Disloyalty | has an aura of repugnance. | Love | Prevents ordering loyal denizens, and causes them to attack the victim. |
Dolphin | afflicted by the Dolphin sphere. | variable amount of time; have opposing sphere cast on you | Reduces intelligence. |
Dragon | afflicted by the Dragon sphere. | variable amount of time; have opposing sphere cast on you | Increased vulnerability to magical damage. |
Dysentery | suffering from a bad bout of dysentery. | Choleric | Periodically causes damage; increases hunger levels. |
Earache | suffering from the effects of blank note. | 6-8 seconds | Prevents raising the Truehearing defense. |
Ectoplasm | covered in ectoplasm. | Cleanse | Slows the recovery of balance. |
Egovice | cursed by ego vice. | Horehound | Causes health damage whenever ego is used or damaged. |
Enfeeble | enfeebled. | passage of time | Reduces strength. |
Entanglement | entangled. | Writhe | Can't do most actions. |
Epilepsy | suffering from epilepsy. | Kombu; Focus Mind | Periodically steals balance. |
Eyepeck | without a left/right eye. | Regeneration to head | Causes bleeding. If both eyes are lost, victim is blind and cannot cure blindness until the eyes are regrown. |
FaerieFire | surrounded by a colourful light. | Focus Spirit; passage of time | Temporarily cancels being shrouded. |
Fear | afflicted by fear. | Compose | Periodically moves you in random directions. |
Fleshstone | turned into a statue. | passage of time | Prevents most actions and protects against most attacks. |
Fractured Arm | suffering from a fractured left/right arm. | Arnica to arms | Slows recovery of arm balance. |
Fractured Skull | suffering from a fractured skull. | Mending to head | One third of commands fail to take effect. |
Frozen | frozen stiff. | Fire | Slows movement. When cured, victim is still shivering. |
Furrowed Brow | bleeding through a furrowed brow. | Sanguine | Bleeding, plus periodic blindness. |
Gashed Cheek | twitching in the face due to a gash. | Marjoram | Periodically steals balance. |
Glacier | afflicted by the Glacier sphere. | variable amount of time; have opposing sphere cast on you | Increased vulnerability to cold damage. |
Grappled | grappled by <person>. | Writhe | Prevents most actions. Requirement for many Kata attacks. |
Gunk | covered in vile sticky gunk. | Cleanse | Slows movement, and prevents movement over rubble. |
Haemophilia | afflicted by haemophilia. | Yarrow; Sanguine | Prevents clotting. |
Hallucinations | hallucinating. | Pennyroyal | Periodically stuns, causes fear, or knocks down. |
Haunted | haunted by the spirit/spirits of <number> of <person>'s ancestors. | Leave the bard's presence | No effect, but allows the bard to entangle, summon, damage, stun, or afflict the victim. |
Healthleech | cursed with the healthleech. | Horehound; Sanguine | Drains health to random passersby. |
Hemiplegy | paralysed on the left/right side/lower body. | Myrtle | Hinders many actions on that side of the body. |
HerbBane | cursed with Herb Bane. | 60 seconds | Causes a 50% chance the body will reject any herb, draining health instead. |
Heretic | marked with the aura of a heretic. | passage of time | Periodically gives random afflictions. Prepares victim for Sacraments Inquisition. |
Homeostasis | ravaged by an imbalanced homeostasis. | Cure Aura Warp | Prevents all cures from working. |
HypnoticPattern | bewitched by hypnotic patterns of lights. | Dispel Illusion; passage of time | Periodically steals equilibrium. |
Illusory Wounds | plagued by illusory wounds. | Dispel Illusion; passage of time | Causes victim to seem more damaged than he really is. |
Impaled | impaled through the gut. | Writhe | Can't do most actions. Periodically causes bleeding and damage. |
Impatience | impatient. | Coltsfoot; Focus Mind | Prevents focusing other than focusing mind. |
Infidel | marked with the aura of an infidel. | Focus Spirit; passage of time | Periodically gives random afflictions. Prepares victim for Sacraments Inquisition. |
Infiltration | being infiltrated. | None | Allows caster to hear city/commune and guild aethers of victim. |
Insomnia | an insomniac. | Coltsfoot | Prevents sleeping. Usually considered a defense. |
Jinx | cursed with a powerful jinx. | cure other mental afflictions, then Reishi | One third chance of commands failing to happen. |
Kneeling | kneeling. | Stand; Springup; almost any action | Prevents stances and parrying. |
Lacerated Limb | suffering from a lacerated left/right arm/leg. | Yarrow | Increases bleeding. |
Lapsing Consciousness | afflicted by lapses in consciousness. | Allheale | Periodically causes Unconsciousness. |
Lion | afflicted by the Lion sphere. | variable amount of time; have opposing sphere cast on you | Decreased charisma. |
Locked Legs | suffering locked leg muscles. | Focus Body | Prevents actions that use the legs. |
