Pureblade

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This specialization of Knighthood concentrates on two-handed swords. When used by trained warriors, these mighty weapons can be swung with apparent ease, though to anyone else they are incredibly unwieldy. The higher the skill, the more deadly and varied the effects.
Skill Learned At Description
Greatsword Master+0% Mastery of the two-handed sword weapons.
OpenChest Unknown+?% A gaping chest wound to prevent clotting.
Sealing Unknown+?% Mastery of the body reduces bleeding.
Disembowel Unknown+?% Shred the innards of an enemy.
Cleave Unknown+?% Strike through shields into flesh in one stroke.
PierceArm Unknown+?% Induce clumsiness by damaging the arm.
Assault Unknown+?% A strong swing that bypasses many defences.
SlitThroat Unknown+?% Slice open a target's neck.
SeverPhrenic Unknown+?% Cut a nerve to increase pain sensitivity.
Warcry Unknown+?% Bellow a furious roar to attract attention.
Impale Unknown+?% Pin someone to the ground with your weapon.
Bleeder Unknown+?% Increased bleeding at the cost of deep wounds.
HeftySword Unknown+?% Use the weight of your sword against parrying.
LegTendon Unknown+?% A mutilating slice to the back of the leg.
RuptureStomach Unknown+?% Strike at a wounded gut to increase bleeding.
Twist Unknown+?% Strike a bleeding enemy with extra damage.
PinLeg Unknown+?% Strike at a wounded leg to increase bleeding.
PinArm Unknown+?% Strike at a wounded arm to increase bleeding.
Carve Unknown+?% Carve up your target's inside when withdrawing your blade.
Exsanguinate Unknown+?% Cause death via catastrophic blood loss.
Decapitate Transcendent+0% Kill the head and the body will follow.
Pureblade (by Folken)


Greatsword

Syntax
STRIKE <target> [LEFT|RIGHT] [<bodypart>] [<modifier> [<modifier args>]]

As a Pureblade, your skill with two-handed swords is such that you now attack even faster. Additionally, as you train in the Pureblade skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.

Additional Notes:
Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, STRIKE ROARK OPENCHEST


OpenChest

Syntax
Modifier
Targetable Body Parts: Chest

Requirements: Light wounds
Effects: Haemophilia affliction

This modifier will open a gaping wound in your target's chest, leaving them unable to prevent bleeding.


Sealing

This passive ability will slightly decrease the amount you bleed from attacks.


Disembowel

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: Light wounds
Effects: Internalbleeding affliction

This modifier will damage the insides of your opponent, causing internal bleeding


Cleave

Syntax
CLEAVE <target> <body part>

This maneuver will allow you to cleave smoothly through defences such as shields and jab the blade of your great axe into your foe, all in one movement.


Piercing

Syntax
Modifier
Targetable Body Parts: Right arm, left arm

Requirements: Light wounds
Effects: Clumsiness affliction

This modifier will pierce an opponent's arm, leaving them clumsy.


Assault

Syntax
Modifier
Targetable Body Parts: Any

Requirements: None
Effects: Double wounding, bypass parry
Power: 4 (any)

This modifier will cause your strike to bypass parry and deal double the wounds as a normal strike.


SlitThroat

Syntax
Modifier
Targetable Body Parts: Head

Requirements: Heavy wounds
Effects: Damagedthroat affliction

This modifier will slice open the throat of your target, damaging it.


SeverPhrenic

Syntax
Modifier
Targetable Body Parts: Chest

Requirements: Heavy wounds
Effects: Sensitivity affliction

This modifier will sever key nerves in the chest, causing sensitivity to pain.


Warcry

Syntax
WARCRY

Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.


Impale

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: Heavy wounds
Effects: Impaled afflicition

This modifier will drive your weapon through the gut of your opponent, impaling them to the ground.


Bleeder

Syntax
COMBATSTYLE BLUDGEONER

Choosing a bleeder fighting style will increase the bleeding caused by your attacks at the expense of wounding.


HeftySword

When someone parries one of your attacks, the force behind your massive sword set their parrying item to vibrate strongly, temporarily decreasing its parrying effectiveness.


LegTendon

Syntax
Modifier
Targetable Body Parts: Right leg, left leg

Requirements: Heavy wounds
Effects: Mutilatedrightleg or mutilatedleftleg affliction

This modifier will cause your strikes to mutilate your target's legs.


RuptureStomach

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: Light wounds
Effects: Increased damage

This modifier will cause increased bleeding according to how wounded your opponent is.


Twist

Syntax
Modifier
Targetable Body Parts: Any

Requirements: None
Effects: Increased damage

This modifier will increase the damage of your strike, scaling according to your opponent's bleeding.


PinLeg

Syntax
Modifier
Targetable Body Parts: Right leg, left leg

Requirements: Light wounds
Effects: Increased bleeding

This modifier will cause increased bleeding according to how wounded your opponent is.


PinArm

Syntax
Modifier
Targetable Body Parts: Right arm, left arm

Requirements: Light wounds
Effects: Increased bleeding

This modifier will cause increased bleeding according to how wounded your opponent is.


Carve

Syntax
CARVE

While your target is impaled, you can carve through their body with your weapon, causing bleeding and wounding.


Exsanguinate

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: Critical wounds, at least 2000 bleeding
Effects: Death
Power: 3 (any)

If your opponent is wounded and bleeding enough, you can kill them instantly via exansguination.


Decapitate

Syntax
STRIKE <target> DECAPITATE
Power: 5 (any)

This extremely powerful maneuver is so dangerous that you must build up to its execution, the result of which is inevitably the death of your target.