Locked Throat | suffering a locked throat. | Focus Body | Prevents eating and drinking. |
Loophole | trapped by a loophole in a debate. | Attitude Lawyerly; Rub Focus | Makes victim more vulnerable to passion. |
Love Potion | under the influence of a love potion. | Choleric | Periodically causes victim to lust (forced ally) random passersby, or them to lust the victim. |
Maggotting | cursed as a revolting maggot by <God>. | passage of time | Replaces your race with the Maggot race with 1 in all stats. |
Manabarbs | cursed by manabarbs. | Horehound | Any use or loss of mana will cause health damage as well. |
Mangled Limb | has a mangled left/right arm/leg. | Regeneration | Prevents most use of the limb. When cured, limb is still broken. |
Mangled Tongue | muted by a mangled tongue. | Marjoram | Prevents speech and singing. |
Mud | covered in sticky mud. | Cleanse | Slows movement. |
Muted | cut off from communication. | leave 5 room radius from caster, or when caster unlocks the channel | Victim cannot speak or communicate. |
Numbed Limbs | has a numbed head/chest/gut/left/right arm/leg. | Health to limb | Slows balance recovery of the afflicted limb. |
Omen | under an ill omen. | 20 seconds; Focus Spirit | Doubles all suffered damage. |
Open Chest | suffering a chest that has been opened up. | Marjoram | Slows balance recovery, and causes bleeding. |
Open Gut | suffering from a sliced open gut. | Marjoram | Periodically knocks down, and causes bleeding. |
Pacifism | pacified. | Reishi; Focus Mind | Pacifism will render you inable to cause harm to another. |
Papaxi | health/mana/ego cursed by Papaxi. | 120 seconds; Focus Spirit | Reduces maximum health, mana, or ego. |
Paralysis | paralysed. | Focus Body | Unable to move, attack, or do many actions. |
Paranoia | paranoid. | Pennyroyal; Focus Mind | Causes allies to be treated as enemies. |
Permasleep | lost in the dreamrealm. | passage of time | Prevents awakening. |
Phantom | plagued by an illusory phantom. | Dispel Illusion; passage of time | Periodically gives mental afflictions. |
Phantomspheres | a host to <number> phantom sphere/spheres. | leaving the caster's meld for 10 seconds per sphere | Causes mental afflictions; strips shields; detonates to hurt the mage's enemies; instantly kills once victim has five spheres. |
Pierced Limb | suffering from a pierced left/right arm/leg. | Myrtle | Periodically knocks down or causes items to be unwielded. |
Pinched Nerve | has stiff face/chest/gut/left/right arm muscles. | Marjoram | Slows different curing balances depending on the affected body part. |
Pinned Leg | pinned at the left/right leg. | Writhe | Can't do most actions. Periodically causes bleeding and damage. |
Plague | suffering from a severely warped aura. | Healers radiating purity | Prevents most cures. |
Powersap | being sapped of power. | Antidote | Periodically drains power. |
Powerspikes | cursed by power spikes. | Horehound; Focus Spirit | Any use of power causes significant damage. |
Pox | suffering from a pox. | Liniment | Periodically causes damage and drains mana. |
Punctured Chest | suffering from a punctured chest. | Marjoram | Periodically blacks out, and causes bleeding. |
Punctured Lung | suffering from a punctured lung. | Melancholic to chest | Quickly drains endurance. |
Rainbow Pattern | beset by dazzling rainbow coloured patterns. | Dispel Illusion; passage of time | Periodically gives afflictions. |
Recklessness | reckless. | Horehound; Focus Mind | Health, mana, and ego appear to be at full. |
Rigor Mortis | turning stiff like a corpse. | Marjoram | Periodically breaks limbs. |
Roped | bound and tied. | Writhe | Prevents most actions. |
Ruptured Stomach | suffering from a ruptured stomach. | Regeneration to gut | Increases hunger level, and causes bleeding. |
Sap | covered in viscous sap. | Cleanse | Causes a half-second delay before actions take effect; another action during that time will preclude the previous one. |
Scabies | infected with scabies mites. | Liniment | Periodically steals balance; can be transmitted to others nearby. |
Scalped | scalped. | Sanguine | Causes a lot of bleeding. When cured, victim has a sliced forehead. |
Scarabs | none | 60 seconds | Becomes active and inactive repeatedly; while active, prevents eating and drinking, and causes damage. |
Scrambled Brains | has a scrambled brain. | Pennyroyal | Significantly increases willpower drains. |
Sensitivity | sensitive to pain. | Myrtle; Melancholic to head | Increases damage suffered by 33%. |
Severed Artery | suffering from a severed artery in the left/right arm/leg. | Yarrow | Periodically increases bleeding. |
Severed Phrenic Nerve | having difficulty breathing due to a severed phrenic nerve. | Myrtle | Increases endurance drains. Prevents some smoked cures from working. |
Severed Spine | immobile due to a severed spine. | Regeneration to gut | Prevents most actions like paralysis. |
Shackles | shackled. | Writhe | Prevents most actions. |
Shattered Ankle | limping with a shattered left/right ankle. | Regeneration to legs | Prevents standing and hinders movement. |
Shattered Ego | with a shattered ego. | 10 minutes | Prevents influencing, debating, and diverting. |
Shattered Jaw | suffering from a shattered jaw. | Regeneration to head | Eating or drinking causes bleeding. When cured, victim has a broken jaw. |
Shivering | shivering. | Fire | Slows movement. |
Shrubbing | cursed as a small shrubbery. | None | Victim can do little other than handle messages and rustle. |
Shyness | afflicted by unbearable shyness. | Coltsfoot; Phlegmatic; Focus Mind | Periodic random movement whenever in the presence of others. |
Sickening | sickened by the earth's taint. | Focus Spirit; passage of time | Reduces effectiveness of healing, mana, and bromide potions. |
Sightstealer | a host to a phantom sightstealer. | Dispel Illusion; passage of time | Allows the caster to see through the victim's eyes and send afflictions remotely. |
Skull | afflicted by the Skull sphere. | variable amount of time; have opposing sphere cast on you | Reduces constitution. |
Sleep | sleeping. | Wake | Prevents most actions; victim won't see some things happening around them. |
Sliced Bicep | inflicted with a sliced left/right bicep. | Marjoram | Weakens damage of weapons used in that hand. |
Sliced Ear | missing the left/right ear. | Marjoram | Periodically causes vertigo. When cured, victim might gain deafness. |
Sliced Forehead | suffering from a sliced open forehead. | Yarrow | Reduces accuracy of weapon attacks; causes some bleeding. |
Sliced Tendon | suffering from a sliced tendon in the left/right leg. | Regeneration to legs | Prevents standing and Combat stances, and slows movement. |
Sliced Thigh | inflicted with a sliced left/right thigh. | Marjoram | Periodically knocks down. |
Slickness | extremely oily. | Calamus; Cleanse | Prevents applying salves and arnica. |
Slit Throat | suffering from a slit throat. | Mending to head | Prevents speaking, eating, and drinking. |
SnakeBane | cursed with Snake Bane. | 60 seconds | Decreases chance to shrug poisons. |
Snapped Rib | pained by a snapped rib. | Arnica to chest | Slows equilibrium recovery; causes bleeding when balance is used. |
Spider | afflicted by the Spider sphere. | variable amount of time; have opposing sphere cast on you | Slows writhing. |
Sprawled | sprawled on the ground. | Stand; Springup | Prevents movement and some actions. |
Stars | seeing illusory stars. | Dispel Illusion; passage of time | Spams victim with stars. |
Stun | stunned. | passage of time | Prevents all actions. |
Stupidity | unnaturally stupid. | Pennyroyal; Focus Mind | 33% chance that commands will be replaced by random emotes or other actions. |
Succumb | succumbing to Mother Moon. | Reishi | Periodically drains mana. |
Thornlash | left/right arm/leg lashed in thorny vines. | Writhe; Ignite | Slows arm balance; causes bleeding on movement; prevents flight; slows movement; if all four limbs are lashed, allows an instakill. |
Thoughtstealer | a host to a phantom thoughtstealer. | Dispel Illusion; passage of time | Allows the caster to hear what the victim hears. |
Toadcurse | cursed into the shape of a toad. | being kissed; passage of time | Strips all defenses; unable to do anything except move and ribbit; vulnerable to being stomped. |
Transfixed | transfixed. | Writhe | Prevents most actions. |
Treebane | hated by the trees. | Focus Spirit; passage of time | Periodically thrown to ground level when in the trees, with a chance to have limbs broken. |
Trembling | trembling weakly. | Melancholic to chest | Significantly increases endurance drain. |
Tripping | tripping hard. | passage of time | Has a chance of causing a Bad Trip. |
Trussed | tightly trussed up. | Writhe | Prevents most actions. |
Twin Crystals | afflicted by the Twin Crystals sphere. | variable amount of time; have opposing sphere cast on you | Increased vulnerability to psychic damage. |
Twisted Limbs | has a twisted left/right arm/leg. | Mending to limb | Periodically increases deep wounds. |
Unconsciousness | unconscious. | passage of time, or being attacked | Prevents most actions; victim won't see some things happening around them. |
Vapors | stricken by the vapors. | Kombu; Melancholic to head | Periodically gives blackout and knocks down. |
Void | infected with a parasite of the dreaming. | Pennyroyal; Focus Mind | High chance of commands failing to take effect. |
Volcano | afflicted by the Volcano sphere. | variable amount of time; have opposing sphere cast on you | Increased vulnerability to fire damage. |
Vomiting | violently ill. | Choleric | Periodically increases hunger and causes minor damage. |